Dead or Alive Ultimate

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Dead or Alive Ultimate
Dead or Alive Ultimate.jpg
Developer(s)Team Ninja
Director(s)Tomonobu Itagaki
Producer(s)Tomonobu Itagaki
Yasushi Maeda
Mitsuo Osada
Designer(s)Katsunori Ehara
Motohiro Shiga
Yōhei Shinbori
Programmer(s)Takeshi Sawatari
Composer(s)Ryo Koike
SeriesDead or Alive
  • NA: October 26, 2004
  • JP: November 3, 2004
  • EU: February 18, 2005
Mode(s)Single-player, multiplayer

Dead or Alive Ultimate is a compilation fighting game developed by Team Ninja and released by Tecmo for the Xbox in 2004. It is a collection of the two previous games in the series, 1996's Dead or Alive and 1999's Dead or Alive 2. It marks the only game in the series to date to be a compilation. DOA Ultimate contains a high-resolution edition of the Sega Saturn version of Dead or Alive, and an enhanced remake of DOA2 which utilized the Dead or Alive Xtreme Beach Volleyball graphics engine and offered Dead or Alive 3 game mechanics, new game content, online multiplayer capabilities, and the inclusion of Hitomi as a playable character.


Dead or Alive Ultimate is a compilation game that includes a remade version of Dead or Alive 2, with re-developed graphics and new stages for the Xbox gaming system. It also includes the original Sega Saturn version of the first Dead or Alive, with smoothed graphics, but lacks the additional content received in the later-released North American PlayStation version (no Bass or Ayane characters or extra costumes). Both editions include online play.

Dead or Alive Ultimate 1 is essentially identical to its original Sega Saturn version, and is generally considered more of a collector's disc than for its content. Dead or Alive Ultimate 2, being a remake created after the debut of Dead or Alive 3, takes elements and mechanics from both its original iteration and successor. The action of 3D-axis movement is as free-formatted as DOA3, and Hitomi is now a playable character albeit outside story mode. Other elements have been kept intact from DOA2. These include higher damaging counters than in DOA3, environmental hazards not warranting a knockout on a character, and a counter mechanism that is much harder to execute. Despite being able to freely move on a 3D axis in the Ultimate version of DOA2 however, most moves cannot be sidestepped as in other 3D fighters, as well as in DOA3. Another major change is in the revamped holding system in DOA2. The final major set of changes instituted in Ultimate is the inclusion of slopes, which are a type of environmental hazard where those knocked down them roll down the slope, taking damage as they fall.

The game requires Xbox Live in order to play online. The service's support makes it the second online console 3D fighting game to be released in America and Europe (Mortal Kombat: Deception having been the first) and the first online console 3D fighting game in Japan. The system set forth by Tecmo for online play in Dead or Alive Ultimate was intended to recreate the feel of playing at an arcade. Players would log onto a shared "lobby" and then observe other matches until it was their turn to participate. Each lobby has a set of gameplay parameters that is determined by its creator, allowing for tournament-style play.

While this game brings back the old mechanics of the Dreamcast version of Dead or Alive 2, some changes to the music and remixes were added. Each character except Hitomi (which was introduced in DOA3) has their own remix. The remixes only appear in the Dance Floor stage, The Ray House.


The story mode of Dead or Alive Ultimate plays out as it did in the original. However, a new CG sequence is added further explaining the relationship and history of Ayane, Kasumi and Hayate leading into the first two Dead or Alive games.

