Crypt Killer

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Crypt Killer
Crypt Killer Cover.jpg
North American arcade flyer
Developer(s) Konami
Publisher(s) Konami
Director(s) Kuniaki Kakuwa
Composer(s) Yuji Takenouchi
Mutsuhiko Izumi
Platform(s) Arcade, Saturn, PlayStation, PC
Release Arcade
  • WW: 1995
Home Console
  • NA: February 27, 1997
  • JP: March 7, 1997
  • PAL: May 1997
Genre(s) Light gun shooter
Mode(s) Up to 3 players simultaneously (Arcade)
Up to 2 players simultaneously (Console)

Crypt Killer (known as Henry Explorers in Japan) (ヘンリーエクスプローラーズ Henrī Ekusupurōrāzu) is a 1995 arcade video game produced by Konami. It was also released in 1997 for the Sega Saturn and Sony PlayStation home consoles, and in Japan for the PC. The Saturn version makes use of the Saturn's various light guns, while the PlayStation version is only compatible with one of the many light guns produced for the PlayStation, namely the Konami Justifier. The game's scenery and characters are all in 3D, while most of the enemies are 2D sprites.

Plot[edit]

The players are "crypt raiders" guided by Galazon, the spirit of travels, who resembles a floating head to travel through variously themed caves, temples and crypts in search of the "Eyes of Guidance" which would open the doors of fate. On their journey they are armed with a shotgun to fend off many mythical enemies, such as mummies, skeletons, fish-men, gargoyles, and an array of other monsters.

Gameplay[edit]

One, two or three players simultaneously travel through levels "on rails", as in the vast majority of light gun shooters. At certain points on each level the players choose their path by selecting to go one of two different ways. The opening screen allows the player to choose from any of the six levels. There are three areas (besides the boss area) per level. At the end of each level, the player encounters a boss guarding the "Eyes of Guidance" needed to progress. The player can temporally upgrade their weapon by finding concealed more powerful guns such as a Gatling gun, grenade launcher, a more powerful shotgun, and an automatic hidden behind breakable objects. In the console versions, for each life the player has three bombs which can destroy all enemies on screen.

Every time the player finds two Eyes of Guidance, an ending is revealed, although Galazon tells the players to keep playing until they clear all six levels. All endings start with placing the Eyes of Guidance in the statue. The eye obtained is either red or blue depending on the path chosen at the end of Act 2 in each level. Depending on the color combination of the two eyes that are obtained, the endings are:

  • Normal/Good Ending: He encounters a skeleton, shoots it, and says that he is somehow tricked by an ancient text. The player finds the real treasure. This ending is reached if the first eye is blue and the other is red.
  • Behind-The-Scenes Ending: The player directs a movie based from the game, and it is revealed that the monsters (skeletons, fish-men, gargoyles, etc.) are stunt men and actors. This ending is reached if both eyes are blue.
  • Bad Ending: The player finds many treasure chests in a river which turns out to be fake. Then he is surrounded by all the bosses in the game. The player tries to escape but is killed. This ending is reached if both eyes are red.
  • Legendary Sword Ending: The player finds a legendary sword. He activates its powers, consequently becoming its wielder. This ending is reached if the first eye is red and the other is blue.

Reception[edit]

Reviewing the arcade version, a Next Generation critic praised Crypt Killer's ending but summed up that "besides the free-moving, hand-held sawed-off shotgun, enabling pump-handle reloading (a nice element), this game blends in quite well with the pile of new laser-gun shooters with little distinction." He gave it two out of five stars.[1]

References[edit]

  1. ^ "Crypt Killer". Next Generation. Imagine Media (12): 201, 205. December 1995. 

External links[edit]