The Autobots (also known as Cybertrons in Japan) are the heroes in the Transformers toyline and related spin-off comics and cartoons. Their main leader is Optimus Prime, but other "Primes" have also commanded the Autobots such as Rodimus Prime. They are constantly at war with the Decepticons. In the U.S. cartoon line, the Autobots were the descendants of a line of robots created as consumer goods by the Quintessons; the Decepticons, are descended instead from robots designed as military hardware.
Other terms for the Autobots are Autorobots (in Italy), Autoboterna (in Sweden), Kibery (in Ukraine), and Robotrikim (in Israel).
Alive (Dead in Headmasters) (Alive in Masterforce)
Optimus Prime is the strongest and most courageous of all Autobots, he is also their leader. Feels his role is the protection of all life, including Earth-life. Fights unceasingly to defeat the Decepticons. Splits into three autonomous modules: 1) Optimus Prime... the brain center known as the Commander 2) Roller, the Autobot scout car... a spy who operates up to 1200 miles away; and 3) Autobot Headquarters... the combat deck equipped with a versatile mechanic/artillery robot. Injury to one module is felt by the other two. He has been killed and revived numerous times throughout the franchise. Many have remarked that if he was more ruthless, he would be a better military leader. But if he was more ruthless, he wouldn't be Optimus Prime.
Small, eager, and brave, Bumblebee acts as a messenger, scout, and spy. Due to his small size, he dares to go where others cannot and will not. He idolizes the bigger Autobots, especially Optimus Prime and Prowl, and strives to be accepted. He is the most energy efficient and has the best vision of all the Autobots. He can go underwater for reconnaissance and salvage missions. Although physically the weakest Autobot, his stealth more than compensates for this inadequacy. This battle-tested robot was the first autobot to forge an alliance with the humans. He is a very close ally to human Spike Witwicky, Often seen as an underdog and not the biggest bot he has more courage than any soldier from Cybertron. As the most trusted lieutenant of Optimus Prime, he will do whatever it takes to protect earth and its people.
"Let me at 'em" is Cliffjumper's motto. His eagerness and daring have no equal. He is driven by a desire to win the battle against the Decepticons. Finds Earth terrain a hindrance. One of the fastest Autobots, and often uses his speed to draw fire away from others. Shoots "glass gas" which makes metal as brittle as glass. His recklessness often leads to actual blow-outs and situations too dangerous for him to handle.
Wheeljack is the mad scientist of the Autobots. Always inventing new weapons and gadgets. Most adept at driving while in car mode. Likes to show off his stunts. Flying range of 800 miles using solid-fuel rockets in arms. Shoots magnetic inducer, shrapnel-needle and gyro-inhibitor shells from his shoulder cannons. He is his own worst enemy. Often injured while experimenting with new weapons.
Prowl will keep at a task for as long as it takes. Strives to find reason and logic in everything. A listener, not a talker. Has most sophisticated logic center of all Autobots. Able to analyze and advise on complex combat situations almost instantaneously. Fires wire-guided incendiary missiles and high-corrosive acid pellets. The unexpected can often scramble his circuits.
Alive, (later appeared in Transformers headmasters)
Jazz loves Earth culture. Always looking to learn more. His knowledge of Earth makes him the indispensable right-hand man to Optimus Prime. Takes most dangerous missions. Very cool, very stylish, very competent. Equipped with photon rifle, flamethrower, full-spectrum beacon, 180db stereo speakers. Creates dazzling, disorienting sound and light shows. Versatile, clever, daring, but prone to be distracted.
Sideswipe is nearly the equal of his twin brother, Sunstreaker, in the combat arts, but less cold-blooded. Relishes a fight to the finish with an opponent. Uses underhanded tactics when absolutely necessary. Arms act as powerful pile drivers. Flies for up to 2 minutes with rocket backpack. Fires flares visible for 18 miles. Rash actions often lead to injuries to himself. Takes them all in stride.
Ratchet was the best tool-and-die man on Cybertron. In his workbay on Earth he can make anything from a pin to a missile. Repairs injured Autobots, given the right parts. Likes to party, give backtalk, but does any job as well as anyone. Has laser scalpels, arc-welders, electron microscopes, circuit sensors, fluid dispensers at his disposal. Sometimes his having a good time interferes with his effectiveness.
"Go chew on a microchip," is Ironhide's slogan. Prefers action to words. Oldest, toughest, most battle-tested Autobot. Bodyguard to Optimus Prime. In charge of guarding anything of importance. Gruff, but kind. Trithyllium-steel skin makes him nearly invulnerable to attack. Shoots variety of liquids from supercooled nitrogen to superheated lead. Has sonar, radar, radiowave detector. Slowest and most resilient of the group.
Hot Rod is an all-American-boy Autobot. He is a typical adolescent who dreams of being heroic and important. He tends to follow rules too closely. Although he means well, Hot Rod's impulsive actions often get him into trouble. He carries two photon lasers that temporarily electromagnetize an enemy robot's microcircuits. Speed: 120 mph. Range: 4 miles. He can be hotheaded, but he is always a well meaning, admirable lad and a brave and honorable fighter. As Rodimus Prime, he is the vanguard for the Autobot ranks. Possesses acute military prowess. Speaks with the savvy of seasoned veteran. Expert tactician with exceptional maneuverability in battle. Can be hot-headed at times. Has a tendency to act first and ask questions later. In robot mode, carries a photon eliminator that shoots high voltage electricity. Range: 500 miles. Speed: 200 mph. Sole purpose is to protect all life. His only weakness is his compassion for other living creatures. As a Targetmaster, Hot Rod often goes off on his own adventure with Firebolt, his electrostatic discharger rifle, who led a quiet scholarly life as Nebulan's top atomic physics scientist until he became the thrill-seeking Hot Rod's partner, Firebolt is excited, but nervous, about the prospect.
A wise-cracking, sharp witted adventurer. Powerful Autobot fighter with a massive physique and an easy-going manner. Possesses incredible "springing" power in his legs. Travels long distances with pogo-like motion. In robot mode, carries a laser that produces giant wind tunnels. Helicopter blade transforms into a light saber that can cut through concrete. Optimistic and good humored.
Kup is an old veteran warhorse with a thousand tall tales from his ten thousand adventures. He has a motto or word of advice for any situation and he is as brave and loyal as they come. In robot mode, he carries an old-style musket laser that shoots short bursts of metal-corrosive hydrochloric acid. Range: 5 miles. Speed: 100 mph. Kup sees himself as a seasoned campaigner with more knowledge and experience to share. Other Autobots arent always receptive to his advice. As a Targetmaster, he is binary-bonded to Recoil, an old style musket laser and former all-world prismaball player.
Ultra Magnus is all soldier. Most comfortable when carrying out Optimus Prime is orders. Possesses magnificent fighting skills, courage, and a gift for battlefield improvisation. Uncomfortable in the mantle of leadership, but presents strong profile as a commander. Carries missile launchers capable of hitting a target 30 miles away. Resolute, fair, and courageous beyond reproach. Ever ready to sacrifice himself for the good of men and mission.
Blurr is the fastest Autobot on land. He is a close descendant to a thoroughbred Cybertronic race horse, and a superior messenger. He can quickly whisk information from one place to another. In robot mode, he carries an electro-laser that reverses the polarity of an enemy robot's microcircuts and leaves them motionless. Range: 10 miles. In vehicular mode, he can travel faster than the speed of sound, leaving a blurred image in his trail. As a Targetmaster, he is paired with Haywire, excitable Nebulan teenager whose impulsiveness makes him a chancy electro-laser cannon, at best.
Arcee is the only female Autobot to appear on a regular basis. She was created in an effort by the film's producers to expand the market audience to include girls as well as to appear less sexist. Some have criticized the character for being overly stereotypically female due mainly to her need to protect Daniel Witwicky and act as a surrogate mother, but she is still shown to be a tough female warrior (i.e.: The Dweller in the Depths). She eventually becomes a Headmaster with Daniel (in an Exo-suit) forming her head. Although she has been paired with Springer (for most of Season 3), Chromedome (2 episodes of the second half of Headmasters) and Brainstorm (most of the second half of Headmasters), she seems to be more attached to Hot Rod/Rodimus Prime (in the Movie and Dark Awakening and the first half of Headmasters).
Wheelie is the sole survivor from a party of intergalactic colonists who crash landed on Earth. He is a barbaric little savage who managed to stay alive by cunning, stealth, and fearlessness. Speaks in odd rhyming sentences and despises the Decepticons. Fights only when he is under attack and has to defend himself. Staunch friend to the Dinobots and a reliable ally for Hot Rod and Kup.
Hound loves the natural wonders of Earth, prefers it to Cybertron. Brave, fearless, loyal. Secretly desires to be human. Uses turret gun as radar scope, infrared radiation collector. Tracks machines as well as humans. Hologram gun projects 3-dimensional grid laser-light topographical maps. Vulnerable to thermal and electromagnetic interference.
Mirage is not thrilled about being an Autobot freedom fighter. Prefers hunting turbofoxes on Cybertron with his high-priced friends. Effective fighter, more effective intelligence gatherer. Electro-disrupter can cast illusions altering his physical placement and appearance for up to 6 minutes. Expert marksman with armor-piercing rocket-dart hunting rifle. Unsure of Autobot cause... cannot be fully trusted.
Trailbreaker makes light of any situation, no matter how serious. Practical joker and cheerleader, but considers himself a liability to Autobots since he consumes the most fuel. Lacks self-esteem and often asks to be left behind. Projects nearly impenetrable invisible force-field. Can jam radio transmissions. Very slow. Often mopes about his handicaps, but his bravery and defensive prowess is unquestioned.
The complete egotist, Sunstreaker thinks he is the most beautiful thing on Earth. Loves his sleek styling, contemptuous of other Autobot race cars. Fires laser-guided ground-to-air rockets and high energy electron pulses at 300 bursts/sec. Tough polymer-steel skin resists artillery. Not a team player. Can be baited into dangerous situations, but is a very calm, competent and ruthless war machine.
Trivia: In The TF Movie, Sunstreaker arrived to Autobot City on Earth on the second shuttle with Optimus Prime and the Dinobots. However, due to an animation error, he is shown for a few frames with Kup/Hound/Huffer/Bluestreak at the Lookout Mountain barricades the day before when the first shuttle was arriving.
Bluestreak often talks incessantly and inanely. Lightens the situation for all Autobots with his good-natured manner. Despite formidable weaponry and blazing speed, he hates war. Haunted by memory of Decepticons destroying his home-city. Fires bombs up to 8.3 miles and lightning-like 80,000 volt beam up to 12 miles of limited accuracy. Often inhibited by his disdain for combat. Bluestreak takes the form of a modified 1980 Nissan 280ZX, the year can be identified by the use of a T-bar roof and he is Naturally Aspirated because of the design of his wheels.
Called "lousy Earth-lover" by some fellow Autobots because he prefers sleek Earth car form to original robot form. Thinks they're jealous of his good looks but they feel struggle against Decepticons should be his top concern. As car goes 280 mph... uses wings under rear fenders for sub-sonic flight. As car or robot uses launcher to fire heat-seeking incendiary missiles 60 miles. Has blinding black beam gun.
On Cybertron his buildings are considered works of art... On Earth his ideas limited by war. Takes pride in his work, prone to severe depression if they're destroyed in battle. As crane can lift up to 35-ton object and position it with precision and grace. As robot has high-temperature arc-welder rifle... can launch rockets 4.5 miles from wrist sockets. Prone to breakdown in vehicle mode.
Paranoia makes him good at his job... nothing escapes his notice, no matter how small. When his sensors are activated, thinks trouble is coming. Edgy... unpopular with comrades, but appreciated. Can trigger alarms in other Autobots. Excellent sensory perception. Fast in vehicular mode. Carries 25-mile range rocket launcher and particle beam rifle. Prone to rash judgements which can lead to injury to himself and comrades.
Scramble City. In the original Storyboards for Transformers: The Movie, it was Smokescreen who lay dead, rather than Wheeljack (Though Wheeljack's corpse is painted with Smokescreen's color scheme when Springer enters the room before the shot changes to focus on Arcee moving Windcharger's body). Later seen in Transformers: Headmasters (in Japan)
Whether engaged in raging battle or friendly conversation, an ulterior purpose usually exists. Job is to lead enemy astray. Sneaky, but charming and affable... considered most devious yet most trusted of Autobots. In car mode, emits thick smoke from tailpipe... attracts to metal. In robot mode, shoots missiles which wreak havoc on enemy aircraft radar and guidance systems... electro-disrupter rifle shorts out electrical targets.
"No exceptions!" – All Autobots must submit to his maintenance schedule... knows they must operate at peak efficiency in battle. Jovial, enjoys job and is good at it – will find any problem, from engine overhaul to smallest leaky gasket. As tow truck, hauls 40,000 lbs. As robot, very strong... launches heat-seeking missiles from wrist sockets. Full spectrum multi-sensor behind his head determines an object's composition, density, tensile strength, energy properties.
"The hotter things get, the better I like it!"... not only fires, but battle too. Often distracted from performing his job to engage in combat. Can do anything Earth fire trucks can in vehicular mode. Great strength... ceramic-plated armored skin can take up to 8000 degrees Celsius. Extinguisher rifle shoots flame-suppressing foam and an energy damping beam to counter other beams. Forearms shoot missiles. Doesn't follow orders well, not very mobile as robot.
A daydreamer... often bumps into things at 60 mph while pondering Earth life instead of a Decepticon attack. Considers Earth one vast lab for his research. His findings are often invaluable to fellow Autobots. Enormous memory storage capacity. Carries a liquid nitrogen rifle with 600 foot range. Twin electron blaster of 20,000 volts can short-circuit almost anything. At 560 mph can stop within 25 feet. Not very fast... often in danger due to daydreaming.
