Destiny (video game)

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Destiny box art.png
Developer(s) Bungie
High Moon Studios
Publisher(s) Activision[a]
Artist(s) Christopher Barrett[1]
Writer(s) Joseph Staten
Platform(s) PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release date(s) WW September 9, 2014[3]
JP September 11, 2014[4]
Genre(s) Action role-playing, first-person shooter
Mode(s) Multiplayer

Destiny is a first-person shooter video game developed by Bungie and published by Activision. Released on September 9, 2014, Destiny marked Bungie's first new franchise since the Halo series. Set in a "mythic science fiction" setting, the game features a massively-multiplayer "shared-world" environment with elements of role-playing games.

Upon its release, Destiny received mixed to positive reviews with criticism centered mostly around the game's storyline and post-campaign content. The game was praised for maintaining lineage from the Halo franchise, particularly in regards to its competitive experiences.


Destiny‍ '​s style has been described as a first-person shooter that incorporates role-playing and massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game.[5] Instead, the game has been referred to as a "shared-world shooter,"[6] as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny includes on-the-fly matchmaking that allows players to see and interact only with other players with whom they are "matched" by the game.[5] Time-limited events and modes are also occasionally added or featured in-game.[7][8]

Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) missions across Earth (the Cosmodrome), its Moon, Venus, and Mars. PvE story missions can be played either solo or as part of a "fireteam" of up to three players. Each playable area offers an open world "Patrol" mode, where players can travel freely around the area and perform small jobs gathered from beacons. Public events happen periodically and any player in the same location can participate. "Strikes" are cooperative missions played with a party of three players that culminate with a major boss. From social spaces (the Tower on Earth, and the Vestian Outpost added by the House of Wolves DLC), players can redeem "engrams" into items, buy items, and collect challenges known as bounties to complete during activities to earn experience, build their reputation among factions, and sometimes earn items. Raids are advanced cooperative missions designed to be played by a team of six players.[9][10][11][12]

The Crucible contains playlists of PvP modes, including "Control" (6-on-6 point capture), "Clash" (6-on-6 deathmatch), "Rumble" (solo deathmatch), and "Skirmish" (3-on-3 deathmatch with the ability to revive allies). Other modes are available occasionally during time-limited periods, such as "Combined Arms" (a playlist of games on maps with vehicles and turrets), and "Salvage" (a 3-on-3 "king of the hill" game).[7][13] In Crucible modes, player statistics (such as weapon power and defence) are balanced between players. A special event mode known as "Iron Banner" is periodically offered, which disables balancing, and allows players the chance to earn exclusive items and gear.[8][14][15]

Character classes[edit]

Destiny features three character classes. After choosing a class, players select one of three species for their character: Human, Awoken (bluish-gray-skinned descendants of Humans), or Exo (humanoid machines). They can then customize their character by selecting its gender, skin color, and grooming the character. A character's species is only cosmetic and does not affect gameplay. Players can create two more characters to have a character of each class. Each class has their own specific upgrades, perks, special abilities, and two subclasses that allow the player to finely tune their individual characters to provide a different play style (The Taken King DLC will add a third subclass).[16][17]

  • Titans are designed to be "tanks", with a focus on withstanding large amounts of damage to allow close quarters combat. The Titan's super in the Striker sub-class, "Fist of Havoc", is a ground slamming attack that destroys all enemies in its radius. Its sub-class Defender offers the ability to generate a shield with its "Ward of Dawn" ability. The shield can also provide temporary stat bonuses to other players that step within it.[16][17]
  • Warlocks are designed as a spell-caster, with a larger focus on offensive abilities, recovery, and melee attacks that can reduce the cooldown time of its abilities. Its super in the Voidwalker sub-class, "Nova Bomb", is a high-powered grenade. Its sub-class Sunsinger features abilities based around the Solar elemental, with the "Radiance" super allowing the player to temporarily improve their statistics, or revive themselves if killed.[16][17]
  • Hunters are designed with a focus on agility and mobility. Its Gunslinger sub-class tree includes stat boosts that award accurate play, a throwing knife attack, the ability to upgrade to a triple jump, and the "Golden Gun" super—a high-powered pistol with limited ammo. Its sub-class Bladedancer has a heavier focus on close combat, offering an extended-range "Blink Strike", and an "Arc Blade" super (which allows the player to quickly dart between and kill enemies with arc energy) with an optional invisibility skill.[16][17]


