Dao (Dungeons & Dragons)

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First appearanceDragon #66 (October 1982)

In the Dungeons & Dragons fantasy role-playing game, the dao is a type of genie.

Publication history[edit]

The dao first appeared in first edition Advanced Dungeons & Dragons in Dragon #66 (October 1982).[1] The dao then appeared in the adventure module The Lost Caverns of Tsojcanth (1982),[2] and was reprinted in the first edition Monster Manual II (1983).[3]

The dao appeared in second edition under the "genie" heading in Monstrous Compendium Volume One (1989),[4] and in the Monstrous Manual (1993).[5] The noble dao and the Great Khan of the dao appeared for the Al-Qadim setting in the Monstrous Compendium Al-Qadim Appendix (1992).[6] The dao appeared under the genie of Zakhara heading in the Land of Fate boxed set (1992).

The dao appeared in the third edition Manual of the Planes (2001).[7]


The dao are genies from the Elemental Plane of Earth, and often run gem-mining operations there or on the Material Plane.


Dao are the only genies which name is not the same in real-life, probably because of the connotation of its real-life counterpart, the shaitan

  • Real life: Marid, Ifrit, Shaitan, Ghul/Jinn and Jann
  • D&D: Marid, Ifrit, Dao, Ghul/Jinn and Jann


  1. ^ Gygax, Gary. "Featured Creatures" Dragon #66 (TSR, 1982)
  2. ^ Gygax, Gary. The Lost Caverns of Tsojcanth (TSR, 1982)
  3. ^ Gygax, Gary. Monster Manual II (TSR, 1983)
  4. ^ Cook, David "Zeb", et al. Monstrous Compendium Volume One (TSR, 1989)
  5. ^ Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
  6. ^ Baur, Wolfgang and Steve Kurtz. Monstrous Compendium Al-Qadim Appendix (TSR, 1992)
  7. ^ Grubb, Jeff, David Noonan, and Bruce Cordell. Manual of the Planes (Wizards of the Coast, 2001)