Construct (game engine)
|Initial release||February 4, 2011|
r157 / April 29, 2019
|Operating system||Windows, Linux, macOS|
|Type||Game creation system|
Construct is an HTML5-based 2D game editor, developed by Scirra Ltd. It is aimed primarily at non-programmers, allowing quick creation of games in a drag-and-drop fashion using a visual editor and a behavior-based logic system.
Event system and behaviors
The primary method of programming games and applications in Construct is through 'event sheets', which are similar to source files used in programming languages. Each event sheet has a list of events, which contain conditional statements or triggers. Once these are met, actions or functions can be carried out. Event logic such as OR and AND, as well as sub-events (representing scope) allow for sophisticated systems to be programmed without learning a comparatively more difficult programming language. Groups can be used to enable and disable multiple events at once, and to organize events.
Object instance selection
Unlike many traditional development environments, Construct eschews selecting specific instances of objects when adding events, in favor of filtering through all instances of an object type on screen. When adding events, the editor allows the user to specify conditions or checks that must be fulfilled by each object instance on the screen before the event will be added or run by it. Events can be chained together using sub-events, allowing for more complicated behaviors to be created.
HTML5 and storefronts
Construct's primary export platforms are HTML5 based. It claims support across Google Chrome, Firefox, Internet Explorer 9+, Safari 6+ and Opera 15+ on desktop browsers, and support for Safari in iOS 6+, Chrome and Firefox for Android, Windows Phone 8+, BlackBerry 10+ and Tizen.
Additionally, Construct can export to several online marketplaces and platforms, including Facebook, the Chrome Web Store, the Firefox Marketplace, the Amazon Appstore, Scirra's own Arcade and Kongregate.
Construct has the ability to export to several platforms that provide offline and native application behavior: Windows, OS X and both 32-bit and 64-bit Linux are supported by exporting to NW.js. Doing this will allow the user to incorporate several features that HTML5 apps do not normally support, such as file IO. On October 23, 2012, Scirra announced full support for exporting to Windows 8 Metro apps, including the incorporation of in-app purchases, 'snap' view states, roaming data, sharing, live tiles, touch input and accelerometer and inclinometer input. Support for exporting to Windows 10 Universal apps was added on August 26, 2015.
On January 20, 2014, Scirra announced that Construct would be adding support for Nintendo's Wii U system. Later that year, a plug-in was released to make Construct-based games compatible with the Nintendo Web Framework.
|Initial release||October 27, 2007|
r2 / February 5, 2012
|Operating system||Microsoft Windows|
Originally developed by a group of students, Construct Classic is the free and open source DirectX predecessor to Construct 2, first released on October 27, 2007. The most recent release is r2, released on February 5, 2012.
Construct Classic was retired on April 20, 2013 to allow the development team to focus more on Construct 2.
This version moved from free and open source license model to proprietary with a free license option.
As of May 2019, Construct 2 continues to be maintained and improved alongside with Construct 3 development.
On October 18, 2012, Construct 2 was submitted to Steam Greenlight. Construct 2 was in the first batch of software titles to be greenlit on November 30, 2012. On January 26, 2013, Construct 2 was the second 'Greenlit' software title to be launched on Steam.
On January 27, 2015, Construct 3 was announced in an entry in the official Scirra blog. New features include Mac and Linux support, multi-language support and third-party extensibility of the editor.
Public beta concluded in December 2017 and software entered full release, official blog post noting that improvements included overhauled manual, tutorials, and IDE translations.
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