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1.N@e7+ Kh8 2.Bxg7# (@ notation)

Crazyhouse (also known as drop chess, mad chess, reinforcement chess and turnabout chess) is a chess variant in which captured enemy pieces can be reintroduced, or dropped, into the game as one's own. It was derived as a two-player, single-board variant of bughouse chess.

Its drop rule is reminiscent of shogi[1] and the games are often compared, though there is no known evidence suggesting that shogi provided direct inspiration for the gameplay of bughouse or crazyhouse.


Though the four-player "bughouse" chess became prominent in western chess circles in the 1960s, the crazyhouse variant did not rise to prominence until the era of 1990s online chess servers, though it may be traced back further to the "Mad Mate" variant made in 1972 by Alex Randolph, a Bohemian-American game designer who moved to Japan and became an amateur dan-level Shogi player.


The rules of chess apply except for the addition of drops, as explained below.

  • A piece that is captured reverses color and goes to the capturing player's reserve, pocket or bank, where it is considered held or in hand. At any time, instead of making a move with a piece on the board, a player can drop one of their held pieces onto an empty square on the board.[2]
  • A pawn may not be dropped on the 1st or 8th ranks.[3]
  • A pawn that is dropped on its 2nd rank may use its two-square initial advance; a pawn that is dropped on any other rank cannot.
  • When a piece that is promoted from a pawn is captured, it enters the opponent's reserve as a pawn.[3]

Unlike in shogi, dropping a pawn on a file containing another pawn of the same color and dropping a pawn to deliver checkmate are both permissible.[3]


Crazyhouse's notation system is an extension of the standard algebraic notation. A drop is notated by inserting an at sign between the piece type and the destination square unless the dropped piece is a pawn, in which case no piece type is stated. For example, N@d5 means "knight is dropped on d5."[2]


There is no standard FEN specification for Crazyhouse. Lichess uses an extended version of FEN, adding a 9th rank as a reserve. Here is an example of Lichess's FEN implementation:[4]

r2qk3/pp2bqR1/2p5/8/3Pn3/3BPpB1/PPPp1PPP/RK1R4/PNNNbpp b - - 89 45

In XBoard/Winboard's notation system, the reserve is given in square brackets following the board position:

r2qk3/pp2bqR1/2p5/8/3Pn3/3BPpB1/PPPp1PPP/RK1R4[PNNNbpp] b - - 89 45

In's notation system, the reserve is located after the full-move number.

To keep track of which pieces are promoted, Lichess and XBoard/Winboard use "~" after the letter designation. uses the coordinates of the pieces.[5][failed verification]

r2q1r1k/2p1ppb1/p2p2pp/3P1p2/B6B/2N2NPp/1PP2P1K/3Q3q w - - 0 26 NNBRpr h1


GM Larry Kaufman wrote: "[Crazyhouse] is rather fun and interesting, but the games tend to be short, and it is almost certain that White has a forced win, although it would probably be too difficult to prove this and certainly too difficult to memorize all the possible variations."[6]


Crazyhouse has several related variants:

  • Loop Chess: A promoted piece keeps its rank when captured.[7]
  • Chessgi (also known as Mad Mate or Neo Chess): A promoted piece keeps its rank when captured. A pawn may be dropped on its 1st rank.[8]

See also[edit]

  • Hostage chess, a variant where a player can drop back into play their own previously captured pieces


  1. ^ "Decoder of Crazyhouse". Retrieved 18 December 2022.
  2. ^ a b "crazyhouse". FICS Help. Free Internet Chess Server. 2008-02-28. Archived from the original on 2014-04-16. Retrieved 2014-04-17.
  3. ^ a b c "crazyhouse". ICC Help. Internet Chess Club. Archived from the original on 2012-05-02. Retrieved 2014-04-17.
  4. ^ ""IM opperwezen vs LM JannLee in T6Q3tMva : Analysis board •"". Lichess. Archived from the original on 2018-05-26. Retrieved 2018-05-26.
  5. ^ ""Chess: liviu78ro vs JannLeeCrazyhouse - 3367504566 -"". Archived from the original on 2019-01-17. Retrieved 2019-01-17.
  6. ^ Kaufman, Larry (2021). Chess Board Options. New in Chess. p. 105. ISBN 978-9-056-91933-7.
  7. ^ "Game rules (Loop Chess)". BrainKing. Retrieved 2014-04-17.
  8. ^ "Chessgi". 2001-03-20. Archived from the original on 2014-03-27. Retrieved 2014-04-17.

External links[edit]