Crossfire (1981 video game)

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Crossfire
Publisher(s)On-Line Systems
Designer(s)Jay Sullivan[1]
Platform(s)Apple II, Atari 8-bit, Commodore 64, VIC-20, IBM PC, IBM PCjr
Release1981 Apple, Atari, VIC
1982: IBM PC
1983: C64
1984: PCjr
Genre(s)Multidirectional shooter
Mode(s)Single-player

Crossfire is a multidirectional shooter created by Jay Sullivan for the Apple II and published by On-Line Systems in 1981.[1] It was ported to the Atari 8-bit family, VIC-20, Commodore 64, and IBM PC (as a self-booting disk). A cartridge version of Crossfire was a 1984 launch title for the IBM PCjr, announced in late 1983.[2]

Gameplay[edit]

Apple II screenshot

The player uses the IJKL keys to move and ESDF to shoot left, right, up, and down[3] through the pathways on an evenly-spaced grid of blocks, avoiding incoming fire and dispatching enemies. On some ports the game can be played with joystick. The player can move and fire in four directions, but can only stop in intersections. The player advances a level when all enemies are destroyed.

Along the left, right, and top sides of the playfield are 16 pockets which release enemies. These enemies emerge and move among the blocks, firing at and attempting to collide with the player. The four types of enemies differ only in appearance, not in power or behavior, and are worth 10, 20, 40, and 80 points respectively. Enemies move and fire in four directions, but are slower than the player and never run out of ammunition.

Within four blocks near the middle of the playfield are orange, spindle-shaped bonus items. Once the player has fired 12 times (after the beginning of the level or after collecting the previous bonus) the item emerges from its block. If it has not been collected after 6 shots, it returns to its block, and no further bonus items will appear in that level. Capturing the bonus items grants 100, 200, 400, and 800 points.

The player can fire a limited number of shots before having to reload. This starts at 35 and decreases by 5 each level until 15. When 10 shots remain, a cluster of four pulsing white dots appears which reloads the player's ammunition. Only one shot can be in the air at a time.

Play begins with three ships, and an extra is awarded every 5,000 points.

Reception[edit]

Softline called Crossfire "a new twist on arcade games with delightfully colorful beasties and smooth animation", which "offers hours of challenge and enjoyment for the dedicated and persevering gamester".[3] BYTE called Crossfire "one of the most difficult and challenging arcade games to play ... The reflexes take a long time to master, but, once you get the hang of it, it's addictive".[4] PC Magazine's review was less favorable, calling the alien-attack scenario overused. It described the IBM PC version's graphics as "adequate, but nothing spectacular", and the controls as imprecise and inelegant.[5]

In March 1983, the Atari 8-bit computer version of Crossfire received a Certificate of Merit in the category of "Best Arcade/Action Computer Games" at the 4th annual Arkie Awards,[6]:32 however reviews for other versions were mixed. Ahoy!'s review was critical, stating "come now, do we really need a bare bones grid shooting game (the VIC graphics are absolutely starved), with no character or atmosphere?"[7] InfoWorld was more positive regarding the IBM PCjr version, describing it as "an engrossing waste of time".[8] The Addison-Wesley Book of Atari Software 1984 gave the game an overall B+ rating, calling it "one of the best strategy shoot-'em-ups to come along in a long while ... it remains tough, and one that you won't tire of easily."[9]

References[edit]

  1. ^ a b Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ Wiswell, Phil (1984-01-24). "Coming Soon: Games For The PCjr". PC. pp. 142–145. Retrieved 26 January 2015.
  3. ^ a b Tommervik, Art (January 1982). "Crossfire". Softline. p. 15. Retrieved 13 July 2014.
  4. ^ Clark, Pamela; Williams, Gregg (December 1982). "The Coinless Arcade - Rediscovered". BYTE. p. 84. Retrieved 19 October 2013.
  5. ^ van Gelder, Lindsy; Sandler, Corey (February 1983). "The Organization Man Meets Pac-Man". PC Magazine. p. 194. Retrieved 21 October 2013.
  6. ^ Kunkel, Bill; Katz, Arnie (March 1983). "Arcade Alley: The Best Computer Games". Video. Reese Communications. 6 (12): 32–33. ISSN 0147-8907.
  7. ^ Michaels, R. J. (April 1984). "Cross Fire". Ahoy!. p. 61. Retrieved 27 June 2014.
  8. ^ Mace, Scott (1984-08-13). "PCjr: Back to Basics". InfoWorld. p. 38. Retrieved 13 January 2015.
  9. ^ Stanton, Jeffrey; Wells, Robert P.; Rochowansky, Sandra; Mellid, Michael, eds. (1984). The Addison-Wesley Book of Atari Software. Addison-Wesley. p. 98. ISBN 0-201-16454-X.

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