Contra: Shattered Soldier

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Contra: Shattered Soldier
Contra Shattered Soldier.jpg
North American box art illustrated by Ashley Wood,
portraying the protagonists Bill and Lucia
Developer(s) KCET
Publisher(s) Konami
Director(s) Nobuya Nakazato
Producer(s) Nobuya Nakazato
Composer(s) Akira Yamaoka
Sota Fujimori
Series Contra
Platform(s) PlayStation 2, PlayStation Network
Release PlayStation 2
  • NA: October 22, 2002
  • JP: November 11, 2002
  • EU: February 14, 2003
    PlayStation Network
    • JP: July 25, 2012
    • NA: June 11, 2013
Genre(s) Run and gun
Mode(s) Single-player, multiplayer

Contra: Shattered Soldier, originally released in Japan as Shincontra (真魂斗羅, Shinkontora), is a video game that is part of the Contra series by Konami. It was developed by Team Kijirushi, a group of staff members within Konami Computer Entertainment Tokyo. The game marks a return to the two-dimensional gameplay style employed by the series prior to Contra: Legacy of War. Being a sequel to Contra: Hard Corps, it was released for the PlayStation 2 in 2002 and for the PlayStation Network in both 2012 for Japan and 2013 for North America.


"Hit-rate" increases as the player demolishes scenery and enemies

Shattered Soldier returns to the classic game system employed by the series prior to Contra: Legacy of War. The game is played entirely in 2D from a side-view perspective, but with fully polygonal graphics, although some segments in which the player rides a snowboard or a motorcycle are viewed from a front or rear-view perspective. The controls and abilities are similar to the ones featured in Contra III: The Alien Wars. In addition to being able to keep the character's mobility still while aiming and shooting, the player can also keep their character's aim still while moving as well (a featured that was retroactively ported over to the Game Boy Advance version of Alien Wars).

The major departure in Shattered Soldier is the omission of power-up items. Instead, the player is equipped with one of three permanent weapons that can be switched at any point. Each weapon has a standard automatic shot and an alternate charge shot for a total of six types of shots. The standard shots are: a rapid fire automatic machine gun (Heavy Machine Gun), a flame thrower (Flame Whip) and a grenade launcher (Diver Mines). The charged versions of the same weapons are: the Round Sweeper, which launches out a "gun pod" that sprays bullets in multiple directions; the Energy Shot, a large gunshot which delivers great damage; and a barrage of Homing Missiles that traces the nearest target.

Like Contra: Hard Corps, Shattered Soldier has multiple endings. However, the ending received now depends on player performance, rather than the path taken during the course of a game. The game introduces a "hit rate" system which gauges the amount of enemies destroyed as a form of performance metric. Every unique target in each stage, whether it be an actual enemy or an object in the area, that is destroyed increases this ratio. A high hit-ratio, along with the minimization of lives lost and continues used, is essential to receive the better endings, and consequently unlock the additional extra features. The player can replay previously completed stages to achieve better grades before proceeding to the fifth stage (after that point, the player must play through the remaining set of stages continuously).


In A.D. 2642, Earth remains scarred from previous alien conflicts as environmental problems grow beyond humanity's control. 80% of the planet's population was completely devastated by a malfunctioning hyper-magnetic weapons grid during development. Bill Rizer, the hero of the Alien Wars, was held responsible for the incident, as well as for murdering his partner, Lance Bean, who reportedly tried to stop him. He was given a sentence of 10,000 years in cryogenic prison.

However, five years later, in 2647, Earth faces another threat as the terrorist organization "Blood Falcon", led by a mysterious and superhuman commander, spreads panic over the world. The ruling government, referred to as the "Triumvirate", decides to release Bill Rizer prior to completing his sentence, in view of his previous successes in defending Earth, in hope of neutralizing Blood Falcon. Lucia, an advanced cyborg soldier built by the government from Dr. Geo Mandrake's research, is sent to accompany and assist Bill's endeavors. Bill eventually finds out that Lance is still alive and is in fact the commander of Blood Falcon himself.

After defeating Lance, it is revealed that the aliens from the past games attacked because the Triumvirate secretly stole a mysterious, powerful "Relic" from them. With this information, Bill and Lucia have to confront Triumvirate and uncover the secret of the alien Relic.


  • Bill Rizer - The Alien Wars hero and one of protagonists of earlier Contra games, Bill Rizer is brought back from his cryogenic prison, where he was located since he accidentally killed 80% of Earth.
  • Lucia aka Bionoid LCR - A female cybernetic super soldier and partner of Bill Rizer since she released him from his prison. She was originally planned by Dr. Geo Mandrake (from Contra: Hard Corps), but he was unable to finish her due to his death, so Lucia was developed later.
  • Lance Bean - Bill's former partner and one of protagonists of earlier Contra games. Now, he has become the commander of "Blood Falcon" terrorist organization and has merged himself with an alien cell.
  • Triumvirate - Three "hundreds-of-years-old" men who have prolonged their lives using cybernetic implants, which also combined their minds together. They are the high government of Earth in 2647. Their names are Gaius, Nero, and Commodus.
  • Relic of Moirai - Mysterious force that the alien attackers were trying to recover.


After commissioning Appaloosa Interactive for the development of Contra: Legacy of War and C: The Contra Adventure, Konami assigned their internal Konami Computer Entertainment Tokyo team to work on the next installment in the franchise. Nobuya Nakazato, (the director of Alien Wars and Hard Corps) was in charge of the game's direction, design and scenario. A few years prior to the announcement of Shattered Soldier, Konami had plans for a Nintendo 64 installment in the series titled Contra Spirits 64 that would've been handled by Konami Computer Entertainment Osaka, but those plans were aborted.[1][2]


Shincontra Original Soundtrack
Shincontra ost.jpg
Soundtrack album
Released December 12, 2002 (December 12, 2002)
Genre Hard rock, techno, video game music, soundtrack
Length 63:16
Language Japanese
Label Konami Music Entertainment

The soundtrack was composed by Akira Yamaoka and Sota Fujimori. In 2002, Konami Music Entertainment released a printed album for it, catalog number KOLA-016. It is known that some tracks are missing or incomplete.


  • Acegamez: 5/10[3]
  • Electric Playground: 6.5/10
  • Famitsu: 30/40[4]
  • Final-level: 2/5
  • Game Informer: 8.25/10[5]
  • gamesTm: 5/10
  • Gaming Target: 10/10[6]
  • GamingTrend: 83/100[7]
  • InsidePulse: 7.5/10
  • Kikizo: 8/10[8]
  • PlayStation 2 Max UK: 62/100
  • ZTGameDomain: 8/10[9]


  1. ^ "IGN: Contra Spirits 64 Preview". Retrieved 2013-09-23. 
  2. ^ "IGN: Contra Canned". Retrieved 2013-09-23. 
  3. ^ [1] Archived July 22, 2009, at the Wayback Machine.
  4. ^ プレイステーション2 - 真魂斗羅. Weekly Famitsu. No.915 Pt.2. Pg.94. 30 June 2006.
  5. ^ "Contra: Shattered Soldier". Game Informer: 116. December 2002. 
  6. ^ "Contra: Shattered Soldier PS2 Review @ Gaming Target". Retrieved 2013-09-23. 
  7. ^ [2] Archived January 16, 2010, at the Wayback Machine.
  8. ^ "Video Games Daily | PS2 Review: Contra: Shattered Soldier". 2003-02-27. Retrieved 2013-09-23. 
  9. ^ McKnown, Ken. "Contra: Shattered Soldier". Retrieved March 28, 2010. 

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