Cranium is a party game created by Whit Alexander and Richard Tait in 1998. Manufactured by Hasbro subsidiary Cranium, Inc., it is billed as "The Game for Your Whole Brain". Unlike many other party games, Cranium includes a wide variety of activities. Giorgio Davanzo handles packaging and branding for the game, and the artwork is by cartoonist Gary Baseman.
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The board is laid out as a circuit, consisting of four equally split colored spaces. Each color corresponds to a question card category that players must pull from on their turn. The purple "Planet Cranium" space gives the team their choice of category. Red is "Fun Facts", green is "Act & Hum", blue is "Sketch & Sculpt" and yellow is "Word Puzzles".
Booster Boxes: boxes of cards (and clay) sold separately from the game that contain a new deck of each type of card. As of 2007[update], Booster Boxes 1 and 2 are available, along with a special New York edition pack.
Cadoo: a children's version of the game that has some elements of tic-tac-toe.
Conga: a version with a slightly older target audience than Cadoo. Incorporates a musical timer of Cranium, designed for two or more players to play cooperatively.
Cranium Kabookii: a video game version available on the Wii platform. Activities comprise a mixture of some from the original game and new games better suited for a video game environment.
Cranium Scribblish: played very much like the game of telephone. Players start by drawing a caption card from the deck and must draw the caption, then pass to another player who captions what they believe the other person has drawn, then draw said caption. Winners correctly guess which drawing started as their own.
Cranium The Family Fun Game: a game similar to the original Cranium with some minor changes.
Cranium Turbo Edition: a version of Cranium designed for a faster game.
Cranium Wow: a similar game to the original with new cards and activities from Cranium Turbo.
Cranium Pop 5: a pop-culture focused version released in 2006 where one team assigns the point value (ranked from 1-5) the other team will earn depending on how the other team guesses the clue (through acting, drawing, humming, sculpting, or using letter cubes).