Decima (game engine)

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Decima
Decima Artwork.jpg
Decima in action on Horizon Zero Dawn: graphic quality exhibited by the game engine was among the most praised elements of Horizon.
Decima in action on Horizon Zero Dawn: graphic quality exhibited by the game engine was among the most praised elements of Horizon.
Developer(s)
Initial releaseNovember 2013; 7 years ago (2013-11)
Platform
LicenseProprietary

Decima is a proprietary game engine made by Guerrilla Games and released in November 2013, that includes tools and features like artificial intelligence and game physics. It is compatible with 4K resolution and high-dynamic-range imaging used for games on the PlayStation 4, PlayStation 5, and Microsoft Windows.

History[edit]

The first game the engine was used for was Killzone: Shadow Fall.[2] In June 2015, Guerrilla Games announced that Horizon: Zero Dawn was using the engine for development.[3] In August 2015, Until Dawn was announced to be using the engine along with Havok physics.[4][5] In December 2015, Until Dawn: Rush of Blood used the engine along with PlayStation VR.[6][7] In June 2016, Hideo Kojima announced preparation for Kojima Productions' independent game Death Stranding, inspecting two engine candidates, of which the latter had been used to create the first teaser that was unveiled at the Electronic Entertainment Expo 2016 conference.[8][9] After receiving the Industry Icon award at The Game Awards 2016, Kojima premiered a trailer for the game with the engine's logo.[10][11] At PlayStation Experience, Kojima had announced that he had partnered with Guerrilla Games, using the engine for development on Death Stranding.[12][13]

According to executive producer Angie Smets, Decima was originally known simply as "the engine" by Guerrilla employees, as there were no other developers using it outside of the company. However, when Kojima decided that he wanted to use Guerrilla's engine for Death Stranding, the team suddenly had to come up with a name for marketing purposes. They settled on naming it after Dejima, the island where a Dutch trading post appeared in the 17th century and once symbolized the strong Dutch–Japanese trade relations; for over two centuries, the Netherlands was the only Western country officially allowed to trade with Japan under the Tokugawa shogunate's sakoku policy.[14][15][16]

Guerrilla's next game in development, Horizon Forbidden West will use an updated version of the engine.[17] The game is set to be released on the PlayStation 4 and PlayStation 5 in 2021.[18][19][20][21][22]

Features[edit]

During PlayStation Experience on December 2016, it was revealed that the engine has artificial intelligence, game physics and logic tools, featuring resources for creating entire worlds.[23] It is capable of 4K resolution and high-dynamic-range imaging.[24]

Games[edit]

Title Year(s) Developer(s) Platform(s)
Killzone Shadow Fall 2013 Guerrilla Games PlayStation 4
Until Dawn 2015 Supermassive Games
Until Dawn: Rush of Blood 2016
RIGS: Mechanized Combat League Guerrilla Cambridge
Horizon Zero Dawn 2017 Guerrilla Games PlayStation 4
Microsoft Windows
Death Stranding 2019 Kojima Productions
Horizon Forbidden West 2021 Guerrilla Games PlayStation 4
PlayStation 5

References[edit]

