Cyber Police ESWAT

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Cyber Police ESWAT
ESWATCyberPolice arcadeflyer.png
Japanese arcade flyer of Cyber Police ESWAT.
Developer(s) Sega
Publisher(s) Sega
Designer(s) Nandemo, Macco; Chan, Seishi; Atsumiya, Mikarin
Composer(s) Yasuhiro Kawakami[1]
Platform(s) Arcade, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, Master System
Release 1989
Genre(s) Scrolling shooter
Mode(s) Single-player, multiplayer
Cabinet Upright
Arcade system System 16
Display Raster, standard resolution

Cyber Police ESWAT (サイバーポリス イースワット) is a 1989 scrolling shooter arcade game developed and published by Sega. In 1990, Sega released a Mega Drive/Genesis version known in North America as ESWAT: City Under Siege.


In the arcade game's first stage, players start out as a regular police officer.

Players control Duke Oda (デューク・オダ), a member of the Cyber Police force in the city of Liberty who tries to clear the streets of crime, terminate the most wanted criminals and put them behind bars. There are 15 stages to complete, which takes the player through Liberty streets, car yards, stadiums, restaurants, the CBD, and boat docks. There are bosses on some stages. During each stage, the player picks up ammunition with varying amounts. For example, on some levels, ammo may be worth 10 bullets, while in others, there may be 60 bullets.

Bosses attack in several ways. Note that the bosses are not just people. The player also battles an ape, a tiger, a monster truck in "Eagles Stadium", and cyborgs. Once these first three bosses are defeated, the player's rank rises to captain, followed by assistant chief, and finally to chief.

Once the chief rank has been achieved, the player is given a cyber suit, which is described by the game as a "long-range supersonic powered suit" which contains two Turbo-Booster Thrusters, and provides extra ammunition and protection. This suit is used for the rest of the game. At this point, the player will have to arrest criminal masterminds.


The game was issued on Sega's System 16-B which is built around the M68000 and uses a Z80 and a YM2151 for amplified mono sound generation. The System 16 pinout is not JAMMA compatible but JAMMA adaptors are available and fairly common. The game was released in a dedicated two player cabinet and also as a kit that contained the System 16 to JAMMA adaptor. Each player requires one start button, one joystick, and three action buttons (shoot, jump, special weapons). This game utilizes a standard resolution arcade monitor.


Computer and Video Games called the game a cross between NARC and RoboCop, but wrote that it "doesn't quite have the flair of either". Rating the game at 76% overall, they recommended only playing Cyber Police if they were bored with the two other games.[2]


  1. ^ "Yasuhiro Kawakami". 
  2. ^ "Cyber Police." Computer and Video Games. November 1989. p. 97.

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