Counter-Strike: Global Offensive
|Counter-Strike: Global Offensive|
|Developer(s)||Hidden Path Entertainment
Counter-Strike: Global Offensive (CS:GO) is a multiplayer first-person shooter video game developed by Hidden Path Entertainment and Valve Corporation. It is the fourth game in the main Counter-Strike franchise. Counter-Strike: Global Offensive was released for Microsoft Windows, OS X, Xbox 360, and PlayStation 3 on August 21, 2012. The Linux version was released in September 2014. It features classic content, such as revamped versions of classic maps, as well as brand new maps, characters and game modes. Cross-platform multiplayer was planned between Windows, OS X, Linux, and PlayStation 3 players, but was ultimately limited to Windows, OS X, and Linux because of the differences in update-frequency between systems.
|This section may need to be rewritten entirely to comply with Wikipedia's quality standards. (February 2016)|
Like the previous games in the series, Global Offensive is an objective-based multiplayer first-person shooter. Each player joins either the Terrorist or Counter-Terrorist team and attempts to complete objectives or eliminate the enemy team. The game operates in short rounds that end when all players on one side are dead or a team's objective is completed. For most game modes, once a player dies, they must wait until the round ends to respawn.
Players purchase weapons and equipment at the beginning of every round with money awarded based on their performance. Completing objectives or killing enemies earns the player money while negative actions, like killing a teammate or hostage, takes money away from the player. In addition, when a round ends all players receive some amount of money, with players on the winning team receiving substantially more.
Counter-Strike: Global Offensive added new weapons and equipment not seen in previous installments, most notably the firebomb for each side (referred to as a Molotov on the terrorist side and as an Incendiary Grenade on the Counter-Terrorist side). These temporarily cover a small area in fire, dealing damage to anyone passing through. Cosmetic items, such as weapon finishes, were added post-release.
Currently, Global Offensive features five game modes for online play:
- Classic Casual and Competitive: Counter-Strike's most played game mode, both involving Bomb Scenario and Hostage Scenario missions. At the start of each round, players can purchase weapons and gear with money earned from various actions, from assisting on kills to completing objectives. Regardless of mission type, a round ends when one team completes an objective, eliminates the other team, or lets the timer run out. If the timer runs out before one of these objectives are completed, the team which did not need to complete an objective wins.
- Bomb Scenario: the Terrorists must plant a C4 explosive at one of two designated bombsites and protect it until its countdown finishes and detonates; the Counter-Terrorists must prevent the bomb from exploding, either ensuring that the terrorist team does not plant it or defusing it once it is planted. If the CT team does defuse it, the CT team will still win regardless how many enemy team members are still alive.
- Hostage Scenario: the Counter-Terrorists must rescue hostages from the Terrorists, and bring them to an extraction point; the Terrorists must prevent the hostages from escaping. If a Terrorist or Counter-Terrorist attempts to kill hostage, they will suffer a heavy cash penalty. An update later changed how Counter-Terrorists rescue hostages: instead of leading them around, players must carry one hostage at a time to the extraction point.
- Arms Race: a deathmatch-based mode where each player is rewarded for every 2 kills with a new weapon, or every 1 kill if they kill the enemy leader. The first player to get a kill with the golden knife, the final weapon on the list, wins the game.
- Demolition: a round-based mode that removes weapon and equipment purchasing, instead rewarding players who manage at least one kill by giving the next weapon in a predetermined set of weapons. After a second kill with that weapon the players are also rewarded a grenade along with their new weapon for the next round. This is something similar to the bomb scenario mission, which also requires one of the team to detonate the bomb site. But unlike the casual ones, these have only one bomb site.
- Deathmatch (added on November 12, 2012): a mode consisting of 10-minute matches. Players must gain the highest possible score by earning kills with different weapons or desired weapons. The number of points from a kill depends on the weapon. Players may also take advantage of bonus timers for different weapons, or using knife to score extra points. Like in Arms Race, players automatically respawn after being killed, but also when they choose to respawn with bonus weapons.
Global Offensive also offers two offline modes: Offline with Bots, which offers the same game modes with AI-controlled bots; and a Weapons Course, a single player map serving as a tutorial and a training mode.
