D.I.C.E. Awards

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D.I.C.E. Awards
Current: 25th Annual D.I.C.E. Awards
D.I.C.E. Awards logo.png
Awarded forVideo game industry achievements
VenueAria Convention Center
(Las Vegas, Nevada)
CountryUnited States
Hosted byAcademy of Interactive Arts & Sciences
Formerly calledInteractive Achievement Awards
(1998–2013)
First awardedMay 28, 1998; 24 years ago (1998-05-28)
Last awardedFebruary 24, 2022; 11 months ago (2022-02-24)
Websitehttps://www.interactive.org/

The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar".[1][2][3] The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognize games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.[4]

Format[edit]

The nominees in each category are selected by a peer panel, assembled by AIAS, of over 100 video game professionals across several facets of the industry, including developers, programmers, artists, and publishers, which is published on the AIAS website each year. The nominees are then voted on by the full membership of AIAS (over 33,000 members) via a confidential and secured voting system, and winners are subsequently announced during the D.I.C.E. Summit in Las Vegas, typically the February of that year.[5][6][7] Due to this approach, the D.I.C.E. awards are considered the main peer-based recognition within the video games compared to other major awards.[8]

Award ceremonies[edit]

# Date Game of the Year Host(s) Venue Ref(s)
1st May 28, 1998 GoldenEye 007 N/A Georgia World Congress Center [9][10][11]
2nd May 13, 1999 The Legend of Zelda: Ocarina of Time N/A Hard Rock Hotel and Casino [12]
3rd May 11, 2000 The Sims Martin Short Millennium Biltmore Hotel [13]
4th March 22, 2001 Diablo II Martin Lewis Polly Esther's [14]
5th February 28, 2002 Halo: Combat Evolved Patton Oswalt Hard Rock Hotel and Casino [15][16][17]
6th February 28, 2003 Battlefield 1942 Dave Foley Hard Rock Hotel and Casino [18]
7th March 4, 2004 Call of Duty Diane Mizota Palms Casino Resort [19]
8th February 1, 2005 Half-Life 2 Kurt Scholler, Cory Rouse Green Valley Ranch [20]
9th February 9, 2006 God of War Jay Mohr Hard Rock Hotel and Casino [21][22]
10th February 7, 2007 Gears of War Jay Mohr Hard Rock Hotel and Casino [23][24]
11th February 8, 2008 Call of Duty 4: Modern Warfare Jay Mohr Red Rock Casino, Resort & Spa [25]
12th February 19, 2009 LittleBigPlanet Jay Mohr Red Rock Casino, Resort & Spa [26]
13th February 18, 2010 Uncharted 2: Among Thieves Jay Mohr Red Rock Casino, Resort & Spa [27][28]
14th February 11, 2011 Mass Effect 2 Jay Mohr Red Rock Casino, Resort & Spa [29]
15th February 9, 2012 The Elder Scrolls V: Skyrim Jay Mohr Red Rock Casino, Resort & Spa [30]
16th February 7, 2013 Journey Chris Hardwick Red Rock Casino, Resort & Spa [31][32]
17th February 6, 2014 The Last of Us Felicia Day, Freddie Wong Hard Rock Hotel and Casino [33]
18th February 5, 2015 Dragon Age: Inquisition Pete Holmes Hard Rock Hotel and Casino [34]
19th February 18, 2016 Fallout 4 Pete Holmes Mandalay Bay Convention Center [35]
20th February 23, 2017 Overwatch Greg Miller, Jessica Chobot Mandalay Bay Convention Center [36]
21st February 22, 2018 The Legend of Zelda: Breath of the Wild Greg Miller, Jessica Chobot Mandalay Bay Convention Center [37][38]
22nd February 13, 2019 God of War Greg Miller, Jessica Chobot Aria Resort and Casino [39][40]
23rd February 13, 2020 Untitled Goose Game Greg Miller, Jessica Chobot Aria Resort and Casino [41]
24th April 22, 2021 Hades Greg Miller, Jessica Chobot, Kahlief Adams None[a] [42]
25th February 24, 2022 It Takes Two Greg Miller, Jessica Chobot Mandalay Bay Convention Center [43]
26th February 24, 2023 TBD Stella Chung, Greg Miller Resorts World Las Vegas

