Crash Bash

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Crash Bash
The North American cover of Crash Bash features Crash, Coco, Cortex, Polar, and Tiny.
Developer(s) Eurocom Entertainment Software
Publisher(s) Sony Computer Entertainment
Distributor(s) Universal Interactive Studios
Composer(s) Steve Duckworth
Series Crash Bandicoot
Platform(s) PlayStation
Release date(s)

PlayStation‹See Tfd›

  • NA: November 6, 2000
  • EU: December 1, 2000
‹See Tfd›
  • JP: December 14, 2000
Genre(s) Party
Mode(s) Single-player, multiplayer

Crash Bash is a party video game developed by Eurocom and published by Sony Computer Entertainment for the PlayStation. The game was released in North America on November 6, 2000, and in Europe on December 1, 2000. It was re-released for the Sony Greatest Hits line-up in 2001 and for the Platinum Range on October 12, 2001. It was also the final Crash Bandicoot in the series to be published by Sony Computer Entertainment.

Crash Bash is the fifth installment in the Crash Bandicoot series. It is the first Crash Bandicoot game not to be developed by Naughty Dog (who had left the series to develop the Jak and Daxter series), the last game released for the PlayStation console, and the first in the party genre (the second being Crash Boom Bang! six years later). The game's story centers on a contest of minigames held by Aku Aku and Uka Uka to decide whether good or evil is the strongest.


A "Polar Push" level in Crash Bash featuring Cortex, Coco, Tiny and Dingodile

Crash Bash is a party game for up to four human or computer-controlled players. The game features several rounds of minigames in which the goal is to defeat opponents by reducing their health to zero or otherwise knocking them out. The last player standing wins the round, and the first player to win a set number of rounds wins the game.[1] The main mode of play in Crash Bash is the Adventure Mode, in which one or two players must win all 28 levels to complete.[1] The player must win every collectible in each arena before advancing to the next. An arena boss minigame is unlocked when the player accretes a set amount of collectibles.[1] Minigames include races and other player elimination games.[1]

The premise of the game's plot is an argument between Aku Aku and Uka Uka over whether good is stronger than evil.[2] They decide to hold a team-based contest.[3]


The game was designed by Mark Cerny (who designed all the games in the series thus far). The music is composed by Steve Duckworth. The soundtrack is available only in Japan. This disc contains four versions of the Crash Bandicoot song that would air during the commercials in Japan and a remix of the Crash Bash theme. The Japanese version of Crash Bash, called Crash Bandicoot Carnival, was released on December 14, 2000.[citation needed]


Aggregate score
Aggregator Score
Metacritic 68/100[4]
Review scores
Publication Score
GamePro 4/5[5]
Game Revolution B[6]
GameSpot 6/10[7]
GamesRadar 88/100[4]
IGN 7.5/10[8]

The game received "positive" reviews, according to video game review aggregator Metacritic.[4] Human Tornado of GamePro noted that the collection of minigames were built for four simultaneous players and added that the game was more fun with more people.[5] Shawn Sparks of Game Revolution praised the "solid" graphics, amount of minigames and "great" multiplayer.[6] Doug Perry of IGN concluded that the game was unoriginal and shallow but worked as a "social magnet amongst the geek elite".[8] Ryan Davis of GameSpot described Crash Bash as mediocre.[7]


  1. ^ a b c d Eurocom (2000). Crash Bash Instruction Booklet. Sony Computer Entertainment America. 
  2. ^ Eurocom. Crash Bash. PlayStation. Sony Computer Entertainment America. Level/area: Opening sequence. Aku Aku: Uka Uka, how many times must you be told? You cannot defeat me. / Uka Uka: I have heard enough of your shallow wisdom. It is I who is the strongest, and it is evil that will ultimately prevail! 
  3. ^ Eurocom. Crash Bash. PlayStation. Sony Computer Entertainment America. Level/area: Opening sequence. Uka Uka: A contest, then. Good against evil. Your players against mine! 
  4. ^ a b c "Crash Bash (psx) reviews at". Metacritic. Retrieved 31 August 2009. 
  5. ^ a b Human Tornado (November 24, 2000). "Review : Crash Bash [PlayStation] - from". GamePro. Archived from the original on 2009-10-02. Retrieved 31 August 2009. Not to say that Crash Bash can't be played alone, but when there's a room full of people, Crash Bash suddenly becomes ten times more fun. 
  6. ^ a b Shawn Sparks (November 1, 2000). "Crash Bash review for the PS". Game Revolution. Retrieved 31 August 2009. The sheer variety of games will entertain most any party for hours on end (or at least until the beer runs out.) 
  7. ^ a b Ryan T. Davis (November 7, 2000). "Crash Bash Review for PlayStation - Gamespot". GameSpot. Retrieved 31 August 2009. Utterly run of the mill, completely middle of the road. Its flaws may not be glaring, but there isn't a single aspect of the game that truly shines through. 
  8. ^ a b Doug Perry (November 7, 2000). "IGN: Crash Bash Review". IGN. Retrieved 31 August 2009. It's not original and it's not deep, but it's packed with tons of silly games and it's a social magnet amongst the geek elite. 

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