Windcharger is the fastest Autobot over short distances. Good in situations requiring fast, decisive action. Enthusiastic but inpatient. Short attention span. Casts powerful magnetic fields which can attract or repel large metal objects. Smashes them at closer distances. These abilities use up tremendous energy. Often burns himself out due to carelessness.
To Brawn, Earth is essentially a hostile environment – and he loves it. Strong, rugged, agile – the most macho of all Autobots. Delights in challenges. Sorry for those not as tough as himself. Second strongest Autobot – can lift 190,000 pounds and knock down a small building with one punch. High resistance to artillery fire. Vulnerable to attack by electromagnetic waves.
Huffer is cynical, hard-boiled and pessimistic. "He looks at the world through sludge-colored windshields." Will complain it cannot be built, then builds it anyway. Not too sociable, but absolutely reliable. Arm sensors can test materials for strength, heat resistance, elasticity, etc. Extremely strong. Superior mathematical and geometrical abilities. Often unhappy and homesick for Cybertron.
Gears is anti-social, a self-proclaimed misfit. Finds fault in everything and everyone. Acts this way to help cheer others up as they try to cheer him up. Tremendous strength and endurance. Totes heavy loads long distances. Launches to height of 20 miles, floats down on compressed air. Becomes an easy target due to limited maneuverability. Can detect infrared.
Thinks he is more impressive than his comrades do... likes to show off his sharpshooting. Boisterous, loud-mouthed... raucous sense of humor makes him welcome company. Vain – upset by even the smallest scratch to his gun barrel. Can go 30 mph over roughest terrain, hit a hex-nut 1.5 miles away. Shoots explosives, thermal, cryogenic, acid, sonic shells. Great strength, but helpless if upended.
Displays a zest for his job unmatched by fellow Autobots. Loves the ocean and its creatures... unhappy when he returns to land and reverts to robot form. Loves the thrill of naval battle. Can go 120 knots, 4000-mile range. Has sonar radar and underwater and surface-to-air lasers, also used in robot mode. Wheels allow limited land travel. Not too strong or mobile as robot.
A show off... proud that he is one of few Autobots that can fly. Incredible maneuverability... delights in displaying his dazzling aerial virtuousity, to friends or foes... just wants their appreciation of his talent. Cruises at 500 mph... can increase power output and speed to 3200 mph for short periods. Carries small concussion bombs... shoots thermal beam as plane and robot. Gets into more troubles with enemy planes than he can handle.
No interest in warfare; prefers long, lone trips into deserts and along coasts... only places he feels he can escape to and relax. Cool-headed, low-key, personable – what Earthlings call "laid-back". Fights when called upon despite anti-war feelings. Range of 800 miles... can go over very rugged terrain. Sensors can determine chemical composition of land and find needed resources. Susceptible to mental stress.
Lonely in outer space... relieves boredom by scaring humans by hovering over their backyards at night or zig-zagging through meteor showers. Can achieve Earth orbit, even go to Moon and back with enough fuel. Acts as communications satellite... optical sensors can see bicycle at 600 miles. Has pinpoint accuracy, high-powered particle beam. Not well-suited to function on ground as robot.
Thinks going by the book is going the long way. Doesn't follow plans – or roads! Cuts across parking lots, sidewalks, backyards to get where he is going. Travels at 110 mph, range 800 miles, his 4-wheel drive handles roughest terrain, climbs grades up to 50 degrees. Carries turret-mounted mortar cannon that shoots armour-piercing shells.
Fascinated by seemingly worthless Earthen gadgetry – carrot juicers, musical wrist-watches, electrical hair combers, etc.. Collects them in unused corner of Ark, creating a mini museum of American consumerisim. Travels at 100 mph, range 400 miles, hauls up to 60 tons. Twin exhaust pipes emit corrosive gases that can dissolve 2" thick steel slab in 10 minutes.
If Autobots had drivers licenses, his would have been revoked. A menace on highways. Doesn't pay attention to where he is going or the orders he is being given – easily distracted by anything. Hands' sensors can determine physical and chemical properties of metals. Goes 120 mph, range 500 miles in car mode. Gets into lots of accidents.
He sometimes has his mind stuck in low gear, believes 55 mph speed limit is infringement on rights of cars. Garages are prisons to him... doesn't understand Earth machines are not alive. Goes 180 mph, range 600 miles. Uses ferrocobalt magnet under hood to be pulled by and within a few feet of other vehicles, reducing his fuel use to near zero. Prone to overheating.
Swiftest Autobot. Daring in battle... believes victory will come via technological advancement. Adds twin scramjet modules and liquid hydrogen fuel tanks to escape Earth's gravity. Flies halfway around the world in 30 minutes. Carries 4 particle-beam cannons and heat-seeking photon missiles. Prone to mechanical failures due to advanced technology.
Finds all Earth music interesting, but it's rock'n'roll – good, hard and loud – that really sparks his circuits. In the forefront of any situation he is involved in. As AM/FM stereo cassette player, he can perform as deck plus receive radio signals of all frequencies with power outputs as low as 1/1,000,000 watt. Acts as Autobot communications center... can transmit up to 4,000 miles. Carries electro-scrambler gun that disrupts electrical devices.
Unquenchable thirst for knowledge... seeks it to exclusion of all else... Main role is to study the best ways the Autobots can adapt to Earth. Extremely smart. Scientific specialties are metallurgy, molecular chemistry, electrical engineering. As microscope, capable of powerful magnification. Lens barrel converts to powerful light cannon. Carries concussion rifle in robot mode. Absent minded. Lenses are his weakest part.
The ultimate defense force! Great strength, even greater courage. Serious, even grim... last line of Autobot defense. Protects the Ark and all else vital to his cause. As robot, can shatter a mountainside, lift 300,000 tons with clawed arm, destroy 12" steel cube with plasma blaster arm. Has head-mounted laser cannon. Can transform to laser cannon tank and launching pad with rocket. Rocket can achieve planetary orbit.
The oldest Autobot. One of the original creations of the Cybertronian super-computer Vector Sigma. Was once known as A3 in his earliest days. Was the guardian of the Matrix of Leadership when it had no bearer and was the one who created Optimus Prime. His body is lifeless but his spirit remains in Vector Sigma as well as the Matrix of Leadership.
Doesn't like transforming into carrier or jet – gets seasick on water, has fear of heights. Effective, valiant warrior, but other Autobots wish he wouldn't gripe so much. Expands to 1200 ft. length as carrier, capable of landing jets and carrying other Autobots. 15,000 mile range, 40 knots maximum speed. Projects 80,000 volt electric field around himself in jet mode. Has high-energy plasma-pulse gun and shattering vibro-ax in robot mode.
Startlingly versatile, staggeringly strong, the Autobots last line of defense... a mighty instrument of titanic destructive force. Extremely modest about his achievements... berates himself for not doing more. In robot mode, he can lift 70,000 tons, has shoulder-mounted twin high-energy maser cannons and omni-directional receiving and transmitting antenna. In city mode, has helipad and fully equipped repair bays that can handle four vehicles at once. Left rear tower transforms into tank, Slammer, who has rocket-propelled mortar cannon. Scamper is sports car with side mounted electro-blasters; transforms into robot, uses high-energy particle beam pistol. Six-gun is small robot, has ion-pulse rifles for arms, twin surface-to-air guided missile launchers on back, acetylene pistol. In battle station mode, uses all these weapons and twin disrupter rays, laser lances, powerful anti-matter projectors.
A powerful fighter. Self-centered and boastful. Fearless, daring, believes himself to be superior to many of his fellow Autobots. Shell-resistant and steel-reinforced hull can withstand enemy bombardment and extreme temperature variations. Possesses solar powered auxiliary engines. Acetylene blaster inside cockput shoots 3000 degree flames. As space shuttle, has interplanetary travel capabilities – maximum speed 30,000 mph, range 40,000,000 miles.
Punch, the Autobot, transforms into Counterpunch, the Decepticon, to infiltrate enemy installations. Cool-headed, a robot of few words, reveals little of his true self to either side. Maximum car mode speed: 160 mph. Uses twin mortar launcher in Autobot mode, photon cannon in Decepticon mode.
Always takes death-defying risks. Anything less than dangerous is boring to him. In battle, gets close enough to count the bolts in Decepticon armor plates. As helicopter and buggy, he is adept at using rotors and exhaust to whip up blinding clouds of dust and sand. Extremely maneuverable. Carries sandblaster gun that shoots streams of silicate particles that can erode anything.
Leader of the Dinobots. Of all the Dinobots, he is the most fearsome and powerful one. Although dedicated to the Autobot cause, resents authority. Cold, merciless, but a valiant warrior. Has contempt for the weak, including all humans. Great strength, uses jaws to break almost anything in two. Carries energon sword and galaxial rocket launcher in Dinobot mode. Other than arrogance and lack of speed, has no real weakness.
Enjoys melting enemies into pools of liquid metal. Like his fellow Dinobots, resents authority. Doesn't take any orders that don't come from Grimlock. Disruptive – often brawls with comrades. Shoots 3000 degrees Celsius flame up to 80 feet from mouth. Enormous strength – can shatter a brick building with head. Uses electron blaster in Dinobot mode. Rash, not too bright. Nasty, mean-spirited... often the other Autobots will not help when he is in trouble.
Likes to make presence known – a footstep can be heard and felt in a 3-mile radius. Gentle and shy, but terrifying and unstoppable in battle. Like other Dinobots, dislikes authority. Can exert 40,000 psi via feet – enough to shatter a bridge. Immense strength and endurance. Adept at fighting in water, swamp, and jungle. Slow, not too clever – often victim of the calamities he causes.
An unhappy loner of few words and fewer opinions. Finds joy only in battle. Hates his Dinobot form, longs to return to Cybertron. Large golden plates on spinal assembly are solar collectors... strength increases tenfold in sunlight. Tail can shatter 20 foot concrete cube. Armored hide resists most missiles. Vulnerable to nighttime attacks due to his weaker state. Slow... uncooperative nature hinders others from helping him.
Trivia: Mysteriously absent from The TF Movie, despite Hal Rayle being present during production to voice another one of his characters, Shrapnel.
Enjoys watching enemies scatter before him as he dives down from sky... considers spreading fear his greatest weapon. This Dinobot's kind, good-natured side disguised by his horrifying form... even his comrades shy away. Flies at 250 mph... air-to-air missile launcher under each wing fires missiles equivalent of 5000 lbs. TNT, 8 mile range. As robot, uses launchers and 4000 degrees Celsius thermal sword. Fragile wings vulnerable to enemy firepower.
Scared of heights. Brave, grimly determined warrior, but he struggles to maintain that image in order to hide his phobia. Selected by Optimus Prime to command so he'd be too busy worrying about others to worry about himself. In jet mode, speed of Mach 1.9, range 4500 miles. Carries electrostatic battery that releases bolt of up to 150,000 volts through his nose cone. Uses electrostatic discharger rifle in robot mode.
Prefers streaking into a cluster of Decepticons to shooting at them from long range... says, "that always sparks their wires a bit." Tactically, most fearless Aerialbot... just wants to have fun. Flies at Mach 2.5, range 1500 miles. Carries air-to-air heat-seeking missiles, uses torque rifle whose beam applies 80,000 psi of rotational force.
He will not ever win a Mr. Popularity contest – incessant braggart, takes credit for exploits of other Autobots. Optimus Prime is supportive since he is hard-working and loyal, but he secretly lacks self-confidence. Vertical-take-off-and-landing aircraft, flies at Mach 1.6, range 800 miles, extremely maneuverable. Sharpshooter – has twin mortar cannons as jet, neutron rifle as robot.
Would rather read about jet fighters than be one... fascinated by the science of aerial warfare. Can, within the limits of his design, duplicate the flying motion of anything he sees... maybe most skilled flyer of all Transformers. Flies at Mach 2.6, range 1400 miles. Carries laser guided missiles and uses nega-gun that crumbles objects by breaking molecular bonds. Prone to mid-air stalls.
If Aerialbots needed pilots' licenses, he'd never have gotten his... a hazard in the skies. Doesn't pay attention to where he is going since he is too busy marvelling at scenery. Flies at Mach 2.0, range 1000 miles. Carries flammable "fire-fog" missiles, uses photon displacer gun that affects sight by distorting light waves.
A fierce and frightful fighting machine. Suppresses thought of the five Aerialbots that comprise him, directs his thinking to one purpose: destruction of Decepticons. Cold, aloof. Flies at 800 mph, range 5800 miles. Can demolish a battleship with one blow. Uses electrostatic discharger rifle. Difficult for him to adapt to new situations or be innovative due to limited mental functions.
Nothing escapes his notice... amazing capacity to adapt to understand his environment. Clever and determined – nothing deters him from seeking his prey – except an empty fuel tank. As car, has powerful double-mounted air-compressor cannon with 50 mile range; as robot uses blinding photon pistol. Sometimes overheats as car.
A full tank, clear skies, open road – that's all he wants out of life. Relaxed, easy going, happy wherever he is. Pacifist – difficult for him to accept his role as part of the Protectobot team. Speed: 140 mph, range: 800 miles. Uses twin vaporators, which shoot mists of oxidizing, freezing, and corrosive liquids; and photon pistol.
Hates seeing any machine in pain – even those who don't know it, like a broken street lamp or an overheated car. Compassionate, cautious – will restrict an Autobot to repair bay for faulty directional signal. Carries dual-barrelled decrystallizer cannon – weakens metal by disrupting crystal-line structure – and photon pistol. Fists shoot laser beams used for welding in surgery.
