Playing Conquin, Louisiana, 1938; photo by Russell Lee.
|Alternative names||Coon can, Colonel|
|Playing time||20 min.|
The game originated in Mexico in the mid-1800s. Certainly by 1852 it had established itself in New Mexico, because it is included, as conquian, in a list of examples of pastimes that were legally permitted as a "game of recreation". It was first described as Coon Can in 1887 and then in detail in R. F. Foster's Hoyle in 1897. Parlett notes that the 1920s American card-game writer Robert F. Foster "traces Conquian back to the early 1860s".
The name is thought to either derive from "con quién" – Spanish "with whom", or from the Chinese game Kon Khin,[n 1] a variation of the earlier game Khanhoo. It is sometimes corrupted to Coon Can,[n 2] Councan, Conca and Cuncá, a South American variation of the game. In 19th-century Mexican literature[n 3] the word is spelled cunquián or conquián, but earlier legal publications in New Mexico, in both Spanish and English, record it as conquian and Wood and Goddard state that the game was named after the Spanish "¿con quién?" - "with whom?" referring to the melding of cards. Others argue that it is tempting to relate Conquian to the 19th-century Philippine card game Kungkian, or Kungkiyang, which Ilocano and Cebuano dictionaries define as "A card game, the same as pañggiñggí [i.e. Panguingue], except that there are only two players."
The aim is to be the first to get rid of the cards, including the last one drawn, by melding sets and runs. The total number of cards melded must be eleven at the end.
Conquian is played by two or more players with Spanish playing cards or a 40-card pack of French playing cards either by removing the courts or by removing the 8s, 9s and 10s. The two-player game is sometimes called Colonel to distinguish it.
|Ranks and card-point values of cards|
(lowest to highest)
Each player is dealt ten cards in five packets of two and the remainder are placed face down as a stock. During play, cards may be melded by pairing at least three of a kind or by a straight flush sequence i.e. three to eight cards from the sequence 1 2 3 4 5 6 7 S C R A. Thus, 1-2-3 and 6-7-S are valid, but C-R-1 is not.
After the deal, the dealer turns up the top card from the remainder of the deck to begin the discard pile. The non-dealer then has the option to take the first card, but must use it immediately (with at least two hand-cards) to make a meld. If the non-dealer doesn't want the card, the dealer has the option to pick it up and use it for his meld. If neither player wants the first card, the non-dealer takes the first card from the draw pile and may use it immediately to meld or discard it. They may not place the card in their hand. If either player makes a valid meld with it, they must discard one card from his hand. The other player may then choose this card or draw another from the pile.
So whoever turns from the pile has first choice of the card turned, and must either meld it, extend one of his existing melds with it, or pass. If both players pass, the second turns it down and draws next.
In melding, a player may "borrow" cards from their other melds to help create new ones, provided that those thereby depleted are not reduced to less than valid three-card melds. After melding, the player's discard becomes available to the opponent, who may then either meld it or turn it down and make the next draw.
If a player declines a faced card which can legally be added to one of their existing melds, they must meld it if their opponent so demands. This is called 'forcing'. This way, it is sometimes possible to force a player into a situation from which they can never go out, therefore creating a point of much interest to the strategy of the play. If neither is out when the last available card has been declined, the game is drawn and the stake carried forward.
Winning a hand entails melding eleven cards, so on the last play, the winning player must use the drawn card in his meld. Play may be extended over several hands by playing to a specified point total. Points still in the losing player's hand may be awarded to the winner. A possible scoring scheme is: face value for all cards (if using a Spanish pack or pip cards from a French pack) or face value for 1–7, 10 for Jacks, Queens, or Kings, and 15 for Aces (if using a shortened French pack minus the 8s, 9s and 10s).
- The Jacks, Queens and Kings may be removed instead of 8s, 9s and 10s.
- No cards are removed.
- Each player may be dealt nine cards and attempt to meld ten.
- Three players can play this game with eight cards being dealt and attempt to meld nine.
- Four players can play with seven cards dealt and attempt to meld eight.
- Players may "borrow" from opponents melds, providing they leave at least 3 cards on that meld.
- Trading can happen after the players have reviewed their initial hand, but before the first draw. Each player takes one card from their hand and passes it clockwise to the next person at the table. Players agree among themselves how many trades are allowed in the game.
- No Chinese card game by the name of "Kon Khin" has ever been found, and these words do not even match any of the many card games that have prevailed in Ming-Qing China.
- First described in The Standard Hoyle in 1887 and today known in the United States as Double Rum for being played with two packs
- E.g. Luis Gonzaga Inclán's Astucia, 1865; Juan Antonio Mateos's Sacerdote y caudillo, 1869.
- Dictionary of Card Games, Oxford University Press, 1996, p. 74. ISBN 0-19-869173-4.
- Leyes Del Territorio de Nuevo Méjico, ("Laws of the Territory of New Mexico") (1852), Stephen Watts Kearny, pp. 285 and 287.
- Estatutos Corregidos Del Territorio de Nuevo Mejico ("Revised Statutes: Territory of New Mexico") (1855). pp. 318/319.
- "The Red Dragon & The West Wind".
- "Significado de Cunca". Dicionário Online de Português. 7Graus. Retrieved 2014-04-13.
- e.g. Villagran, Vicente (1874). Compendio histórico formado p. 160, or Ramos i Duarte, Féliz (1895). Diccionario de Mejicanismos, p. 136.
- Wood, Clement and Gloria Goddard (1940). The Complete Book of Games, Garden City, p. 211.
- "Kungkiyang". Binisaya.com. Retrieved 2014-04-13.
- Cooncan (Conquián): A Game of Cards also Called "Rum". Full-text reproduction of the 1913 publication by Robert Frederick Foster in electronic form now in the public domain. See also the 2007 Edition, ISBN 0-548-31771-2.
- Dawson, L. (2005). "Colonel (Coon-Can for Two Players)" in Hoyles Card Games Routledge, Abingdon. pp. 100-101