This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)(Learn how and when to remove this template message)
The CrossGen Comics logo utilized before being re-designed by Marvel Entertainment.
|Fate||Assets acquired by The Walt Disney Company, re-branded as a label for Marvel Comics.|
(as CrossGeneration Comics)|
2010 (as CrossGen)
|Headquarters||135 W. 50th Street, New York City, New York, United States|
Gina M. Villa
Cross Generation Entertainment, or CrossGen, was an American comic book publisher and entertainment company that operated from 1998 to 2004. The company's assets were acquired by The Walt Disney Company in 2004, and designated to Disney Publishing Worldwide. In July 2010, Disney re-established the brand through Marvel Comics, who announced plans to revive CrossGen titles.
In January 2000, CrossGen Comics, Inc. debuted with CrossGenesis, a sneak-peek at the CrossGen universe. It provided an outline of the universe, worlds, and characters of CrossGen's flagship titles that would be released six months later. Gina M. Villa, head of creative departments, and Mark Alessi wrote a history of the Sigilverse before any comics were written. The head creative team consisted of Barbara Kesel, Mark Waid and Ron Marz. Unlike other comics companies such as DC Comics and Marvel Comics, which rely mainly on freelance writers and artists, most of CrossGen's talent were salaried employees of the company and worked out of its headquarters in Tampa. Later creators such as J.M. DeMatteis worked freelance, with CrossGen publishing finished properties. The company's publications covered a variety of genres with characters inhabiting a single shared universe.
The first wave of CrossGen titles included: Sigil, a military science fiction space opera; Mystic, a magical fantasy; Meridian, flavored by traditional folklore; Scion, an adventure series inspired by tales of King Arthur; and CrossGen Chronicles, a series detailing the "untold" history of the CrossGen universe.
The protagonists of the first wave of CrossGen comics were linked in commonality by the Sigil each character had received. It was a branding on their body, a marking that granted them unusual powers. The Sigil, and the story of the Sigil-Bearers, was a prominent aspect of the narrative.
In 2003, other titles were released expanding the fictional universe: the sword and sorcery epic Brath; Chimera, a limited series about a Sigil-bearer on the far reaches of the Universe; the pirate adventure El Cazador; and two other titles that explain the origin of the Sigil-bearers, Solus and Mark of Charon.
Titles such as Negation and Crux blended genres. Although most CrossGen titles shared common elements (such as a Sigil, the presence of a Mentor and a member of the god-like First), the titles rarely crossed over with each other. The major example of crossing over was Sam of Sigil, who spent four issues in the world of Brath and part of one issue in the world of Meridan, with the latter period also being told from Sephie's perspective in issue #20 of Meridan. There was one company-crossover event, the Negation War, but it was never concluded.
CrossGen Entertainment, Inc. (CGE)
In 2003, CrossGen Comics, Inc. changed its name to CrossGen Entertainment, Inc. (CGE) and formed eleven wholly owned subsidiary companies, which represented its broad-based entertainment products and offerings. These companies were to act independently of CGE, functioning as interior business units while all working towards CGE's overall goals. With this arrangement, all current and future projects would be managed and guided by Crossgen's founding principles. These projects consisted of:
- CrossGen Intellectual Property, LLC: CGIP held all CGE content intellectual property (IP).
- CrossGen Technologies, LLC: CGT held all CGE technology IP and managed technology IP creation, development, production, and application.
- CrossGen Publishing, LLC: CGPub published all print projects, including CGE Ancillary, Code 6, CrossGen Universe, and foreign publishing.
- Code 6 Comics, LLC: A subsidiary of CGPub, C6C published Code 6 publications.
- CrossGen Comics, LLC: A subsidiary of CGPub, CGC published CGU print publications.
- CrossGen Media, LLC: CGM was responsible for feature films, television programs, video games, websites, merchandise, and additional interactive products.
- CrossGen Productions, LLC: A subsidiary of CGM, CGP was to produce feature films and television programs.
- CrossGen Interactive, LLC: A subsidiary of CGM, CGI was responsible for interactive publishing, video games, and role-playing games.
- MegaCon, LLC: MGC managed the MegaCon convention.
