Crossroads (video game)

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Crossroads
Developer(s) Steve Harter
Publisher(s) COMPUTE!'s Gazette
Designer(s) Steve Harter
Platform(s) Commodore 64
Release 1987
Mode(s) Single player, two player

Crossroads is a 1987 Commodore 64 game created by Steve Harter and printed as a type-in listing in COMPUTE!'s Gazette magazine. Crossroads was originally printed as hex formatted 6502 machine code in COMPUTE!'s Gazette. A subscriber could type the hex into a program named MLX that would save the machine code as an executable, as well as verify the typed in data line by line.

Gameplay[edit]

The game consists of a bird eyes view of a large maze filled with nine different single colored types of monsters as well as the player. Each monster has its own alliances and enemies which made the huge fray of monsters somewhat more manageable as they would kill each other. Along with these likes and hates, each monster had its own little bit of AI. Monsters regularly explode when killed causing a spray of like colored pixels across the screen which is multiplied by monsters attacking each other. All together these elements made the game experience hectic, fast paced and explosive.[1]

Sequel[edit]

A sequel, Crossroads II: Pandemonium, was published in COMPUTE!'s Gazette in 1988. Changes include twelve new monsters added to four of the original ones, two new 'power up' spars, and a pet dog who assists the player with beating each level. All the other game elements are the same aside from general updates like new mazes.[1]

References[edit]

  1. ^ a b "Crossroads and Crossroads II: Pandemonium". Retrieved 2006-11-26. 

External links[edit]