Dark Sun: Wake of the Ravager
|Dark Sun: Wake of the Ravager|
|Developer(s)||Strategic Simulations, Inc.|
|Publisher(s)||Strategic Simulations, Inc., Mindscape|
|Designer(s)||SSI Special Projects Team|
|Genre(s)||Role-playing video game|
Dark Sun: Wake of the Ravager is a role-playing video game developed and published by Strategic Simulations, Inc. in 1994 for the MS-DOS operating system. It is the sequel to Dark Sun: Shattered Lands. Wake of the Ravager was initially released in two boxed versions: on floppy disk and on CD-ROM, with the latter featuring digitised voice and music (as Red Book CD tracks). It was later re-released in a CD-ROM jewel case form factor, and also as part of the AD&D Masterpiece Collection in 1996.
Wake of the Ravager takes place in the Dungeons & Dragons' campaign setting of Dark Sun, set on a harsh desert world named Athas. The story is a continuation of the events in its predecessor, Dark Sun: Shattered Lands, and take place in or around the city-state of Tyr. The introductory cut scene introduces us to the mysterious Dragon and his general, the Lord Warrior, who are planning the conquest of Tyr. Upon starting the game, the player witnesses an assassination of a woman who turns out to be a member of a secret society known as the Veiled Alliance. The player eventually becomes involved with the Veiled Alliance and their struggles against the Dragon and the Lord Warrior.
Wake of the Ravager shares the same engine and gameplay as its predecessor, but with slightly different graphics (most obviously, the use of larger character sprites). The engine uses a top-down view of the world. Players control a party of one to four characters. The game can be started with a pregenerated party, or the player may create their own or import characters from Shattered Lands. As with other Dungeons & Dragons computer titles, combat features prominently in the game play; in the Dark Sun series, combat is turn-based. Like its predecessor, Ravager also incorporates elements unique to the Dark Sun campaign setting, including unique character races (the Mul and the insectoid thri-kreen (Though thri-kreen appear in both Pool of Radiance and Curse of the Azure Bonds)) and extensive use of psionics.
The game has several bugs, some of which result in a crash, others resulting in the game not winnable. For example, due to game engine limitations, graphics for doorways or items may disappear. Some of these issues were addressed in the 1.02 and 1.1 patches.
Writing for PC Gamer US, Neil Randall called Wake of the Ravager "a rich and complex title that works from a highly usable interface — the kind of thing roleplayers are always looking for." Al Giovetti of Electronic Entertainment believed that the game "offers well-written, stylish role playing, once you get over some technical hurdles."
In Computer Gaming World, Scorpia wrote that Waker of the Ravager "is a mixed bag, although worth playing if you are a Dark Sun fan and you've waited for the patch or a revised release." PC Gamer UK's Andy Butcher called the game a "missed opportunity", but he remarked that it was "still fun if you have the patience."
According to GameSpy, "Wake of the Ravager sported enhanced graphics and larger character sprites as well as a number of huge, game-stopping bugs which ensured that for most gamers, The Dragon's lackey still waits to be defeated".
- "Archived copy". Archived from the original on 2007-09-27. Retrieved 2007-09-27.
- Butcher, Andy (January 1996). "Games Reviews". Arcane. Future Publishing (2): 80.
- Randall, Neil (January 1995). "Dark Sun: Wake of the Ravager". PC Gamer US. Archived from the original on November 13, 1999.
- Butcher, Andy. "Dark Sun: Wake of the Ravager". PC Gamer UK. Archived from the original on May 3, 2002.
- Giovetti, Al (January 1995). "Wake of the Ravager". Electronic Entertainment (13): 84.
- Scorpia (December 1994). "The Dark Sun Also Rises". Computer Gaming World (125): 185, 186, 188.
- Rausch, Allen (2004-08-17). "A History of D&D Video Games - Part III". Game Spy. Retrieved November 17, 2012.