- CrossGen Education, LLC: CGEd published educational materials.
- Comics On The Web, LLC: COW was responsible for Internet publishing, including Comics On The Web(tm).
CrossGen Comics Entertainment, Inc. (CGE) was set up to take over the publishing of all existing comics properties. Its logo would appear on anything that came from CrossGen. CGE acted as a publisher for affiliated companies that would retain full ownership and control of their property and would reap the benefits of joining with a larger company.
Code6 was another imprint of CrossGen Entertainment created to publish titles set outside of the Sigilverse, such as The Red Star, Demonwars, and The Crossovers. All titles published with the Code6 logo would be owned by both the creator and CrossGen Entertainment, Inc. with the majority of ownership resting with CGE. CrossGen would pay an upfront page rate and then split all rights and revenues 75%-25%.
Code6 is the Florida Police signal code for an escaped prisoner. It was used to describe the attitude of the creators working at Code6.
Comics on the Web (COW)
One of Crossgen's innovations was the sale of comic subscriptions via the Internet. Subscribers could view all of Crossgen's titles through a web browser. The web comics reproduced the fine color of the original, but the lettering was sometimes not quite legible; hovering over the word or thought bubble caused it to enlarge to a readable size, a feature developed in Flash by Gabo Mendoza of Gabocorp Studios. The online library was estimated to contain 160 issues and 4,400 pages by the end of 2002. CrossGen was among the first comics companies to publish online.
In 2003, CrossGen found itself in a scandal over freelancer payments, exposing systemic financial problems. As the news reached comics fans, sales were affected and creative staff, such as Gina Villa, Brandon Peterson, and Ron Marz, began to abandon the company. Some industry observers have noted its difficulties became apparent shortly after the Borders and Barnes & Noble bookstore chains discontinued stocking CrossGen's trade paperback collections, and returned huge numbers of unsold books for credit/refund, more than wiping out the publisher's optimistically low reserves against returns. In an interview with Marc Alessi on the Dollar Bin podcast, the root cause of CrossGen's financial collapse was said to be the result of a large decrease in the value of Perot Systems stock that was largely backing the company's financing. The financial plan was to lose money in the first six years before earning profits in the seventh year through movie and television deals.
In July 2004, Disney Publishing was interested in licensing CrossGen content but, upon discovering the company's bankruptcy, began seeking to acquire its assets instead. Founder Alessi loaned the company $75,000, but was unable to prevent the company's takeover. On November 15, 2004, Disney announced it had purchased CrossGen's assets for $1 million with plans to publish four prose hardcover novels based on writer J.M. DeMatteis and artist Mike Ploog's Abadazad.
CGCreators.net was created to attempt to track the subsequent doings of various staff associated with the company. It has since ceased operations.
In 2006, Checker Books announced that it had obtained the rights to publish trade collections of various CrossGen series, starting with Sojourn. A total of nine collected editions are part of the agreement: two each for Sojourn, Negation, and Scion, and single volumes for The Way of the Rat, Sigil, and The Path. There are no plans by Checker Books for more traveler-sized collections.
Mark Thompson, the publisher of Checker Books, travelled to New York in 2007 and spoke with Disney representatives about reprinting further collections. No agreement has been made as of this time, but according to Mark Thompson, it's: "a probable thing that's going to happen." In a quick follow-up interview he expanded on things, explaining how difficult it has been to pin down what is considered 'full distributed' and to solve this they are: "planning to propose to Disney that we 'catch up' by putting out omnibus collections."
In February 2008, Checker Books announced the publication of three CrossGen titles. These were:
- Negation Hounded, Vol. 3 Writer, Tony Bedard, Illustrator, Paul Pelletier, ISBN 978-1-933160-63-4, 172 pages
- Sigil V. 6 Planetary Union Writer, Chuck Dixon; Illustrator, Scott Eaton, ISBN 978-1-933160-67-2, 172 pages
- Sojourn Volume 6 - The Berzerker's Tale Writer, Ian Edginton, Illustrator, Greg Land, ISBN 978-1-933160-72-6, 172 pages
On December 16, 2010, Marvel announced that Ruse and Sigil would return in March 2011 as four-issue miniseries. Both completed their run, and a third Crossgen title, Mystic, kicked off in August 2011. Two more books, Route 666 and Kiss Kiss Bang Bang, were announced during Fan Expo Canada in late August 2011, and were set to start in February 2012, but were never published due to low interest in the previously released series.
