Dance Dance Revolution SuperNova

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Dance Dance Revolution SuperNova
DDR SuperNOVA.png
Dance Dance Revolution SuperNOVA arcade cabinet
Developer(s) Konami
Publisher(s) Konami
Distributor(s)
  • NA Betson Enterprises
Series Dance Dance Revolution
Bemani
Engine SuperNova, SuperNova PlayStation
Platform(s) Arcade, PlayStation 2
Release date(s) Arcade
  • EU April 28, 2006
  • NA May 15, 2006
  • EU/NA June 15, 2006 (re-release)
  • JP July 12, 2006
PlayStation 2
  • JP January 25, 2007
Genre(s) Music, Exercise
Mode(s) Single-player, Multiplayer, Online play
Cabinet Custom
Arcade system Bemani Python 2
CPU 128 Bit Emotion Engine
Sound SPU2, CPU
Display 29" flat CRT (Raster, 740x480)
Dance Dance Revolution SuperNova 2
Dance Dance Revolution SuperNova 2 for the North American PlayStation 2
North American cover artwork for Dance Dance Revolution SuperNova 2.
Developer(s) Konami
Publisher(s) Konami
Distributor(s) Konami
Series Dance Dance Revolution
Bemani
Engine SuperNova 2
Platform(s) PlayStation 2
Release date(s)
  • NA September 25, 2007[1]
Genre(s) Music, Exercise
Mode(s) Single-player, Multiplayer

Dance Dance Revolution SuperNova (ダンスダンスレボリューションスーパーノヴァ Dansu Dansu Reboryūshon Sūpānova?), released in Europe as Dancing Stage SuperNova, is an arcade and PlayStation 2 game in the Dance Dance Revolution series of music video games. It was produced by Konami and released through Betson Enterprises. The game was released in Europe on April 28, 2006, followed shortly by a North American release on May 15 and a Japanese release on July 12. Unlike previous DDR arcade releases, all versions have the same features and song list.

It is the 5th official arcade release in Europe, the 3rd official arcade release in North America, and the 9th traditional arcade release in Japan.

The release contains 303 songs. Of those, 64 are completely new to DDR (including three Extra Stage songs and a One More Extra Stage), and a total of 57 songs are from home versions of DDR and are appearing on an arcade machine for the first time. Of the songs that are new to DDR, 19 are licensed. There are two sets of unlockable songs revealed on the section of the DDR SuperNova website labeled "Secret". The first set is accessed by choosing Expert Mode, and passing the final stage with an AA or better. These songs are Healing-D-Vision by DE-STRAD, Fascination MAXX by 100-200-400, and Fascination ~eternal love mix~ by 2MB. The second set is unlocked by clearing any Secret Song (a song unlocked by the first method) in EXTRA STAGE. The song unlocked by this method is CHAOS by DE-SIRE retunes.[2]

Specifications[edit]

The game was initially released in an updated cabinet with a new CPU core and a 32-inch high-definition CRT. The new dedicated cabinets are considerably less deep than their predecessors. An upgrade to current JAMMA DDR cabinets was made available in October 2006.

The CPU core is actually a modified PlayStation 2 with a hard drive upgrade and modified graphics processor to permit the HD signal display on the flat-screen CRT monitor. One of the criticisms about the arcade port of Dancing Stage Fusion was that it was essentially the home version game with only very slight modification played in an actual PS2. DDR SuperNova, however, is a whole new game made specifically for the arcade powered on a modified PS2. It has, however, been ported to a home version, though the home version and arcade versions have slightly different songlists (the main difference being different licensed songs for the arcade and home versions).

The game's user interface is inspired by Dance Dance Revolution Extreme 2, the Japanese counterpart Dance Dance Revolution Strike and its European counterpart, Dancing Stage MAX. The backgrounds of the selection screens rotate colors between red, blue, and green, and have a wireframe motif. The three main difficulties of normal gameplay, Light, Standard, and Heavy, were renamed to Basic, Difficult, and Expert.

Release[edit]

The game was released in North America on May 15, with the first confirmed sighting at Disneyland in Anaheim, California at the Tomorrowland Starcade. Its release in Japan was delayed slightly so that the game software could be updated to fix the reported timing issues, and was later released with an extra song (the aforementioned remix of Flow) in late July 2006.