Likes to be where the action is. Charismatic, inspiring... other Protectobots have difficulty keeping up with his non-stop pace. Believes in being maximally operational every moment of one is life. His fire truck hose shoots high-pressure water 1200 feet. As robot, can press 60,000 pounds, uses fireball cannons that shoot bursts of 2000 degrees F. blue flame 1.5 miles.
Basically a street fighter – prefers using rotor blades for slashing Decepticons rather than for flying. Considers long-range air attacks unsporting, cowardly. Maximum speed: 400 mph; range: 1200 miles. Twin launchers fire "smart" rockets that seek targets based on encoded computer images. Uses photon pistol.
Views humans as if they were his own children – will expend his last drop of fuel to protect them. Seeks human friendship, but humans fear his hulking, mechanical form. Can lift 300,000 pounds with one hand. Impervious to most artillery, can surround himself with force field for brief periods. Carries fireball cannon... shoots 2000 degree bursts of blue fire 1.5 miles.
Formerly known as Ariel, Elita One is a devoted Autobot and powerful warrior, fearless in the face of the enemy, but compassionate to those who need her help. She is eternally in love with the heroic Optimus Prime.
Chromia is a soldier under the command of Elita One and seems to function as a second-in-command for her, leading the rest of the team when Elita's not around. She is brave, hard as nails and, not surprisingly, in a relationship with Ironhide. She has also taken over from Firestar as Flareup's mentor when the latter turned out to be better suited to more offense-oriented tasks.
Firestar is one of the members of Elita One's Autobot resistance and specialized in rescue missions. Practical and unprepossessing, she is nonetheless particularly useful during thefts of Decepticon Energon cubes, as her vehicle mode is capable of transporting large numbers of them, Firestar is a close friend of Inferno and Chromia, and entrusted the safety of her protégé Flareup to the latter.
Amongst her colleagues, Moonracer is the joy and the laughter. The bubbly little sister, Moonracer has much naïve optimism in it and, to the dismay of her partners-in-guerrilla warfare, pratfalls. She worries that others, either friends or enemies, don't take her seriously and dismiss her as simply being cute. But she will show them. She will show them she too can be hardcore, according to Powerglide, Moonracer is the best sharpshooter in the galaxy, according to herself, she is the best in the Universe.
Beta is one of the earliest known female Autobots, though the last to appear in the cartoon. She used to work with Alpha Trion back on Cybertron during the time of the Autobot's Rebellion against the Quintessons.
He makes enemy fortifications look like walls of Swiss cheese by the time he is finished with them. Slow and methodical – weathers artillery fire with the same calm he endures criticism of his apparent laziness. In vehicle mode, durabyllium – steel alloy drill can pierce almost any material; 2 rocket-propelled missiles use vidicon cameras to lock onto targets. In robot mode, has X-ray laser pistol.
He longs to be reconstructed into an interstellar spacecraft so he can explore the vast gulfs of space, feels he is a prisoner of gravity in his present form. In jet car mode, goes from 0 to 500 mph in 8 seconds. Cruising speed: 300 mph. Has twin infra-red scope missile launchers. In robot mode has blinding light-burst gun.
He never looks at his targets before he shoots since he never aims—he just sprays artillery in all directions as soon as he arrives. High-strung, unnerved by quiet, expert marksman. Lightning fast reflexes. In vehicle mode, maximum ground speed: 250 mph; maximum air speed: 580 mph. Carries twin automatic light-pulse blasters. In robot mode, uses heat-ray rifle.
Leader of the Technobots. A brawling, bragging berserker... he wades into a Decepticon patrol with all barrels blazing, doesn't stop until he is out of ammo. Calls those who disapprove of his methods 'tinplated bucketheads.' Rude, gruff, and direct. In vehicle and battle station modes, has electron pulse cannon in nosecone; array of sonic, thermal and artillery shell guns. In robot mode, has 500 rounds-per-minute automatic acid-pellet gun.
Quick to anger, even quicker to attack. Defiant, uncooperative, nasty tempered. Hates authority. In vehicle mode, uses solid rocket fuel packs to boost speed to 450 mph. Tires secrete adhesive that enables him to drive up most walls. Carries 2 laser-guided incendiary missiles, rapid-fire plasma pulse cannon. In robot mode, uses semi-automatic sonic blaster pistol.
He always makes the right choice... but takes several minutes to make it, since he first completely analyzes input from the 5 Technobots who comprise him. They sometimes merge to figure out great tasks. Has great strength, equipped with data processing, communications, radar equipment. Uses Scattershot's automatic acid-pellet gun. Chooses his words with great care and precision—when Computron talks, everyone listens.
Impatient, overeager, usually ten miles down the road before other Throttlebots have shifted into gear. Likes to brag about past exploits and future conquests. Very popular. In car mode, can cruise at 240 mph. Excellent vision—can see long distances in three directions at the same time. Possesses an array of radar dishes positioned under roof in car mode. Prone to drive shaft and transmission problems.
The Throttlebot's self-appointed comedian. Specializes in insulting others, but gets angry when others make fun of him. His car radio intercepts and decodes enemy radio broadcasts, transmits erroneous ones instead. Uses sonic land mines, magnetic homing grenades, rusting agents, etc. for sabotage. At times he laughs so hard at his jokes he blows internal circuits and disables himself.
After Bumblebee was badly damaged while fighting a hate-plague infected Superion, he was rebuilt as a Throttlebot by a Quintesson who was aiding the Autobots at the time. The newly brought back to life Optimus Prime gave Bumblebee his new name Goldbug due to his new look. As Goldbug, he has the mind of the Autobot Bumblebee, but with a new, improved body. More serious, assertive, mature than he was. Realizes what others think of him isn't nearly as important as what he thinks of himself. Excellent fuel efficiency; 2 1/2 times better than the next best Throttlebot. Adaptable to underwater, cold and hot environments. Can withstand temperatures from -150 to 180 degrees Fahrenheit.
Impulsive, loves to take chances, put his life on the line. Speaks in corny, macho cliches, which unintentionally elicits laughter from the other Throttlebots. Extremely agile in jeep mode; can go into flips and rolls with very little loss in speed. Has built-in chemical sensors, radiation detectors, audio and video recorders to assist his tracking.
A creature of the night. Cruises the Earth with the curiosity of a cat. Nothing is too insignificant or irrelevant to escape his notice. Quiet, serious; a loner. Top row of headlights equipped with stereoscopic digital video cameras, spectroscopic chemical analyzer, and radiation detector. Bottom lights can produce strobe effect, full color spectrum with blinding 10,000 watt brightness.
Usually he is so dirty you'd think he sweated grease, but he is a neatness fanatic. Vain and superficial—judges others on appearances. Uses spare time to work on his polish. Can haul up to 1,000,000 pounds. Uses hands and tires' sensors to find new sources of raw materials. Unusually susceptible to rust, an embarrassment given his pride in his appearance.
His confidence borders on arrogance—can hit targets blindfolded, from memory. Resents his twin laser cannon, Spoilsport, since he needs no help from Sureshot to shoot, and never asks for any. Spoilsport likes to shoot and show off on his own. The two only cooperate when their lives depend on it. In vehicle mode, Sureshot's maximum speed: 290 mph, range: 1200 miles.
He is a somber, no-nonsense sort, weary from millions of years of war on Cybertron. Believes words can do more harm than weapons, so he has few to offer. Understands the reason for the Autobot-Nebulan alliance, but disapproves of it. Peacemaker, his stereophonic sonic blaster, is a Nebulan law enforcement official who's trying, but failing, to persuade Pointblank to be more accommodating.
Meticulous, cautious, some would say overcautious—will not take a shot unless he is sure he cannot miss... will not waste ammo. Pinpointer, his dual rocket-propelled grenade launcher, can lock on target in less than .0003 seconds, but usually trusts Crosshairs to decide when to shoot. In vehicle mode, maximum speed: 160 mph, range: 750 miles; built for traversing rough terrain.
The only way to get him to follow advice is to persuade him to come up with the idea himself. Stubborn, doesn't talk much. Binary-bonded to Duros, a Nebulan who loves a battle as much as he does. In tank mode, maximum speed: 155 mph. Range: 450 miles. Has 120MM laser-guided gun that shoots incendiary, sonic and explosive shells. In robot mode, has 2 shatterblasters that shoot diamond-hard shards.
Spent several thousand years crunching numbers at Cybertron's Institute for Higher Programming before a Decepticon attack reduced it to a pile of smoking microchips. Binary-bonded to Stylor, an egotistical Nebulan more concerned with personal appearance than warfare. In car mode, maximum speed: 478 mph. Range: 630 miles. Hood-mounted infra-red range finder automatically targets roof-mounted dual lasers.
So full of ideas that he often begins disclosing a new one before he finishes explaining an old one. Worked with the mysterious Nebulan medical doctor, Arcana, to whom he is binary-bonded, to devise new technology that created the Headmasters. In jet mode, maximum speed: 5200 mph. Range: 8000 miles. In robot mode, carries high-energy photon pulse cannons. Sometimes overheats and shorts out sections of his cerebro-circuitry.
To him, warfare is barbaric, worthy of only the most primitive... thinks differences need to be talked about, which he does endlessly. Uses big words no one else understands. A self-righteous snob. Binary-bonded to Gort, a cheerful, courageous young Nebulan. In helicopter mode, maximum speed: 1200 mph; equipped with radioactive jammers, target-indicating radar, magnetic, infra-red, and audio sensors. In robot mode, uses 2 corrosive acid rainmaker rifles.
Valiant, courageous, a warrior without peer... but peace is his most fervent wish. Fights only out of necessity; believes all violence is ultimately pointless and counterproductive. Transforms to battle station and city modes. Armed with twin laser-guided mortars on legs, heat-seeking dual laser blasters, and fusion-powered photon rifle. Has communications, detection, and repair equipment. Controls two armored vehicles, Gasket and Grommet, which combine to form Cog. Head transforms to semi-autonomous Cerebros, who is binary-bonded to the Nebulan leader, Spike.
Cloudraker often acts frustrated, cannot reach escape velocity and achieve orbit. Extreme claustrophobe – feels the sky isn't big enough for him. Usually flies as high as he can. Terrified of being on the ground. In vehicle mode, uses 2 gravity-rod rifles to cause objects to float away or crash to the ground. Fastlane is a bit immature, sometimes acts like a thrill-seeking show-off, enjoys looking for new ways to get his kicks. Usually makes reckless driving a way of life. In vehicle mode, reaches maximum speed of 220 mph; maximum speed with booster jets: 550 mph. Range: 350 miles. In robot mode, carries two sonic boom rifles; one blast can shatter foot-thick steel.
Wreck-Gar is the leader of the Junkions, a race of junk robots, which live on the planet also named Junkion. He is the most well known Junkion. He is made of rusted scraps, chassis bits, manifold parts, and dented odd and ends. A little scatterbrained, he speaks in odd-rhyming, pieced together sentences. His words are a junkyard collection of broadcast fragments from TV commercials and radio jingles. In robot mode he carries an armor axe and a decelerator laser that inhibits an enemy robot's flow of cerebal impulses. When blasted he transforms from motorcycle to robot mode back and forth so fast continuously that it repairs himself. Wreck-Gar and his fellow Junkions have allied themselves with the Autobots.
Junkyard also known as Junkheap is the public face of the Junkion commerce, and often sells used and refurbished components and items to other civilizations. Unlike most Junkions who are always quoting TV and media, and can be very hard to understand if you are not a Junkion, Junkyard usually speaks in plain English. Junkyard is also very good at identifying the needs of his customers, and is very good in business, and is a skilled technician, and does not like to fight in battle.
Scrapheap is a youthful and rebellious Junkion, whose average day consists of non-stop television marathons, rummaging through trash, and the occasional knock-down dragout motorcycle rally-slash slugfest. He often finds hidden treasures picking through the trash piles of refuse of his homeworld, but that's not what he wants to spend his life doing. He sees a career on his homeworld as an inventor as his ticket off his planet, and he is not above lying, stealing, and cheating to get what he needs to make it happen.
Nancy is a Junkion who appears to be the consort of the Junkion leader Wreck-Gar, and is the only known female Junkion. Nancy also seems to have some sort of relationship with Wreck-Gar as well, perhaps a romantic one. The only transformer with a human name, she spends countless hours watching TV, and like all Junkions, she can be blasted to pieces without taking any noticeable permanent damage, and is capable of repairing herself within seconds.
While Wreck-Gar and the rest of the movie cast would not make any major appearances in the Marvel U.S. run of the Transformers comic, the Marvel UK version of the comic would make heavy use of Wreck-Gar and the movie cast in order to fill in the gaps between reprinted US material.
Wreck-Gar's first appearance came in the Fallen Angel arc, when he built the time machine enabling Rodimus Prime, Kup and Blurr to travel back to 1987 in pursuit of the former Decepticon leader Galvatron. Stealing away when the device was activated, Wreck-Gar found the remains of Bumblebee (obliterated by Death's Head, a bounty hunter from the future trying to claim a bounty on Galvatron) and rebuilt him into Goldbug. Subsequently taking part in a diversionary assault on Galvatron (and nearly getting scrapped for it), Wreck-Gar subsequently rebuilt Galvatron's time-jump mechanism to return all the time travellers to the future, bar Galvatron, who had modified the mechanism to stay behind.
Later, Wreck-Gar returned home to Junk only to discover it had been enslaved by Unicron. Attempting to stay behind, he was captured by Death's Head. It is learned Death's Head also been mentally enslaved by Unicron, whose head had survived after the climactic battle of The Transformers: The Movie. The bounty hunter managed to resist Unicron's control long enough to allow Wreck-Gar to escape, allowing him to go underground and plant a store of explosives. Unfortunately a badly timed assault by Rodimus Prime and the Dinobots caused a tremor which nearly buried Wreck-Gar. The Junkion leader was (somewhat unwillingly) freed by Death's Head and his store of explosives were detonated by the bounty hunter, seemingly destroying Unicron.
