Dana S. Nau
|Dana S. Nau|
|Alma mater||Duke University - Ph.D., 1979
University of Missouri-Rolla - B.S., 1974
|Known for||automated planning and scheduling, HTN planning, game tree pathology|
|Fields||Computer Science, Artificial Intelligence|
|Institutions||University of Maryland, College Park|
Dana S. Nau is a Professor of Computer Science and Systems Research at the University of Maryland Department of Computer Science in College Park, where he has done research in automated planning and scheduling, game theory, cognitive science, and computer-aided engineering. He has many PHD students, including Qiang Yang who graduated in 1989. He has more than 300 publications and several best-paper awards. Some of his accomplishments include the discovery of game tree pathology, the development of the SHOP and SHOP2 HTN planning systems, and the book Automated Planning: Theory and Practice (ISBN 1-55860-856-7). He is a Fellow of the AAAI.
- Nau, Dana (1982). "An investigation of the causes of pathology in games". Artificial Intelligence. 19 (3): 257–278. doi:10.1016/0004-3702(82)90002-9.
- ACM Names Fellows for Computing Advances that Are Transforming Science and Society, Association for Computing Machinery, accessed 2013-12-10.
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