Sequel[edit]

Dance Dance Revolution SuperNova 2, sometimes abbreviated as DDR SuperNova 2, was released on September 26, 2007 by Konami to the North American PlayStation 2 audience. SuperNova 2 features the standard gameplay modes as well as new modes to challenge seasoned players. The soundtrack ranges from classic Konami Originals to new pop and dance standards like music from Justin Timberlake, Gwen Stefani, Ian Van Dahl and Goldfrapp. Also featured is EyeToy support for additional gameplay elements as well as mini-games using the camera and online play through the PlayStation Network allowing players to face-off with other players across the country. Released for the PlayStation 2 before the multi-regional arcade version of Dance Dance Revolution SuperNova 2, the game gave American players a peek at the refined game engine and graphical improvements that were to come. The game was well received as a solid addition to the DDR lineup.[3]

Gameplay[edit]

Core gameplay in SuperNova did not change much from previous versions, although the scoring system received a major overhaul:

SuperNova's scoring system has been greatly simplified from prior DDR versions. As in In the Groove and the Challenge or "Oni" Mode in DDRMAX2 and DDR Extreme, all steps in the song are now valued equally; no longer will later steps in the song be worth more than earlier steps. All songs are worth a maximum of 10,000,000 points. Each Perfect step is worth 10M/n (where n is the number of steps plus three times of number of freezes in the song), and each Great is worth 10M/2n. Unlike DDRMAX through Extreme, double steps ("jumps") only add 1 to the combo counter instead of 2. Songs are also scored invisibly to the player by "Dance Points," which determine which letter grade is given to the player; each Perfect step is worth 2 Dance Points, a Great step is worth 1 Dance Point, and an OK on a Freeze Arrow is worth 2 Dance Points. Goods, Almosts, Boos, and NGs are worth 0 dance points; unlike DDRMAX through Extreme, they do not subtract from the Dance Point total. The maximum Dance Point score is therefore equal to double the number of steps plus two times of number of freezes in the song. Each individual song has its own high score, which is briefly displayed when the song is selected, but before it loads.

Interface & graphics[edit]

The screen refreshes at a full speed of 60 frames per second. Unlike previous recent games, only previous songs from recent home versions or crossovers from Beatmania IIDX contain full motion video backgrounds. New songs instead, contain live-rendered backgrounds with dancing characters for the first time in an arcade mix since Dance Dance Revolution 5thMix.

Foot ranking[edit]

Debuting in the original Dance Dance Revolution, foot rankings have been the staple indicator for a song's difficulty. Originally on a scale of one to eight "feet," it has since then been expanded to a scale of one to ten, with flashing ten footers being used to indicate songs that are more difficult than can be displayed on the one to ten scale. SuperNOVA uses a mixed Difficulty Display which combines the Groove Radar, with the Foot Ranking display of that from Dance Dance Revolution 5thMix, which shows all available step chart and rankings, instead of displaying the rankings one at a time, ala the DDRMAX-generation of games. However, the Groove Radar only displays graphical representations of the currently selected difficulty for each player.

Modifiers[edit]

The options menu was redesigned on Supernova, and is still accessed by holding down the start button when picking a song. The "Solo" modifier was renamed to "Rainbow", and a new noteskin was added that resembles StepMania's "Note" skin; it is functionally similar to "Rainbow", but the colors are more distinctive. (This noteskin was actually available on most previous home DDR games, through a setting on the options menu; for example, in DDRMAX, it can be accessed through the Graphic Options menu by switching the arrow display to "TYPE2".) Jumps can also be converted to single steps or removed entirely.

Extra Stage[edit]

If the player receives an AA or better grade (a score of 9,500,000 or higher, and thus 95% or more of the total Dance Points possible) on their final stage playing on Expert or Challenge difficulty, an Extra Stage is earned. Any song may be chosen for the Extra Stage, although depending on the game mode chosen at the beginning of the game, an additional song which is not normally available is added to the song list. The Extra Stage may only be played on Expert difficulty. The song modifiers are pre-set and may not be changed. Finally, the Extra Stage's life meter follows different rules; instead of starting half-full and (re)filling as the player hits steps accurately, the life meter starts completely filled, but cannot recover. Approximately five "Almost" and/or "Boo" steps will deplete the meter and fail the song.

If the starting game mode was Easy or Medium, the Extra Stage song is Healing-D-Vision by De-Strad, a 10-foot difficulty song with a BPM of 180 which speeds up to 360 near the end. Note that this song was originally rated a "9" before the patch released in mid-September. If the starting game mode was Hard or All Music, the Extra Stage song is Fascination MAXX by 100-200-400, a flashing-10-foot difficulty song with a BPM which shifts between 100, 200, and 400. The sync patch for DDR SuperNOVA, released in mid-September 2006 added another Extra Stage song, Fascination ~eternal love mix~ by 2MB. It is a remix of Fascination MAXX that also has a shifting BPM and contains pauses.

Regardless of song, the forced modifiers are x1.5, Rainbow, and Reverse.