Global Offensive supports matchmaking and leaderboards for all online game modes, provided by Steam. The provided online service offers the ability to filter by game modes, maps and a built-in Steam friend system. Valve also employs Valve Anti-Cheat, which can automatically remove and ban players from the Valve online network. To match players of similar skill levels for an enjoyable experience, the game uses a heavily modified version of Elo rating system. The PC version of Global Offensive also supports private dedicated servers that the player may connect to through the community server menu in-game. These servers may be heavily modified and can be completely different from the base game. There have been popular community mods created for Counter-Strike: Global Offensive, one named KZ Climb (Kreedz Climbing), where players complete obstacle courses that require advanced strafing and jumping techniques.
Global Offensive began as a port of Counter-Strike: Source to Xbox Live Arcade by Hidden Path Entertainment. During the development, Valve saw the opportunity to turn the port into a full game and expand on Counter-Strike's gameplay. Global Offensive began development in March 2010, and was revealed to the public on August 12, 2011.
The closed beta started on November 30, 2011, and was initially restricted to around ten thousand people who received a key at events Valve attended to showcase Global Offensive. After issues such as client and server stability were addressed the beta was opened up to progressively more and more people, until the beta became open for anybody to join and play. Before the public beta, Valve invited professional Counter-Strike and Counter-Strike: Source players to play-test the game and give feedback.
Global Offensive receives post-release support in the form of constant updates. New game modes, maps, and weapons were added post-release, and also received balancing changes . Cosmetic items, such as weapon finishes, were added on August 13, 2013, in a major update named the "Arms Deal" update. Most cosmetic items are received via game-end drops and opening virtual crates with keys that can be bought through microtransactions, similar to the item drop systems in Team Fortress 2 and Dota 2. These items can also be traded between players through the Steam trading system or the Steam Community Market.
Valve enabled Steam Workshop support for Global Offensive, allowing users to upload user-created content, such as maps, weapon finishes, and custom gameplay scenarios. In previous versions of Counter-Strike, players had to download maps through third party sites, or while connecting to the server. Popular user-created weapon finishes have the chance to be added in the game as official cosmetic items in updates, where they can be received in virtual crates. A portion of the income generated through the sale of keys in order to receive these finishes is given to the creators of the weapon finishes.
Valve supports community map-makers in the form of "Operations", expansion packs in the form of "operation passes" purchasable through in-game transaction, granting access to select community-made maps on Valve official servers. However, from Operation Breakout onwards, players weren't required to buy a pass to access said maps. Each operation only lasts a certain amount of time before a new operation is released, requiring players to buy a new pass. A portion of the income generated through pass sales is given to the creators of the maps.
An update in October 2014 added "music kits", which replace the default in-game music with music from soundtrack artists commissioned by Valve. If a player with a music kit equipped becomes the round's most valuable player, their music will play for others at the end of the round. There is a feature that allows kits to be borrowed, and kits can be sold and exchanged through the Community Market.
In Counter-Strike: Global Offensive, in addition to normal tournament circuits hosted by third-party organizations, Valve organizes or co-sponsors a series of events itself, referred to as 'majors'. These events are special in that they have large prize pools, which are crowdfunded by the Counter-Strike: Global Offensive community via in-game keys bought to open in-game cases, and special in-game cosmetics - usually in the form of stickers of the qualified teams logo, and signatures of qualified players that can be applied to guns or used to predict the results of the tournament - are introduced into the game, and are purchasable from Valve during the duration of the tournament.
On September 23, 2015 it was announced that WME/IMG and Turner Broadcasting were creating a televised Counter-Strike: Global Offensive esports league called ELeague to be broadcast on US cable television network TBS in 2016.
On October 2, 2015, a number of professional esports organization with Counter-Strike teams announced the formation of a trade union that set several demands for future tournament attendance. The announcement was a publicly posted email written by Natus Vincere CEO Alexander Kokhanovskyy that was sent to organizers of major esports events. Among these demands was notice that teams part of the union would not attend a tournament with a prize pool of less than $75,000 for CS:GO and $100,000 for Dota 2. Among the teams that were announced were Natus Vincere, Team Liquid, Counter Logic Gaming, Cloud9, Virtus.pro, Team SoloMid, Fnatic, Ninjas in Pyjamas, Titan, and EnVyUs.