His next appearance was as a prisoner of the Quintessons, whose homeworld was dying due to the time rift caused by Galvatron, Cyclonus and Scourge staying in the past. He was nearly fed to a pack of Sharkticons, but was rescued at the last minute by Wheelie. The two unlikely allies then transmitted the Quintessons' plan for colonization throughout the galaxy, making the Quintessons' targets aware of their plans. He continued to appear in the alternate future stories of the UK comics.
Wreck-Gar has a manner of speaking which causes him to talk using lingo and incongruous phrases from television commercials and programs (the way parrots sometimes do). Such phrases included "Don't look behind door number two, Monty. It's time to play 'End of the Line, My Valentine!' Ge-roni-do-ron-roni-MOOOOOOO!" His speech was also accented with television sound effects (beeps, static, clicks etc.). He was initially suspicious of the intentions of Ultra Magnus and company when they are first arrived on the Planet of Junk, where he led an attack on the Autobots. Wreck-Gar says "Stop thief" in reference to the Autobots, which suggests that he viewed their salvaging operation on the planet of Junk as theft. Fortunately Hot Rod pacified him with the universal greeting. Wreck-Gar pledged his support in destroying Unicron, offering the services of not only the Junkions but supplying a space craft to get to Cybertron. Despite the space craft being crushed and destroyed by Unicron, all aboard (which included not only Wreck-Gar but Perceptor and Ultra Magnus) apparently survived. This may be thanks to the Junkions' extraordinary repair capabilities.
After his alliance with the Autobots, he filled in for the deceased Ratchet as the Autobots' main surgeon, his people's unique affinity for repair (as seen by their reassembly and reactivation of Ultra Magnus after he was destroyed by the Decepticons) making him quite advantageous in the Autobots' war against the Decepticons.
While it seems Wreck-Gar indeed maintained his post as Junkion leader, he was a frequent guest star on the show and was often depicted as if he were a full resident of Cybertron.
He first made his television debut in Five Faces of Darkness when he saved Rodimus Prime, Ultra Magnus, Kup, Spike, Arcee, Grimlock, and the Aerialbots from the planet Goo. In addition, he was able to reconstitute Springer (much like he did Ultra Magnus) after he had been destroyed by a waste disposal unit. It was suggested in the episode that Goo was a colony of Junkion.
Wreck-Gar would also be among the captives in The Killing Jar. The Quintessons were most alarmed by him as a captive since he acted totally opposite of his assumed programming. The Quintessons were convinced that a sterile environment would render him inert. Instead Wreck-Gar proceeded to trash the room, making it into a facsimile of Junkion.
His signature episode, however, would be the first part of a series of episodes dealing with the Quintesson Journal. The episode was titled The Big Broadcast of 2006. The basic plotline involved a Quintesson signal beamed down into Junkion television sets. The signal was subliminal in nature, and made the Junkions distrust all foreign visitors, the Autobots included. Amidst the chaos, the Quintessons attempted to retake their journal, which contained a record of their more dubious dealings between planets. Somehow, though, the signal became scrambled and was sent out throughout the Universe, causing an intergalactic war. The episode also featured Wreck-Gar saying "Yo, Joe!" while charging into battle.
Aside from being a major plot point in the third season, the episode was reprinted verbatim in the pages of Marvel Comics. Much like the film adaptation, it was out of continuity with the title's ongoing story.
Wreck-Gar made his final appearance in The Return of Optimus Prime part 1. Rodimus Prime brought the deceased body of Optimus Prime to Wreck-Gar, hoping that the Junkions could repair him. Wreck-Gar stated he was unable to do so (in his classic TV talking way, quoting Star Trek: "I'm a doctor, not a forklift. His engines, they cannot take the strain! He's dead, Jim."). He was last seen being infected by Ultra Magnus and in turn infecting Rodimus Prime, saying "Hey, I'm a pepper, would you like to be a pepper, too?". Since he was not shown as being injured or killed, his status and whereabouts at the end of the series remain unknown.
Wreck-Gar would continue to appear in the Japanese cartoon based on the Headmasters. He appeared in the first episode among others, however no reference is made to Wreck-Gar being part of the Junkion tribe. It is unknown, in the Japanese continuity whether Junkion still exists or whether or not Wreck-Gar is still its leader.
Wreck-Gar also appeared in Dreamwave's take on the G1 comics. When a badly-damaged Megatron was ejected into space by the ever-treacherous Starscream after a battle with Shockwave, Wreck-Gar recovered his body drifting in space. Taking him to Junk and repairing him, Megatron tricked Wreck-Gar into repairing some of the Seeker clones, intending to use them as the beginnings of an army, while telling Wreck-Gar that he was really using them to battle injustice throughout the galaxy. When the Junkion leader discovered the truth, Megatron killed him.
A group of Transformers known as Junkions inhabit the Planet of Junk. The planet is within close proximity to the Earth; close enough to receive television broadcasts with only a few decades of lag. According to the Quintessons' preliminary analysis, "the primitive television transmissions from Earth constitute their entire culture."(The Big Broadcast of 2006) As a result, they only speak in phrases from commercials and TV shows. Given this, Junkions can be somewhat hard to understand; they tend to talk in somewhat of a mish-mash of catch phrases and sound bites (referred to in the film as "talk[ing] TV").
Junkions are regarded by many other races as being slightly to extremely insane, depending on the race. They also have a rather extreme xenophobic streak due to their isolation on Junk, and are naturally put off by and wary of strangers, even going so far as to assault the Autobots when they first crash-landed on their planet. Apparently the only way to gain the trust and friendship of the Junkions is to announce the universal greeting (the proper spelling of which has never been officially confirmed).
After the initial battle, the Junkions become allies of the Autobots. Oddly, their eyes are red, which is usually associated with Decepticons in the cartoon. Their only exhibited alternate mode is a motorcycle; when they attack, they attack en masse, organized into pairs with one in motorcycle mode and the other riding in robot mode to provide firepower. Junkions are superb technicians, capable of assembling all manner of functional machinery from junk. They also seem to have an affinity with mechanical garbage, allowing them to manipulate it and move it telekinetically.[when?]
These two abilities combine to make Junkions very durable; Junkions are built out of scrap and are naturally very ramshackle, but if their parts are scattered then they can reassemble themselves almost instantly, repairing and reattaching broken off parts and drawing replacement parts from nearby sources (other disabled Junkions, slain Transformers, junkyards, etc.). As Springer says: "It's not hard to knock 'em down, it's getting 'em to stay down that's the trick!". On the Planet of Junk, they are nearly invincible.
The only notable Junkion is their leader, Wreck-Gar. His voice is provided by Eric Idle in the movie and Tony Pope in the television series. The rest of the Junkions' voices were provided by Frank Welker. Online retailer e-Hobby recolored the toy for the Autobot Hound in a primarily light brown/sand colored deco into the Junkion mercenary, Detritus, who, unlike the other natives of his homeworld, is not aligned to either the Autobot or Decepticon factions. However, this character never appeared in the animated series. The background soundtrack to the battle on the Planet of Junk is "Weird Al" Yankovic's "Dare to Be Stupid", which, similar to Junkion speech, contains many pop-culture catchphrases.
In the initial toy commercial for Wreck-Gar, he was depicted fighting Autobot Triple ChangerSpringer, implying he was allied with the Decepticons.
Reveal the Shield Deluxe Wreck-Gar (2011)
In 2010, it was revealed in Walmart's database that a new Wreck-Gar figure will be released. An official picture of his robot mode was featured on the cover of issue #35 (Oct/Nov 2010) of the Transformers Collectors' Club magazine. Much like the original G1 toy, this figure transforms into a motorcycle, but features an asymmetrical limb design.
The mold for this figure is also used for Generations Junkheap.
United Deluxe Wreck-Gar (2011)
A metallic redeco of the Reveal the Shield figure by Takara Tomy.
Wreck-Gar appears in the Transformers Animated series, having the unique characteristic of taking any suggestion or insult literally, causing humorous chaos as a result.
Though modeled after the G1 version, Wreck Gar's design was influenced by his voice actor "Weird Al" Yankovic, whose 1986 Transformers movie soundtrack song "Dare to Be Stupid" was among the many movie references used in Wreck-Gar's debut. This is shown in such instances as throwing his original motorcycle form from the movie at Bumblebee (after being told to "Give them everything you've got!" by the Angry Archer) and saying the universal greeting "Ba-weep-graghna-weep-nini-bong" to Lugnut. In reference to the usage of Yankovic's song in the film, after Ratchet exclaims that even he can't be stupid enough to destroy the city, Wreck-Gar exclaims, "I am Wreck-Gar, I dare to be stupid!"
Wreck-Gar first appeared in "Garbage In, Garbage Out" where he is created from a pile of junk infused with energy from a shard of the Allspark. Initially he did not know what he was, making his way to the police on the assumption that they could help him find out, only to unknowingly save the Angry Archer from them. Wreck-Gar was given his name by the Angry Archer, which is a shortened form of "Worthless WRECK" and "walking pile of GARbage", names Detroit citizens yelled at him while he wandered on the city streets. Because he takes anything said to him literally, Wreck-Gar alternated from the Angry Archer's accomplice to Autobot, then to a garbage dispenser after listening to Ratchet's harsh words. Through Lugnut, Wreck-Gar momentarily became a Decepticon. After spilling an Allspark-enhanced swarm of nanobots he collected while aiding the Angry Archer, it only took Ratchet's apology and his telling Wreck-Gar to think for himself to make the confused Transformer choose to be an Autobot hero, sacrificing himself to ultimately save Detroit from the destructive nanobots. In doing so he was thought lost in the Detroit River, as Ratchet could only fish out random junk. Though believed gone, Wreck-Gar was actually online, half-buried at the bottom of the river, cheerfully declaring himself a hero to passing fish (and occasionally requesting a helping hand or fin).
He later makes his return in the "Human Error Part 2," now missing his Autobot insignia, helping Sari fight Soundwave to free the Autobots from his control. During the battle against Soundwave, Wreck-Gar is apparently immune to Ratbat's mind-controlling riff, likely due to his addled mental state, and attempts to counter the noise by playing an accordion (a reference to his voice actor, "Weird Al" Yankovic's, affinity for Polka music and his "Polka Power" music videos). In the fight's aftermath, Wreck-Gar helps in cleaning the mess from the fight before walking off, distributing garbage to "all the good children" in the manner of Santa Claus.
After the end of the series, it was announced at BotCon 2009 that Wreck-Gar now works for Detroit sanitation.
Wreck-Gar appears in the novel Transformers: Exiles, and later reappears in Transformers: Retribution. He is the leader of the Junkions and turns into a trash compactor, and like most of his race is dedicated to the reclamation of discarded material. After witnessing Optimus Prime's use of the Matrix of Leadership, he forms an uneasy alliance with the Autobots, which ends when the Decepticons arrive. Wreck-Gar and several Junkions are taken captive by the pirate Star Seekers, who force them to build a Space Bridge into their flagship. Wreck-Gar remains their prisoner for some time, and is even used as bait to lure Megatron and the Decepticons into an ambush. However, he manages to escape and return to Junkion, thought not without providing fellow escapee Axer with information on how to track Optimus Prime through the Matrix of Leadership.
Wreck-Gar and the Junkions appear in the Shattered Glass universe, where they were part of an experiment of Optimus Prime's that went horribly wrong. Wreck-Gar and his fellow Junkions gained the ability to copy themselves onto other Cybertronians, effectively turning them into Junkions as well. Exiled from Cybertron, they later forged an alliance with Optimus' disgraced brother Ultra Magnus.
The Decepticons (known as Destrons or on occasion Deathtrons in Japan) are the enemies of the Autobots, and the villains in the fictional universe of the movie and cartoon Transformers toyline and related spin-off comics and cartoons. Their best known leader is Megatron.
Other terms for the Decepticons are Décepticans (in France), Destructors (in Italy), Bedragarna (in Sweden), Bedragoner (in Denmark) and Shakranikim (in Israel).
Megatron combines brute strength, military cunning, ruthlessness and terror. Aches to return to Cybertron to complete the Decepticon conquest, but only after destroying all Autobots on Earth. Plans to possess all of Earth's resources. Incredibly powerful and intelligent. Fires particle beam fusion cannon. Can link up interdimensionally to a black hole and draw anti-matter from it for use as a weapon. Megatron has no known weakness.
It is said Soundwave can hear a fly sneeze. Uses anything he hears for blackmail to advance his status. Opportunist. Despised by all other Decepticons. Sensors can detect even lowest energy radio transmissions. Able to read minds by monitoring electrical brain impulses. Acts as radio link for others. Locates and identifies Autobots, then informs Decepticons. Carries a concussion blaster gun. Often target of retaliation by his comrades.
Cold, brutal, scientific approach to war. Loyal to Megatron, he was left in charge of Cybertron when Megatron left. As laser gun, can emit lethal beams of energy from anywhere on the electromagnetic spectrum: gamma rays, x-rays, light, infrared rays, radio waves, etc. Flies in laser gun or robot mode. High fuel use, but can be powered by nuclear sources. Often confounded by initiative, emotional thinking.
Turned into one of the two Cyclonus type space jets in The Transformers: The Movie. Was seen in Starscream's coronation due to an animation error; most likely one of several scene mispaints by the cel colorists.
Skywarp is the first Transformer to awaken on Earth, and he is the sneakiest of all Decepticons. Enjoys playing cruel pranks on fellow Decepticons and appearing out of nowhere to attack Autobots. Not too smart. Would be useless without Megatron's supervision. Top speed of 1500 mph. Can instantly teleport up to 2.5 miles. Carries heat-seeking missiles and variable-calibre machine guns.
