Deep Labyrinth

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Deep Labyrinth
Deep Labyrinth Coverart.png
North American Nintendo DS box art
Developer(s) Interactive Brains
Publisher(s)

‹See Tfd›

Writer(s) Masato Kato
Composer(s) Yasunori Mitsuda
Platform(s) Mobile phone, Nintendo DS
Release date(s)

Mobile phone
‹See Tfd›

‹See Tfd› Nintendo DS:
‹See Tfd›
  • JP: March 23, 2006[2]
  • NA: August 15, 2006[3]
  • EU: February 9, 2007
  • AUS: February 15, 2007
Genre(s) Role-playing
Mode(s) Single-player

Deep Labyrinth (ディープラビリンス Dīpu Rabirinsu?) is a 3D role-playing video game developed by Interactive Brains for mobile phone devices and the Nintendo DS handheld game system. Key contributors for this game include writer Masato Kato and composer Yasunori Mitsuda.

Plot[edit]

One summer afternoon, Shawn goes for a drive with his parents and dog, Ace, but the family car suffers a flat tire in front of an abandoned mansion. Ace is upset by something inside the mansion and leaps out of the car to investigate. Shawn's parents follow Ace, but fail to return. As Shawn tentatively approaches the dilapidated structure, the entrance door swings open, and he's drawn into a magical vortex. Reunited with Ace, Shawn must travel into the heart of the Deep Labyrinth to rescue his parents.

There is also a second story of another man who gets sucked into a warphole while talking on his cellphone. He finds himself trapped in a labyrinth. As he journeys through, he is forced to reconcile the past, and realize what it is that traps him in the labyrinth.

Each scenario has multiple endings based on the actions and performance of the player, as well as helpful items sequential playthroughs, to aid unlocking all the secrets of the labyrinth.

Gameplay[edit]

On DS, the game makes use of the touch screen. The user can draw the stylus across the screen to control where the protagonist swings his sword. The stylus can also be used in a magic system that involves drawing different runes. The runes are all drawn on a 3 x 3 grid, allowing fast spell casting. Some spells can be combined for additional effects.

The game follows a standard first-person perspective, to add to the feeling of immersion in the game.

Development[edit]

Deep Labyrinth was developed by Interactive Brains. The game is billed as the first 3D RPG for Japanese mobile phones.[4][5][6]

Reception[edit]

Reception
Aggregate score
Aggregator Score
Metacritic 57/100[7]
Review scores
Publication Score
1UP.com C+[8]
Edge 4/10[9]
EGM 3.83/10[10]
Famitsu 26/40[11]
Game Informer 4/10[12]
GameSpot 6.3/10[13]
GameSpy 3/5 stars[14]
IGN 6.5/10[15]
Nintendo Power 6/10[16]
X-Play 2/5 stars[17]
411Mania 6.6/10[18]

According to Nasaki Takeda, CEO and CTO of Interactive Brains, the mobile phone release of Deep Labyrinth was very popular, having been downloaded nearly 100,000 times prior to its North American DS launch.[6]

In Japan, Famitsu gave the DS version a score of one eight and three sixes, for a total of 26 out of 40.[11] Elsewhere, though, the port received "mixed" reviews according to video game review aggregator Metacritic.[7]

References[edit]

  1. ^ a b Interactive Brains staff. ディープラビリンス 公式サイト [Deep Labyrinth Official Site] (in Japanese). Interactive Brains. Retrieved May 13, 2012. 
  2. ^ Famitsu staff (March 20, 2006). 『ディープラビリンス』発売記念、光田康典氏サイン会実施決定!! [Commemorating the release of Deep Labyrinth, Mr. Yasunori Mitsuda decision implementation autograph session!]. Famitsu (in Japanese). Enterbrain. Retrieved May 13, 2012. 
  3. ^ Caldwell, Patrick (August 14, 2006). "Shippin' Out 8/14-18: Dirge of Cerberus, Ninety-Nine Nights". GameSpot. CBS Interactive. Retrieved January 3, 2016. 
  4. ^ Riley, Adam (April 2, 2006). "Nintendo Exclusive | C3 Interviews Interactive Brains About Deep Labyrinth". Cubed3. Archived from the original on April 20, 2006. Retrieved May 14, 2012. 
  5. ^ Ferguson, Jason (2006). "Interviews: Deep Labyrinth". Just RPG. Archived from the original on November 5, 2006. Retrieved January 3, 2016. 
  6. ^ a b Yip, Spencer (July 6, 2006). "From cell phone game to DS title, the story of Deep Labyrinth". Siliconera. Retrieved May 13, 2012. 
  7. ^ a b "Deep Labyrinth for DS Reviews". Metacritic. Retrieved January 3, 2016. 
  8. ^ Parish, Jeremy (August 15, 2006). "Deep Labyrinth". 1UP.com. Retrieved January 3, 2016. 
  9. ^ Edge staff (November 2006). "Deep Labyrinth". Edge (168): 89. 
  10. ^ EGM staff (September 2006). "Deep Labyrinth". Electronic Gaming Monthly (207): 106. 
  11. ^ a b Freund, Josh (March 15, 2006). "Latest Famitsu reviews - Yggdra Union, Ace Combat Zero, more". GamesAreFun. Archived from the original on March 20, 2006. Retrieved January 3, 2016. 
  12. ^ "Deep Labyrinth". Game Informer (162): 114. October 2006. 
  13. ^ Kasavin, Greg (August 17, 2006). "Deep Labyrinth Review". GameSpot. Retrieved January 3, 2016. 
  14. ^ Speer, Justin (August 18, 2006). "GameSpy: Deep Labyrinth". GameSpy. Retrieved January 3, 2016. 
  15. ^ Bozon, Mark (August 16, 2006). "Deep Labyrinth Review". IGN. Retrieved January 3, 2016. 
  16. ^ "Deep Labyrinth". Nintendo Power. 208: 87. October 2006. 
  17. ^ Smith, D.F. (August 16, 2006). "Deep Labyrinth". X-Play. Archived from the original on September 1, 2006. Retrieved January 3, 2016. 
  18. ^ Aranda, Ramon (September 11, 2006). "Deep Labyrinth (DS) Review". 411Mania. Retrieved January 3, 2016. 

External links[edit]