Cyberwar (video game)

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Cyberwar PC Sleeve Cover.jpg
European box art of Cyberwar
Developer(s) SCi
Publisher(s) Interplay
Platform(s) MS-DOS, Macintosh, Playstation
Release November 1994
Genre(s) Action, Puzzle
Mode(s) 1st-Person Perspective, 3rd-Person Perspective

Cyberwar is a PC game based on the film The Lawnmower Man and a direct sequel to the video game adaptation of the film, which itself takes place after the film.

It was released in 1994 by SCi. Ports were announced for the Sega CD, 3DO Interactive Multiplayer, and in Japan only for the Sega Saturn and Sony PlayStation,[1] but only the Japan-only PlayStation version was released.

The player is assigned the role of Dr. Angelo, sent in to Virtual Reality to defeat Jobe, who, in the film was born simple but increased his brain capacity by 400% using Virtual Reality. He eventually leaves his physical body and enters VR permanently. The various gameplay elements are based on the Virtual Reality segments seen in the original film. For instance, one of the levels has the player flying through tunnels avoiding multiple objects, much like one of the games in the film.

If the player misses any part of any challenge, he reaches a game over. Cyberwar consists of three discs but also includes a CD with the soundtrack featured in the game.


A reviewer for Next Generation gave the PC version two out of five stars, calling it "little more than a rehash of SCI's original title The Lawnmower Man with slightly changed action sequences and the 256-color graphics supposed to be included the first time."[2]

On release, Famicom Tsūshin scored the PlayStation version of the game an 18 out of 40.[3] Reviewing it as an import, Next Generation gave it two out of five stars, razing it for its extremely limited interactivity.[4]


  1. ^ "Cyberwar". GamePro. IDG (68): 146. March 1995. 
  2. ^ "Cyberwar". Next Generation. Imagine Media (3): 92. March 1995. 
  3. ^ NEW GAMES CROSS REVIEW: サイバーウォー. Weekly Famicom Tsūshin. No.345. Pg.31. 28 July 1995.
  4. ^ "Cyber War". Next Generation. Imagine Media (11): 168. November 1995. 

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