Action Replay

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For the Indian film, see Action Replayy. For the Howard Jones EP, see Action Replay (EP).
Action Replay cartridge for the Amiga 500
Action Replay cartridge for Commodore 64
Action Replay MAX DUO for Nintendo DS
Action Replay ISA card for PC 1994

Action Replay is the brand name of a series of video-game cheating devices (such as cheat cartridges) created by Datel. Action Replays are available for major modern gaming systems including the Nintendo DS, Nintendo DSi, and the PlayStation Portable, as well as older systems including the PlayStation 2, Nintendo GameCube, Game Boy Advance, and the Xbox. PowerSaves by Action Replay is a related series of video-game cheat devices that store game saves created by Datel, which allow users to cheat without modifying the game code being executed—unlike the main Action Replay series, which cheats by modifying game code itself. PowerSaves are available for game systems such as the Wii on an SD card and the 3DS.

Typical features[edit]

Typically options include cheats, level warping, and display of internal game data not normally viewable by the player.

  • Infinite lives, invulnerability, permanent power-ups, no collision detection, walk through walls, one-hit kills, super-high jumps, infinite money, etc.
  • Obtain any item in the game, even those not normally obtainable (e.g. debug or removed items).
  • Access or warp to any level, even those not normally accessible (e.g. test or unused levels).
  • Activate debug menus, normally used by programmers when testing and debugging a game.
  • Download, upload, import and export save games to the Internet or a storage device.
  • Save game state to disk, so it can be restarted from that point even if the game does not support saving.
  • Region-free operation.
  • Loading of third-party homebrew applications/games, not backup copies of retail games.


Datel, the maker of Action Replay, has received several criticisms from the gaming world over its products. One of the most frequent complaints is the so-called "planned obsolescence", where codes for a just-released game require the most recent version of the cheat software.

Datel encrypted the codes on the Action Replay for PS2, GC and GBA. The encryption was meant to stop hackers from translating its codes for use in other cheating devices, but it also prevented users from making their own codes, as well as the creation of codes using a template. (There is, however, a program called 'GCNCrypt' that decrypts and encrypts Action Replay codes for the Nintendo GameCube, making editing and hacking of codes possible.) Cheat codes normally involve a memory address, a value, and sometimes a trigger that says when the code is activated (always on, on at the start, on after a certain button press). Sometimes, cheat codes possess a pointer address which points to multiple other memory addresses. Therefore, for some games, it is possible to create a code template and derive hundreds of codes by modifying the values. For example, in a role-playing game, one can use a code template and a table of values to create a code that will give any character any piece of equipment in the game. With encrypted codes, it was not possible to use such a template, and any codes had to be created and distributed by Datel. However, because of the sheer number of codes that can be created in this fashion, it was not plausible for Datel to release a list of codes with this versatility. Action Replay for the DS now allows cheat codes (the previous Action Replay only managed game saves), using unencrypted codes, and has a trainer toolkit available that allows users to create their own codes.

The PS2 Action Replay occasionally corrupts the memory cards, leaving corrupt files on the card that cannot be deleted by the PS2. The Action Replay can fix the memory card by formatting it, but the corrupted data cannot be restored.

Cheating in online games is also usually frowned upon, with game companies making efforts to prevent and detect it. However, with an Action Replay it is possible to cheat without being detected, or in a game for which there is normally no way to cheat. Examples include Phantasy Star Online for the Dreamcast, in which it was possible to manufacture items offline using an Action Replay and then carry them online undetected; there was no way to determine if an item had been manufactured or legitimately won. Action Replay can also disable anti-cheating code and prevent detection; however, since most modern versions only allow codes to be created by Datel[citation needed] and they have so far not taken this route, there are no anti-detection codes—for current-generation systems.

Other criticisms include the loss of data and/or progress when using Action Replay. Sometimes, data loss can make a game unavailable to play. Entering an inappropriate or wrong code may not cause a noticeable loss of play until Action Replay is removed from the user's system, at which point the data error takes effect.[citation needed]

Versions for computers[edit]

  • Commodore 64
    • Action Replay
    • Action Replay MK II
    • Action Replay MK III
    • Action Replay MK IV (1988)
    • Action Replay MK V (1989)
    • Action Replay MK VI
  • Commodore Amiga
    • Action Replay (A500 cart / A2000 CPU card)
    • Action Replay (A1200 card)
    • Action Replay MK II (A500 cart / A2000 CPU card)
    • Action Replay MK III (A500 cart / A2000 CPU card) (1991)
  • PC
    • Action Replay PC (ISA card) for DOS (1994)
    • Action Replay PC for Windows 95/98 (1998)

The ISA-based Action Replay needed memory-resident drivers for real and protected mode. The card had a grabber, a trainer, and a slowdown feature. It could also interrupt the current game or save it to disk (freezer).