Bungie described the setting of Destiny as a "mythic science-fiction" world.[18] The setting follows a prosperous period of exploration, peace, and technological advancement known as the Golden Age.[19] In a universe where humans have spread out and colonized planets in the Solar System, an event known as "the Collapse" saw the mysterious dissolution of these colonies, the end of the Golden Age, and mankind teetering on the brink of extinction. The only known survivors of the Collapse are those living on Earth, who were saved by "the Traveler", a white, spherical celestial body whose appearance centuries before had enabled humans to reach the stars.[20] The Traveler now hovers above the last safe city on Earth, and its presence allows the Guardians—the defenders of the City—the ability to wield an unknown power, only referred to as "The Light".

Upon mankind's first attempt to repopulate and reconstruct after the Collapse, it is discovered that hostile alien races have occupied mankind's former colonies and civilizations, and are now encroaching upon the City. Throughout the game, players have to combat aggressive aliens who have occupied the Solar System. There are four separate races in the game, each occupying different planets. The Fallen are an insectoid race of nomadic pirates who scavenge ruined settlements on Earth, the Moon, and Venus for resources. The Hive are a macabre race of ancient aliens who have created massive underground settlements beneath Earth and the Moon's surface. The Vex are semi-organic androids who are attempting to seize control of Venus and Mars by turning them into their machines, which they have already done to Mercury. Finally, the Cabal are a military-industrial empire of massive amphibians who have established massive fortifications on Mars. Every race utilizes different strategies and weapons in combat. The Fallen possess cloaking and short-range teleportation technologies to increase their mobility. The Hive use superior numbers to overwhelm their opponents in close quarters while more elite units attack from a distance. The Vex utilize hard-light shields and teleport units of infantry into the battlefield en-masse. The Cabal rely on heavy armor, ballistic shields, and jump packs to combat players. All of these races are hostile towards each other, as they can often be observed attacking one another in-game for territorial dominance. The player takes on the role of a Guardian, and is tasked with reviving the Traveler while investigating and destroying the alien threats before humanity is completely wiped out. Destiny centers on the journey of the Guardians, the last defenders of humanity, set to protect Earth's last city.


In addition to the Guardians (the players' characters), Destiny has many non-playable characters (NPCs) that aide the Guardians either in story missions, or by selling gear, weapons, or materials. The main NPCs in Destiny are The Speaker (Bill Nighy), who is the representative of The Traveler; the Exo Stranger (Lauren Cohan), a female Exo who is interested in the Guardian's activities (but is not a Guardian herself); Mara Sov (Kirsten Potter), the Queen of the Reef and the Awoken who has some Fallen under her rule; Uldren Sov (Brandon O'Neill), the Queen's brother; Ikora Rey (Gina Torres), the Warlock Vanguard; Commander Zavala (Lance Reddick), the Titan Vangaurd; Cayde-6 (Nathan Fillion), the Hunter Vangaurd; and Master Rahool (Erick Avari), the Tower's Cryptarch who decodes engrams.[21]

Other NPCs include Lord Shaxx (Lennie James), the Crucible Handler; Lakshmi-2 (Shohreh Aghdashloo), the Future War Cult faction merchant; Arach Jalaal (Peter Stormare), the Dead Orbit faction merchant; Executor Hideo (James Remar), the New Monarchy faction merchant, Tess Everis (Claudia Black), Special Orders; Banshee-44 (John DiMaggio), the Gunsmith; Amanda Holliday (Courtenay Taylor), ship merchant; Lord Saladin (Keith Ferguson), Iron Banner merchant; Petra Venj (April Stewart), the Queen's Emissary (she was the vendor of the two-week long Queen's Wrath event and returned in the House of Wolves DLC as one of its main NPCs); Xûr (Fred Tatasciore), an Agent of the Nine and exotic items merchant; Eva Levante (Nika Futterman), the Guardian Outfitter (sells emblems and armor shaders); and Xander 99-40 (Dominic Keating), the Bounty Tracker. A player's Guardian is voiced by one of six people, depending on which species and gender the player selects when creating their character: Matthew Mercer and Susan Eisenberg as the male and female Human Guardians, Crispin Freeman and Grey Griffin as the male and female Awoken Guardians, and Peter Jessop and Cree Summer as the male and female Exo Guardians.[21]