Seeks to replace Megatron as leader. Ruthless, cold-blooded, and treacherous. Considers himself the most sophisticated and handsome of Decepticons. Believes Decepticons should rely more on guile and speed rather than brute force to defeat Autobots. Fastest flyer of group, can reach Mach 2.8 and an altitude of 52 miles. Shoots cluster bombs and null-rays which disrupts the flow of electricity. Very good at what he does, but sometimes overrates himself.
Thundercracker is contemptuous of anything that cannot fly. Not totally convinced of the Decepticons' cause, but they've persuaded him to continue battling the Autobots. Flies at speeds up to 1500 mph... produces controlled, deafening sonic booms – can be heard for 200 miles. Equipped with powerful drone rockets and incendiary guns. Doubts about his cause sometimes impedes his effectiveness.
A strange one, he is basically a 3-in-1 warrior-spy; 3 small Decepticons with a "hive-mind" and ALL TALK AT THE SAME TIME! Loves to observe things: vegetation, architecture, Earthen topography, and particularly his comrades' mistakes. Likes to blackmail his associates and is impressed with his own ability. Has highly developed infra-red vision that can record images in darkness, through camouflage and at great distances. In camera mode, can emit powerful flash explosion that leaves enemy blind and disorientated for up to 15 minutes.
Leader of the Insecticons. The noise of war and the screams of his foes are music to this loathsome Insecticon's audio-modules... has piercing battle cry... can be heard 8 miles away. In insect mode can use antennae to control almost any electrical device. In robot mode can attract lightning bolts to antennae and shoot them out hands. Grenade launcher shoots 30 pound steel balls that splinter into razor-sharp spikes. Insulation can stop his electrical blasts.
While not generally considered the leader of the three, he is highly intelligent. Can turn foes into helpless accomplices by injecting cerebro-shells into their heads (robot or human) with his stinger... gives him control of their minds... has a cruel sense of humor... arms himself by having his victims debase themselves. In insect mode this Insecticon can fly 5.7 miles. In robot mode wears head-mounted mortar... throws 50 pound explosive shell 8 miles. Cerebro-shells can be used against him if removed from victims head.
Charming but cruelly clever... makes friends so he can influence them to do his bidding by digging up facts he can hold against them. Humans particularly susceptible to this Insecticon. In insect mode can jump 40 ft. for a distance of .1 mile... kick a hole in 1/4" steel. In robot mode can fly 30 mph up to 100 miles. Sub-machine gun fires 300 rounds per minute. Very vulnerable as insect and flying in high winds.
With precision of a fine jeweler, performs his job with skill unequalled among The Transformers, whether reconnecting a damaged microchip or setting a two-ton girder into place. Snobbish, supercilious, unpopular perfectionist. Lifts 20 tons.
(Usually) the leader of the Constructicons. A wizard at designing fortresses and energy plants, but modest. Shows his true malevolent genius by incorporating defeated Autobots into his buildings' structures. Shovel can slice through 12 in. thick carbon-steel, lift 30 tons.
Rubble-strewn wasteland is his idea of beautiful landscape. His wild ways create fear and terror. As vehicle, at 30 mph exerts 800,000 psi... has short-range concussion bomb launcher. As robot, carries laser pistol.
Unhappy with unglamorous role, but understands its importance... helps build Decepticons' massive energy-recovery installations. As vehicle, can carry 90 tons for 1200 miles, use a dual heat-seeking missile mount. Can be goaded into fight in which he is overmatched.
Desperately tries to prove his worth to comrades by trying to find things of value – whether by digging up hillside or a backyard. Only tolerated by Megatron because of ability to use shovel's magnetic, ionic, electrical, gas sensors to detect presence of fuels, metals, etc.
Trivia: Don Messick had a 2-word spoken line in The TF Movie as Scavenger, where he calls Daniel a "human germ", but was not credited for it.
Nothing is safe from him... will use anything from unliving rock to living robot in making new materials. Uses acids and bonding agents to reduce and recombine almost anything inside mixing drum... a chemistry lab on wheels.
Awesome and terrifying, this Decepticon is a bizarre combination of six Constructicons: Scrapper, Scavenger, Bonecrusher, Hook, Long Haul and Mixmaster. Pure brutality – sole purpose is to crush all in his path. His mind is a melding together of his 6 parts, but limited by their competing thoughts. Enormous height, incredible strength – can knock down a bridge with one punch. Has 10,000 degrees Celsius solar energy beam rifle. Slow, awkward, not too bright.
Supposed to be dead (killed by Unicron), yet alive
He rattles the air with the roar of his jets... believes half the battle is won if the opponent is "psyched out" by his mere arrival, so he makes no attempt to be sneaky. Pompous, loud-mouthed braggart and not too brave. Sudden, powerful accelerations can topple nearby buildings. Flies at mach 2.5, can double speed in 20 seconds for up to two minutes. Carries four air-to-air missiles and two automatic missile launchers in robot mode.
Supposed to be dead (killed by Unicron), yet alive, then dead, then alive, then dead. Poor guy
The sound of his engines causes petrifying fear in those who hear them. He is a master at handling fear. Other Decepticons put off by his mournful, silent ways. "He gives me the creeps," says Ramjet. He carries two concussion missiles. Needs to control a situation otherwise, he, too falls victim to fear – making him useless as a warrior!
Supposed to be dead (killed by Unicron), yet alive
Mid-air collisions are his specialty. Makes little difference if target is opponent or not, he will crash into it just for fun. A terror without equal in the skies. "The skies are my castle and I like to live alone." His nose module can withstand impact of three-foot thick concrete at 1500 mph. Flies as fast as mach 2.8. Carries cluster bombs. Too many crashes can injure him, particularly internal mechanics.
Doesn't stop blasting until he is hip-deep in smoking rubble. Completely without mercy. Though dim-witted, he is the most lethal fighting machine devised by the Decepticons. In dinosaur mode, jumps 20 miles with rocket backpack. Shoots heat-seeking plasma bombs from mouth and mind-controlling hypno-beam from optical sensor. As city, has landing and repair bays, communications center and rotating scanners. In mobile station mode, has laser cannon, rotating blasters, destructo-beams and dual photon launchers. Due to his size and inefficient use of energy, he is highly energy-consumptive, and is often left inoperable. Ever since the episode "Five Faces Of Darkness Part 5", he and Metroplex became mortal enemies.
No one on the road is colder and crueler. Shows no mercy to Autobots who happen to be on the highway with him. Seeks to destroy Optimus Prime so he can claim to be "King of the Road." Can survive a collision with anyone, except Optimus Prime. Reaches a top speed of 140 mph and can shatter a 20-foot concrete block. Uses a 400 mph, wind producing cyclone gun.
Nasty, underhanded, loves to gloat over his victories. Would rather be scrapped than lose. Prone to overheating. Megatron would sooner melt him than talk to him, but knows he is even worse company for the Autobots. In car mode, has a plasma-energy blaster. Carries a gravity-enhancing gravito-gun.
Sullen, fatalistic, sees little reason to continue Transformers' war. Motivating him to fight is always a problem. Vain – spends most of his time shining himself. In car mode, goes 220 mph. Radar scan covers 200 mile radius. In robot mode, has a compressor-air gun that shoots a 40,000 psi blast of air.
Thinks everyone is staring at him, even Earth cars and stoplights. His self-consciousness hurts his performance. Finds heavy traffic nerve-wracking. Would prefer to be human so he could fit in better. In car mode, engine emits vibrations that cause mechanical failures in other vehicles; prone to leaky fuel pump. In robot mode, carries a concussion rifle which also causes mechanical failures.
Look out motorists – he exults in the accidents he causes! Driving recklessly, screaming and laughing. Some comrades think it's an act, others really know he is really as nuts as he appears. Fears quiet, prone to tire blow-outs. In car mode goes up to 250 mph with amazing maneuverability. In robot mode, his scattershot gun sprays laser beams over wide areas.
A clanking, crushing terror that destroys all in his path – the ultimate Decepticon weapon if he wasn't so confused by the opposing thoughts of the 5 Stunticons who comprise him. Tremendous strength, his punch has the force of 140 tons. Impervious to most artillery. Uses Motormaster's cyclone gun and carries an ionizer sword with a 50,000 volt charge. Ever since The Key To Vector Sigma (Part 2), he and Superion became mortal enemies.
Noisy, irritates all nearby. Hair-trigger temper, blusteringly belligerent... a terrifyingly effective warrior. Enormously strong, resistant to most conventional artillery. As tank, goes 45 mph, range 600 miles. Turret-mounted gun shoots 200 lbs. TNT-equivalent shells, twin sonic cannon shoots powerful, ear-splitting 300-decibel bursts of concentrated sound energy in stereo. In robot mode, has 10-Megawatt electron gun.
Easy-going and good natured, but within him beats the fuel pump of the most greed-driven street hustler. Thrives on wheeling and dealing, works for his own personal material advancement. A one-robot "black market." Uses a scatter blaster that sprays explosive pellets, gyro gun that disrupts Transformers' balance center. Prone to overturning on sharp turns.
Feels literally and figuratively above the other Transformers as he soars through outer space. Aristocratic, aloof – disguises his long distance loneliness. Cruelly efficient at raining destruction on Earth. Flies at 26,000 mph, stays in orbit for 8 months. Shoots powerful X-ray laser to hit target 12, 000 miles away. In robot mode, uses ionic blaster.
Gives a ride to remember – in your nightmares! Takes Autobots on dizzying, death-defying flights to scare information out of them. As helicopter, goes 300 mph with a range of 1200 miles. Whirls rotor blades to create 200-300 mph wind funnels. Uses semi-automatic glue gun.
Believes the key to a mission's success lies in the perfection of its planning. Prefers devising sinister schemes to actual combat, but a relentless, furious fighter when stirred into action. As a missile trailer, Onslaught is capable of launching 6500-mile range photon missiles, each equivalent to 3000 tons of TNT. Accuracy of missiles is hampered by electromagnetic interference. Uses powerful sonic stun gun in robot mode.
The 5 Combaticons merge to become Bruticus. Can destroy his enemies with ultrasonic waves and smash metal bridges with a single chop of his hand. Cold blooded, likes nothing more than destroying Autobots. Once he starts running wild he is unstoppable. Has small brain circuits, making him simple-minded. Carries a sonic stun gun and a missile cannon. He is mortal enemies with Defensor.
Galvatron is a cold-hearted robotic supervillain. Revealed to be Megatron reformatted by Unicron because his body was badly damaged during his last fight with Optimus Prime at Autobot City. Determined to lead the Decepticons and destroy Cybertron since the Autobots took it back from the Decepticons, forcing them to abandon their Earth base and retreat to the planet Charr, which would result in disposing of Megatron's dream of reviving Cybertron. Possesses enough strength to pulverize an Autobot into scrap metal. Unconquerable. Arrogant and compassionless. Plots against his allies, thus weakening his position. In robot mode, he carries a fission laser cannon that emits chemically-produced, direct-current electricity.
Cyclonus is a huge and emotionless air warrior created by Unicron from the remains of arguable Skywarp or Bombshell. He is followed by his Armada, which includes at least one similar to him, created from the remains of arguably Bombshell and/or Skywarp. Cyclonus has vast resources of power and can draw strength in direct proportion to his need. Cyclonus is equipped with nuclear-powered turbine engines which enable him to reach speeds greater than Mach 2. In robot mode, he carries an oxidating laser that fuses an enemy robot's internal mechanisms. Cyclonus is a true loyal Decepticon and an honourable second-in-command. He considers the Autobot second-in-command Ultra Magnus as his arch-rival, has no weaknesses and no interests other than conquest. As a Targetmaster, he is paired with Nightstick, a Nebulan master criminal who doubles as a blinding, corroding black-beam gun.
Scourge is fearsome, merciless and an implacable hunter. Created from the remains of Thundercracker, he leads "The Sweeps", a wolf pack of tracker-terminators designed to hunt down and eradicate Autobots. Scourge possesses powerful high-tech scanning equipment and a disintegrater ray that can cut through solid rock. In robot mode, he carries a laser blaster that shoots short bursts of intense heat. Scourge's only weakness is his arrogance. As a Targetmaster, he is paired with Fracas, a high-temperature incendiary cannon with a volatile temper to match.
Formed by Unicron from the remains of the Insecticons Kickback, and Shrapnel, Sweeps are identical to their leader Scourge. They don't talk much, but when they do, the voices are different. They are often pushed around and shot at by Galvatron.
A greedy, mean-spirited bully. Enjoys watching fellow Decepticons become painfully inoperative from lack of fuel. Forces Autobots off roads and Aerialbots to abort landings just for fun. Crashes make him laugh. In jet mode: range 700 miles, maximum speed 750 mph. In tanker mode: range 65,000 miles, maximum speed 90 mph, carries 10,000 gallons of fuel. Carries fuel-powered flamethrower and deflecto-shield. Last known position held is commander of Tryticon (Decepticon City).
Ability as Triple Changer to rapidly transform makes him one of the most dangerous Decepticons. Cruel sense of humor; but formerly loud-mouthed, belligerent, and brash until after the five-part mini-series "The Five Faces of Darkness", when he became a partial pacifist yet still loyal to his team. As jet, he flies at mach 2.7, range 1500 miles, has heat-seeking concussion missiles. As tank, has track-mounted cannon that fires explosive shells 3.5 miles. As robot has electron-scimitar and gyro-blaster rifle. Often gets stuck in mid-transformation. Can alter his body mass to a larger size for transporting troops/cargo.
