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Death Stranding

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Death Stranding
Death Stranding.jpg
Cover art, featuring the protagonist Sam
Developer(s)Kojima Productions
Publisher(s)
Director(s)Hideo Kojima
Producer(s)
  • Hideo Kojima
  • Kenichiro Imaizumi
  • James Vance
  • Ken Mendoza
Designer(s)Hideo Kojima
Programmer(s)Akio Sakamoto
Artist(s)Yoji Shinkawa
Writer(s)
Composer(s)Ludvig Forssell
EngineDecima
Platform(s)
Release
  • PlayStation 4
  • November 8, 2019
  • Windows
  • July 14, 2020
Genre(s)Action
Mode(s)Single-player

Death Stranding[a] is an action game developed by Kojima Productions. It is the first game from director Hideo Kojima and Kojima Productions after their disbandment from Konami in 2015. It was released by Sony Interactive Entertainment for the PlayStation 4 in November 2019, and is scheduled for release by 505 Games on Microsoft Windows in July 2020.

The game is set in the United States during the aftermath of the eponymous Death Stranding, which caused destructive creatures from a realm between life and death to begin roaming the Earth. Players control Sam Porter Bridges (Norman Reedus), a courier tasked with delivering supplies to the fractured and isolated colonies that remain and reconnecting them via a wireless communications network.

Alongside Reedus, the game features actors Mads Mikkelsen, Léa Seydoux, Margaret Qualley, Troy Baker, Tommie Earl Jenkins, and Lindsay Wagner, in addition to the likenesses of film directors Guillermo del Toro and Nicolas Winding Refn as supporting characters. Death Stranding was nominated for a number of awards, and received generally favorable reviews, with critics praising its voice acting, soundtrack, and visuals, although many were polarized by its gameplay and story. In early 2020, the game was compared to the COVID-19 pandemic outbreak.[1][2][3]

Gameplay

Pre-release gameplay screenshot of Death Stranding, taken from a trailer shown at E3 2018. Sam, the protagonist, uses a device to uncover several invisible enemies in order to sneak past them.

Death Stranding is an action game set in an open world, and also includes asynchronous online functions, although Kojima refers to Death Stranding as the first "strand game", an original genre characterized by the game's incorporation of social elements. Kojima compared this genre to how his earlier game Metal Gear—now considered to be a stealth game—was called an action game during its release because the stealth genre was not considered to exist at the time.[4][5][6]

The player controls Sam Bridges, a porter for a company known as Bridges. The player is tasked with delivering supply cargo to various isolated cities known as KNOTs, as well as isolated researchers and survivalists, while also connecting them to a communications system known as the Chiral Network.[7][8] The player is evaluated by the company and recipients based on their performance (including via "likes" similar to social networks), including whether the cargo was delivered, and if it is intact among other factors. These merits are, in turn, used to level up the player's statistics, such as stability and weight capacity, and increase their standing with individual locations and characters (which can improve rewards).[9] How cargo is packed by the player, and the overall weight being carried, affect Sam's ability to navigate through the environments.[10]

The player's main enemies include otherworldly creatures known as "beached things" (BTs), MULE (a cult of rogue, bandit-like porters influenced by an obsession with cargo, who attempt to steal deliveries so they can deliver it themselves), and Demens, MULEs who have begun killing porters to claim their cargo.[11][12] BTs are surrounded by a rain known as "timefall", which damages the player's armor and cargo by speeding up their deterioration. BTs are normally invisible, but Sam's suit is equipped with a robotic sensor that points towards BTs he is in close proximity to, and the player can then scan the area to reveal them.[13][14][15][16][12]

As Sam is a "Repatriate", he is taken to an underwater world known as the "Seam" if he is killed, where he can "swim" back to his body to revive himself. However, being killed and consumed by a BT also results in a destructive explosion known as a "voidout", which permanently damages the location of the death with an untraversable crater.[12][7][8]

As players expand the coverage of the Chiral Network, they can access maps of areas, and use blueprints to produce consumable items and structures with the Portable Chiral Constructor (PCC, a device similar to a 3D printer), including ropes, bridges, and power generators used for charging battery-powered equipment. The Network is also used as the basis for the game's online functionality, where players can leave supplies, structures, and messages that can be viewed and used by other players, although structures will eventually be destroyed by Timefall after some time. The player can also recover cargo lost by other players to complete their delivery.[16][7][17] The player does not directly encounter other players in the world.[17]