  1. ^ Renardson, Adam (February 23, 2017). "The Hideo Kojima Death Stranding interview: Strands, Decima and Guerrilla Games". PlayStation.Blog. Retrieved July 15, 2017.
  2. ^ Leadbetter, Richard (November 24, 2013). "The technology of Killzone Shadow Fall". Eurogamer. Archived from the original on March 11, 2020. Retrieved December 3, 2016.
  3. ^ VanDervoot, Oliver (June 19, 2015). "Horizon: Zero Dawn Is 1080p/30fps And Uses Modified KIllzone: Shadowfall Engine". GamingBolt. Archived from the original on August 13, 2018. Retrieved December 3, 2016.
  4. ^ Imtiaz, Khurram (August 24, 2015). "PS4 Exclusive Until Dawn Shows The Power Of Killzone: Shadow Fall Engine In These Direct-Feed Screenshots". GearNuke. Archived from the original on August 13, 2018. Retrieved December 3, 2016.
  5. ^ Nunneley, Stephany (August 12, 2014). "Until Dawn has been "refocused, rewritten, rebuilt" for PS4 and DualShock 4". VG247. Archived from the original on May 1, 2019. Retrieved December 3, 2016.
  6. ^ Shea, Brian (December 11, 2015). "Supermassive Talks The Thrills Of Until Dawn: Rush Of Blood". Game Informer. Archived from the original on August 13, 2018. Retrieved December 4, 2016 – via GameStop.
  7. ^ Shea, Brian (December 11, 2015). "Supermassive Talks The Thrills Of Until Dawn: Rush Of Blood". GameInformer. Archived from the original on August 13, 2018. Retrieved December 4, 2016.
  8. ^ McWhertor, Michael (June 15, 2016). "Death Stranding's teaser probably won't be playable, Hideo Kojima says". Polygon. Vox Media. Archived from the original on December 5, 2019. Retrieved December 3, 2016.
  9. ^ Reiner, Andrew (June 15, 2016). "An Interview With Hideo Kojima". Game Informer. GameSpot. Archived from the original on April 7, 2020. Retrieved December 3, 2016.
  10. ^ Frank, Allegra (December 2, 2016). "Is Decima the name of Death Stranding's engine?". Polygon. Vox Media. Archived from the original on December 5, 2016. Retrieved December 3, 2016.
  11. ^ Gartenberg, Chaim (December 1, 2016). "Watch a creepy new Death Stranding trailer featuring Mads Mikkelsen and Guillermo del Toro". The Verge. Archived from the original on August 13, 2018. Retrieved December 3, 2016 – via Vox Media.
  12. ^ "Death Stranding's "Decima" Engine Revealed by Hideo Kojima; it's Guerrilla Games' Engine". DualShockers. December 3, 2016. Archived from the original on August 13, 2018. Retrieved December 3, 2016.
  13. ^ Rad, Chloi (December 3, 2016). "PSX 201: Death Stranding WIll Run on Guerrilla Games' Decima Engine". IGN. Archived from the original on October 12, 2019. Retrieved December 3, 2016.
  14. ^ Damen, Anton (March 1, 2017). "Guerilla Games is niet bang de lat hoog te leggen". Algemeen Dagblad (in Dutch). Archived from the original on April 7, 2020. Retrieved October 17, 2018.
  15. ^ van Miltenburg, Olaf (December 5, 2016). "Kojima start studio at Guerrilla Games in Amsterdam". Tweakers. Archived from the original on August 13, 2018. Retrieved December 5, 2016.
  16. ^ PlayStation (December 3, 2016). Death Stranding - PlayStation Experience 2016: Panel Discussion | PS4 (Video game). Sony Interactive Entertainment – via YouTube.
  17. ^ Battaglia, Alex (June 29, 2020). "Horizon Forbidden West: how the Decima engine evolves for PS5". Eurogamer. Archived from the original on July 3, 2020. Retrieved June 30, 2020.
  18. ^ Bonifacic, Igor (September 16, 2020). "'Horizon Forbidden West' is also coming to PS4". Engadget. Retrieved September 16, 2020.
  19. ^ Sarkar, Samit (June 11, 2020). "Horizon Forbidden West announced for PS5". Polygon. Vox Media. Archived from the original on June 27, 2020. Retrieved June 11, 2020.
  20. ^ Tolbert, Samuel (June 12, 2020). "Some high-quality Horizon Forbidden West screenshots show underwater environments and more on PS5". Android Central. Archived from the original on June 14, 2020. Retrieved June 14, 2020.
  21. ^ Dornbush, Jonathon (June 11, 2020). "Horizon 2: Forbidden West Announced for PS5". IGN. Ziff Davis. Archived from the original on June 14, 2020. Retrieved June 11, 2020.
  22. ^ Gartenberg, Chaim (June 17, 2020). "Horizon Forbidden West aiming for a 2021 launch on PS5". The Verge. Archived from the original on June 28, 2020. Retrieved June 17, 2020.
  23. ^ Rad, Chloi (December 3, 2016). "PSX 2016: Death Stranding Will Run on Guerrilla Games' Decima Engine". IGN. Archived from the original on October 12, 2019. Retrieved December 3, 2016.
  24. ^ Pereira, Chris (December 3, 2016). "Kojima Partnering With Killzone, Horizon Dev Guerrilla for Death Stranding". GameSpot. CBS Interactive. Archived from the original on December 4, 2019. Retrieved December 3, 2016.