Creating confusion is his specialty. Believes the poor should be exploited, the weak oppressed, and the noble corrupted. As a Triple Changer, can switch from space shuttle to locomotive to robot almost instantaneously. Thrives on foes' panic and fear. As shuttle, travels at 20,000 mph in orbit, up to 50,000 mph out of orbit... can launch weapons and satellites. Carries cargo. As a train, top speed is 400 mph, range 1700 miles. As robot has great strength, carries powerful ionic displacer rifle. Can also alter his mass for transport; usually used as a main space transport.
A giant (the TV show doesn't do his size justice; see the comic) six-changer Decepticon with a vile, nasty, murderous disposition. He carries out his job with ferocious intensity. Only redeeming quality is he speaks well of those he is sent to "the great junkyard in the sky," his phrase for destruction. Has 6 forms: robot, armored carrier, ramming-tank, jet-propelled laser pistol, star fighter, and wolf-creature modes. Only the wolf creature has no need for Sixshot's 2 hypersonic concussion blasters, the wolf mode prefers to rip apart enemy Autobots with his razor fangs.
Prefers brute force over reason and will NEVER back down from a challenge. Steam comes from his nasal ducts when he is enraged. Smashes head-first into highway trestles and small buildings to relieve his aggression. Always feels better afterwards. Carries 4 exterior fuel tanks, capacity 1600 gallons, as a reserve for himself and his comrades. His horns shoot bolts of 20,000 volt electricity. Carries a catalytic carbine that shoots destructive chemicals, and an electro-sword.
Barrels through life with an uncontrolled fury. Has difficulty talking coherently for more than a few seconds before violently lashing out at anything near him, friend or foe. TV calms him... stares at rock music videos for hours. As tiger, can leap 300 ft. in height, 500 ft. in length. A kick from his foreleg can crumble a cinder block wall. As robot, carries 60,000 volt lightning rifle, 5000 degree thermo-sword.
Doesn't listen to anyone, particularly his friends. Smug, arrogant. Puts up a stubborn front to hide deep-rooted insecurities. More vulnerable to psychological rather than physical attacks. In rhinoceros mode, his horn can puncture 3-foot thick steel, release corrosive acid. Uses plasma-sphere shooter that emits explosive energy balls; has light distorting diffraction sword.
As leader of the Predacons, he is all business. Hates waste in any form... will not burn an extra drop of fuel unless he is certain the results will be worth the effort. Long stretches of inactivity often mistaken for laziness. Explodes into furious, ferocious action when it's time to strike. As lion, can leap distances as long as a football field. Claws can rip through foot-thick steel. Has twin concussion blasters and sonic sword.
He is like a kid at a candy store – always delighted by all the targets he has to choose from. Builds mecha-nests atop tall buildings and mountains; composed of late model sports cars, wings of jets, theater marquees. Back-mounted rocket thrusters allows speeds of 300 mph, 2000 mile range. Can see a dime from 10,000 feet. Has particle-beam rifle with infra-red sight, and laser-guided sword. Magnetism inhibits flying ability.
The closest thing to a perfect fighting machine that the Decepticons have. As a warrior he has no equal; as a weapon he has no restraints. His actions result from seemingly savage, animal instinct. Can lift 500 tons; reacts to any movement he sees within .002 seconds. Can generate protective electric field. Wields powerful x-ray laser cannon. Each foot houses twin mortar shell launchers. Wields a large plasma sword. No known weaknesses.
Likes to watch things blow up – the bigger the explosion the better. Uses parked cars and gas station fuel pumps for target practice. Usually stays busy as a Battlecharger, but terrified of boredom. Maximum speed: 185 mph. Range: 550 miles. Has high-energy particle beam rifle. Easily distracted by a beautiful car – because he wants to destroy it, not admire it.
Cackling like a mechanical wildman, this Battlecharger is a twirling, tumbling two-lane terror. Spreading fear is his favorite pastime. Admires junkyards like humans admire art museums. Maximum speed: 180 mph. Range: 600 miles. Uses friction rifle that increases kinetic energy of its target's molecules for 5 minutes. Even the slightest movements result in tremendous friction, causing flames and melting. Afraid of heights.
Any organic creature whose status on the evolutionary scale ranks higher than a slime mold, particularly Autobots, sends him into a ferocoius frenzy. Hates the smell of carbon-based life forms. In creature mode, claws and teeth can slice through almost any substance. Has twin, ground-to-air, voice-guided missile launchers. In robot mode, has cyclone gun.
The most disgusting of all Transformers. Wherever he goes, he leaves a trail of foul-smelling lubricant which is oozing out of several different joints at any given moment. Dumb, brutish, but loyal. In creature mode, claws allow him to climb any wall. Breathes fire. In robot or creature modes, uses slime gun to shoot stream of corrosive liquid.
Prowls the perimeter of the Terrorcons' lair looking for trouble—and hoping to find it! Then he can show off his razor-sharp teeth, piercing pronghorns, and steel-shredding claws. Has flame cannon and flame breath in creature mode, armor-piercing rocket-grenade launcher in robot mode. Unnerved by small creatures like mice, insects, and mini-droids.
Not a trace of mercy can be found among his microchips. Insatiable lust for destruction. In battle, lashes out with wings, beak, and claws to cut everything to ribbons. In creature mode can leap 4 miles in one jump, breathes flame. In robot mode, carries double-barreled magnetizer that oppositely charges any metal target so it tears itself apart.
He has two mouths to feed—his own—and spends most of his time doing it. He is the leader, but since his mouth is usually full, his orders are usually misinterpreted. Prefers eating non-living to living things... doesn't like anything that might still be wriggling about after he swallows it. Can refashion digested materials and spit them out as crude missiles. Has powerful sonic stun gun in robot mode.
The five Terrorcons merge to become Abominus. Has overwhelming destructive power. Likes attacking large or moving objects, climbing tall buildings, and sinking ships. Has no heart and is nothing more than a killing machine. Abominus carries a sonic concussion blaster.
NOTE: The Terrorcons were created and formerly employed by the Quintessons as an offensive/defense team. They were taken by Galvatron.
A brawling, swaggering braggart, claims he will challenge anyone to a duel, but prefers sneaking up and shooting enemies in the back. When his ammunition runs out, so does his courage. Paired with Caliburst, one-time Nebulan leading actor who only does this for the money. As an automatic machine gun, Caliburst can shoot armor-piercing shells at 1200 rounds per minute. In jet mode, maximum speed: 2400 mph.
Usually too busy laughing uncontrollably and drooling out oil to look where he is shooting. Loves the sound of his guns blasting away. Wild and unpredictable. Paired with Blowpipe, a powerful compressed-air cannon who is also the conniving, envious brother-in-law of Lord Zarak, the Nebulan leader of the Decepticon Headmasters. In jet mode, has side-mounted, rapid-fire photon-pulse guns. Maximum speed: 1,980 mph.
When Misfire shoots, his fellow Decepticons run for cover. Has terrible aim, but he says he is improving. No one else shares his confidence. Paired with the cowardly Nebulan, Aimless, a former construction engineer who had one too many buildings collapse due to poor design; now he doesn't care enough about anything to even bother aiming when he shoots as an ion particle blaster. Maximum speed: 1600 mph.
Despair and isolation are all that remain in his wake. Like Astrotrain, he believes the poor should be exploited, the weak oppressed, and the noble corrupted. Others' pain is his sole pleasure. In scorpion mode, tail shoots 100,000 volt electric bursts, has twin pulse blasters, claws can crush mountains. In defense base mode, has over-the-horizon radar, communications center, anti-aircraft sonic cannon, repair bay, construction bay; semi-autonomous armored interceptor with dual photon cannons that patrol the base perimeter. In robot mode, has fusion-powered anti-gravity gin. Binary-bonded to Lord Zarak, leader of the evil Nebulans.
NOTE: In the comics, Scorponok is a triple-changer (scorpion-like construction vehicle, space fighter, robot; no headmaster) who is constantly pursued by Ultra Magnus.
Cruel, vicious, but apparently built with a few wires crossed. Talks to himself in a song-song backward way: "Destroy the Autobots I shall. Tear them to scrap I will." Binary-bonded to Monzo, a brutish, professional hyperwrestler- turned underworld nightclub owner. In robot mode, uses photon pistol and thermal sword. In wolf mode, nose module is equipped with various tracking scanners. Can leap 0.8 miles (1.3 km).
Has a habit of grinding his teeth before he strikes—annoying his friends and tipping off his enemies. Binary-bonded to Grax, a Nebulan industrialist who's joined up to eliminate his competition. In robot mode, uses softening ray run—gives metal the consistency of rubber, making his enemies easier to chew when he reverts to alligator mode.
A mystic with a vampire-like personality; spends most of his time trying to contact the electromagnetic essences of long-dead Decepticons than talking to live ones. Binary-bonded to Vorath, former Nebulan Minister of Science, expelled from office as a result of an illegal experiments scandal. In bat mode, has hypnotic stare, flies at 700 mph. In robot mode, uses "viper pistol"—shoots streams of neuro-circuitry paralyzing liquid.
Thoroughly obnoxious—pounds loudly on his chest plates, insults everyone he talks to, knocks over anyone in his way, never changes his lubricant so he smells like a grease-encrusted turboworm, and spits fuel in public. Binary-bonded to the nervous, insecure Nebulan Spasma. In jet mode, maximum speed: 3250 mph, emits powerful jamming frequencies. In ape mode, has super-agility. In robot mode, carries electro-shield and semi-automatic sonic boomer gun.
Wading up to his neck in grease is his idea of a good time. Lazy, difficult to motivate, but has a hair-trigger temper. Binary bonded to Krunk, the vicious, vile bodyguard to the Nebulan leader, Lord Zarak. In jet mode, maximum speed 8800 mph... has 2 independent booster fins. In reptile mode, carbon-steel claws and teeth can cut through almost anything. Has 2 balance destroying gyro-guns in robot mode.
Pounce is sly, silent, and savage. The right machine for the right job. Often ignores his victims' pleas for mercy. In puma mode, can leap .7 miles. Possesses superior eyesight and sense of smell. In robot mode, laser range finder in optical sensors provides 99.4% accuracy with twin anti-personnel missile launching bayonets. Wingspan is always poking his beak where it doesn't belong. Nosey. Voracious appetite for new data to analyze. Looks in peoples windows as readily as he spies on enemy troops. In hawk mode – has superb vision. Chemical and infra-red sensors collect and analyze geographical data – locate resources. In robot mode – has two electro-burst rifles.
Son of Sparkplug Witwicky. Spends whole life helping the Autobots fight the Decepticons. Father of Daniel Witwicky. Spike is the Headmaster component of Cerebros, who in turn, is the Headmaster of Fortress Maximus.
Friend of Spike Witwicky. Often expresses skillful knowledge of science and computers and works closely with Wheeljack and Perceptor. Chip uses a wheelchair. In later Transformers fiction Chip's intelligence would be used for the second Autobot/Maximal named Prowl.
Dr. Arkeville is a mad scientist who assisted Megatron in one of his schemes. He used hypno-chips to control the minds of humans to provide slave labor and a human shield for the Decepticons. An attempted doublecross with Starscream ended up with him being wounded and rebuilt into a "mechanical freak" by Starscream's medic droids.
In Binaltech, Doctor Arkeville is a member of the Concurrence.
Cobra Commander (of G.I. Joe fame) made an appearance in the 1986 Transformers episode "Only Human" as "the former leader of a terrorist organization" who is now operating as an underground arms and technology dealer. He sells synthoid technology to crime lord Victor Drath, who uses it to transfer the minds of Rodimus Prime, Ultra Magnus, Arcee and Springer into synthoid human bodies and then uses their original bodies for various criminal activities.
An officer and pilot in the Earth Defense Space Forces. She appears in a handful of episodes early in the third season. She is the daughter of Dashiell R. Faireborn and Alison R. Hart-Burnett, codenamed Flint, and Lady Jaye formerly members of the United States Special Missions Force, G.I. Joe (see Flint (G.I. Joe)Lady Jaye (G.I. Joe) )
The daughter of Dr. Morgan and partner of Gregory Swafford who rescued Optimus Prime from his ship and discovered space spores that makes any living thing filled with rage. Morgan wanted revenge by using the spores on the Autobots after they fixed Jessica's paralyzed legs, so he told Jessica to get an Autobot and tell them they have Optimus, but she was against it. She told Rodimus Prime and he got every Autobot to surround Morgan's laboratory, but this was all a trap and the virus spread on Ultra Magnus and the Aerialbots, which then spread to all Autobots, Decepticons and Humans. After Optimus was brought back to life, Jessica went with him, Sky Lynx, Kup, Blurr, Goldbug and Blaster to Charr to find Galvatron and get the metal she, her father and Swafford were working on so that Optimus can be covered with it and retrieve the Matrix of Leadership from within Rodimus.
Auggie is a snobbish driver who strives for winning the trans-European race from Paris to Istanbul. The Autobots are his rivals, and he does his best to overtake them at any price. But after the Stunticons rob him of his race car, he had to ask the Autobot Bluestreak for help in order to retrieve it. Some time later he sacrifices his car to defeat Menasor and to save Bluestreak, Tracks and Bumblebee's lives.
Doctor Fujiyama, who reportedly is a man of some renown in the scientific world, built a ninja robot. Her name was Nightbird, and her purpose was to benefit mankind. However, the Decepticons stole her and reprogrammed her to be evil, so he locked her away for humanity's protection.
