Danger from the Deep
|Danger from the Deep|
|Platform(s)||Linux, FreeBSD and Microsoft Windows|
|Mode(s)||Single-player, IPv6 and IPv4 Multiplayer planned|
The game targets Multi-platform, supporting FreeBSD, Mac OS X, Linux distributions, and Microsoft Windows by utilizing SDL and OpenGL. Hardware addressed is OpenGL 1.5 (while recommending "OpenGL 2.0 or greater") with around 256 MB of RAM, 1 GHz processor and common PC input devices (keyboard, mouse).
Further development of the game appears to has stalled, as the last recorded update to the downloads was October 30, 2009 and the last addition to the Archives was January 2011.
In 2004 The Wargamer recommended the game to "serious sim gamers" which should "head over to Danger from the Deep's official web site and take a look.". In 2011 an Ars Technica article on the history of simulation games noted Danger from the Deep as: "These days, submarine sims [...] are kept alive by the open-source Danger from the Deep".
|Wikimedia Commons has media related to Danger from the Deep.|
- Knight, John (20 May 2010). "Danger from the Deep". Linux Journal. Retrieved 6 January 2013.
- Behind the Lines #24 by Scott Parrino on The Wargamer (04 Dec 2004)
- Danger From The Deep Comes To OS X by Cord Kruse on insidemacgames.com (April 20, 2007)
- "Downloads – Danger from the Deep". 30 October 2009. Retrieved 30 July 2015.
- From Elite to Rollercoaster Tycoon: 20 years of sim games, part 2 - In part two of our epic history of video game sims, we abandon virtual by Richard Moss on Ars Technica (2011-06-22)
- 2000-04-11+to+2017-04-17 downloads on sourceforge.net
- Danger-from-the-Deep on chip.de (May 2017)