Destiny incorporates a new game engine that allows global illumination and real-time dynamic lighting to occur together in cohesion.[22] In addition, Bungie's goal is that Destiny will natively render graphics at 1080p on both the Xbox One and PlayStation 4.[23] An innovation in Bungie's "hopper" technology, which has been the backbone for Halo‍ '​s matchmaking system, will allow better player matchmaking in order to create a more natural experience in either cooperative or competitive multiplayer modes.[24]


In designing the playable classes, Bungie was inspired by different sources of science fiction. Hunters are a reconnaissance class meant to be reminiscent of the classic bounty hunter. Bungie cites as influences Star Wars‍ '​ Han Solo and classic characters from old Western films such as Clint Eastwood's Man with No Name. Warlocks combine weapons with special powers from "the Traveler", and are meant to be a form of "space wizard". The Warlock class is influenced by the Star Wars series's Jedi Knights, The Lord of the Rings series's Gandalf, and The Matrix series's Morpheus. Titans, which favor heavy weapons and melee attacks and are intended to be reminiscent of the classic "future soldier", were inspired by Bungie's own Master Chief from Halo, Stormtroopers from Star Wars, and other "space marines" from science fiction.[25] Players are accompanied by Ghost, a robot AI voiced by Peter Dinklage.[26]


The first known reference to Destiny was shown in Bungie's 2009 game Halo 3: ODST, in which a sign on a wall read "Destiny Awaits" and showed a picture of Earth with a mysterious orb floating nearby.[27] Though several vague statements by Bungie employees in interviews and presentations from 2010 through 2011 were interpreted to be Destiny references, the next overt references to Destiny were not shown until Bungie's August 2011 20th anniversary documentary, O Brave New World, in which appeared several early environment renders, an environment editor named "Grognok", and a brief shot of actors performing a scene with motion capture equipment.[28] At that time, the game was still known by its original code name Project Tiger, a term used by Bungie co-founder Jason Jones when discussing the game in August 2011.[29] The game later became known by its working title Destiny.

On May 21, 2012, a publishing contract between Bungie and Activision was published by the Los Angeles Times. The ten-year contract originally had been entered into evidence under seal in Activision's lawsuit against former Infinity Ward employees Jason West and Vincent Zampella, but was later unsealed by the judge in that case.[30][31][32] The contract outlined an agreement between Bungie and Activision to develop and publish, respectively, four Destiny games, with the first to be released in the second or third quarter of 2014.

Initially, claims made by Activision Blizzard CEO Robert Kotick suggested that the total investment in Destiny would be around $500 million; It was subsequently stated by Bungie's COO Pete Parsons in an interview that the game's development cost is not even close to $500 million, saying, "For marketing you'd have to ask Activision people, but for development costs, not anything close to $500 million."[33] Activision subsequently confirmed the $500 million figure, stating that up front infrastructure costs and investment in the game's engine were included, and could be amortized over the life of the IP.[34]

The first public details of Destiny were leaked in November 2012, revealing concept art and plot details.[35] Bungie supplemented the leak with the release of further details, whilst expressing regret that details of an upcoming video game had once again been revealed before their planned release.[36] In describing Destiny, Bungie's lead writer Joseph Staten stated that the studio was approaching the game with the intention of "building a universe" that would "take on a life of its own".[37] Further information became available in February 2013, when Bungie released a video documentary revealing information on Destiny and some of the core ideas behind the game, including the company's "seven pillars" philosophy, identifying the seven underlying elements of the early development process that they adopted to make the game appeal to as wide an audience as possible,[19][38] with particular emphasis on making the game accessible to casual, novice gamers and dedicated fans of the genre alike.[18] Also revealed were plans to incorporate social media into Destiny, allowing players to remain connected to one another even when offline. With the in-game universe being in a state of perpetual change, Bungie explored the potential of using a mobile app to update players about new quests and inform them as to what their friends are doing in-game.[18]

During a PlayStation 4 preview event on February 20, 2013, it was announced that Destiny would be released for PlayStation 4 and PlayStation 3, and receive exclusive content.[39][40] It was later announced that Destiny would be released for Xbox 360 and Xbox One[41] On October 1, 2013, Bungie announced that a closed beta of Destiny would be made available to those who pre-order the game at selected retailers. Additional beta codes were also given out via social networking services.[42]

