|Products||Hotline Miami, Hotline Miami 2: Wrong Number|
Number of employees
Jonatan Söderström is an indie game developer who previously developed games in the Game Maker engine as a hobby. Söderström said in an interview that he needed to actually start making money off of creating games, so he decided to undertake a more sizeable project. He contacted his friend Dennis Wedin, an artist, and together they formed Dennaton Games, after which they began the development of Hotline Miami, followed by Hotline Miami 2.
On New Years Eve, December 2020, Jonatan Söderström posted a tweet mentioning Dennaton's new, unannounced game. "It is a passion project so I'm not sure who will enjoy it. But I'm sure some people will be horrified and others delighted!"
|Hotline Miami||2012||Action, top-down shooter||Microsoft Windows, OS X, Linux, PS3, PS4, PS Vita, Android, Nintendo Switch, Xbox One, Stadia|
|Hotline Miami 2: Wrong Number||2015||Action, top-down shooter||Microsoft Windows, OS X, Linux, PS3, PS4, PS Vita, Android, Nintendo Switch, Xbox One, Stadia|
- IndieStatik (19 June 2013). Hotline Miami 2 – E3 2013 Interview with Dennis Wedin (Dennaton Games & Devolver Digital). YouTube. Google. Retrieved 15 August 2015.
- Söderström, Jonatan [@cactusquid] (31 December 2020). "It's new years and I wish I could write about what we're working on. It is a passion project so I'm not sure who will enjoy it. But I'm sure some people will be horrified and others delighted! Hope you have a relatively wonderful 2021 :)" (Tweet). Archived from the original on 17 July 2021. Retrieved 27 July 2021 – via Twitter.