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Curved screen TVs were introduced to the consumer market in April 2014, primarily due to the efforts of Korean companies Samsung and LG, while curved screen projection displays have been around since the 1950s.
Curved screens are marketed as providing an "immersive" experience, and allowing a wider field of view.
Similar to a movie theater having good and bad seats, there is an optimal position when it comes to watching TV at home. This optimal position is directly along the central axis of the TV with the central point of the screen at eye level. Viewers seated in any other position come to experience degradations in picture quality ranging anywhere from minor to severe, the most notable being trapezoidal distortion.
Manufacturers suggest that curved screens allow greater range in satisfactory viewing angles and offer minimal trapezoidal distortion compared to flat-screens. The claim that curved screens provide a wider field view is disputed, by another claim that a substantial offset from the center provides greater viewing distortion than that of a flat screen. However, the equidistant claim by manufacturers of the various parts of the screen from a centered view is supported. A [16:9] 65-inch (1,700 mm) curved screen TV versus a 65" flat television viewed from 4.2 metres (420 cm; 170 in) from the centre of the TV offers 0.19 degree (~1%) greater viewing angle (based on Samsung's 4200R curved TV).
Curved TVs supposedly offer minimized glare from ambient light.
To reduce outer edge distortions and provide a panoramic view, large curved screens accomplish this free of bezel lines framing each screen, and the alternative was to use multiple flat-screen monitors around the viewer. Curved screens and multi-screens have applications in gaming.
When projecting images onto a completely flat screen, the distance light has to travel from its point of origin (i.e., the projector) increases the farther away the destination point is from the screen's center. This variance in the distance traveled results in a distortion phenomenon known as the pincushion effect, where the image at the left and right edges of the screen becomes bowed inwards and stretched vertically, making the entire image appear blurry.
Curved screens are also widely used in IMAX and standard movie theaters for their ability to produce natural expressions and draw the audience deeper into the scene. A standard IMAX screen is 22m wide and 16m tall, but there are screens with even larger dimensions. IMAX is the most successful large-format, specialized cinematic-film system.
Touch on curved screen
One of the issues in the use of the curved screen in commercial electronics is how accurately it can work with a touch-sensor. To drive the solution, LG electronics has developed Infrared-based touch solutions for the curved display.
The world's first curved screen was the Cinerama, which debuted in New York in 1952. Countless theaters, including the Cinerama Dome in Hollywood began to use horizontally curved screens to counter image distortions associated with super-wide formats such as 23:9 CinemaScope.
21:9 aspect ratio monitors were developed to display the maximum amount of information on a single screen, but the extreme wideness of the screen created severe distortions on the left and right edges of the screen. Curved 21:9 monitors were then developed to address this issue and provide a distortion-free, wide-angle viewing environment.
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