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Credo (card game)

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This is an old revision of this page, as edited by Evensteven (talk | contribs) at 18:18, 19 May 2015 (premise of the game is based on how things might have happened, not how they actually happened). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Credo
The Game Of Dueling Dogmas
Front cover of original card version
DesignersChris Gidlow
IllustratorsPetra Pino, Sam Shirley, Gahan Wilson
PublishersChaosium
Publication1993
GenresStrategy Card Game
Players2-5
Playing time60 minutes (according to the box)
Chancecard distribution
Age range12+

Credo is a strategy card game designed by Chris V. Gidlow, and first published by Chaosium in 1993.[1]

It is set in the early history of the Christian Church and is based on hypothetical alternatives to how the Nicene Creed, its contents, and what would be seen as heresy might have been decided upon by a series of Ecumenical councils and the influence of the Roman Emperor (particularly Constantine I).[2]

Considered by many game reviewers to be highly playable.[3][4][5][6][7][8]

References