The majority of CrossGen's titles took place within a shared universe, informally dubbed the Sigilverse by CrossGen fans. CrossGen published the following titles in the Sigilverse. Most titles are listed in order of appearance. Mini-series and one-shots associated with an ongoing title are listed thereunder.
|Title||Prequel||Issue #1||Final Issue #||Final Issue|
|CrossGenesis||-||Jan 2000||1||Jan 2000|
|CrossGen Chronicles||-||June 2000||8||July 2002|
|Mystic||-||July 2000||43||Jan 2004|
|Sigil||-||July 2000||42||Dec 2003|
|Saurians: Unnatural Selection||Feb 2002||2||March 2002|
|Scion||-||July 2000||43||April 2004|
|Meridian||-||July 2000||44||April 2004|
|The First||-||Nov 2000||37||Dec 2003|
|Crux||-||May 2001||33||Feb 2004|
|Sojourn||July 2001||Aug 2001||34||May 2004|
|Ruse||-||Nov 2001||26||Jan 2004|
|Archard's Agents: A Most Convenient Murder||-||Jan 2003||1||Jan 2003|
|Archard's Agents: The Case of the Puzzled Pugilist||-||Nov 2003||1||Nov 2003|
|Archard's Agents: Deadly Dare||-||April 2004||1||April 2004|
|Negation||Dec 2001||Jan 2002||27||March 2004|
|Negation: Lawbringer||-||Nov 2002||1||Nov 2002|
|Mark of Charon||-||April 2003||5||Aug 2003|
|Negation War||-||April 2004||2||June 2004|
|The Path||March 2002||April 2002||23||April 2004|
|Way of the Rat||-||June 2002||24||June 2004|
|The Silken Ghost||-||June 2003||5||Oct 2003|
|Route 666||-||July 2002||22||June 2004|
|Brath||Feb 2003||March 2003||14||June 2004|
|Chimera||-||March 2003||4||July 2003|
|Solus||-||April 2003||8||Dec 2003|
|El Cazador||-||Oct 2003||6||June 2004|
|El Cazador: The Bloody Ballad of Blackjack Tom||-||April 2004||1||April 2004|
|Kiss Kiss Bang Bang||-||Feb 2004||5||June 2004|
CrossGen collected several of the above titles in trade paperback format.
CrossGen published two monthly anthologies, referred to as compendia, that reprinted several titles from the main shared continuity. Each issue contained between 6 and 11 issues.
- Forge (13 issues, reprints of Crux, Meridian, Negation, Sojourn, The Path, Route 666,
- Edge/Vector (13 issues, reprints of The First, Mystic, Ruse, Scion, Sigil, Way of the Rat, and Solus)
After 12 issues, Edge was renamed Vector due to a trademark conflict with another company. A third compendium called Caravan was never released.
Roughly halfway through the run of the compendia, their format changed from standard comic size to a half-page sized digest format, usually with a higher page count. CrossGen later used this compendium format to collect runs of single titles, such as Meridian and The Path, to reported success.
- CrossGen Sampler (a free promotional comic which included several pages from each of CrossGen's first five titles)
- CrossGen Primer (a promotional comic bundled with an issue of Wizard Magazine)
- Wizard CrossGen Special (a later promotional comic bundled with Wizard Magazine)
- CrossGen Illustrated (softcover book with art and information on several Sigilverse titles)
- Pre-release Reader review copies of the first issue of several series, some in black and white.