Synopsis

Setting

The game is set in an apocalyptic United States, where a cataclysmic event known as the "Death Stranding" caused "Beached Things" ("BTs")—invisible creatures originating from the "Beach", lands thought to be unique to each person that are typically visited during near-death experiences and are said to be the link to the afterlife—to begin roaming the Earth. BTs cause explosions known as "voidouts" when they consume the dead by necrosis, and produce rain known as "Timefall" that rapidly ages and deteriorates whatever it hits. These events damaged the country's infrastructure, leading its remaining population to confine themselves to remote colonies known as "Knot Cities," which form the remaining "United Cities of America".[12][7][8][18]

These colonies have since relied on the services of a company known as Bridges, whose porters brave the BTs, bandits, and terrorists to deliver supplies to the cities. Bridges also performs various governmental functions on behalf of the UCA.[12][7][8][18] If they achieve a mental connection to a "Bridge Baby" (a "BB")—a premature child reflecting a state between life and death—it is possible for a person to sense the presence of a BT. Porters carry a BB with them, which is stored in a pod simulating a mother's womb. A condition known as "DOOMS", depending on its severity, also allows a person to naturally sense, see, or even control a BT, as well as granting a variety of powers, such as teleportation or travel to other people's Beaches.[18][8] There are also individuals known as "repatriates" who can travel back from "the Seam"—a place between the world of the living and the Beach—upon death. As such, these individuals can effectively return from death, though their deaths will still cause voidouts if killed during contact with a BT.

Plot

Freelance porter Sam Porter Bridges (Norman Reedus) is transporting cargo when his progress is interrupted by Timefall and receives assistance from Fragile (Léa Seydoux) in evading a BT. When she leaves, Sam continues his delivery. He arrives at his destination Central Knot City, only to be warned that one of the citizens has committed suicide and their corpse is on the verge of necrosis. Due to being both a repatriate and having DOOMS, Sam is assigned to transport the corpse to an incinerator to safely dispose of it, but an encounter with BTs hinders his progress and the corpse causes a voidout, destroying Central Knot City. He awakens in Capital Knot City and meets Deadman (Guillermo del Toro/Jesse Corti),[N 1] a doctor from Bridges. Sam is then tasked to deliver morphine for the dying president of the UCA, his adoptive mother Bridget Strand (Lindsay Wagner/Emily O'Brien).[N 2] He also meets Die-Hardman (Tommie Earl Jenkins), the director of Bridges and Sam's former boss before he left the organization. Bridget pleads with Sam to rejoin Bridges and help rebuild America before succumbing to her illness. Sam transports Bridget's body to be incinerated but refuses to incinerate BB-28, a Bridge Baby that has been marked for retirement. With BB-28's assistance, Sam is able to evade a horde of BTs and return to Capital Knot City. Sam decides to take BB-28 as his own Bridge Baby, eventually nicknaming him Lou.

Upon his return, Sam is reunited with his sister Amelie Strand (also Wagner/O'Brien).[N 2] She tells him that over the past three years, she has led an expedition across what is left of the continental United States, making contact with the remaining cities and survivor settlements and setting up terminals that would allow them to connect to the Chiral Network, a system that facilitates instantaneous communication across vast distances. However, upon reaching the last city on the West Coast, Edge Knot City, Amelie was captured and is being held hostage by an anti-UCA terrorist group called the Homo Demens to guarantee Edge Knot City's independence. Even though she is a hostage, she is still allowed to freely communicate with Bridges via the Network. She tells Sam that he must follow the path of her expedition and use a device called a Q-pid to connect the terminals she left behind to the Chiral Network. Then he must rescue Amelie and bring her back so she can take Bridget's place as the President of the UCA. Sam reluctantly accepts the mission since it is his only opportunity to find and rescue Amelie.

Sam then embarks on his mission to connect all of the remaining cities to the Network. Along the way, he delivers valuable cargo, assists other Bridges staff like Mama (Margaret Qualley), Heartman (Nicolas Winding Refn/Darren Jacobs),[N 1] and Mama's twin sister Lockne (also Qualley) in researching the Death Stranding, and thwarts plots by the Homo Demens and their leader, Higgs Monaghan (Troy Baker). He also views Lou's memories, which show Lou's apparent father, Clifford Unger (Mads Mikkelsen). Clifford, himself now a spectral entity, occasionally attacks Sam in an effort to recover Lou, transporting Sam to Beaches that take the appearance of historical theaters of war.

