Cryo Interactive

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Cryo Interactive Entertainment
Private
Industry Computer and video games
Fate Bankruptcy, assets acquired by DreamCatcher Interactive
Founded Paris, France (1990)
Defunct October 2002
Headquarters Paris, France
Products Dune
MegaRace
Dragon Lore
Lost Eden
Atlantis: The Lost Tales
Subsidiaries Cryo Studios North America
Website www.microids.com

Cryo Interactive Entertainment was a French video game development and publishing company founded in 1990, but existing unofficially since 1989 as a developer group under the name Cryo.

History[edit]

Cryo was formed by members of ERE Informatique who left Infogrames (proprietor of ERE since 1986) – among these were Philippe Ulrich, Rémi Herbulot and Jean-Martial Lefranc.[citation needed]

The first game developed under the Cryo Interactive moniker was the hit Dune, which granted the newly formed software company both publicity and funding for further games under Virgin until 1996, when Cryo started self-publishing inside the European market, and in North America through then partially owned Canadian publisher DreamCatcher Interactive.[citation needed]

Cryo made its name mostly through adaptations of already existing stories (such as Riverworld, based on Philip José Farmer's novel and Ubik by Philip K. Dick) or those based on historical scenarios (like KGB, a game set days before the dissolution of the Soviet Union and several games based in Ancient Egypt, Qing Dynasty's China and Louis XIV's France, developed with Cryo's Omni3D engine). Although most of the post-Virgin games managed to capture and stay true to the original settings, poor interfaces and the lack of worldwide distribution turned little profit from each game.[citation needed]

By 1997, Cryo had experience success in the US and France, and wanted to expand into Japan. They had focused their efforts on the US because it was a big market, and experienced difficulties in Japan due to changing distributers between games. They considered creating different sets of characters for the three markets, and setting up a US-based subsidiary.[1]

Cryo Networks[edit]

A Cryo Interactive subsidiary called Cryo Networks, aimed at developing and publishing online applications exclusively, was established in December 1997. Aside from online multiplayer games (Deo Gratias, FireTeam,Treasure Hunt 2001, Mankind and Scotland Yard being some of the titles released under this label), Cryo Networks also maintained a proprietary online multimedia development framework named SCOL (Standard Cryo On Line).[citation needed]

Demise and aftermath[edit]

Recent Cryo logo

By July 2002, not long after Frank Herbert's Dune flopped, the value of Cryo shares had plummeted and the financial situation of the company, who had closed its North American branch Cryo Studios the year before, was no longer sustainable. Cryo failed to negotiate a deal with its creditors,[2] consequently filing for insolvency and making over 80 percent of its workforce redundant.[3] Subsidiary Cryo Networks ceased operations shortly thereafter,[4] leaving its then-ongoing projects DUNE Generations and Black Moon Chronicles: Wind of War unfinished. In October 2002, the parent company was put on liquidation,[5] but subsequent negotiations ultimately caused DreamCatcher Interactive to absorb most of its assets and development teams, thus forming the base for DreamCatcher Europe.[6]

The SCOL technology developed by Cryo Networks was released as an open source project in late 2002. Also following Cryo's bankruptcy, its partnership with Italian developer Trecision fell through and Trecision managed to acquire publishing rights to its co-developed games Popeye: Hush Rush for Spinach and the Windows and PlayStation 2 versions of Zidane Football Generation. However, the former was cancelled and the latter was stripped of its Zinedine Zidane license and released as Calcio 2003 in Italy and Football Generation in the rest of Europe,[7] the PlayStation 2 version not being released until 2006, three years after Trecision itself had filed for voluntary liquidation.[8]

Between 2003 and 2006, DreamCatcher division The Adventure Company released Salammbo: Battle for Carthage, in development at Cryo Interactive at the time it went bankrupt and completed posthumously, as well as new sequels in the Cryo trademark series of Atlantis and Egypt 1156 B.C.. DreamCatcher also completed the PlayStation version of Hellboy: Dogs of the Night, originally developed for Windows by Cryo Studios, and released it as Hellboy: Asylum Seeker in 2004, to coincide with the release of the first feature film of the franchise.[citation needed]

In March 2007 Austrian publisher JoWooD Productions, who had acquired DreamCatcher four months earlier,[9] downsized DreamCatcher Europe to a publishing brand only and laid off its remaining development staff, effectively ending the Cryo legacy.[citation needed]

On 20 October 2008 Microïds acquired the brands and intellectual property of Cryo Interactive.[10] Microïds also stated that they intended to distribute Cryo's older games digitally, and that they were developing new games based on Cryo's intellectual properties.[11] Since the acquisition of Microïds by Anuman Interactive in November 2009, one game from the Cryo franchises that Anuman has planned for release is a sequel to Egypt 3.[12] As of December 2013, GOG.com had seven Cryo-developed games made available under its digital distribution service, namely Dragon Lore and the MegaRace and Atlantis series.[citation needed]

Critical reception[edit]

One day in the near future, the word "cryo" might become a common term amongst computer gaming types, in memory of the work by the eponymous developers. If so, I tend to think that people won't be saying, "Geez, that was awesome, talk about cryo!". Rather, they'll be saying, "What a pile of cryo! Who could be bothered with this?"

