Custom Robo Battle Revolution

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Custom Robo
North American cover art
Director(s)Keiji Okayasu
Producer(s)Koji Kenjo
Shigeru Miyamoto
Designer(s)Takayoshi Masuko
Writer(s)Keiji Okayasu
Composer(s)Takayuki Nakamura
SeriesCustom Robo
  • JP: March 4, 2004
  • NA: May 10, 2004
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Custom Robo: Battle Revolution,[a] known in North America as Custom Robo, is an action role-playing game developed by Noise and published by Nintendo for the GameCube. It is the fourth title of the Custom Robo series, and the first title of the series released outside Japan.


Each player is called a "commander", who pilots and customizes a miniature "robo" to battle each other in a virtual arena called a Holosseum; the average robo is 32 centimeters tall. The majority of the story takes place in a campaign-like mode titled "A New Journey". After this mode is completed, the player may choose to go through the story again or select a new mode consisting of a series of tournaments called "The Grand Battle".

The main objective of the game is to engage in battle with other robos, collect every custom robo, battle part, and item that the player wants; winning every battle moves the player from one part of the storyline to the next. During battles, the objective is to reduce the opponent's hit points from 1000 to 0 by using different custom robos and their arsenal of weapons, including dash attacks, guns, bombs, and pods.

Fights take place in a Holosseum, a battle arena designed for custom robos. Some commanders can make their own Holosseums, or they can use a pre-created Holosseum taken from a Holosseum deck or in the robo itself. Holosseums come in a variety of sizes and layouts, and some feature environmental hazards such as ice or lava.

Before battling begins, players customize their robos from 5 types of parts: the chassis (the robo itself), the gun (right hand), the bomb (left hand), the pod (backpack), and the legs (attachments to your legs and feet). The chassis are arranged in groups that designate the model, which affects its traits. In addition, there are 3 types of the same model.

Battles begin with robo being launched out of a Robocannon, which is controlled with the Control Stick. Robos are shot from the Cannon in the form of cubes; there are six sides numbered 1 to 6, which designate how long the player's robo has before transforming. Players can speed up the process up by pressing any button repeatedly. The first robo to transform gets to attack first - an attack brings them to transform immediately. There are two views in battle: Normal view is the view that allows the player to see both the Custom Robos in an isometric view. First-person view allows to see from robo's point of view. Players can change views during a battle by pressing up on the C-stick after "A New Journey" is completed. The endurance bar is located above your hit points. Once it runs out, their robo gets "downed", which means that it becomes unresponsive for a couple seconds; they can speed up the process of recovering by repeatedly tapping the A button. After it gets up, it goes into "rebirth", where it briefly turns invincible for about 3 seconds. If the player repeatedly loses the same battle, the game offers the option of reducing the opponent's initial health. This goes up to the opponent losing 250 HP.


The story opens with a flashback from the hero's earlier life.

The main character "hero", is a child whose father has disappeared. Before his mysterious departure, Hero's father gave him a watch, telling him to keep it safe. At this point, the game leaps to the present and Hero suddenly receives a letter stating that his father has just died. In honor of his father's wishes for him to become a Robo Commander, Hero sets out to do so, despite knowing nothing about robos. He eventually manages to join up with a group of bounty hunters known as the "Steel Hearts", where he meets Ernest, Harry, and Marcia. A fellow member of the Steel Hearts, Harry, teaches Hero how to command robos and helps him receive his license, which allows Hero to battle with robos legally. After a few minor errands, Hero and company discover the self-guided Robo known as 'Rahu'. Later, after passing a test and obtaining a Class "S" license, Rahu's past is revealed and Hero finds out that Rahu is an invisible organic being who had accidentally been fused with a toy robot.

Before the time of the domed city, the world was attacked by a powerful entity, now known as Rahu. Eventually, Rahu came to possess a child's toy. This toy was very similar to a Robo. By popularizing Robo battling, the government gave the people a way to fight the entity. Rahu was soon damaged enough to be driven into dormancy for a long period of time, but has now awoken. Hero and the rest of the police force leave the safety of the dome to defeat Rahu again, along with the organization known as the Z-Syndicate, who are trying to control the entity for their own ends. After defeating the syndicate, Hero meets an old friend of his father's, and the brother of Marcia of the Steel Hearts, a spy named Sergei. He originally joined the Z Syndicate to stop Rahu, but was forced to work with Oboro, who wanted to control Rahu for his own means. Eliza and Isabella, two other members of the Z Syndicate, also wanted to control Rahu. Sergei showed Hero an old recording of his father's last message to him. In the recording, Hero's father explains that he left to form the Z-Syndicate in an attempt to inform the people of Rahu's impending attack. The other members soon lost sight of his vision and betrayed him in an attempt to the seize control of the Syndicate and Rahu. Hero, Harry, and Marcia eventually defeat Rahu, ensuring the world's safety - for a while.


The game received "mixed" reviews according to video game review aggregator Metacritic.[1] In Japan, Famitsu gave it a score of two sevens and two eights for a total of 30 out of 40.[4][13] However, in retrospective reception the game has been heavily praised and is frequently featured in several "Best GameCube games" lists and countdowns.


  1. ^ Japanese: カスタムロボ バトルレボリューション, Hepburn: Kasutamu Robo Batoru Reboryūshon


  1. ^ a b "Custom Robo for GameCube Reviews". Metacritic. Archived from the original on January 26, 2024. Retrieved April 4, 2016.
  2. ^ Edge staff (July 2004). "Custom Robo". Edge. No. 138. p. 108.
  3. ^ EGM staff (June 2004). "Custom Robo". Electronic Gaming Monthly. No. 179. p. 108.
  4. ^ a b "Japanese review scores for Ninja Gaiden, Custom Robo". The-MagicBox. February 29, 2004. Archived from the original on April 17, 2016. Retrieved April 4, 2016.
  5. ^ Zoss, Jeremy (April 2004). "Custom Robo". Game Informer. No. 132. p. 101. Archived from the original on November 1, 2005. Retrieved April 4, 2016.
  6. ^ Bones (May 17, 2004). "Custom Robo Review for GameCube on". GamePro. Archived from the original on March 10, 2005. Retrieved April 4, 2016.
  7. ^ Silverman, Ben (June 8, 2004). "Custom Robo Review". Game Revolution. Archived from the original on April 15, 2016. Retrieved April 4, 2016.
  8. ^ Gerstmann, Jeff (May 19, 2004). "Custom Robo Review (GC)". GameSpot. Archived from the original on December 7, 2013. Retrieved April 4, 2016.
  9. ^ Gallant, Matthew (May 18, 2004). "GameSpy: Custom Robo". GameSpy. Archived from the original on March 4, 2016. Retrieved April 4, 2016.
  10. ^ Knutson, Michael (May 18, 2004). "Custom Robo Review - GameCube". GameZone. Archived from the original on March 19, 2008. Retrieved April 4, 2016.
  11. ^ Irwin, Mary Jane (May 4, 2004). "Custom Robo: Battle Revolution". IGN. Archived from the original on April 15, 2016. Retrieved April 4, 2016.
  12. ^ "Custom Robo". Nintendo Power. Vol. 180. June 2004. p. 118.
  13. ^ "Famitsu #932 scans - Page 2". NeoGAF. October 11, 2006. Archived from the original on April 17, 2016. Retrieved April 4, 2016.

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