One More Extra Stage (Encore Extra Stage)[edit]

The 'One More Extra Stage', also known as the Encore Extra Stage, was introduced in DDRMAX and is always a fixed song to play, with a set of predetermined modifiers. One More Extra Stage uses a "Sudden Death" life bar; the player automatically fails if they get any Good, Almost, Boo, or NG steps. In SuperNova, it is obtained by passing Healing-D-Vision or getting at least an A grade on Fascination MAXX or Fascination ~eternal love mix~ during the first Extra Stage.

In SuperNOVA, the designated song for the One More Extra Stage is CHAOS by DE-SIRE retunes, a mid-tempo to moderately fast song with an unusual rhythm and erratic stops in the beat – at least 42 of them – making it very difficult to follow. It is the first One More Extra Stage to have a foot rating of 10. There are no modifiers on CHAOS; in fact, the song must be played at the default settings all around.

Game modes[edit]

In addition to the four basic difficulty levels of Easy, Medium, Hard (Difficult), and All Music, the following selections are available:

Tutorial Mode is significantly different from Extreme's Beginner Mode. A three-to-four minute tutorial about how to play the game is shown, giving players the opportunity to follow the announcer's instructions. Afterwards, one song is chosen. This time, the song selected in Beginner in normal gameplay does not show the background of a character on a DDR pad showing how to step. It is instead played like a normal Beginner Song.

Nonstop Mode allows the player to play one of several set courses without stopping. It is selecable when you are selecting the difficulty for the song. Its scoring is the same as a normal game, and is otherwise functionally identical to Extreme's Nonstop mode. The only difference is that in Extreme, the player was able to select a "Normal" or "Difficult" level for the course, whereas in Supernova, all courses have only one difficulty level. (resumes the difficulty selection at SuperNova 2.)

Challenge Mode, also referred to as Oni Mode, formerly known as Challenging Mode, requires you to complete a set course of songs, with difficulties set and, in some cases, different mods. Song play options are disabled in Oni Mode, and the player must play them all at normal scroll and whatever option(s) the machine deems is part of the course. Unlike Nonstop Mode, you have to be perfect with your steps. The life bar is replaced with 4 Parts of the Whole Dance Gauge. If you get a GOOD, ALMOST, BOO or NG up to four times in any one song, it fails you out and the game ends. Your score is derived from the dance point system, and is the number of possible dance points you earned. ALMOSTs and BOOs do not take away from your dance points. This mode also has changed in that the player's combo increases with Greats, rather than having them not affect the current combo. Also note that life recovery is much harder: only one life can be recovered every two songs.

Battle Mode is a competitive mode between two players. Each player must play on the same difficulty and is given a shuffled version of the stepchart. Creating combos can send one of many different attacks to the other player's side to make it more difficult for him to read his notes. Creating longer combos results in more damaging attacks. These attacks (especially the stronger ones) can include strange modifiers that cannot be selected under normal circumstances. The health bar is replaced by a balance meter on the top of the screen.

Stellar Master Mode is a mode where you do different planets and each planet has 3 showdowns: "Easy, Ex And Diamond". Beating these will unlock songs, arrows, characters (usually different pix's) and more. There are 11 planets: Popcorn, Glow, Ugisui, Red Dolphin, Velocity, Twin Hearts, Peiria, Phantom, Nitro, The Last, and the bonus one called Pizza Box. You can only get Pizza Box by beating all of the planets.

Replacing Stellar Master Mode from SuperNova is Hyper Master Mode in SuperNova 2, the main form of gameplay that allows new songs, courses, and other extras to be unlocked. New to Master Mode is the use of the dancing character as a tool to help players advance through the levels. As players progress they earn points which can be used in the shop to buy new songs, courses, new modes of play, and components for the on-screen dancing character. Components, when equipped, make passing song in Hyper Master Mode easier or harder depending on the player's configuration. It is up to the player to determine which components are best suited for each song.

Characters[edit]

There are 9 characters available between the different versions of Dance Dance Revolution Super Nova and Dancing Stage Supernova. 5 of them are from older Dance Dance Revolution/Dancing Stage games, though all of them have been received graphic and costume updates. There are 4 new characters which have been added to the series.

Players may choose characters though as the game's song options menu by holding down the green select button when you select a song. In this options menu the character can be selected on the last row of the options. Only one character is displayed on screen at any given time, so the first player to lock in their options also locks the character selection for both players in a multiplayer game.

Returning[edit]

  • Afro (Disco on the US and EU version)
  • Emi
  • Rage
  • Baby-Lon
  • Jenny

New[edit]

  • Gus
  • Ruby
  • Robo-Zukin
  • PIX (Only in console versions, with different costumes for each Planet in Stellar Master mode.)

