|Release||October 23, 2007|
The game is set in a fully 3D rendered environment, where the player controls Wallis, with a point-and-click interaction system. The game is non-linear in that it allows complete freedom of movement and exploration both in terms of the game itself and the narrative; a player's actions will dynamically affect the ending, giving the game an RPG element. In addition, the game reacts dynamically to the player's actions; the sequence that locations and events are unlocked are based on those actions and can vary depending on the order in which they were unlocked. Culpa Innata features an in-game diary to track a player's progress. The game also features a proprietary logic engine that allows 10,000 condition links between the events in Culpa Innata, creating a different experience for every player. The game also features a day/night cycle; certain events and characters appear only during a specific time of day.
This section needs expansion. You can help by adding to it. (June 2008)
Culpa Innata takes place in the year 2047 in the elitist, utopian city of Adrianopolis, part of a capitalist one world government called World Union, composed of most of the major First World countries, where disease and felonies have been nearly eliminated. World Union's value system is similar to the society established in Aldous Huxley's Brave New World, creating a certain level of societal expectations based on numerical indices pre-defined in the system that only take into account how much a person accumulates. Like Brave New World, the society is also extremely hedonistic, marriage (or "nuptial contracts" as they are called by the World Union) are obsolete, and relationships are entirely consistent of sexual interest, with multiple liaisons and even emotionless promiscuity, all of these are regarded as healthy relationships. Elements of Objectivism are included with the concept of pro-selfish attitudes, with citizens rated in numerical terms of skillfulness called an HDI (Human Development Index).
The story is centered on protagonist World Union Peace Officer Phoenix Wallis, who is investigating the murder of a fellow World Union citizen in a neighboring "Rogue State" in Odessa, Russia. The game features multiple endings, based on the choices and actions of the player.
Development and release
This section needs expansion. You can help by adding to it. (May 2015)
A sequel, titled Culpa Innata 2: Chaos Rising, has been announced in August 2008. Citing financial difficulties, the developer announced in early 2013 that the sequel will be released as a book instead.
- "Culpa Innata Interview - Part 1". IGN. October 15, 2007. Archived from the original on October 27, 2007. Retrieved November 5, 2007.
- "Culpa Innata Interview - Part 2". IGN. October 23, 2007. Archived from the original on October 26, 2007. Retrieved November 5, 2007.
- "Culpa Innata review". Just Adventure.com. October 26, 2007. Archived from the original on October 31, 2007. Retrieved November 4, 2007.
- Collins, Jeffery (January 29, 2008). "Culpa Innata review". Gameplasma. Archived from the original on June 29, 2009. Retrieved April 10, 2008.
- Adams, Dan (November 20, 2007). "Culpa Innata review". IGN. Archived from the original on November 23, 2007. Retrieved November 23, 2007.
- "Culpa Innata 2: Chaos Rising". GamesIndustry.biz (Press release). August 24, 2008. Archived from the original on October 20, 2009. Retrieved January 10, 2009.
- "Culpa Innata 2 dead for now". RPG codex. 2013-02-28. Retrieved 2014-08-28.