In addition to its Sigilverse comics, CrossGen published a number of additional titles:
|Title||Issue #1||Final Issue #||Issue Count|
|Abadazad||March, 2004||May, 2004||3|
|R.A. Salvatore's Demon Wars: Trial by Fire||January, 2003||May, 2003||5|
|R.A. Salvatore's Demon Wars: Eye for an Eye||June, 2003||Nov, 2003||5|
|The Crossovers||Feb, 2003||Dec, 2003||9|
|Lady Death: A Medieval Tale||March, 2003||April, 2004||12|
|Lady Death: Wild Hunt||April, 2004||May, 2004||2|
|The Red Star||Feb, 2003||July, 2004||5|
|Space Ace||Sep, 2003||Nov, 2003||3|
|Dragon's Lair||August, 2003||Nov, 2003||3|
|Masters of the Universe||-||-||-|
|Masters of the Universe: Icons of Evil||Aug, 2003||Oct, 2003||3|
|Masters of the Universe: Rise of the Snakemen||Oct, 2003||Jan, 2004||3|
|Masters of the Universe: Encyclopedia||Jan 2004||Jan 2004||1|
|John Carpenter's Snake Plissken Chronicles||June, 2003||Feb, 2004||4|
|American Power||N/a - never published||-||-|
|Tales of the Realm||Oct, 2003||May, 2004||5|
|Snake Plissken Chronicles||-||-||4|
|Rob Zombie's Spookshow International||Nov, 2003||July, 2004||3|
- "Battling Conventions? After talks with the NY Comic Con and MegaCon Organizers". Comic Book Resources. Retrieved 2015-03-17.
- CrossGen, Wizard Magazine (2001). "Wizard's CrossGen Special". 1 (#1). Wizard Magazine, CrossGen Entertainment (published October 2001).
- "CrossGen Comics - A New Kid on the Block (vol III/iss 5/May 2000)". Sequential Tart. Retrieved 2015-03-17.
- Reid, Calvin (2004-11-15). "Disney Acquires CrossGen's Assets". Publishers Weekly. Archived from the original on November 19, 2007. Retrieved 7 June 2007.
- Brady, Matt (2004). "Disney Buys CrossGen Confirmed - Abadazad Plans Named". Newsarama. Retrieved 7 June 2007.[dead link]
-  Archived March 18, 2007, at the Wayback Machine.
- "Newswatch: From Zero to Fifteen: Newcomer CrossGen Zooms Past Marvel and DC, Second Only to Fantagraphics in Harvey Nominations," The Comics Journal #242 (Apr. 2002), pp. 23-24.
- Dean, Michael. "Complaints from Unpaid Freelancers Shine Spotlight on CrossGen Cash-Flow Problems," The Comics Journal #255 (Sept. 2003), pp. 13-15.
- "> News". Comic Book Resources. 2014-06-11. Retrieved 2015-03-17.
- "Episode 355: Interview with Mark Alessi". Dollar Bin Comics. Retrieved 2016-03-11.
- "CrossGen Sells MegaCon". ICv2. 2003-11-18. Retrieved 2015-03-17.
- Dean, Michael. "CrossGen at a Crossroads," The Comics Journal #257 (Dec. 2003), pp. 5-15.
- "CrossGen Files For Bankruptcy". Comic Book Resources. Retrieved 2015-03-17.
- "Newswatch: Alessi Pumps $75,000 into CrossGen," The Comics Journal #263 (Oct./Nov. 2004), p. 37.
- "Newswatch: CrossGen Assets Sold," The Comics Journal #264 (Nov./Dec. 2004), pp. 44-45.
- "The CrossGen Creator Watch". Web.archive.org. Archived from the original on February 15, 2006. Retrieved 2015-03-17.
- "Pipeline: 1214359416". Comic Book Resources. Retrieved 2015-03-17.
-  Archived September 29, 2007, at the Wayback Machine.
-  Archived September 29, 2007, at the Wayback Machine.
- "Checker Comics announces three new CrossGen collections". Comic Book Resources. Retrieved 12 May 2016.
- Rich Johnston (2010-07-24). "Marvel To Publish CrossGen". Bleeding Cool. Retrieved 2010-07-25.
- Ben Morse (2010-12-16). "Enter Crossgen". Marvel.com. Retrieved 2010-07-25.
- "Mystic (2011) #1 | Comics". Marvel.com. Retrieved 2013-10-19.[permanent dead link]
- "Crossgen revival at Marvel settles into dust once more". News Pro. Retrieved 12 May 2016.