On April 11, 2014, Bungie terminated the employment of its long-time composer and audio director, Martin O'Donnell. Initially fans were concerned that the absence of Martin O'Donnell would affect the in-game music of Destiny; however, Pete Parsons of Bungie later confirmed that Destiny‍ '​s music was already complete and that O'Donnell's absence would have no effect on the development nearing its completion.[43] At E3 2014 on June 9, Bungie announced an alpha version of the game for PS4, which was open from June 12 to 16.[44] On June 17, 2014, Sony Computer Entertainment announced that Destiny would be a PlayStation exclusive in Japan.[45]

A public beta version of the game was released on PlayStation consoles on July 17 and Xbox consoles on July 22. Before the beta closed on July 27, it attracted around 4.6 million players.[46][47] During Sony Computer Entertainment's Gamescom 2014 press conference on August 12, 2014, Bungie announced that the first expansion pack for Destiny, titled The Dark Below, would be released in December 2014.[48] On August 23, 2014, Bungie and Activision confirmed that Destiny had gone gold.[49]

On September 2, 2014, Activision revealed that an exclusive item would be available for those who bought Destiny and pre-ordered Call of Duty: Advanced Warfare.[50] On September 5, 2014, Sony Computer Entertainment announced and released a trailer about an exclusive mission for the PlayStation 3 and PlayStation 4 versions. The Xbox 360 and Xbox One versions will receive the mission sometime in late 2015.[51] That same day, publisher Activision announced that those who buy the PlayStation 3 and Xbox 360 versions digitally were able to download their respective next-gen version at no additional charge.[52] The offer was available until January 15, 2015.[53]

Post-release content[edit]

Prior to the official release of Destiny in September 2014, Bungie declared that a major component of the game would be a continuous release of new content, part of the game's 10-year-plan. Bungie Director of Production Jonty Barnes said: "We're going to continuously update the game from now until the end of time. That's always going to be part of the philosophy of Destiny. We always wanted to build a new universe but keep building upon it, rather than to do a complete and utter restart periodically."[54] By the time of Destiny‍ '​s launch, two planned packs of downloadable content (DLC) had been officially announced: The Dark Below and House of Wolves.[55][56] At E3 2015, Bungie officially announced a new expansion called The Taken King.[57]

Some of the game's initial content, including certain items and missions, are timed exclusives for PlayStation platforms and will become available for Xbox platforms in September 2015.[58] These include the "Dust Palace" strike, the "Exodus Blue" Crucible map, two exotic weapons (the auto rifle "Monte Carlo" and hand cannon "Hawkmoon"), a rare gear set for each class (Manifold Seeker for Warlock, Vanir for Titan, and Argus for Hunter), and three ships ("Aurora Awake", "Crypt Hammer", and "Outrageous Fortune").[59] Shortly after the launch of Destiny, there was a two-week long event called the Queen's Wrath, which featured multiple challenges for players to obtain exclusive items.[60] Bungie released the game's first raid, the "Vault of Glass", as part of the September 16, 2014 update and it was described as "Destiny's most difficult mission". The Vault of Glass centers around the Vex race on Venus and requires players to defeat Atheon, who has powerful control over time, being able to send Guardians into the distant past or future at will.[61]

The Dark Below[edit]

Destiny‍ '​s first DLC pack, The Dark Below, was released on December 9, 2014. The expansion adds new content centering around the Hive race and its deity Crota, led by new character Eris Morn ("Crota's Bane"), including three new story missions and several quests, new bounties and equipment, the new strike "The Will of Crota", new Crucible maps, and the raid "Crota's End", which takes place deep within the caverns of the Moon.[62][63][64] An additional exotic weapon ("The 4th Horseman" shotgun) and another new strike ("The Undying Mind") are time-limited exclusives for PlayStation platforms[65] until September 2015.[58] A hard mode for Crota's End was added on January 21, 2015.[66]

House of Wolves[edit]

House of Wolves was released on May 19, 2015; the expansion adds new content centering around the Fallen race, as players attempt to thwart a campaign by Skolas to unite the Fallen race under his rule. A new social space, the Reef's Vestian Outpost, serves as a hub for the expansion's content, and is the residence of Petra Venj (an agent of the Awoken), and new character Variks (a Fallen Vandal loyal to the Queen)—who serve as guides during the campaign's missions.[67]

