Darkstalkers: The Night Warriors
|Darkstalkers: The Night Warriors|
Virgin Interactive Entertainment (Europe, PlayStation)
|Platform(s)||CP System II, PlayStation, PlayStation 2, PlayStation Network|
|Release||CP System II
Darkstalkers: The Night Warriors, titled as Vampire: The Night Warriors (ヴァンパイア The Night Warriors Banpaia Za Naito Wōriāzu) in Japan, is the first title in the Darkstalkers fighting game series, developed and released by Capcom in 1994, originally for the CPS II arcade hardware. It was ported to the PlayStation by Psygnosis in 1996.
Darkstalkers: The Night Warriors features ten playable characters (Demitri Maximoff, Jon Talbain, Victor von Gerdenheim, Lord Raptor, Morrigan Aensland, Anakaris, Felicia, Bishamon, Rikuo and Sasquatch) and two non-playable boss characters (Huitzil and Pyron) as the final opponents of single-player mode.
The game uses the gameplay system Capcom developed for the Street Fighter II series, but with several new gameplay features such as Air Blocking, Crouch Walking and Chain Combos. The game featured a Special meter similar to the Super Combo gauge from Super Street Fighter II Turbo, which the player could fill up to perform either a unique "combo"-type move much like the previous Super Turbo (called "ES" in the Darkstalkers series), or a powered-up version of one of their specials (called "EX", and a concept which would appear in later Darkstalkers games as well as Street Fighter III). Unlike the Super Combo gauge in Super Turbo, the Special in Darkstalkers gradually drains unless the player performs their super move, preventing players from preserving their super moves for later use.
The powerful alien demon Pyron invades Earth to add to his collection of planets that he has devoured. The world's most fearsome monsters are the last defense of mankind.
The game originally began development when Capcom decided to make another fighting game using their Street Fighter II engine. According to producer Alex Jimenez, the title started out as a Universal Monsters game, as he was a big fan of the monsters, but Universal refused to license the characters out, prompting Jimenez to create their own characters; Jimenez claims he did it in about an hour.
According to art director Akira Yasuda, a colleague of his named Akitomo was the one who came up with the idea of a monster fighting game, and it was given form by planner Junichi Ohno (who Yasuda had worked together with on Captain Commando). At the time, Yasuda and several team members were working on an unreleated side-scroller game based on a manga, but the content itself did not follow the manga at all and when Yasuda realized the side-scroller would not succeed he canceled the game. As a result, the entire team was reassigned for the Darkstalkers project. Yasuda had them keep his name out of the ending credits in the game. Capcom planner Haruo Murata, who was one of the members responsible for designing the characters and the world, joined the development team at the request of Noritaka Funamizu. By the time he joined, the game's system was pretty much finished. Each designer was assigned a character or characters for which they would create a personality and story. The background designs were also left up to each designer's discretion. Murata was the first person tasked with bringing all of the separately designed elements together to see how they fit in the big picture.
The development of The Night Warriors was during the relatively early time when most fighting games relied on stereotypes for character concepts and the character visuals had minimal variations; feeling that no one was really curious about the characters beyond what they saw on the screen, one of the first things Murata did was to add individuality, memorable traits, and several unique concepts to characters that were being "cranked out" by the designers. At first the Japanese development team did not think much about the characters' backstory or the 'Demon World' of Darkstalkers, it was the overseas staff who started suggesting several ideas for them. Some of the character names were also influenced by ideas sent from the overseas staff. Murata felt the team made the right choice with regards to the endings' tone; since the game consist of uniquely scary and mostly serious demon characters, the team did not restrict to happy endings. Murata notes how some of the endings are dark or depressing, where the player is made to feel like the character cannot escape their tragic fate; he feels that made the game more interesting compared to other fighting games at the time.
Capcom entrusted the PlayStation conversion of the game to Psygnosis due to Capcom's inexperience with the PlayStation hardware. The PlayStation version was initially planned for an April 1995 release but experienced a protracted development cycle, ultimately not being released until well after the sequel had arrived on the Sega Saturn. A cancelled Sega 32X version was planned at one point.