Sam's journey culminates in a direct confrontation against Higgs in Amelie's Beach. Higgs reveals that Amelie is actually an Extinction Entity, a godlike being that can use the Death Stranding to trigger mass extinction events. However, Higgs seeks to trigger not just a mass extinction, but a Last Stranding, an event which would cause the complete annihilation of all life on Earth. After Sam defeats Higgs, he is forcefully ejected from the Beach by Amelie. He later discovers that as the Extinction Entity, Amelie and Bridget were both the same being, with Bridget existing in the world of the living while Amelie could only manifest on the Beach. In addition, Amelie was the true leader of the Homo Demens, seeking to trigger the Last Stranding to end the cycle of extinction. Sam confronts Amelie one final time and convinces her to stop, though the only way for her to avert the Last Stranding and delay humanity's extinction is to permanently separate herself and her Beach from the world of the living.

In the aftermath, Die-Hardman takes Amelie's place as the President of the UCA, with the rest of the Bridges staff dedicated to keeping the UCA safe. Fragile resolves to rebuild her trading company. Sam is told that Lou has died, and is assigned to transport the corpse to the incinerator. He connects with Lou one last time and discovers the memories he has been viewing aren't Lou's, but his own, making him Clifford's son. Clifford died trying to smuggle the infant Sam out of a Bridges lab. Sam was also killed in the incident but was revived by Amelie, establishing their connection and turning him into the first repatriate, which in turn facilitated BTs to enter into the world of the living. Since Sam was no longer suitable to be a Bridge Baby, Bridget instead decided to adopt him and raise him as her own son. Back in the present, Sam decides not to incinerate Lou and manages to resuscitate him as infant BTs watch.

In the final scene, Sam refers to Lou as "Louise", revealing that she is, in fact, a girl.

Development

Norman Reedus (top) and Mads Mikkelsen (bottom) provided voices and motion capture for the characters Sam and Cliff, respectively.

After a lengthy corporate conflict with Konami as a restricted subsidiary,[19][20] Kojima Productions closed in July 2015 and reformed as an independent video game developer and studio in December.[21][22] The same month, Hideo Kojima announced his partnership with Sony Interactive Entertainment, at the time led by Andrew House, to make a new PlayStation game.[23]

Kojima revealed the game at Sony's conference during E3 2016 with the trailer.[24] It was made possible with the technology of photogrammetry and motion capture.[25] It featured Norman Reedus, who served as the basis for the protagonist. The game is the second collaboration between Kojima and Reedus, following the cancelled Silent Hills.[26] Kojima and Mark Cerny, lead system architect of the PlayStation 4, spent two weeks in January 2016 looking for a game engine on which to develop the game.[27] One of the two remaining candidates had been used to create the teaser trailer.[24] Guerrilla Games would later be announced as a collaborator on the development of the game, as it was providing their proprietary game engine, Decima.[28] Kojima Productions' meeting room was recreated in the engine as a reference of accuracy, and for the purpose of testing physically-based lighting.[29]

According to Kojima, one of the key aspects of the announcement trailer was the idea of a connection between life and death.[30] He explained one of the main themes through a short story by Kōbō Abe; the first tool created by humans was a stick, meant as protection by putting a distance between oneself and "bad things", and that the second was a rope, used to secure things one finds important. Kojima compared the main "tools" in action games—punching, shooting, and kicking—to sticks, and that in Death Stranding, he wants people to communicate through the game equivalent of ropes.[30] While the title refers to the phenomenon of cetacean stranding, "strand" is an alternative term for shore and also stands for strings and connections.[31][32]

A second teaser revealed that Mads Mikkelsen had been cast as the antagonist.[28] It also featured a character bearing the likeness of Guillermo del Toro, who had previously collaborated with Kojima and Reedus on Silent Hills.[33][34][29] During this period, a female protagonist was planned to be revealed[35][29] and that Ludvig Forssell, who previously worked with Kojima on Metal Gear Solid V, was writing the music.[36] An alternate cut of the second teaser included a song from the band Low Roar. Kojima Productions and American media publisher Mondo partnered to release a 12-inch vinyl single of the song under the Death Stranding brand, which was released in February 2017.[37][38] The official soundtrack of the game, Death Stranding: Timefall, was released through RCA Records and Sony Interactive Entertainment on November 7, 2019, and features artists such as Chvrches, The Neighbourhood, Major Lazer, and Bring Me the Horizon.[39]

The game entered full development in 2017.[40] A few days before E3 2017, Kojima announced that the game would not appear during the usual Sony conference.[41] In June, information came from Shawn Layden, president of Sony Interactive Entertainment America, affirming that Death Stranding was in fact in a playable alpha version, but he had not been able to categorize the game in a specific genre.[42]