- PC Powerplay [13]

In July 2000, Francis Rozange of the French newspaper Libération wrote, "[A] few years ago, at the time of Versailles and Atlantis, [the Cryo name] was a guarantee of quality." However, he argued that the company's name had since become a "pejorative thing, vaguely synonymous with beautiful scenery (when one is lucky) and games that bore to death."[14] Der Spiegel reported in 2001 that Cryo originally had a reputation for "colorful, graphically opulent and content-wise light adventure games". Discussing Cryo's pivot to online games in the early 2000s, writer Martin Schnelle remarked, "With the decline of this [adventure] genre in general and also due to the low quality of its own products in particular compared to many competitors, the designers were forced to look for alternatives."[15]

John Walker, who reviewed most of Cryo's games for PC Gamer and gave them all negative reviews, described the studio's work as "always-awful but ever-so-sincere", adding that the studio "defied sense, taste, and coherence to produce an endless stream of the worst, most clumsy, most drearily pre-rendered Myst clones the world has ever seen". Furthermore, Walker said that Cryo's output consisted of "Deadpan adventure games set in wholly ludicrous reinterpretations of out-of-copyright works of literature, in which nothing made sense, and all puzzles were unfathomable guesswork".[16]

See also[edit]

References[edit]

  1. ^ Next Publishing Pty Ltd (August 1997). PC Powerplay Issue 015. 
  2. ^ "Cryo shuts down". GameSpot. 2002-07-08. Archived from the original on 2014-03-22. Retrieved 2013-12-11. 
  3. ^ "Cryo goes insolvent" (in French). clubic.com. 2002-07-04. Archived from the original on 2015-02-14. Retrieved 2013-12-10. 
  4. ^ "Cryo Networks files for liquidation" (in French). ZDNet. 2002-07-29. Archived from the original on 2013-09-27. Retrieved 2013-12-10. 
  5. ^ "Video game publisher Cryo in liquidation" (in French). clubic.com. 2002-10-03. Archived from the original on 2014-03-05. Retrieved 2013-12-10. 
  6. ^ "Overview: Cryo Interactive Entertainment". MobyGames.com. Archived from the original on January 10, 2010. Retrieved March 17, 2010. 
  7. ^ "Trecision to release Calcio 2003" (in Italian). PCGames.it. Archived from the original on 2007-10-09. 
  8. ^ Fahey, Rob (2003-07-09). "Trecision goes into liquidation". gamesindustry.biz. Archived from the original on 2013-12-13. Retrieved 2013-12-10. 
  9. ^ "JoWooD acquires DreamCatcher". Gamasutra. 2006-11-04. Archived from the original on 2013-12-15. Retrieved 2013-12-11. 
  10. ^ "Microïds acquires the Cryo catalogue and brands". Microïds. 2008-10-20. Archived from the original on 2012-03-02. Retrieved 2008-10-27. 
  11. ^ "Cryo's properties revived in Microïds acquisition". Adventure Gamers. 2008-10-22. Archived from the original on 2009-02-02. Retrieved 2008-10-28. 
  12. ^ "Microids acquired by Anuman Interactive". Worthplaying. 2009-11-29. Archived from the original on 2013-12-18. Retrieved 2013-12-11. 
  13. ^ https://archive.org/stream/PCPowerplay-041-1999-10/PCPowerplay-041-1999-10_djvu.txt
  14. ^ Rozange, Francis (July 7, 2000). "Ulysse Peine et Loupe". Libération. Archived from the original on July 17, 2017. 
  15. ^ Schnelle, Martin (May 29, 2001). "Reich durch Computerspielen". Der Spiegel. Archived from the original on July 21, 2018. 
  16. ^ Walker, John (2015-06-22). "I Kind Of Miss Dreadful Adventure Developer Cryo". Rock, Paper, Shotgun. Archived from the original on 2017-12-28. Retrieved 2017-12-28. 

External links[edit]