Development and release[edit]

In 2004, after the release of Dead or Alive 3, Team Ninja once again remade Dead or Alive 2, this time for the Xbox system. In the planning stages, this new game was named Dead or Alive Online for its addition of online support. On January 14, it was renamed to Dead or Alive Ultimate and promised fresh content, additional characters and an upgraded version of the original Dead or Alive for the Sega Saturn. According to Tecmo, the name change was due to the opinion that "Ultimate would more accurately describe the feeling players feel upon experiences with the game".[1]

In Japan, Dead or Alive Ultimate was released with a crystal-clear blue version of the Xbox system that included a controller of the same color, a copy of Dead or Alive Ultimate, and some bonus Kasumi-themed extras.[2] In the United States, two trading cards with character pictures on them were randomly included in each game as part of a collector's edition. The game disc of the North American release also contains the Booster Pack for Dead or Alive 3, which adds numerous character costumes and a new opening cinematic for the game. This disc also included a G4-produced segment from their Icons series detailing the history of the Dead or Alive series, along with interviews featuring various people from the video game industry, including series creator Tomonobu Itagaki. With the December 14, 2006, backward compatibility update for the Xbox 360, the Xbox release of Dead or Alive Ultimate can now be played on the Xbox 360.[3]


Aggregate scores
Review scores
AllGame4/5 stars[7]
Game Informer9/10[11]
GameSpy4/5 stars[14]
OXM (US)8.8/10[16]
Detroit Free Press4/4 stars[19]
Yahoo! Games4.5/5 stars[20]

See also[edit]


  1. ^ Thorsen, Tor (2004). "Dead or Alive Online now Dead or Alive Ultimate". Gamespot. Archived from the original on 2011-05-25.
  2. ^ "Toned-down DOA Ultimate Xbox bundle hitting Japan". Archived from the original on June 28, 2011. Retrieved February 16, 2011.
  3. ^ "Original Xbox Games Playable on Xbox 360". Archived from the original on May 12, 2008. Retrieved May 13, 2008.
  4. ^ "Dead or Alive Ultimate for Xbox". GameRankings. CBS Interactive. Retrieved 2013-12-22.
  5. ^ "Dead or Alive Ultimate for Xbox Reviews". Metacritic. CBS Interactive. Retrieved 2013-12-22.
  6. ^ "DOA Ultimate Review for XBOX from". 2004-10-26. Retrieved 2016-03-06.
  7. ^ Alan, Scott (2014-12-10). "Dead or Alive Ultimate - Overview - allgame". Archived from the original on December 10, 2014. Retrieved 2016-03-06.
  8. ^ Fahey, Rob (2005-02-16). "Dead or Alive Ultimate Review • Reviews • Xbox •". Retrieved 2013-12-22.
  9. ^ "Review: Dead or Alive Ultimate for Xbox on". 2007-06-08. Archived from the original on June 8, 2007. Retrieved 2013-12-22.
  10. ^ "Dead or Alive Ultimate Review on Xbox". 2004-11-11. Archived from the original on November 11, 2004. Retrieved 2016-03-06.
  11. ^ Game Informer, December 2004, page 182
  12. ^ "Games Radar - XBOX reviews - Dead or Alive Ultimate - Girls with giant breasts battle other girls with giant breasts. Brilliant!". Archived from the original on December 11, 2006. Retrieved 2016-03-06.
  13. ^ "Dead or Alive Ultimate Review". GameSpot. 2004-10-26. Retrieved 2013-12-22.
  14. ^ "GameSpy: Dead or Alive Ultimate - Page 1". Retrieved 2013-12-22.
  15. ^ "Dead or Alive Ultimate - IGN". Retrieved 2013-12-22.
  16. ^ Official Xbox Magazine, Holiday 2004, page 66
  17. ^ "Dead or Alive Ultimate Review - Xbox Video Game Review - PAL Gaming Network". 2005-03-07. Archived from the original on 2013-12-24. Retrieved 2013-12-22.
  18. ^ "Dead or Alive Ultimate Review (Xbox)". 2004-10-26. Archived from the original on 2013-12-24. Retrieved 2013-12-22.
  19. ^ "RECENT VIDEO GAME RELEASES: Dead or Alive: Ultimate; Lord of the Rings: The Third Age; WWE SmackDown vs. Raw". Archived from the original on December 4, 2004. Retrieved 2016-03-06.
  20. ^ "Dead or Alive Ultimate - Xbox - Video Game Review - Yahoo! Video Games". Archived from the original on May 29, 2006. Retrieved 2016-03-06.

External links[edit]