Cube Quest

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Cube Quest
Gameplay of Cube Quest
Developer(s) Simutrek Inc.
Publisher(s) Simutrek Inc.
Designer(s) Paul Allen Newell, Duncan Muirhead, many others
Platform(s) Arcade
Release 1983
Genre(s) Shoot 'em up
Mode(s) Single-player
Cabinet Upright
Display Raster, horizontally oriented

Cube Quest is an arcade game by Simutrek Inc released in 1983.[1][2] [3] [4] It combines 3-D polygonal graphics with laserdisc-streamed, animated backgrounds (a technique later employed by Namco's Galaxian 3).


The objective of the game is to guide a spaceship through a cube-like network to reach the Treasure of Mytha located at the opposite extreme of the player's origin. Each cube edge leads to one of 54 uniquely themed corridors where a wave of enemies must be dispatched in a tube shooter style gameplay sequence, and kind of boss cubes or kill enemy. (also known as Dwellers of the Dark & Guardian Cubes)


Paul Allen Newell was responsible for the design and programming.[1] The laserdisc backgrounds were produced by Robert Abel and Associates. Ken Nordine (uncredited) voiced the introductory narration. The game was planned to be released for the Vectrex, but was cancelled when the console went off the market.[5] [6]

The CGI backgrounds were later used in Beyond the Mind's Eye.


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