A third teaser was presented during The Game Awards 2017 in December, where Kojima, Reedus and del Toro made appearances.[43] The next day, the same trailer was shown again at PlayStation Experience, in which also Kojima made an appearance on stage during the event. Mark Cerny commented on the trailer, saying that the game would have gained sense after 4–5 hours of playing and confirmed that the video was captured on PlayStation 4 Pro.[44] The same month, more info from Kojima about the gameplay was revealed.[14] At the same time, Kojima admitted that he was aware of the common belief that would see him proceeding too slowly in the development, but reiterated that this was not the case.[14] Kojima also revealed that the team was unable to do any performance capture or voice-over for the third trailer in time for E3 2017 due to the 2016–17 video game voice actor strike, so it was delayed until the Game Awards.[14]

A life-sized figure of Sam at E3 2018

In February 2018, Emily O'Brien and Troy Baker joined the cast for the game.[45] In May, Sony Worldwide Studios' Shawn Layden, revealed that Death Stranding would be part of four games—along with Ghost of Tsushima, Spider-Man and The Last of Us Part II—on which the company would deeply focus during E3 2018.[46] At the event, a new trailer was shown, showing gameplay for the first time. It also revealed that actresses Léa Seydoux and Lindsay Wagner were to be a part of the cast.[47] On September 18, it was announced at Tokyo Game Show 2018 that Tommie Earl Jenkins would portray a key character in the game,[48] and that Akio Ōtsuka, Kikuko Inoue, Nana Mizuki and Satoshi Mikami, veterans of the Metal Gear series, along with Kenjiro Tsuda, had joined the game's Japanese voice cast.[49][50]

In March 2019, Hideo Kojima said that Death Stranding was slightly behind its release date schedule,[51][52] and that he himself was testing and adjusting the gameplay, day by day, defining that phase of development as "critical".[53]

A trailer released in May 2019 introduced Margaret Qualley as Mama and Nicolas Winding Refn as Heartman. Several character names were also revealed: Cliff (Mikkelsen), Fragile (Seydoux), Deadman (Del Toro), Die-Hardman (Jenkins), Higgs (Baker) and Amelie (Wagner). O'Brien, Jesse Corti and Darren Jacobs are credited for voice-over work in the trailer. Del Toro and Winding Refn both received a "Special Appearance" credit, with Kojima later explaining that their likenesses were only used and their voice and motion capture are performed by other actors.[54] The same trailer also revealed the release date of November 8, 2019.[55] In an accompanying blog post, Kojima explained that the game's core theme was "the true importance of forging connections with others", referring to the player's goal of "reconnecting" an isolated and fractured society, to bridge its divides, and to "create new bonds or 'Strands' with other players around the globe."[56]

In July 2019, after having it shown in preview to the San Diego Comic-Con audiences, Kojima worldwide revealed a trailer dedicated to the character of Heartman, whose face is 3D modeled after Nicolas Winding Refn, who was himself present on the SDCC stage.[57] The following month, Kojima announced that production on the game's Japanese voice overs had finished.[58]

During Gamescom that year, two more trailers were shown: the first showed one of the key elements of the video game, a BB (Bridge Baby), with the participation of the character "Deadman", played by Guillermo del Toro, the second introduces the character "Mama", played by Margaret Qualley. Furthermore, a 6-minute gameplay trailer was shown, which introduces in detail various game mechanics, such as the possibility of urinating and delivering packages to isolated delivery stations. This video also features the participation of Geoff Keighley, Canadian journalist and video critic, as a hologram that interacts with the main character Sam in the delivery station.[59]

In September 2019, at the Tokyo Game Show, a new trailer was released, called "Briefing Trailer" and previously shown behind closed doors during Gamescom, which revealed the protagonist's mission and general setting of the game; at the same time, a new promotional artwork of the title was made public.[60] During the Tokyo Game Show conference, Kojima showed and commented live a 83-minute video dedicated entirely to the general features of the gameplay of the game.[61] There Kojima proclaimed that he was open to developing a sequel to further solidify the "strand game" genre.[62] On September 26, 2019, Kojima Productions announced that the game had gone gold, meaning that development on it had finished.[63][64] In October 2019, it was announced that the game would be released on Microsoft Windows in mid-2020 by 505 Games,[65] confirming rumors about a PC version that had existed as early as 2015.[26] This version is to launch simultaneously on the Steam and Epic Games Store storefronts.[66]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic82/100[67]
Review scores
PublicationScore
Destructoid8/10[68]
Easy Allies8.0/10[69]
EGM5/5 stars[70]
Famitsu40/40[77]
Game Informer7/10[71]
GameRevolution5/5[72]
GameSpot9/10[16]
GamesRadar+3.5/5 stars[73]
Giant Bomb2/5 stars[74]
IGN6.8/10[75]
VideoGamer.com8/10[76]

