Dark Arena

From Wikipedia, the free encyclopedia
Jump to: navigation, search
This article is about the Game Boy Advance game. For the novel by Mario Puzo, see The Dark Arena.
Dark Arena
Dark Arena
North American cover art
Developer(s) Graphic State Games
Publisher(s)
Platform(s) Game Boy Advance
Release date(s)
  • NA January 18, 2002
  • EU February 15, 2002
Genre(s) First-person shooter
Mode(s) Single-player

Dark Arena is a first-person shooter video game for the Game Boy Advance. It was the first FPS game announced for the Game Boy Advance, but it was the fourth released. Another Game Boy Advance game, Cruis'n Velocity, used the same game engine.[1]

Story[edit]

Dark Arena has been labeled a Doom clone due to the similar look and play of the game

A training facility for soldiers was built on a small, isolated island. Genetic splicing was performed to create Genetically Engineered Organisms (GEOs), and when the security failsafes failed, the GEOs quickly took over the base. Then, Angelina Bradshaw (the main character) and her special operations team went to eradicate the threat, but they were pushed back into the center of the base, and Angelina is the only one left alive. She then knows that she has to reach a hangar on the outskirts of the island before a nuclear bomb goes off as a last resort to destroy the creatures.

The game's ending depends on the difficulty set by the player. If the player plays on the Easy difficulty, Angelina dies in the hangar (The "Bad Ending"). If the player uses Medium, she barely escapes (The Medium Ending). Completing the game on Hard will have her escape with ease (The Good Ending).

Reception[edit]

Reception
Aggregate score
Aggregator Score
Metacritic 65/100[2]
Review scores
Publication Score
AllGame 2.5/5 stars[3]
Eurogamer 5/10[4]
Game Informer 7/10[5]
GamePro 3/5 stars[6]
GameSpot 6.5/10[7]
GameSpy 69%[8]
GameZone 8/10[9]
IGN 8/10[10]
Nintendo Power 2.8/5[11]
X-Play 2/5 stars[12]

Dark Arena received "mixed or average reviews" according to video game review aggregator Metacritic.[2] The mixed reaction was primarily due to poor enemy AI and uninspired level design, but the game was also praised for having many nice touches often not included in pseudo-3D FPS, such as a sniper rifle with zoom functions and a guided missile. Many people regarded it as a Doom clone, as it had similar gameplay and level designers were recruited from the Doom modding community.[13]

References[edit]

  1. ^ Harris, Craig (December 13, 2001). "Cruis'n Velocity". IGN. Retrieved January 19, 2016. 
  2. ^ a b "Dark Arena for Game Boy Advance Reviews". Metacritic. Retrieved January 19, 2016. 
  3. ^ White, Jason. "Dark Arena - Review". AllGame. Archived from the original on November 16, 2014. Retrieved January 19, 2016. 
  4. ^ Bramwell, Tom (March 3, 2002). "Dark Arena". Eurogamer. Retrieved January 20, 2016. 
  5. ^ Brogger, Kristian (April 2002). "Dark Arena". Game Informer (108): 89. Archived from the original on January 11, 2008. Retrieved January 19, 2016. 
  6. ^ Star Dingo (January 23, 2002). "Dark Arena Review for Game Boy Advance on GamePro.com". GamePro. Archived from the original on October 29, 2004. Retrieved January 20, 2016. 
  7. ^ Lopez, Miguel (April 3, 2002). "Dark Arena Review". GameSpot. Retrieved January 19, 2016. 
  8. ^ D'Aprile, Jason (March 9, 2002). "Dark Arena". GameSpy. Archived from the original on February 9, 2005. Retrieved January 20, 2016. 
  9. ^ Lafferty, Michael (February 8, 2002). "Dark Arena Review". GameZone. Archived from the original on March 1, 2005. Retrieved January 20, 2016. 
  10. ^ Harris, Craig (January 30, 2002). "Dark Arena". IGN. Retrieved January 19, 2016. 
  11. ^ "Dark Arena". Nintendo Power 154: 136. March 2002. 
  12. ^ Concepcion, Miguel (March 8, 2002). "'Dark Arena' (GBA) Review". X-Play. Archived from the original on August 14, 2002. Retrieved January 20, 2016. 
  13. ^ "Dark Arena". Doomworld Forums. January 15, 2002. 

External links[edit]