Crepuscular rays
Crepuscular rays (/krɪˈpʌskjʊlər/; more commonly known as sunbeams, sun rays, splintered light, or god rays), in meteorological optics, are rays of sunlight that appear to radiate from the point in the sky where the Sun is located. Shining through openings in clouds (particularly stratocumulus[citation needed]) or between other objects such as mountains, these columns of sunlit scattering particles are separated by darker shadowed volumes. Despite converging toward the light source, the rays are essentially parallel shafts of sunlit and shadowed particles. Their apparent convergence in the sky is a visual illusion from linear perspective. This illusion is the same as railway lines' or long hallways' appearing to converge at a distant vanishing point.[1][2][3]
The scattering particles that make crepuscular rays visible can be air molecules or particulates.[4]
Contents
Etymology[edit]
The name comes from their frequent occurrences during twilight hours (those around dawn and dusk), when the contrasts between light and dark are the most obvious. Crepuscular comes from the Latin word "crepusculum", meaning twilight.[5]
Anticrepuscular rays[edit]
The rays in some cases may extend across the sky and appear to converge at the antisolar point, the point on the sky sphere directly opposite the sun. In this case they are called anticrepuscular or antisolar rays.[6] These are not as easily spotted as crepuscular rays. This apparent dual convergence (to both the solar and antisolar points) is a perspective effect analogous to railway tracks appearing to converge to opposite points in opposite directions.[7]
Color[edit]
Crepuscular rays usually appear orange because the path through the atmosphere at sunrise and sunset passes through up to 40 times as much air as rays from a high midday sun. Particles in the air scatter short wavelength light (blue and green) through Rayleigh scattering much more strongly than longer wavelength yellow and red light.
Alternative names[edit]
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- Backstays of the sun, a nautical term, from the fact that backstays that brace the mast of a sailing ship converge in a similar way
- Buddha rays[4]
- Cloud breaks[citation needed]
- Devil's rays, refers to anticrepuscular rays only[citation needed]
- Directional lighting, sometimes used in the computer graphics industry, such as the game engine Unreal Engine[8]
- Fingers of God[citation needed]
- God rays, used by the computer graphics industry[9]
- God's Eye[citation needed]
- Jacob's Ladder[4]
- Jesus rays[citation needed]
- Light shafts, sometimes used in the computer graphics industry, such as the game engine Unreal Engine[8]
- Ropes of Maui, originally taura a Maui—from the Maori tale of Maui Potiki restraining the sun with ropes to make the days longer[4]
- Sun drawing water, from the ancient Greek belief that sunbeams drew water into the sky (an early description of evaporation)[4]
- Sunbeams[4]
- Sunburst
- Tyndall rays
- Volumetric lighting, used by the computer graphics industry
See also[edit]
References[edit]
- ^ "Crepuscular Rays". Weather World 2010. University of Illinois, Champaign-Urbana.
- ^ Schaefer, Vincent J.; Day, John A.; Pasachoff, Jay (1998). A Field Guide to the Atmosphere. Houghton Mifflin Harcourt. p. 169.
- ^ "Crepuscular Rays, India". Earth Observatory. NASA. Retrieved 2018-05-07.
- ^ a b c d e f Lynch, D. K., & Livingston, W. (1995). Color and light in nature. Cambridge: Cambridge University Press.
- ^ Edens, Harald. "Crepuscular rays". Weather Photography lightning, clouds, atmospheric optics & astronomy. Retrieved November 1, 2011.
- ^ Cowley, Les. "Anti-solar (anti-crepuscular) rays". Atmospheric Optics. Retrieved March 19, 2015.
- ^ Day, John A. (2005). The Book of Clouds. Sterling. pp. 124–127. ISBN 978-1-4027-2813-6. Retrieved 2010-10-09.
- ^ a b "Light Shafts". Unreal Engine 4 Documentation. Archived from the original on 2018-11-17. Retrieved 2018-11-17.
- ^ E.g. this term is mentioned in: Krüger, Jens; Bürger, Kai; Westermann, Rüdiger (2006). "Interactive screen-space accurate photon tracing on GPUs" (PDF). Proceedings of the 17th Eurographics conference on Rendering Techniques (EGSR'06).
External links[edit]
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