Crusader Kings (video game)

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Crusader Kings
Crusader Kings Coverart.png
Developer(s) Paradox Development Studio
Publisher(s) Paradox Interactive
Composer(s) Inon Zur
Engine Europa Engine
Platform(s) Microsoft Windows, Mac OS X
Release date(s)
  • EU: August 27, 2004
  • NA: September 28, 2004
Genre(s) Grand strategy
Mode(s) Single-player, multiplayer

Crusader Kings is a grand strategy game developed by Paradox Development Studio and published by Paradox Interactive in 2004.[1] It is set in the time-period from December 26, 1066 until December 30, 1452. Unlike past Paradox titles (Hearts of Iron, Victoria: An Empire Under the Sun and the Europa Universalis series), Crusader Kings focuses on building a dynasty instead of a country, having similarities to role-playing video games. The lead game programmer was Johan Andersson. As with the other Paradox Interactive history games, Crusader Kings is considered a macro-management real-time strategy game (as moves are played out simultaneously and continuously) but typically involves far more planning than the fast-paced action that is usually associated with real-time strategy.[citation needed] Gamespot reviewed the game in 2004.[2] Metacritic assigned it a generally positive score.[3]

Awards[edit]

  • Strategy Gaming Online Editor's Choice award
  • Game Vortex Top Pick award[citation needed]

Sequel[edit]

On February 14, 2012, a sequel, Crusader Kings II, was released.[citation needed]

See also[edit]

References[edit]

External links[edit]