Award categories[edit]

Current categories[edit]

List of current Award categories by year introduced, sortable by category
Year introduced Category
1998 Game of the Year
1998 Outstanding Achievement in Game Design
1998 Outstanding Achievement in Art Direction
1998 Outstanding Achievement in Audio Design
1998 Online Game of the Year
1998 Action Game of the Year
1998 Adventure Game of the Year
1998 Family Game of the Year
1998 Fighting Game of the Year
1998 Racing Game of the Year
1998 Role-Playing Game of the Year
1998 Sports Game of the Year
1998 Strategy/Simulation Game of the Year
1999 Outstanding Achievement in Story
2000 Outstanding Achievement in Animation
2000 Outstanding Achievement in Original Music Composition
2004 Outstanding Achievement in Character
2005 Mobile Game of the Year
2009 Outstanding Achievement in Game Direction
2015 Outstanding Achievement for an Independent Game
2015 Outstanding Technical Achievement
2017 Immersive Reality Technical Achievement
2017 Immersive Reality Game of the Year

The first eight ceremonies separate awards for computer games and console games. Initially, there were separate awards for computer/console action, adventure, role-playing, sports, and later family games. Fighting and racing were exclusive console genre awards, and exclusive computer genres included strategy, simulation, creativity, and educational games. Adventure and role-playing awards were merged in 2000. The following year adventure would be merged with action, role-playing would be separate. Console and computer first-person action categories were introduced in 2003 along with Console Platform Action/Adventure Game of the Year. Separate awards for console action sports and console sports simulation would be offered in 2004. The category for sports simulation would be offered again 2005, before merging back into a single Sports Game of the Year. Platform-exclusive genre categories, such as fighting, racing, strategy, and simulation, would drop the console or computer title of the award in 2005. Console and computer categories would be merged in 2006. Platform Action/Adventure would not be featured in 2007, and featured just one Action/Adventure Game of the Year. The categories for First-Person Action Game of the Year and Action/Adventure Game of the Year would be replaced by Action Game of the Year and Adventure Game of the Year in 2008. That same year, categories for strategy and simulation games would be merged into one. In 2010, Role-Playing Game of the Year was merged with Massively Multiplayer Game of the Year, but Massively Multiplayer was dropped from the category title in 2018. In 2010, Handheld Game of the Year and Cellular Game of the Year were merged into Portable Game of the Year. Separate categories for handheld and mobile games would be offered again starting in 2012. Portable Game of the Year would be offered again in 2019, but was eventually replaced by Mobile Game of the Year in 2021. Multiple genre categories for Online games were offered in 1999, but they would not continue going forward. In 2001, Online Game of the Year was replaced by the Outstanding Achievement in Online Gameplay. Online Game of the Year would be offered again in 2014 and then again in 2018, and has been offered every year since. Initially, there were separate categories for male and female character performances, but were merged into a single category in 2008. The 2008 and 2009 awards offered separate outstanding achievement categories for an original story and an adapted story. The Outstanding Achievement in Story would return in 2010. In 2015, the outstanding achievement categories for gameplay engineering and visual engineering were combined into the Outstanding Technical Achievement. 2015 was also the first year to offer the D.I.C.E. Sprite Award, which was to recognize "a game having disproportionate resources for development and exposure (as compared to AAA titles)", to recognize smaller indie developers.[44] This would later be replaced by Outstanding Achievement for an Independent Game.

Discontinued categories[edit]

Special categories[edit]

Hall of Fame[edit]

The Academy of Interactive Arts & Sciences has annually inducted into its "Hall of Fame" video game developers that have made revolutionary and innovative achievements in the video game industry.[45]