|Most recent season or competition:
ESL One Cologne 2016
|No. of teams||16|
|SK Gaming (FalleN, fer, coldzera, fnx, TACO)|
|Most titles||Fnatic (3)|
|TV partner(s)||Twitch.tv, ESL, MLG.tv|
Major tournaments are defined as those tournaments that are sponsored by Valve. Every Major so far has had a prize pool of $250,000, and has seen increased attendance, including over ten thousand viewers live in stadiums and millions watching on internet-based live streams, as well as increased money to the players through the purchase of stickers. Swedish team Fnatic bested the Ninjas in Pyjamas to win the DreamHack Winter 2013 SteelSeries Counter-Strike: Global Offensive Championship in December 2013, the first Major tournament, with an entire tournament prize pool of $250,000. Virtus.pro won over Ninjas in Pyjamas in the EMS One Katowice 2014 championship, the second Major. Ninjas in Pyjamas won the ESL One Cologne 2014 tournament at Gamescom over Fnatic in 2014. Team LDLC.com won Dreamhack Winter 2014 over Ninjas in Pyjamas. On March 15, 2015, Fnatic won their second major at ESL One Katowice 2015, beating Ninjas in Pyjamas once again. Fnatic won their third major on August 23, 2015 at ESL One Cologne 2015 beating Team EnVyUs 2-0 in a best of three series. DreamHack Open Cluj-Napoca 2015 in November 2015 was won by EnVyUs over Natus Vincere. The prize pool was increased to $1 million in 2016. MLG Major Championship: Columbus went on from March 29 to April 3, 2016 and was won by Luminosity Gaming over Natus Vincere. The next Major took place at the Lanxess Arena in Cologne in July 2016 and was won by SK Gaming (former Luminosity Gaming) over Team Liquid.
Gambling and third-party betting
The introduction of the Arms Deal update in August 2013 added cosmetic items, termed "skins", into the game. Skins would have a rarity and other high-value factors that influenced their desirability, and these soon became used as virtual currency and the creation of a number of skin trading sites enabled by the Steamworks API. Some of these sites began to offer gambling functionality, allowing users to bet on the outcome of professional matches with skins. In June and July 2016, two formal lawsuits have been filed against these gambling sites and Valve, stating that these encourage underage gambling and undisclosed promotion by some streamers. Valve in turn began to take steps to prevent these sites from using Steamworks for gambling purposes, and several of these sites shut down as a result.
Counter-Strike: Global Offensive received generally positive reviews from critics. Aggregate review website Metacritic assigned the PC version an overall score of 83 out of 100 based on 38 reviews from professional critics.
Evan Lahti from PC Gamer noted that the majority of new official maps in Global Offensive were only for Arms Race or Demolition game modes; while Classic maps were only given "smart adjustments" to minor details. GameSpy's Mike Sharkey pointed out that the game provides very little in the way of new content; and that the Elo rating system seems ineffective, what "with so many new players of various skill levels logging on for the first time this week". Destructoid gave the game a very positive review, awarding it 9.5/10, saying that it "delivers on the promise of a faithful, polished, and better looking Counter-Strike for anyone who wants it." GameSpot said in their positive review that this game "is a solid update to a classic shooter".
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- "EMS One 2014: Winners". Counter-Strike blog. March 17, 2014.
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- "New update adds DHW stickers". HLTV.org. November 21, 2014. Retrieved July 28, 2015.
- "Katowice stickers in new update". HLTV.org. February 27, 2015. Retrieved July 28, 2015.
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- Lingle, Samuel (March 15, 2015). "Counter-Strike cracks 1 million concurrent viewers at ESL One". The Daily Dot. Retrieved November 1, 2015.
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- http://www.esport.aftonbladet.se/csgo/maikelele-vi-kommer-inte-plocka-bort-fox/[dead link]
- "Major prize upped to $1,000,000". February 24, 2016. Retrieved February 24, 2016.
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- Švejda, Milan. "Luminosity win MLG Columbus 2016". HLTV. Retrieved April 3, 2016.
- SK beat Liquid to win Cologne Major . HLTV. Retrieved July 16, 2016.
- Sarkar, Samit (July 11, 2016). "How do Counter-Strike: Global Offensive skins work?". Polygon. Retrieved July 11, 2016.
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- "Counter-Strike: Global Offensive Review". GameSpot. August 31, 2012. Retrieved May 19, 2015.
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