Shawn Berger is a very rich, grandiloquent man who owns a helicopter, a TV network, a personal army (with tanks), and at least one private spacecraft. But what he really wants is to be Mayor of Central City. And he will sell humanity out to Megatron for it where he helped in discrediting the Autobots. After being double-crossed by Megatron, Berger started helping Spike and the other friends of the Autobots. But they all were enslaved nonetheless, and he found himself hated at every turn. When the Autobots eventually returned and chased the Decepticons off, Berger begged forgiveness. He promised he would disband his personal army, but Sparkplug pointed out that his soldiers had already quit when they realized he was a traitor to humanity. "You are going to face justice," Prime told him, "and may it be kinder to you than it was to us." Shawn Berger's fate is unknown.
In Binaltech, a "Shawn Berger Jr." is a member of the Concurrence where he helped fund the creation of the Decepticon Binaltechs. It was not confirmed if he was the son of Shawn Berger or is the full name of Shawn Berger.
El Presidente, one assumes, either is or was the president of a nation-state on the planet Earth. The latter seems more likely, given that as of the mid-1980s he was known to be operating out of a ship as an international arms dealer. He presumably shops for clothes with Abdul Fakkadi.
Abdul Fakkadi (also spelled Faghadi) is the self-professed Supreme Military Commander, President for Life, and King of Kings of the Socialist Democratic Federated Republic of Carbombya. One gets the feeling that if you were to inform him that, by definition, a republic cannot have a king (much less a "King of Kings"), his likely response would be to stare blankly for a long moment, and then order your immediate beheading. None too bright and none too stable, Fakkadi is concerned primarily with the accumulation of wealth and keeping "fanatics" and "imperialists" away from his homeland's shores. He is not averse to making deals with Decepticons to help further these goals. Fakkadi's character was quite controversial, and in fact the stereotypical "evil Arab" portrayal prompted actor Casey Kasem's departure from the series.
Elise Presser is one of a trio of school students at Benjamin Franklin Pierce High School who built B.O.T. as part of a science project. Elise is a nerd and more concerned about obeying rules than her classmates. Given they accidentally built a destructive robot powered by Brawl's personality component, she will probably continue to err on the side of caution.
After the death of her father, Astoria Carlton-Ritz inherited his vast fortune as well as his company, Hybrid Technologies. Spoiled rotten, Astoria is mostly a figurehead with little control over the company's goings-on. Instead, she spends most of her time throwing herself lavish parties and wondering why nobody wants to be her friend. She has the bizarre ability to jinx any mechanical device just by coming into contact with it, which is just one more reason why she keeps away from her father's company and its equipment. Her father gave her a necklace with a top secret formula and requested she never take the necklace off. Astoria also has a thing for Powerglide, she probably spends her time with the Hilton sisters.
Professor Greene is a scientist who just wants to help the Autobots defend Earth against the Decepticons. To this end, he invented the Ultra Plane, an unmanned drone aircraft which can be operated remotely.
Ali is an underhanded backstabber who became ruler of a small Middle Eastern country by deposing its rightful ruler, Prince Jumal. Of course, one country is not enough for him—he has set his sights on total world domination, for which he needs the help of the Decepticons. As a bonus, he gets to drive Swindle around.
Princess Nimue is a human who lived in the countryside some distance from the city of Camelot in the mid-sixth century. The devoted daughter of a feudal lord, Sir Aetheling the Red, she is a bit of a spit-fire and slightly flighty.
Sir Aetheling the Red is a feudal lord in the year 542 on Earth and is father to Princess Nimue. He rules lands adjacent to rival lord Sir Wigend du Blackthorne in the countryside far from Camelot and enjoys a good joust.
The Director knows exactly what makes a good film when he sees it. It might be some great stunt work, awesome explosions, or giant transforming robots, he will film it and put it in his film (and change the script to make it fit)! Just don't bug him with the details. Kept on calling Hoist "Moist".
Spike and Carly encountered the production assistant rummaging through film reels. She explained that someone seemed to have stolen some of the scenes from the work print. Carly had to point out to her that they could make more copies from the negatives.
Harold had the bad luck of "starring" in a science fiction film along with Karen Fishook whose director became obsessed with using Hoist and several of the Autobots as his main characters (likely saving loads on his FX budget). For reasons that are unclear, he bears some resemblance to the Star Warrior Han Solo and Harrison Ford.
Poplock is a member of the Bop Crew. In case his costume isn't 1980s enough to get into nightclubs, under his clothing he wears an additional shirt which is even more lurid. Like Raoul, he has a predilection for making pop culture references.
Rocksteady is a member of the Bop Crew. He is got some sharp moves. How sharp? He keeps his hat on while he break-dances, and it never falls off! He seems to be the most pragmatic of the trio, but is easily distracted by the opportunity to show off his dance moves.
Furg was utilized by Starscream to frighten off and/or dispose of people who interfered with the flow of customers into the Dancitron nightclub, which apparently included going after innocent breakdancers, he led a gang of roughly fifteen punks and one mind-controlled businessman in performing his strongarm sidewalk defense. Furg's equipment, presumably furnished by the Decepticons, included at least two laser pistols and a communications device featuring a video display.
Though she is the girlfriend of noted mobster Victor Drath, Michelle does not object to spending the night with random strangers who turn up wounded on her doorstep. Her motivations occasionally seem somewhat unclear.
Dirk Manus is a handsome rogue who'll charm your socks off. He is also a liar and a scoundrel—don't believe anything he says, especially if there is likely to be money in it. While you're being charmed, he will be making arrangements to steal the contents of your bank account. He has his own ship, the Lazy Sue (which he probably won in a game of space poker), and hails from Epsilon Ariadne, EDC officer Marissa Faireborn has a thing for him.
Doctor Harding designed a solar satellite equipped to capture solar radiation while in orbit and somehow channel that energy back to earth. She has lofty goals for that energy to be used by the entire world.
Gregory Swofford has been wounded both inside and out due to his past experiences with the Transformers. A vengeful scientist, he blames Optimus Prime for his scarred face, but was unwittingly instrumental in bringing the Autobot leader back to life. He is a professional partner to Dr. Mark Morgan, and has a professional, and perhaps romantic, relationship with Morgan's daughter, Jessica.
Mark Morgan is a scientist and devoted father to his daughter Jessica. In the future year of 2007, Morgan works in the fields of metallurgy, robotics and palynology. He has a pathological hatred of Transformers, both Autobots and Decepticons, which he shares with his professional partner Gregory Swofford.
Massive, rotund, powerfully built and virtually brainless, Sharkticons are the perfect killing machines and thus the ideal enforcers to carry out the Quintessons' verdicts. The jaws and teeth of the Sharkticon are so powerful and strong that they can snap a six inch-thick titanium steel rod in 0.23 of a second. Their spiked tails can crush the heaviest armor plating. But the real reason for their invincibility lies in their overwhelming numbers. Like piranhas, Sharkticons attack their prey en masse and are totally oblivious to the casualties the target might inflict. They know how to do only one thing, and that is to destroy. They perform that function perfectly and they travel in packs. Fearless and oblivious, loyal only to the master who last fed him. Powerful tail fin allows them to travel at speeds over 150 knots. Carnivorous with a voracious appetite, they possess several rows of razor-sharp teeth that can tear through solid steel. In robot mode, they carry a maceration laser that shoots salt-based corrosive liquid. They also carry a barbed mace.
An alien race who lived on Cybertron and used it as a huge factory to produce several kinds of lifeforms, including robots, which were sold as consumer good and military hardware. These would eventually become the Transformers. Extremely self-serving and devious.
Tornedron was the successor to Unicron, created by Unicron's creator Primacron. Unlike Unicron, Tornedron was an energy-based lifeform, controlled by Primacron's remote control. It consumed other energies, leaving stars dead and planets inert; its final purpose was to leave the entire universe a blank slate for Primacron to do with as he pleased. Unfortunately for Primacron, while Tornedron succeeded in draining most of the universe's energy, it also became just as rebellious as his predecessor. However, Grimlock defeated it before the creature could consume its creator; he threw it into reverse, returning all the energy it stole to its original locations and dispersing the entity.
Nightbird is a human construct with a single form and thus not actually a Transformer herself. Created by Dr. Fujiyama, she was a non-transforming ninja robot. She was stolen by the Decepticons and reprogrammed to infiltrate the Ark and steal the World Energy Source from Teletran I. She would subsequently be defeated and returned to her creator by the Autobots, and didn't appear for the remainder of the animated series. In comics associated with the Botcon storyline, however, an army of Nightbird drones would later battle several Autobots, eventually perishing when Daniel Witwicky set off a powerful explosive that destroyed not only the drones but also himself and the Autobot Wheelie.
King Nergill rules Sub-Atlantica, a hidden kingdom of water-breathing humanoid fishmen. Their relationship to humanity proper is uncertain. Like most people Megatron makes deals with, he is devious and pretty much out for his own gain.
The Guardian robots were once the peacekeepers of Cybertron, powerful giants that guarded cities and quelled uprisings. The Guardians gave the Decepticons much trouble at the outbreak of the Third Cybertronian War, but by the modern era they were no longer so prevalent, The most notable surviving Guardian is Omega Supreme, who is the only one seen to have his own name, distinct color scheme, and personality; it is unknown how unique these qualities actually are.
Dion is an earnest dock worker and best friend to Orion Pax. His is a simple life of manual labor, and he does not give a second thought to the stories that a war may be brewing around him. What does interest him are those new-fangled flying robots. Maybe someday he will get to meet them...?
Allicons are another breed of the Quintessons' enforcer-units, often used as guards for more important members of the race. They are slightly smarter than the Sharkticons, even capable of speech, but free will has been pretty thoroughly removed from their programming, to the point where they will malfunction if resisting a direct order, they transform into bipedal, vaguely crocodilian creatures.
Chaos is a large alien monster, native to the planet Dread. Its skin is composed of an unbelievably destructive mineral known as death crystals. Apparently, death crystals are also the only thing that can hurt it.
Shrikebats are large, purple, flying, vaguely reptilian creatures. Found on Dromedon and Dread, a group of them is referred to as a "wreck" of shrikebats, or, more commonly "aiiiiiieee get them off get them off my eyes oh dear gooaaaarrrrrghkklgkglllll". They're extremely vicious creatures. Thankfully, they don't like it when you invert polarities, which drives them off.
Primacron is an absolutely ancient scientist. He is supposedly hyper-intelligent with an infinity of intricate plans nested within plans, but he sometimes over-thinks things to the point of coming off as rather dim, his major claim to fame is being responsible for building Unicron at the dawn of the galaxy. Thanks for nothing.
The Oracle was once the assistant of Primacron, an ageless creature of magnificent intellect. Primacron built the Oracle to help him create life, but the Oracle's corporeal existence was cut short after the birth of Unicron.
Lipoles are flying, bat-like creatures, though they can furl their wings and walk. They live in smoldering craters on Jupiter's moon of Io. Their saliva is acidic and they eat metal. When threatened, they can transform into explosive missiles and fling themselves at predators.
Skuxxoids are an intelligent humanoid reptilian species that often sell their services to the highest bidder as mercenaries for credits. They have scaly skin and are nearly as large as the average Transformer. They tend to use large asteroid ships as their primary mode of transport.
Scamper is part of the composite whole that is the Autobot city, Metroplex. Although autonomous in his own right, with an impulsive and sociable personality, Scamper is an extension of Metroplex, and commonly patrols the peripheries of the giant Autobot's city form in his sports car mode alongside Slammer.
The name Six-Gun isn't just metaphoric; this Autobot soldier is literally a walking, talking mass of weaponry. Six-Gun is one of Metroplex's autonomous troops, and is composed of six of the city-bot's guns. Along with Scamper and Slammer, he helps patrol and defend Metroplex's interior and periphery. Like his partners, he is mentally linked to Metroplex, and shares a similar personality. Perhaps befitting a living artillery battery, Six-Gun tends to be a bit more blustery and belligerent than his teammates.
Brunt is a tank that splits into several towers of Trypticon's city mode (plus a couple of leftover pieces). In battle station mode, Trypticon uses Brunt's turret as his main cannon. Though the towers and/or cannon have been seen in each of the continuities Trypticon has appeared in, the tank mode is a much rarer sight. Only two universes acknowledge Brunt's separate existence, and even then just as a mindless drone.
A lumbering, powerful Transformer like Trypticon has many important things to attend to (like destruction). When he needs some small task done, he calls on Wipeout to do it. Wipe-Out serves Trypticon with an astonishing level of toadying sycophancy, layering on so many compliments that he actually irritates the giant with them.
Cassette warriors (or "Mini-Cassettes", or simply "Cassettes"or “Mini-Cons” like in Transformers Robots in disguise) are tiny Transformers; they are no taller than the humans. Their alternate mode is that of a microcassette.
According to The Transformers' version, in the days of Megatron, Decepticons developed the art of espionage using cassette technology. Their first cassette, Laserbeak, could fly undetected into any Autobot stronghold, record information and then return to base. Then the Decepticons decided to increase their spying abilities with Ratbat. As a bat, Ratbat can hide in crevices that Laserbeak cannot reach, and is especially effective in tunnels, caves or in the darkness of space. Ratbat records from the Autobots' most carefully guarded secrets. The Autobots had no choice but to strike back with these Decepticon techniques of stealth, building their own force of cassette Transformers, with Blaster as their guardian. They constructed Ramhorn, the rhino, who can use animalistic force if cornered, and Steeljaw, the lion, who can crawl through the foliage of any alien world, to sneak up on Decepticons. They also bolstered their cassette force with Rewind and Eject, who can transform to robot mode and use more conventional fighting force techniques.
The alternate version of the Cassette warriors' origin is stated in the animated series. According to this version, they (or, at any rate, the beast-moded ones) were once created by the divine inventor Primacron.
An Earthen sports fanatic... sports cliches clutter his conversation; a surprise attack is a "fast break," a victory is a "touchdown." Few Autobots understand what he says, but they like the enthusiasm with which he says it. Could be a play-by-play announcer, if given the chance. In cassette mode, can monitor and record local radio and TV, decode scrambled signals, tap telephones. In robot mode, uses electrical overload guns. Sometimes his internal tape snaps when he is excited.