Year Person Company/role Notable games
1998 Shigeru Miyamoto Nintendo Donkey Kong, Mario, The Legend of Zelda, F-Zero, Star Fox, Pikmin, and Wii series.
1999 Sid Meier Founder of Firaxis Games and MicroProse Pirates!, Railroad Tycoon, Civilization, and Alpha Centauri.
2000 Hironobu Sakaguchi Originally at Square (renamed Square Enix), Founder of Mistwalker Final Fantasy, Chrono Trigger, Parasite Eve, Lost Odyssey, and The Last Story.
2001 John D. Carmack Founder of id Software Commander Keen, Doom, Quake, and Rage.
2002 Will Wright Founder of Maxis SimCity, Spore, and The Sims.
2003 Yu Suzuki Sega (head of Sega AM2 division) Arcade games such as Hang-On, Space Harrier, Out Run, After Burner, Power Drift, and Virtua Racing, as well as the Virtua Fighter, Daytona USA, Virtua Cop, and Shenmue series.
2004 Peter Molyneux Founder of Lionhead Studios and Bullfrog Productions Black & White, Populous, Magic Carpet, Syndicate, Dungeon Keeper, and Fable.
2005 Trip Hawkins Founder of Electronic Arts and Digital Chocolate Madden Football.
2006 Richard Garriott Founder of Origin Systems Ultima series and Tabula Rasa.
2007 Dani Bunten (1949–1998) Founder of Ozark Softscape M.U.L.E..
2008 Michael Morhaime President & Co-Founder of Blizzard Entertainment Warcraft, Starcraft, and Diablo.
2009 Bruce Shelley Ensemble Studios Age of Empires.
2010 Mark Cerny Cerny Games Marble Madness, Ratchet & Clank, and Jak & Daxter.
2011 Ray Muzyka & Greg Zeschuk Co-Founders of BioWare Knights of the Old Republic, Mass Effect, and Dragon Age.
2012 Tim Sweeney Founder and CEO of Epic Games Unreal and Gears of War series.
2013 Gabe Newell Co-Founder and CEO of Valve Portal, Half-Life, and Left 4 Dead.
2014 Sam Houser, Dan Houser and Leslie Benzies Co-Founders of Rockstar Games Grand Theft Auto and Bully.
2016 Hideo Kojima Founder of Kojima Productions Metal Gear Solid.
2017 Todd Howard Director and Executive Producer at Bethesda Game Studios The Elder Scrolls and the Fallout series
2019 Bonnie Ross Corporate Vice-President at Microsoft, Head of 343 Industries Halo series
2020 Connie Booth Vice-President of Product Development at Sony Interactive Entertainment Advocate for several of Sony's first-party franchises, including Crash Bandicoot, Spyro the Dragon, Jak and Daxter, Ratchet & Clank, and Sly Cooper
2022 Ed Boon Creative director of NetherRealm Studios Co-creator of the Mortal Kombat series

Lifetime Achievement Awards[edit]

The Lifetime Achievement Award is given "for individuals whose accomplishments span a broad range of disciplines over a lengthy career in the industry".[46]

Year Person Company/role
2007 Minoru Arakawa and Howard Lincoln Former presidents of Nintendo of America
2008 Ken Kutaragi Former Chairman/CEO of Sony Computer Entertainment and considered the "Father of the PlayStation".
2010 Doug Lowenstein Launched and served as president of the Interactive Digital Software Association, which became the Entertainment Software Association
2011 Bing Gordon Former Chief Creative Officer of Electronic Arts
2016 Satoru Iwata Former president of Nintendo
2018 Genyo Takeda Former General Manager of Nintendo Integrated Research & Development[47]
2022 Phil Spencer CEO of Microsoft Gaming[48]

Pioneer Awards[edit]

The Pioneer Award is given "for individuals whose career spanning work has helped shape and define the interactive entertainment industry".[46]

Year Person Company/role
2010 David Crane Founder of Activision
2011 Bill Budge Developer of Raster Blaster and Pinball Construction Set
2012 Ed Logg Co-developer of many arcade games including Asteroids, Centipede and Gauntlet
2013 Dave Lebling & Marc Blank Co-founders of Infocom
2014 Eugene Jarvis Developer of arcade games Defender and Robotron: 2084
2015 Allan Alcorn Developer of Pong and co-developed several Atari home consoles
Ralph H. Baer Creator of the first home console, the Magnavox Odyssey

Technical Impact Award[edit]

The Technical Impact Award was added for the 2015 awards ceremony to recognize "unique innovations that contribute to the ongoing progress of interactive media".[49]

Year Winner
2015 Apple App Store
2016 Visual Basic[50]

Notable highest wins and nominations[edit]

By game[edit]

By franchise[edit]

By developer[edit]

By publisher[edit]

Notes[edit]

  1. ^ Held virtually due to the COVID-19 pandemic.

References[edit]

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