The expansion adds six new story missions, new weapons and gear, a new weapon class (sidearm), a revamped upgrading system (including the ability to reforge weapons to try and achieve better perks, and "ascend" existing legendary and exotic armor and weaponry to the highest levels possible as of the expansion; light level 34 for armor, and 365 damage for weapons),[68] the new strike "The Shadow Thief", and new Crucible maps (including one, "Timekeeper", that is a time-limited exclusive for PlayStation platforms until September 2015). Two new multiplayer modes were also added; the Prison of Elders is a cooperative mode reminiscent of the "Firefight" modes of Halo, in which players fight against waves of enemies with varying modifiers, culminating with a final boss.[58][67][67][69][70]

The Trials of Osiris is a weekly, time-limited PvP event held between Fridays and Tuesdays, in which a fireteam of three members attempts to win as many matches as possible. Matches use a 3-on-3 "Elimination" game type where a team must kill all three of their opponents to win rounds in a best-of-9 series. A fireteam can continue participating until they amass 9 victories or 3 losses. Participating in Trials of Osiris requires the purchase of a "Trials Passage" card from Brother Vance at the Vestian Outpost, who also sells items that can add a win to the card, or indemnify a loss, and exclusive items bought using "Passage Coins" randomly earned through all PvP activities, but more frequently in Trials of Osiris. Reaching varying numbers of wins on the score card allows the player to earn rewards—for example, reaching five earns a featured armor piece, and reaching seven earns a featured weapon. Going undefeated with nine wins unlocks The Lighthouse, an exclusive social space with rewards. If a team amasses three losses, they can try again by buying another Trials Passage, but this resets progress.[67][71]

The Taken King[edit]

The third expansion, The Taken King, was announced during Sony's E3 2015 press conference; it will focus on Oryx, father of Crota, as he avenges his son's death.[57] The expansion will be released on September 15, 2015, marking the end of "Year One" of Destiny; two new retail versions of Destiny, the "Legendary Edition" and "Collector's Edition", will be released alongside The Taken King: both will include a copy of the game with The Taken King and all "Year One" DLC included. The Collector's Edition is exclusive to GameStop, and will include a Steelbook case, early access to new in-game items, and "Cayde-6's Intel Cache"—a collection of artwork, other items, and a Strange Coin model. A digital version of the Collector's Edition will also be available. Owners of the existing game, the previous two expansions, and have a character of at least level 30 will receive additional commemorative items.[72][73]

New sub-classes will be added for all three classes; the Hunter's new Void-based class "Nightstalker" includes a bow-like super known as the "Shadowshot" to tie enemies together. The Titan's "Sunbreaker" class features a solar-based super, the "Hammer of Sol". The Warlock's new sub-class, the arc-based "Stormcaller" includes the super "Stormtrance", which produces lightning bolts that chain between enemies.[74]

New Crucible modes will be added, including "Rift"—a capture the flag-like game, and "Mayhem Clash", a variation on standard play with significantly decreased cooldown time for supers.[73][75] Like the previous expansions, The Taken King will have time-limited exclusives for PlayStation platforms, which will last until late-2016. These include the new strike "The Echo Chamber", a new Crucible map "Sector 618", an exotic scout rifle ("The Jade Rabbit"), and a legendary gear set for each class: Hesperos (Titan), Azoth Bend (Warlock), and Neuroghast (Hunter).[58]

An additional mission, which will "test the speed and strategic abilities of [players] in new ways", will be distributed early as part of a promotion with Red Bull in autumn 2015. It will be released for all players who purchased The Taken King in January 2016.[76]


Destiny Original Soundtrack
Destiny Soundtrack cover.jpg
Soundtrack album by Michael Salvatori, C Paul Johnson, Martin O'Donnell, Paul McCartney, Skye Lewin, and Stan LePard
Released September 26, 2014 (2014-09-26)
Genre Classical
Video game soundtrack
Length 2:18:48
Label Bungie Music Publishing

Destiny Original Soundtrack is the official soundtrack for the video game, composed by Michael Salvatori, C Paul Johnson, Martin O'Donnell, Skye Lewin, and Stan LePard, with contributions and input from British musician Paul McCartney. Released digitally via iTunes on September 26, 2014, the soundtrack contains 44 instrumental songs from the game.[77][78] The soundtrack marked O'Donnell's final work for Bungie, after years of composing for the Halo franchise, as well as several games before that. In addition, McCartney wrote and recorded an original song inspired by the game.[79][80][81]

