Deathtrap Dungeon (video game)
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European PlayStation cover art
Ian Livingstone's Deathtrap Dungeon is an action-adventure game released in 1998 for the PlayStation and Microsoft Windows. It is based on the adventure gamebook of the same name (the sixth in the Fighting Fantasy series) written by Ian Livingstone, and published by Puffin Books in 1984.
The game is a third-person adventure, with the player taking the role of an adventurer (either the Amazon "Red Lotus" or the Barbarian "Chaindog"), who at the invitation of a wizard explores a series of dungeons and must overcome both monsters and traps to find riches.
Ian Livingstone was heavily involved in determining the game's level design and art style. The aesthetics and atmosphere are manifestly inspired by Italian artist Giovanni Battista Piranesi, whose ruins drawings fascinated Ian Livingstone.
Though the game's 3D engine is very similar to that of Tomb Raider, another Eidos-published game with a development cycle which overlapped that of Deathtrap Dungeon, the two games were developed in isolation.
The game was a bestseller in the UK. IGN praised the variety of monsters and sound effects, but criticized "the glitchy, mediocre graphics, the unintuitive camera angles, the sluggish control, and the appallingly weak and abrupt ending". GameSpot stated "Deathtrap Dungeon turns out to be at the low end of games for the Sony PlayStation".
- "Deathtrap Dungeon". EGM2. June 1998.
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