Creatures II: Torture Trouble

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Creatures II: Torture Trouble
Creatures2TortureTroubleBoxShotC64.jpg
Cover art
Developer(s) Apex Computer Productions
Publisher(s) Thalamus Ltd
Series Creatures (Apex and Thalamus video game series) Edit this on Wikidata
Platform(s) Commodore 64
Release
Genre(s) Puzzle, Platform
Mode(s) Single-player

Creatures II: Torture Trouble is a platform game for the Commodore 64 computer, released in 1992. It was developed by Apex Computer Productions, the company started by two brothers, John Rowlands (who wrote the code) and Steve Rowlands (who created the graphics and music).

It is the sequel to Creatures.

Two years after the creation of "Creatures" was chronicled in Zzap!64 magazine, Commodore Format had followed the creation of "Creatures II: Torture Trouble", a surprising move considering the game's publisher, Thalamus, was owned by the same company as Zzap!64.

Gameplay[edit]

The game is composed of three islands, each with a set of stages that have to be completed. During torture screens, interludes, and island-hopping levels, bonus coins can be gathered for extra lives.

Torture screens[edit]

The first torture screen in Creatures 2

These levels offer a Heath Robinson situation in which one of Clyde's children has been placed. The player must figure out which actions to take in order to free his child. For example, in the first level shown in the screenshot, the player must navigate over the stepping stones and push the bomb down to the loose rock; then he must kill the monster in the middle and light the bomb. After this is done, the player must shoot the switch that is attached to the bicycle, detaching it from the generator and freeing his child. If this is not done in time, the child will be transported by the conveyor belt until he is under the rock-crushing machine, at which point he will be reduced to pulp.

Interludes[edit]

Following each torture screen are the interludes. These levels are fairly straightforward. A monster at the top right of the screen will throw Clyde's child over the edge. The player must then use the stretcher as a trampoline, bouncing the child safely to the other side.

Demon screens[edit]

After two torture screens and two interludes come the demon screens. The player must kill three demons of increasing size, by kicking small animals secreted from a Bug-O-Matic into pneumatic tubes at either end of the screen.

Island hoppin'[edit]

After clearing an island, it is time to move onto the next island. During Island Hoppin', Clyde is wearing scuba gear and must transport his children across a series of islands while avoiding various dangerous animals & monsters.

End sequence[edit]

After the last demon family has been destroyed, an end sequence follows wherein Clyde and his children capture the last remaining monster and kill it with a chainsaw.

Cheats[edit]

The built-in cheat in Creatures II is unorthodox. To gain infinite lives, the player must wait for the credits screen to appear, then wet his finger and quickly rub it across Joystick Port One. A big picture of Maximus Mouse (from the games Summer Camp and Winter Camp by Thalamus) will appear, waving his arms every time the player rubs his finger across the port. The player must repeatedly rub the port until Maximus Mouse turns grey, at which point the Fuzzy fountain will also flash to confirm that the cheat is now active.[2]

Reception[edit]

Creatures 2 was awarded 97%[3] in Zzap!64, and 90%[4] in Commodore Format.

See also[edit]

References[edit]

  1. ^ a b Creatures 2 release information at GameFAQs
  2. ^ "Creatures 2: Torture Trouble - Commodore 64 Game". Kim Lemon of lemon64.com. Retrieved 2012-01-24.
  3. ^ Caswell, Mark (February 1992). "Creatures II: Torture Trouble". Zzap!64. United Kingdom: Newsfield Publications Ltd. Retrieved 2017-10-13.
  4. ^ Lyons, Paul (February 1992). "Creatures II". Commodore Format. United Kingdom: Future Publishing. Retrieved 2017-10-13.

External links[edit]