Darkstalkers (Vampire) was originally released in the Japanese arcades on June 30, 1994. The game was ported to the PlayStation in 1996. This version features a new opening theme, "Trouble Man" by Eikichi Yazawa, which was used as the theme music for the American Darkstalkers animated series.
The game was included in Vampire: Darkstalkers Collection, a compilation of all five Darkstalkers arcade games that were released in Japan only for the PlayStation 2 in 2005. In 2011, the PlayStation version was released for the PlayStation Network, compatible with both the PlayStation 3 and the PlayStation Portable.
Several licensed tie-ins were released for the game in Japan, including:
- All About Vampire (Studio Bent Stuff's All About Series Vol.6), a guide book by Dempa Shinbunsha.
- Vampire no Subete, a guide book published by Keibunsha as part of their "Encyclopedia" series.
- Vampire (Gamest No.129), an extra issue of Shinseisha's book/magazine Gamest Mook.
- The Very Best of Vampire (ISBN 4-89366-575-8), a guide/art book written by Famitsu staff and published by ASCII.
- Mystery of Vampire, backstory/setting essay book co-authored by Gamest and Capcom.
- Vampire: Midnight Flyer, a novel written by Rei Isaki and published by Famitsu.
- Comic books
- Vampire: Messenger of the End, a two-volume manga by Hiroaki Wakamiya, published by Kodansha in the Shōnen Magazine Comic series.
- Vampire Comic Anthology (ISBN 4-88199-138-8) and Vampire Comic Anthology Vol.2 (ISBN 4-88199-164-7), a two-part manga collection of short stories by several authors in the Gamest Comics series, published by Shinseisha.
- Vampire: The Night Warriors (Amusement Anthology Series 14), a manga collection of short stories published by Hobby Japan Comics.
- Vampire 4-Koma Ketteiban (ISBN 4-88199-157-4), a Gamest yonkoma manga featuring works by fans and established artists, published by Shinseisha.
- Vampire, a yonkoma manga published by Hinotama Game Comics as part of their 4-Koma Gag Battle series.
- Darkstalkers: The Night Warriors, a nine-issue manhua series.
A manga adaptation authored by Run Ishida was published in Japan by ASCII in 1996. It was later adapted by Viz Comics under the title of Night Warriors: The Comic Series, which was published as a six-issue comic book which were later collected in a single trade paperback volume.
The game was generally very well received. VideoGames gave it a score of 9/10 in 1994. The magazine also named the arcade version of Darkstalkers as the second best game of 1994 in the categories "Game of the Year" and "Best Fighting Game". GamePro gave it a positive review, saying that though it is similar to Street Fighter II, Darkstalkers is highly appealing due to its broad variety of characters, its anime-style art, and the ability to block in midair.
Reviewing the PlayStation version in GamePro, Scary Larry remarked that the gameplay lacks depth and is too easily mastered, however the game is nonetheless fun, and the graphics are highly attractive. He concluded, "A good concept, strengthened by great graphics and good gameplay, is what makes Darkstalkers one of the better fighting games on the PlayStation. Not as deep as Street Fighter Alpha, but just as fun, Darkstalkers is a welcome addition to the PlayStation library." Yasuhiro Hunter of Maximum, in contrast, argued that Darkstalkers is one of the deepest and most difficult to master fighting games. However, he felt that given the exceptionally long development cycle, the PlayStation conversion was a major disappointment, with half the animation frames of the arcade version missing and bouts of pronounced slowdown. A reviewer for Next Generation said that Darkstalkers "could arguably be the height of development for 2D fighters", but that it is ultimately just another game in the 2D Street Fighter vein and "with the new technology showcasing games like VF2, Tekken, and Toshinden, it just can't compete." IGN similarly commented that "unfortunately, Dark Stalkers [sic] pales in comparison to the bigger 3D monsters that have been released for the Play[S]tation, namely Tekken and Toshinden. But as far as 2D fighters go, Dark Stalkers is still one of the best."
In 2007, CraveOnline users ranked Darkstalkers as the ninth top 2D fighter of all time, with the staff calling it "a Capcom title that was essential in the further development of Capcom's 2-D fighter dominance" and "a surprise hit that paved the way for many great games after it." In 2013, Eurogamer's Matt Edwards stated Darkstalkers "has remained something of a cult favourite thanks to its unique style and technical innovations."
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