Home version[edit]

3 home versions based on SuperNova were released in Japan, the United States, and in Europe for the PlayStation 2:

The Japanese home version was released on January 25, 2007 alongside the official soundtrack. The game itself is a direct arcade port featuring nearly all the new songs which debuted, and also console exclusives such as Soul Crash, Baby's Tears (スカイガールズ・オプニングテーマ), "Moonster", and Silver Platform - I wanna get your heart -.

The American and European home versions of SuperNova contained new songs from the Arcade version, along with other localized licensed tracks, such as Dance, Dance by Fall Out Boy and additional features carried over from previous home versions such as support for the EyeToy and online play.

The official soundtrack is available in the United States as an MP3 download on Amazon MP3, or as an AAC download on iTunes.

Music[edit]

Arcade Version[edit]

This is the soundtrack of new songs for the arcade version of Dance Dance Revolution SuperNOVA. The BOSS songs are only playable in Extra Stages and courses for machines that are not connected to the network, although there is a patch that unlocks two songs, Fascination ~eternal love mix~ and Flow (true style), in addition to fixing timing. A total of 56 songs were removed, All Dancemania licenses from Dance Dance Revolution through Dance Dance Revolution Extreme have been removed due to their Dancemania licenses expiring.

Home Version[edit]

This is the soundtrack for the Japanese PlayStation 2 release of Dance Dance Revolution SuperNOVA. Songs with padlock require the player to unlock them through the game's Stellar Master Mode. Songs with clapperboard indicate that they have a special background video

Notable music[edit]

Dance Dance Revolution SuperNova 2

  • "Until Forever": One of the two winning songs of the Broadjam 2007 DDR Song Contest. It was written by Beatdrop (Dain Olsen), long-time OverClocked ReMix contributor.
  • "Eternus": The second winning song of the Broadjam 2007 DDR Song Contest. It was written by Sanxion7 (Tony Konzel), who is known as Saxxonpike on many DDR fansites.
  • "Paranoia (Hades)": This remix of the song "Paranoia" appears as a Boss Song in SuperNova 2, written by Bemani artist Junko Karashima.

Reception[edit]

Dance Dance Revolution SuperNova reception
Aggregate scores
Aggregator Score
Metacritic 73%[4]
Review scores
Publication Score
Eurogamer 6 / 10[7]
GameSpot 7 / 10[5]
IGN 7 / 10[6]
Dance Dance Revolution SuperNova 2 reception
Aggregate scores
Aggregator Score
Metacritic 70%[8]
Review scores
Publication Score
GameSpot 5.5 / 10[9]
IGN 7.3 / 10[10]

SuperNova reception[edit]

The PlayStation 2 release of Dance Dance Revolution SuperNova received mixed reviews. GameSpot and IGN each gave it a 7 out of 10 rating. Eurogamer gave Dancing Stage SuperNova a 6 out of 10.

SuperNova 2 reception[edit]

The PlayStation 2 release of Dance Dance Revolution 2 SuperNova received mixed reviews.

References[edit]

  1. ^ Konami - Dance Dance Revolution SuperNOVA 2
  2. ^ DanceDanceRevolution SuperNOVA
  3. ^ "Dance Dance Revolution SuperNOVA 2". IGN. Retrieved 2008-04-23. 
  4. ^ "Dance Dance Revolution SuperNOVA for PlayStation 2 Reviews". Metacritic. Retrieved 2016-02-10. 
  5. ^ Gerstmann, Jeff (2006-09-29). "Dance Dance Revolution SuperNOVA Review". GameSpot. Retrieved 2016-02-10. 
  6. ^ Castro, Juan (2006-10-09). "DDR SuperNOVA Review". IGN. Retrieved 2016-02-10. 
  7. ^ "Dancing Stage SuperNOVA". Eurogamer. 2007-02-05. 
  8. ^ "Dance Dance Revolution SuperNOVA 2 for PlayStation 2 Reviews". Metacritic. Retrieved 2016-02-10. 
  9. ^ Dodson, Joe (2007-10-15). "Dance Dance Revolution SuperNOVA 2 Review". GameSpot. Retrieved 2016-02-10. 
  10. ^ Miller, Greg (2007-10-04). "DDR SuperNOVA 2 Review". IGN. Retrieved 2016-02-10. 

External links[edit]

Preceded by
Dance Dance Revolution Extreme
&
Dance Dance Revolution Strike
Dance Dance Revolution SuperNova
&
Dance Dance Revolution SuperNova 2

2006
Succeeded by
Dance Dance Revolution X