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Connected learning is a type of learning where a young person have an opportunity to pursue a personal interest and passion with friends and caring adults so that learning in the projects are linked to academic achievements, career success or civic engagement. In addition, connected learning is an approach to educational reform keyed to the abundance of information and social connection brought about by networked and digital media. Advocates of connected learning posit that this approach leverages new media to broaden access to opportunity and meaningful learning experiences. The connected learning model suggests that youth learn best when: they are interested in what they are learning; they have peers and mentors who share these interests; and their learning is directed toward opportunity and recognition. According to the proponents of connected learning, social support for interest-driven learning and connections to multiple sites of learning activity drive individual learning outcomes. These individual outcomes also lead to collective outcomes by building knowledge, capacity and expertise in diverse communities. Environments that support connected learning are generally characterized as having a sense of shared purpose, a focus on production, and openly networked infrastructures.
Connected learning has been a term used in research since the early 1990s. The original usages piggybacked on the concept of connected knowing, which emphasized the importance of context in the development of knowledge for women. Many articles from this time used the term connected learning in reference to hands-on education like fieldwork or internships which is tied to the concept of learning in context. The early research that used the term connected learning also shared the common theme of sociality being important to learning outcomes. From 2000, the term connected learning began to be used in research publications to refer variously to project-based, networked, social, and information-age learning. Cronwell and Cronwell created the first "framework and an organizing set of principles to guide educational research and development," (p. 17). This research was supported by the Center for Internet Research. This connected learning framework is based on the following set of principles:
- The education process must become learner-centered.
- Assessment – diagnostic, formative, and summative – must be improved and deeply integrated into the learning and teaching process.
- National and state academic standards must be met or exceeded.
- Ethnic academic achievement "gaps" must be addressed and eliminated.
- Learning must become more active.
- The formation of lifelong learning behaviors must be facilitated.
- Education reform must be guided by empiricism.
- Well-designed, technology-enabled education reform will be self-improving, self-reforming and self-documenting.
- Teaching and learning content must be of the highest possible quality, current and relevant.
- Proven pedagogical methodologies and the best research from all field with a bearing on learning and teaching must be integrated into education.
- The needs of all stakeholders (students, teachers, parents, administration, government, business, etc.) must be served.
- Reform must also address the need to improve the formation and achievement of vocational goals by students.
- Where minimum standards exist, the goal must be near-universal mastery rather than a standard distribution of achievement. (pp. 19)
This idea of connected learning is supposed to be an alternative to traditional in-school instruction. They label this connected learning framework as a work in progress that needs more research to support it. However, no further research has been completed on this framework.
Examples of learning environments that integrate peer, interest, and academic pursuits including athletics programs that are tied to in-school recognition, certain arts and civic learning programs, and interest-driven academic programs such as math, chess, or robotics competitions. These connected learning environments embody values of equity, social belonging, and participation. Connected learning environments include a sense of shared purpose, a focus on production, and openly networked infrastructures. Learning environments that embody principles of connected learning include:
- Harry Potter Alliance
- Quest to Learn
- North America Scholastic Esports Federation
- Connected Camps
Connected learning since its recent ramp up has been well received from the global education community. Educators and policymakers have raised concerns regarding the new model of learning laid out by research and practitioner groups, which included:
- Connected learning is "yet another buzz word for the corporatization of education."
- Connected learning is devoid of critical thinking as it relies on "a formula for students getting what they already want to find . . . . . [rather than] broadening horizons to discover what is not already known."
- The model gives no mention of key K-12 educators who have been pushing for similar types of networked/connected learning for the past decade.
- Increased workload for those who support learners is also a concern
Connected Learning Research Network chair Mimi Ito responded to the criticism pointing out that, "the connected learning principles were developed with a very diverse range of practitioners in K-12 and other learning institutions like museums and libraries, as well as people working in popular culture/media, technology, and university researchers. So while the research network hopes to provide a research component to feed the broader connected learning effort, we are by no means the driving force behind it.”
- Ito, M.; Gutiérrez, K.; Livingstone, S.; Penuel, B.; Rhodes, J.; Salen, K.; Schor, J.; Sefton-Green, J.; Watkins, S.G. (2013). Connected learning: An agenda for research and design (PDF). Irvine, CA: Digital Media and Learning Research Hub.
- Cornwell, W. R.; Cornwell, J. R. (2006). "Connected learning: A framework of observation, research and development to guide the reform of education" (PDF). Breckenridge, CO: The Center for Internet Research.
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