Console exclusivity

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Console exclusivity refers to the status of a video game being released on only one video game console. Console exclusivity is a topic used in discussions of the advantages and disadvantages of rival firms in the video game market, and one which is used for marketing by firms involved. Industry analysts generally agree that there is a correlation between availability of exclusive titles, and hardware sales. Major firms have purchased smaller businesses in order to secure software titles for themselves. Exclusivity is also occasionally used in software released across multiple platforms, in order to add a unique element into each different version.

Usage of console exclusivity in industry[edit]

A video game's exclusivity to specific hardware may either be permanent, or timed—the latter case allowing a game to be released on different console platforms and/or PCs after a specific timeframe lapses. Permanent exclusives are often developed, published or heavily-funded by the console manufacturer. In some cases, the exclusivity may only apply to a game's console release, either for games being ported from PC to console (such as PlayerUnknown's Battlegrounds, whose console release was a timed Xbox One exclusive), or games being released on PC along with a single console.[1]

Games may also include features and content that are exclusive to specific consoles, such as features that leverage a specific platform's distinguishing features, or appearances by characters from the platform's first-party franchises (such as Banjo and Kazooie being playable characters on the Xbox 360 version of Sonic & Sega All-Stars Racing, and Fox McCloud from Nintendo's Star Fox series being playable in special content on the Nintendo Switch version of Starlink: Battle for Atlas). Timed exclusivity may also apply to downloadable content for an otherwise multi-platform game, such as Activision's exclusivity agreements with Sony Interactive Entertainment,[2][3][4][5][6]

Exclusives are typically at the forefront of promotional efforts during gaming conferences such as E3, in order to help drive sales of hardware, as a consumer choosing between options may be swayed by the different range of games available on each different console. Analysts have stated that sales figures in the past have indicated that there is a relation between hardware sales, and the release of software specifically for that hardware.[7] They state that there is also data which shows that during holiday periods, when consumer spending is generally higher, hardware with a list of exclusive releases generally outsell those with a smaller selection.[8] Correlations have also been drawn between the sales of software, and the sales of relevant hardware, as in late 2009 the Wii dominated both the hardware and software charts.[9]

Impact of exclusivity on sales[edit]

In addition to sales data supporting the relation of hardware sales to software titles,[7][8] CNET, the parent company which owns both GameSpot and GameFAQs, stated that "one of the biggest decisions when choosing a video game system has to be the exclusive games".[10] The focus of E3 on exclusive titles at each manufacturer's press event also reflects the marketing power of exclusive titles, in addition to exclusive hardware.[11][12]

Many media reports include exclusive hardware and software as points of consideration for consumers.[13] They also draw attention to the relevance of such exclusive titles for the developer, as there may be a potential for greater sales volume when releasing on multiple platforms.[14] Firms such as Microsoft, Sony and Nintendo also use exclusive titles to their advantage in order to create marketing strategies. Microsoft claimed that the Halo series, specifically Halo 3, was a key "payoff" in their strategy when entering the console market with the Xbox and Xbox 360.[15][16] It is not uncommon for big firms such as Sony and Microsoft to buy small publishers in order to preserve exclusivity for themselves.[16][17]

The Wii's dominance[9][18] has also been credited by the media to a focus on exclusive technology and sales,[16] rather than on pure technology inside the hardware. Microsoft attempted to reduce Nintendo's dominance from their motion control technology with the release of Kinect. Similarly, the PlayStation 3's lack of "killer exclusive titles" was said by analysts to contribute to its suffering sales in 2007.[18]

See also[edit]

References[edit]

  1. ^ Hamilton, Kirk. "What A Video Game 'Exclusive' Means In 2017". Kotaku. Retrieved 2018-08-30.
  2. ^ "The Xbox One is struggling because video game exclusives still matter". The Verge. Retrieved 2018-08-05.
  3. ^ "Xbox's lack of compelling games won't be fixed next year". Engadget. Retrieved 2018-08-05.
  4. ^ Sinclair, Brendan (2008-10-17). "Vader, Yoda DLC Force-d onto Soulcalibur IV". GameSpot. Retrieved 2018-12-18.
  5. ^ Brudvig, Erik (2009-12-18). "Banjo and Avatars Join SEGA All-Stars". IGN. Retrieved 2018-12-18.
  6. ^ Kane, Alex; Kane, Alex (2018-06-11). "'Star Fox' Announced for Inclusion in Ubisoft's 'Starlink'". Variety. Retrieved 2018-12-18.
  7. ^ a b Magrino, Tom (18 July 2008). "PS3 sales spike on Metal Gear Solid 4 release". GameSpot. Retrieved 2009-11-16.
  8. ^ a b Leyton, Chris (24 July 2009). "7th Generation Feature: Lifetime sales of consoles". totalvideogames.com. Retrieved 2009-11-16.
  9. ^ a b "Nintendo dominates UK games chart". news.bbc.co.uk. 14 August 2007. Retrieved 2009-11-16.
  10. ^ Bakalar, Jeff (18 June 2009). "Xbox 360 exclusive gaming". CNET News. Retrieved 2009-11-16.
  11. ^ Beaumont, Claudine (2 June 2009). "E3 2009: Is Microsoft's Natel system the future of gaming?". London: Daily Telegraph. Retrieved 2009-11-16.
  12. ^ "E3 2009: Xbox 360 exclusives slideshow". London: Daily Telegraph. 1 June 2009. Retrieved 2009-11-16.
  13. ^ Emery, Daniel (25 September 2009). "Video game console wars reignite". news.bbc.co.uk. Retrieved 2009-11-16.
  14. ^ Emery, Daniel (2 June 2009). "Exclusive games go multi-platform". news.bbc.co.uk. Retrieved 2009-11-16.
  15. ^ Ward, Mark (27 June 2008). "Hits and misses of Microsoft". news.bbc.co.uk. Retrieved 2009-11-16.
  16. ^ a b c Joyce, Julian (26 September 2007). "Halo 3 central to Microsoft's strategy". news.bbc.co.uk. Retrieved 2009-11-16.
  17. ^ Hermida, Alfred (6 April 2006). "Microsoft snaps up UK games guru". news.bbc.co.uk. Retrieved 2009-11-16.
  18. ^ a b "Wii outsells PS3 "six to one"". news.bbc.co.uk. 3 July 2007. Retrieved 2009-11-16.