Creatures (artificial life program)

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Developer(s)Creature Labs
Designer(s)Toby Simpson
SeriesCreatures Edit this on Wikidata
Platform(s)Windows, Macintosh, PlayStation, Game Boy Advance
ReleaseNovember 1996
Genre(s)Artificial life

Creatures is a video game developed by British studio CyberLife and published by Mindscape for Windows, and was ported to Macintosh, PlayStation, and Game Boy Advance.


Creatures allows the player to hatch and then raise a species of fuzzy anthropomorphic beings.[1]

According to Millenium, every copy of Creatures contains a unique starting set of eggs, whose genomes are not replicated on any other copy of the game.[2] An expansion pack, called "Life Kit #1" was released for purchase later.[3]


Next Generation reviewed the PC version of the game, rating it five stars out of five, and stated that "Some will doubtless find the appeal elusive, but Creatures still offers one of the most obsessive and entertaining experiences anyone can have in front of the computer."[1]

Creatures sold 100,000 copies by November 1997. At the time, John Moore of Mindscape explained that the company "expect[s] to sell more than 200,000 Creatures by the end of the year."[4] Global sales of the game neared 400,000 units by February 1998.[5]



  1. ^ a b "Finals". Next Generation. No. 35. Imagine Media. November 1997. p. 206.
  2. ^ "Millennium Interactive". Next Generation. No. 23. Imagine Media. November 1996. pp. 56–57.
  3. ^ Smith, Peter (1998-01-31). "Creatures Life Kit #1 Review". Computer Games Strategy Plus. Archived from the original on 2003-07-05. Retrieved 2012-12-08.
  4. ^ Anderson, Jill (November 3, 1997). "Mindscape Sells 100,000 Creatures". GameSpot. Archived from the original on May 20, 2000. Retrieved August 3, 2018. Cite uses deprecated parameter |deadurl= (help)
  5. ^ Jebens, Harley (February 11, 1998). "Creatures Multiply". GameSpot. Archived from the original on April 18, 2000. Cite uses deprecated parameter |deadurl= (help)