David Fox (game designer)
A major contributor to this article appears to have a close connection with its subject. (December 2016) (Learn how and when to remove this template message)
|Occupation||Game designer and programmer|
David Fox (Los Angeles, 30.12.1950) is an American multimedia producer who designed and programmed numerous early LucasArts games. He and his wife, Annie Fox, now work on educational software, Web design, Emotional Intelligence content, online communities, emerging technologies, and writing books for children and teens.
Fox is based in the San Francisco Bay Area. At age eleven, he made his first 8 mm cartoon using stacks of discarded Flintstones cels he found in the trash bins behind Hanna-Barbera. He studied engineering at UCLA and Humanistic Psychology at Sonoma State University, where he received his bachelor's degree. Fox and his wife Annie co-founded Marin Computer Center in 1977 - the world’s first public-access microcomputer center. He co-authored the books Computer Animation Primer, Armchair BASIC, and Pascal Primer.
His books led to him being hired as a founding member of the Games Division at Lucasfilm (later renamed LucasArts). Over the next ten years, he was the designer, project leader, and one of the programmers for the games Rescue on Fractalus!, Labyrinth, Zak McKracken and the Alien Mindbenders and Indiana Jones and the Last Crusade: The Graphic Adventure. He also worked on Maniac Mansion as the primary script programmer. Fox was part of the memorable team that included Ron Gilbert and Noah Falstein.
He spent his last two years at LucasArts as Manager of Entertainment Software on Mirage (a collaboration between LucasArts and Hughes Aircraft Corporation). This multi-player, networked location-based entertainment system was intended for theme parks, but like several early Lucasfilm projects of the time, was too advanced and hence too expensive for the market at that time.
After leaving LucasArts, Fox was a Senior Game Designer at Rocket Science Games, then worked as a freelance consultant on several games. In 1996, he joined LiveWorld Inc./Talk City, an Internet community provider, as their Director of Kids and Entertainment Programming. During his four years at the company, he produced The InSite, a Web site for teen empowerment, and then became the Director of New Content.
In 2001, he returned to immersive gaming at Xulu Entertainment, producing their motion simulator project. Then he produced and designed a prototype of an educational game for Learning Friends under a grant from the William and Flora Hewlett Foundation.
Recent and current work
In the run-up to the 2004 Democratic primaries, Fox was active on Howard Dean's Media Team (responsible for Switch2Dean.com) and built a blog for Simon & Schuster on Dean's book, Winning Back America.
He currently designs apps for the iTunes App Store. His most recent game is Rube Works: The Official Rube Goldberg Invention Game, the first Rube Goldberg game authorized by The Heirs of Rube Goldberg.
LucasArts and Scumm
- 1984 Rescue on Fractalus!
- 1986 Labyrinth
- 1987 Maniac Mansion
- 1988 Zak McKracken and the Alien Mindbenders
- 1989 Indiana Jones and the Last Crusade: The Graphic Adventure
- 1989 Pipe Dream
- 1994 Cadillacs and Dinosaurs: The Second Cataclysm
- 2014 Rube Works: The Official Rube Goldberg Invention Game
- 2017 Thimbleweed Park
- Official site
- Thimbleweed Park team
- Cartoon Free America
- IMDB: David Fox (VIII)
- Computer Animation Primer scanned copy of book
- David Fox at La Isla del Mono (Spanish)
- Interview with David Fox about his work for Lucasfilm Games (from: James Hague: Halcyon Days: Interviews with Classic Computer and Video Game Programmers)
- Two-part interview with David Fox in 2011 about the formation of the Lucasfilm Games Group, development of Rescue on Fractalus! as well as his modern work in theme parks and educational media
- Interview with David Fox from 2013 and 2014