Models running firmware 4.0 and beyond use EEPROM instead of ROM and thus are upgradeable.[1]

In December 1998, Datel released a version for Windows 95/98.[2]

Versions for video game consoles[edit]

Third generation[edit]

Fourth generation[edit]

Fifth generation[edit]

  • Sega Saturn
    • Pro Action Replay
    • Pro Action Replay 4M (with 4 MB RAM)
    • Pro Action Replay 4M Plus (Same as the 4M, but with manual choice of the needed RAM)
  • PlayStation
    • Action Replay (1995)
    • Pro Action Replay (1996)
    • Action Replay CDX (1997)
    • Action Replay 2 V2 (2001) [As Bonus Disc With PS2 Action Replay 2 V2]
    • Equalizer
    • Equalizer CDX
    • Equalizer Xtreme
  • Nintendo 64
    • Action Replay
    • Action Replay Professional (1999)
    • Equalizer

Sixth generation[edit]

  • Dreamcast
    • Action Replay CDX (2000)
    • Equalizer Xtreme
  • PlayStation 2
    • Action Replay 2 (2000)
    • Action Replay 2 V2 (2001)
    • Action Replay MAX (2003)
    • Action Replay MAX EVO (2004)
    • Action Replay MAX EVO (2009)
  • Xbox
    • Action Replay (2002)
    • Action Replay MAX
    • Action Replay MAX 360 Powersaves (2009)
  • Nintendo GameCube
    • Action Replay (2003) [Note: The latest Wii firmware blocks this on Wii consoles running in GameCube mode.]
    • Action Replay MAX (200X)
    • Action Replay (2006, works on Wii)
    • Action Replay Powersaves (2007)

Seventh generation[edit]

  • Wii
    • Wii Action Replay Powersaves (2010)
    • Action Replay Wii (2012)

Versions for hand-held consoles[edit]

  • Sega Game Gear
    • Pro Action Replay
  • Game Boy, Game Boy Pocket, Game Boy Color
    • Pro Action Replay
    • Action Replay Professional (1997)
    • Action Replay Pro (1999)
    • Action Replay Online (2000)
    • Action Replay Xtreme (2001)
  • Game Boy Advance, Game Boy Advance SP, Game Boy Micro
    • Action Replay GBX (November 2001)
    • Action Replay (2003)
    • Action Replay MAX (2004)
    • Action Replay MAX DUO (March 2005)
  • Nintendo DS, Nintendo DS Lite
    • Action Replay MAX DUO (March 2005)
    • Action Replay DS (July 2006) [Last firmware v1.71, games released later are not compatible]
      • NDS Trainer Toolkit (February 2007) [available only online] Toolkit Manual
    • Action Replay DS Media Edition (September 2008) [available only online]
    • Action Replay DS EZ (February 2009)
  • Nintendo DSi, Nintendo DSi XL
    • Action Replay DSi (October 2009); Later system software updates to the DSi and 3DS include a 'white list' which prevents unlicensed games from booting,[3] this stops older Action Replay's from loading on updated DSi and 3DS handhelds, however older Action Replay's will continue to work on original DS and DS Lite handhelds.
    • Action Replay DS "3DS/DSi/DS/Lite Compatible" (September 2011)
  • Nintendo 3DS, Nintendo 3DS XL
    • Action Replay Power Saves for 3DS (June 2013). The Action Replay Power Saves for 3DS can alter saves of 3DS games and has some codes for 3DS games.
  • PlayStation Portable
    • Action Replay MAX including 64 MB Memory Stick (August 2005) [Powersaves only]
    • Action Replay for PSP including 64 MB or 1 GB Memory Stick [Powersaves only]
    • Action Replay PSP including 1 GB Memory Stick (October 2008)
    • Action Replay PSP Online (December 2009)

See also[edit]


  1. ^ "README included in ZIP archive for PC". 2009-12-11. Retrieved 2009-12-11. 
  2. ^ "statement retrieved from". 2009-12-11. Retrieved 2009-12-11. 
  3. ^ "Datel Lawsuit coming in 3.. 2.. 1..". 2010-02-01. Retrieved 2014-03-08.