Autobot trivia expert – his memory banks have amazing capacity to store data that is virtually of no use to anyone. Not much help when asked about something important. Internal light-matrix data store system has nearly infinite data storage capacity. Can turn into blinding beacon by releasing some of this light energy. Uses adhesion rifles that shoot unbreakable metal-bonding glue. Prone to severe cerebro-circuit overloads, what Earthlings call "headaches."
Don't touch him if you value your life, 'cause he will smash you. Extremely territorial, nasty hair-trigger temper. Best way to deal with him is from a distance. His charge is virtually unstoppable – can knock a train off its tracks or upend an 18-wheeler with one blow. Has two batteries of three laser-guided, heat-seeking missiles that can lock in and hit a target up to twelve miles away. As cassette, can vibrate and destroy any equipment into which he is inserted.
When he is on the hunt, his prey is as good as caught. Determined, tenacious, coolly professional when on a mission. Likely to trace any scent. Range of 800 miles. Super-strong jaws – can snap a foot thick steel cable with one bite. Carries two solar-powered pellet guns that fire 1200 rounds per minute. Lack of sunlight hampers the guns' performance. Can electromagnetize himself in cassette mode. Prone to rusting.
Laserbeak takes pleasure in hunting his prey – usually the straggling survivors of a battle. Noticeably cunning and cautious. Will run for safety if threatened. Flies at speeds up to 250 mph. Uses two independently targetable laser cannons with extreme precision to get information from captives. Shortage of ruby crystals that powers the lasers can panic his systems into shutting down.
Rumble is your basic street punk. Small but always acting tough. Quick temper and mean disposition. Follows Megatron's orders eagerly. Transmits immense low frequency groundwaves to create powerful earthquakes. His small size limits his physical strength, but his ability to shatter the ground makes him difficult to approach in a fight.
Ravage operates best alone. A creature of the night. Craftiest of all Decepticons. Adept at devising deadly new strategies. Remains aloof from others, but his deeds command their respect. Can virtually escape detection – emits an electromagnetic emission shield, has a soundless walk, disappears in subdued light or shadow. Carries 2 powerful heat-seeking missiles. Light-sensitive. Can be blinded.
If Frenzy needed to breathe, war would be his oxygen. He knows no cause, only craves to spread fear and destruction. His efforts are appreciated by other Decepticons. His devotion to warfare makes him hard to deal with on a personal level. Can roll his drums to produce high-pitch, grating sound of 200db. Disorients and disrupts electrical flow in opponents circuitry which makes them malfunction. Physically weak. His manic attack can be countered with cool logic.
Civil and sophisticated yet very cruel and destructive. Approaches his lethal tasks like a fine artist. Each deadly mission is like working on a new masterpiece. Can pinpoint and photograph a thumbtack from 20 miles away. Flies at 250 mph. Carries twin mortar cannons. Diamond-hard, micro-serrated beak can carve up almost any opponent. Due to large ego, will often sulk rather than proceed if his plans go astray.
Has no friends, only business partners... his only allegiance is to himself. Refuels by plunging his mecha-fangs into new cars' gas lines – the better made the car, the better the gasoline tastes. Maximum flying speed: 65 mph. Carries two radar-guided, free-electron lasers that detect the presence of an object as small as a fly. Wings contain mechanical sensors for locating fuel sources. Has one foot wingspan that can enlarge to ten feet. Wings are vulnerable to artillery.
He is as slow and stupid as he looks. Plays back the messages he carries, thinks others are talking about him, goes into violent rages. End result is usually destruction of messages and nearby small towns that get in his way. In stegosaurus mode, plates on back, like teeth on a chainsaw, cut through almost any substance; carries 2 solar-powered vibro-cannons.
Whether talking, terrifying, or attacking, he does everything to excess. So busy proving how tough he is by snapping cars in half between his jaws, that he forgets his mission. Can record data as a cassette, rip open the hull of a battleship as a tyrannosaurus. Armed with 2 batteries of motion missiles—each reacts to any moving object bigger than a baseball and explodes on contact.
For a man whose work has had such a big effect on the lives of so many Nebulans and Transformers, very few people really know the distant and remote Arcana. Not even Brainstorm, who shares his psyche, can claim to truly fathom the workings of his partner's mind. But then, Arcana seems to cultivate an extremely anti-social persona unintentionally, training first as a medical doctor, only to grow bored and focus on long-forgotten and repudiated scientific lore of his planet, earning the ire of medical colleagues. Yet it was this combination of knowledge and skill, along with the combined input of his future partner, that allowed the creation of the Binary Bonding process.
Stylor is gorgeous. Always impeccably dressed and groomed and always in the latest style. He spends most of his time primping and polishing either Chromedome or himself, and is renowned on Nebulos for his exquisite taste and dashing good looks. Though he loves the ladies, he surprisingly doesn't have the greatest luck there, since few want to spend much time with a man who's so focused on being prettier than they are. It is suspected that Stylor volunteered for the Headmaster process simply because it was trendy at the time, his Autobot partner Chromedome, being an inveterate academic and computer nerd, is something of a frustration to Stylor, but he does his best to bring out the big guy's cooler, more social side (which he figures MUST be in there somewhere). Chromedome in return tries to get Stylor to be a little less superficial.
Duros was born to be a soldier on a world without war. He served for years as the head of security for the Nebulan Ruling Council and spent most of that time horribly bored and unsatisfied. The coming of the Transformers to Nebulos may have been a tragedy for most of his race, but it was quite possibly the best thing to ever happen to Duros... and also the worst, in Hardhead he has found a kindred spirit, and the two have bonded over their shared interest in combat and warfare to become one of the closest pairings among all the Headmasters. The dependable, resourceful, and stoic Duros is a great addition to the Autobot army, but his eager desire for action and love of combat have made him an outsider among the naturally peaceful Nebulans and has led him to be shunned even by his family and, most painfully, his now estranged wife. Duros shuts the pain that his failed personal life causes him away and focuses instead on being the soldier he always felt destined to be.
The all-American boy of the Nebulan Headmasters, Gort rose up from a lowly position as stable boy to courageous defender of his planet. The idealistic teenager never has an unkind word for anybody and serves as a shining example of the best the Nebulan Headmasters have to offer, it's a pity, then, that Gort was partnered with his polar opposite, the elitist snob Highbrow, who takes considerable offense to being binary bonded with what he sees as a mere commoner. Their pairing is among the worst of the Autobot Headmasters, often detracting, not adding, to Highbrow's effectiveness in combat as he refuses to listen to Gort's suggestions except in all but the most life-threatening situations.
A ruthless businessman and industrialist, Grax was willing to do whatever it took to solidify his place at the top of Nebulan business world. Not that he needed much convincing to undergo the binary bonding process to combine with Skullcruncher in order to eliminate his business rivals, the Decepticon methods of utterly and cruelly absorbing all foes were just more literally bloody versions of Grax's own. Skullcruncher didn't see the similarity though, Nebulan corporate types were barely even a snack... Grax adds considerably to the somewhat slow mind of Skullcruncher, which admittedly isn't hard, but still finds most of his suggestions ignored unless they involve eating the corpses of your enemies or inventive noises to make when grinding your teeth.
Vorath was the former Minister of Science of the planet Nebulos. A Zarak loyalist, Vorath was expelled from his office when Galen uncovered his involvement in illegal medical experiments on live subjects. Seeking revenge, Vorath gained the chance to do so and continue his experiments with the arrival of Transformers and the creation of the Headmasters, when he agreed to binary bond to Mindwipe.
On Nebulos, Monzo was a professional hyperwrestler before he became a nightclub owner. He is a brutal fellow who doesn't appreciate the fine art of tactics or strategy. He especially hates poetry, which puts him at odds with his Headmaster partner, Weirdwolf. However, they both find common ground in wanting to beat stuff up.
The nervous and insecure Spasma was the son of a despised noble family on Nebulos, bullied and picked on his entire life while being crushed under the weight of a bankrupt family legacy. The arrival of the Transformers on his planet and the creation of the Headmasters gave him the prospect of power to escape his feeling of inadequacy, or so he thought... outwardly, Spasma had his wish fulfilled when he was binary bonded to Apeface, literally becoming the kind of bully who had previously tormented him. But all too frequently, the pressure of combat will wear away at Spasma, until Apeface is actions trigger a torturous flashback from the Nebulan's past, reducing him to a whimpering, crying wreck.
Krunk is Zarak's nasty, brutish bodyguard. He takes orders from Zarak without question, no matter how illegal or rotten they are, as Snapdragon's Headmaster, he enhances the Decepticon's thuggish personality rather nicely. Two peas in a pod, really.
Daniel Witwicky is the human son of Spike and Carly Witwicky. He is approximately 12 years of age in 2005, and was presumably born sometime between 1990 and 1993. He is the grandson of Sparkplug Witwicky. Daniel often gets into trouble, which requires either his father or the Autobots to save him. He is very good friends with the Autobots, particularly Wheelie, Grimlock, and Hot Rod, but the one he is closest to is Arcee, who views him as a surrogate son. Daniel is (sometimes) the Headmaster partner to Arcee.
One of the younger Nebulans to binary bond to a Transformer, Haywire is very much of the "act first, think later"-impulsive-teenage mold. In that respect, the relationship between Haywire and his partner Blurr is one where they get on like a house on fire, but also a classic example of the lack of planning in the early stages of Targetmasters bonding for how effective a combat team they would make. Transforming into an electro-laser cannon, Haywire is just as hyperactive as his partner in combat, often more concerned with how often he fires than where he is aiming or how effective his shots are.
Firebolt was once a quiet scholar on the pacifistic planet of Nebulos, where he was renowned as one of its top atomic physicists. Beneath his meek and reserved exterior, however, young Firebolt yearned for a life of action and excitement. His dreams of adventure might never have come true, if not for the intervention of the Decepticons. When the call went out for Nebulans who would be willing to take up arms in defense of their planet, Firebolt was amongst the first to volunteer. Undergoing the extensive and painful procedure known as Binary bonding, Firebolt was given a special suit of black and grey armour and granted the power to transform himself into a powerful double-barreled weapon called an "electrostatic discharge rifle", although eager for the chance to make a difference and have some fun, Firebolt soon found that his own exuberance paled in comparison to his Targetmaster partner: a young Autobot named Hot Rod. Firebolt's opinion of this situation is what could be described as "cautiously optimistic" – he is excited by all the action and adventure of being a Targetmaster, but he is also very nervous at some of the risks that Hot Rod insists on taking at times.
One of the older Nebulans to join the Autobots, Recoil was a former All-World Prismaball champion on his home planet, until age finally caught up with him. While helping to keep Nebulos safe is part of why he agreed to undergo binary bonding to become a Targetmaster, a large part was to prove to himself as much as to others that he still had what it takes. Transforming into a version of Kup's original old-style musket laser, Recoil has found a good match with the crusty Autobot, both seeking the respect they feel their age and experience deserves.
Peacemaker is an upbeat, almost contagiously positive Nebulan police officer. He keeps trying to cheer up his Autobot partner Pointblank to little result. Pointblank doesn't feel the Autobots should have involved the Nebulans in the war to begin with, and so disapproves of his partner and his advice on principle. Those who know him, though, say that Peacemaker has actually made progress in improving the dour Autobot's world view. Not a lot of progress, mind you... Thankfully Peacemaker knows how to be patient, loves a challenge, and is firm in his belief that optimism leads to success.
Spoilsport has a rather appropriate moniker, given that he spoils the fun of his partner Sureshot by being an equally good marksman. In a contest between an intelligent gun and an intelligent gunner, the gun gets a majority vote. His partner resents his interference, and in his turn, the Nebulan resents Sureshot for his lack of appreciation. It cannot help that Sureshot is a jerk, of course, and presumably he never calls.
Back on Nebulos, Nightstick was a master criminal. For some reason, he gave that up to undergo binary-bonding to Cyclonus. The loyal and honorable Decepticon warrior often finds himself at odds with the very dishonorable Nightstick and generally considers him an irritating pest.
Aimless should have been called "Useless". This Nebulan's success rate when he tries to hit a target is unknown, because that would require him to, you know, actually try. Together with his Targetmaster partner Misfire, he is a danger to himself and others. Mostly others.
Fracas's new Targetmaster body allows him to transform into an incendiary cannon for his new Decepticon partner Scourge—fitting, since Fracas is himself a hot-running, volatile scrapper who explodes into violent rages.
Like his binary bonded partner Slugslinger, Caliburst is merely putting on an act and playing the role of the cold and fearless Decepticon warrior he outwardly projects; it's just that he is generally more adept at keeping the mask up because of his former life as an actor. While not a good actor, more the kind to be found in the freezer section next to the other pork products, Caliburst does know the importance of staying in character. Given that he joined the Transformer conflict for the money because there was no one left on Nebulos that could stomach appreciate his "talent", he has an incentive to not screw up, Slugslinger treats his partner fairly well, mostly due to the direct link between the condition of the Decepticon's backbone infrastructure in combat and the condition of his weaponry.
The conniving brother-in-law of Lord Zarak, Blowpipe managed the political campaign that brought him and kept him in power. While a smooth political operator with endless connections, Blowpipe lacks the physical presence and style of a leader, causing him to resent his brother-in-law for taking all the glory when he did all the "real" work, treating combat like he would a political campaign, Blowpipe plots and plans things in advance, leaving nothing to chance, which puts him at odds with his binary bonded partner Triggerhappy, whose idea of combat tactics is to wave his gun around randomly as fast as he can and shoot really, really fast.