The game's announcement at E3 2016 was met with positive reception and discussion: from the entrance of Hideo Kojima, introduced by Andrew House on the Sony stage, welcomed with great enthusiasm after his "Hello, hello everyone. I'm back!" exclamation,[78][79] to the teaser trailer itself, especially for Reedus' appearance and interpretation, triggering several reaction videos from the public which were widespread on YouTube. Kojima's arrival and the trailer were chosen by several publications to be two of the most discussed moments at the event.[80][81][82] In the period after the shown trailers and basic game information, fans speculated their theories about the game, its gameplay and its plot, organizing themselves in communities on discussion forums.[25][83] In 2017, Death Stranding was nominated by Golden Joystick Awards in the category "Most Wanted Game",[84] but lost to The Last of Us Part II.[85] In June 2018, during the days following the E3 press conferences, Death Stranding reached the top ten in the most watched video game trailers on YouTube, with more than 4.5 million views.[86]

Upon release, Death Stranding received "generally favorable" reviews, according to review aggregator Metacritic.[67] Some publications noted a range of reactions from reviewers across the board, with the game being praised for its unique concepts, lasting appeal, graphics, voice acting, and soundtrack, but also being considered to be bloated, frustrating, and slow-paced.[87][88][89][90] Russ Frushtick of Polygon described Death Stranding as "the most advanced walking simulator the world has ever seen", and as being "composed entirely of fetch quests", but that it was "shockingly" fun "once it gets out of its own way". Frushtick argued that the game "felt like two games in one", consisting of "a wholly unique open-world adventure with asynchronous cooperative multiplayer that allows me to feel like I’m part of a community, building a world from scratch" and "a long, confusing, deeply strange movie."[91] It is the fourth Kojima-directed game but only the 26th-ever to be awarded a perfect 40/40 score by Japanese video game magazine Famitsū.[92] Conversely, while acknowledging there would be those who enjoyed these types of games, journalist Jim Sterling called Death Stranding "Hideo Kojima at peak indulgence" and said it's "annoying, and when it's not annoying it's boring", criticizing the game's intricate systems and details that he felt did not enhance the level of enjoyment but instead were implemented for the sake of realism or for the game to "show off". Despite this, he praised the online social features, as well as certain segments that coupled with the soundtrack "[build] a nice little atmosphere".[93]

Death Stranding was also subject to review bombing on Metacritic. In December 2019, the website removed over 6,000 negative user reviews to prevent "potential score manipulation", judging them to be suspicious.[94][95]

Sales

In its debut week, Death Stranding was the best-selling physical game in Japan, with Famitsu reporting that the game had sold 185,909 copies.[96] This made it the most successful debut for a new intellectual property in Japan for the current generation of consoles, overtaking previous record holder Judgment.[97] Death Stranding remained in the Famitsu top 30 best-selling physical games chart for five weeks, until December 15, having reached over 253,000 physical copies sold at that point.[98] As of March 2020, the game's sales in Japan have reached 262,827 physical copies and an estimated 136,279 digital copies, for an estimated total of 399,106 sales in Japan.[99]

In the UK, the title debuted at number two on the physical sales chart, outsold by Call of Duty: Modern Warfare. Its sales made it the second biggest PlayStation exclusive debut of the year, behind Days Gone.[100]

According to Media Create, Death Stranding also debuted at number one in the physical sales chart for both Taiwan and South Korea.[101] The game also topped the Italian[102] and French[103] selling charts.

