Dave Mirra Freestyle BMX
|Dave Mirra Freestyle BMX|
Neon Studios (GBC)
|Publisher(s)||Acclaim Max Sports|
Dave Mirra Freestyle BMX is a video game released in 2000 featuring Dave Mirra and other professional BMX riders. It was developed by Z-Axis Ltd. and published by Acclaim Entertainment under their Acclaim Max Sports label. The game was released on the PlayStation, Game Boy Color, Dreamcast and Microsoft Windows. The player's main objective in the game is to choose one of the riders and work their way through a total of 12 different levels, completing objectives to unlock new equipment. A sequel was released in 2001 entitled Dave Mirra Freestyle BMX 2.
Following in the footsteps of the Tony Hawk's Pro Skater series, the player holds the assigned Jump button in preparation of performing a trick, and releases it to jump. When in the air, 'Big Air' tricks can be performed that can also be 'modified' with the aid of the modifier button, or the Big Air button again (modifiers themselves can also be modified). For example, the player jumps from a ramp, and performs a Superman (Big Air trick). The game also features ragdoll physics that are primarily for use in the 'Wipeout' multiplayer game mode.
There are a total of four game modes. The first six levels are all 'challenge-based'. The player must complete specific goals in order to advance to the next. The six, and final levels are 'competition-based' levels, where the player is judged on their performance in a number of timed runs.
Proquest is the main mode of the game, and could also be called 'Career mode'. The player chooses one of the riders and seeks to progress through all the levels of the game, in a series of two minute runs. The first six levels are completed by finishing all the set challenges within them, and the competition levels can only be cleared when the player finishes a run worthy of winning the contest. Once the player finishes each successive level, they will receive new bikes (a total of four to buy) and clothing, and eventually upon completion of the game, videos of Dave Mirra and Ryan Nyquist and special cheat codes (depending on the character chosen).
Any unlocked levels can be played here. The player has the same timed runs as in the Proquest mode, but there are no goals to complete, judges to impress or new items to gain. The only real 'objective' of this mode is to improve upon the player's own high score.
A mode where the player can freely ride any level that has been unlocked in the Proquest mode. There is no time limit, so the real aim of the mode is to allow full and unrestricted exploration of the level to find the best spots to score and to practice performing tricks.
Note: only the PlayStation and Dreamcast versions have a multiplayer mode.
There are several different multiplayer modes available. Unlike many other similar extreme sports video game titles, the game modes are turn based. As with any other mode, any level unlocked can be played.
- Best Run - Each player has a two-minute run to get the highest score.
- High Five - A series of 30 second runs to see which player can get the highest scoring single trick.
- B-M-X - Basically the same as the game mode 'H-O-R-S-E' in the Tony Hawk series. One player does a combination of tricks, and the other player has to gain more score than them. Whenever one player fails, they are assigned each successive letter of B-M-X, until one player has all the letters and the game finishes.
- Random Spot - The game chooses 5 random spots in the level to perform tricks in. Each player has 15 seconds to perform the biggest scoring single trick at the designated area.
- Wipeout - Taking advantage of the ragdoll physics is the Wipeout game mode. Each player takes turns in crashing into objects, trying to score the most amount of points (and bodily harm).
- Longest Grind - The player who performs the longest single grind in one run wins.
- Highest Wall Tap - The highest wall tap (Jump button + Right direction button) at any spot in the level wins.
- Big Air Contest - When players ride up on verts, the height of their jump is measured. Therefore, the aim of this game mode is to get the highest measured 'air' up a vert.
- Furthest Jump - The player who jumps the furthest, wins.
- Longest Manual - Jumping, then pressing Down, and holding Down again performs a manual (using Up performs a Nose Wheelie). The player with the longest held manual wins this game mode.
The following songs are from the original PlayStation release. Other versions may vary.
- Sublime - What I Got
- Cypress Hill - Dust
- Rancid - Maxwell Murder
- Social Distortion - Don't Drag Me Down
- Deftones - Be Quiet and Drive (Far Away)
- Primer 55 - Loose
- Pennywise - Greed
- Dropkick Murphys - Never Alone
- 59 Times the Pain - Got It All In Sight
- Swingin' Utters - Stupid Lullabies
Dave Mirra Freestyle BMX received mixed to positive reviews. Aggregating review website GameRankings and Metacritic gave the PlayStation version 80.50% and 82/100, the Dreamcast version 76.19% and 73/100 the Game Boy Color version 71.20% and the PC version 70.56% and 73/100
- "Dave Mirra Freestyle BMX Soundtrack". IGN. August 28, 2000. Retrieved October 16, 2011.
- "Dave Mirra Freestyle BMX for PlayStation". GameRankings. Retrieved August 2, 2014.
- "Dave Mirra Freestyle BMX for Dreamcast". GameRankings. Retrieved August 2, 2014.
- "Dave Mirra Freestyle BMX for Game Boy Color". GameRankings. Retrieved August 2, 2014.
- "Dave Mirra Freestyle BMX for PC". GameRankings. Retrieved August 2, 2014.
- "Dave Mirra Freestyle BMX for PlayStation Reviews". Metacritic. Retrieved August 2, 2014.
- "Dave Mirra Freestyle BMX for Dreamcast Reviews". Metacritic. Retrieved August 2, 2014.
- "Dave Mirra Freestyle BMX for PC Reviews". Metacritic. Retrieved August 2, 2014.