On the PlayStation Network, the game has reached an estimated total of 3 million players, including an estimated 390,000 monthly active users, as of April 2020.[104]

Accolades

The game won the award for "Best PS4 Exclusive" at the IGN Game of the Awards 2019, whereas its other nominations were for "Best Music/Score" and "Best Art Direction".[105]

Year Award Category Result Ref
2017 Golden Joystick Awards Most Wanted Game Nominated [106]
2018 Nominated [107]
Gamers' Choice Awards Most Anticipated Game Nominated [108]
2019 Titanium Awards Game of the Year Nominated [109][110]
Best Narrative Design Won
Best Adventure Game Nominated
Best Soundtrack (Ludvig Forssell) Won
Best Spanish Performance (Carlos di Blasi) Nominated
The Game Awards 2019 Game of the Year Nominated [111]
Best Game Direction Won
Best Narrative Nominated
Best Art Direction Nominated
Best Score/Music Won
Best Audio Design Nominated
Best Performance (Mads Mikkelsen) Won
Best Performance (Norman Reedus) Nominated
Best Action/Adventure Game Nominated
2020 New York Game Awards Big Apple Award for Best Game of the Year Nominated [112]
Tin Pan Alley Award for Best Music in a Game Nominated
Statue of Liberty Award for Best World Nominated
Herman Melville Award for Best Writing Nominated
Great White Way Award for Best Acting in a Game (Norman Reedus) Nominated
Great White Way Award for Best Acting in a Game (Margaret Qualley) Nominated
Great White Way Award for Best Acting in a Game (Tommie Earl Jenkins) Nominated
Guild of Music Supervisors Awards Best Music Supervision in a Video Game Nominated [113]
23rd Annual D.I.C.E. Awards Game of the Year Nominated [114][115]
Outstanding Achievement in Animation Nominated
Outstanding Achievement in Art Direction Nominated
Outstanding Achievement in Character (Cliff Unger) Nominated
Outstanding Achievement in Character (Sam Porter Bridges) Nominated
Outstanding Achievement in Audio Design Won
Outstanding Technical Achievement Won
Adventure Game of the Year Nominated
NAVGTR Awards Original Dramatic Score, New IP Won [116][117]
Performance in a Drama, Supporting (Mads Mikkelsen) Won
Song Collection Won
Song, Original or Adapted ("BB's Theme") Won
Sound Editing in a Game Cinema Won
Sound Effects Nominated
Use of Sound, New IP Nominated
20th Game Developers Choice Awards Game of the Year Nominated [118]
Best Narrative Nominated
Best Technology Nominated
Best Visual Art Nominated
Best Audio Nominated
Best Design Nominated
Innovation Award Nominated
SXSW Gaming Awards Trending Game of the Year Nominated [119][120]
Matthew Crump Cultural Innovation Award Nominated
Excellence in Animation Nominated
Excellence in Musical Score Won
Excellence in Narrative Nominated
Excellence in Technical Achievement Won
Excellence in Visual Achievement Nominated
16th British Academy Games Awards Animation Nominated [121][122]
Artistic Achievement Nominated
Audio Achievement Nominated
Debut Game Nominated
Game Beyond Entertainment Nominated
Music Nominated
Original Property Nominated
Performer in a Leading Role (Norman Reedus) Nominated
Performer in a Supporting Role (Léa Seydoux) Nominated
Performer in a Supporting Role (Troy Baker) Nominated
Technical Achievement Won
Famitsu Dengeki Game Awards 2019 Game of the Year Nominated [123]
Best Scenario Nominated
Best Graphics Won
Best Music Nominated
Best Character (Clifford Unger) Nominated
Best Character (Sam Porter Bridges) Won
Best Action Adventure Game Won
Best Rookie Game Won
18th Annual G.A.N.G. Awards Audio of the Year Won [124][125]
Sound Design of the Year Won
Best Cinematic Cutscene Audio Won
Best Dialogue Won
Best Interactive Score Nominated
Best Original Song ("BB's Theme") Nominated
Best Original Soundtrack Album Won
Best Audio Mix Won
2020 Webby Awards Best Music/Sound Design Nominated [126]

Legacy and influence

From February to April 2020, the game coincided with reality due to the COVID-19 pandemic.[1][2][3][127] The game's prescient similarities to the coronavirus crisis has drawn comparisons to the way in which a previous Kojima game, Metal Gear Solid 2: Sons of Liberty (2001), had anticipated 2010s phenomena such as the information age, fake news and echo chambers.[128]

A Chinese man developed a Death Stranding inspired suit designed to protect his baby from the COVID-19 coronavirus.[129][130] In March 2020, Death Stranding inspired a parody game, Walking Simulator, set in a post-apocalyptic world devastated by the coronavirus outbreak.[131][132]

Notes

  1. ^ Japanese: デス・ストランディング Hepburn: Desu Sutorandingu
  1. ^ a b Del Toro and Refn are the physical models of Deadman and Heartman, who are voiced by Corti and Jacobs.
  2. ^ a b Wagner provided the likeness for Bridget and Amelie and voiced the older Bridget; O'Brien voiced the young Bridget and Amelie.

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