Early in Destiny‍ '​s development, O'Donnell was contacted by Pete Parsons (current Chief Operating Officer of Bungie), and was asked to begin writing music for the game. At the time, Destiny was still in its infancy, as it lacked any gameplay material for O'Donnell to score music to, so instead, O'Donnell began creating music based solely on the games ideas, stories, and artwork.[82] By February 17, 2013, over 50 minutes of the soundtrack had already been recorded with a 106-piece orchestra at Abbey Road Studios in London.[83] O'Donnell gave the early pieces of music to Bungie in hopes that they would foster inspiration within the development team.[84]

Unlike the Halo series, where pieces of music were only 2–3 minutes long, Martin has stated that the soundtrack for Destiny has no time restrictions, with the pieces clocking in "as long as they need to be."[83] O'Donnell collaborated with Paul McCartney on the soundtrack for the better part of two years, as they traded ideas, melody samples, and themes back and forth.[85] On April 11, 2014, Martin O'Donnell was dismissed without cause by the board of directors at Bungie.[86] This caused concern as to whether this would affect the game; however, Pete Parsons stated that O'Donnell's work on the game had been completed before his dismissal and would appear in the final product.[87]


Critical reception[edit]

Aggregate scores
Aggregator Score
GameRankings (XONE) 78.55%[88]
(PS4) 76.83%[89]
Metacritic (PS4) 76/100[90]
(XONE) 75/100[91]
Review scores
Publication Score
CVG 8/10[92]
Eurogamer 8/10[93]
Game Informer 8.75/10[94]
GameSpot 6/10[96]
GamesRadar 4.5/5 stars[95]
GameTrailers 8/10[97]
Giant Bomb 3/5 stars[98]
IGN 7.8/10[99]
Joystiq 4/5 stars[100]
OXM 8/10[101]
Polygon 6/10[102]
Hardcore Gamer 4/5[103]

Destiny received a polarized critical reception upon release. Aggregating review websites GameRankings and Metacritic gave the Xbox One version 78.55% based on 10 reviews and 75/100 based on 11 reviews[88][91] and the PlayStation 4 version 76.83% based on 64 reviews and 76/100 based on 95 reviews.[89][90] Bungie halted pre-release reviews stating that they felt the game should be graded only when its social aspects were operative and populated with "thousands of gamers" in order to give a proper assessment.[104]

GameSpot described the game as "a multiplayer shooter that cobbles together elements of massively multiplayer games but overlooks the lessons developers of such games learned many years ago"; however, the game's competitive multiplayer modes were praised for carrying on Bungie's expertise from the Halo franchise with well-designed maps.[96] GameTrailers gave a generally positive review, but also criticized the weak story and uninspired game locations. However, they did praise the graphics as well as the rush the combat can provide the player.[97] A general lack of cohesive communication between players was also criticized, with Game Informer calling it "downplayed and difficult".[105]

Destiny was criticized for its lack of story content, with many pointing to the disjointed narrative and shallow plot implementation.[citation needed] Bungie has since acknowledged that the story was lacking in some respects, and stated that the game's first DLC expansion, The Dark Below, would focus on providing more background to the universe of Destiny.[106] The game's end-game content was the subject of criticism, due to its particular focus on grinding for rare items through various means (including multiplayer games and other missions).[107] The discovery of "loot caves"—locations with quickly re-spawning enemies that could previously be used to farm for rare items, along with initial issues surrounding the Vault of Glass raid mission, became associated with these lingering issues.[108][109][110][111] Despite the criticism, the game received the title of Game of the Year from GamesRadar[112] and the BAFTA Award for Best Game at the British Academy Video Games Awards.[113]


On September 10, 2014, Activision claimed that Destiny was the most successful new gaming franchise launch, as the game shipped more than US$500 million to retail stores and first-parties worldwide.[114] As of September 17, 2014, there have been over 11 million gameplay sessions within North America.[115] It was also the biggest software launch for the PlayStation 4 since holiday 2013.[116] On November 4, 2014, Activision Publishing CEO Eric Hirshberg revealed that the game has 9.5 million registered players.[117] On December 23, 2014, Bungie revealed that 13 million people have played the game since its launch.[118] As of January 5, 2015, the game has 16 million registered players.[119]

Destiny sold 91,277 physical retail copies for PlayStation 4 and 49,503 retail copies for PlayStation 3 within the first week of release in Japan, placing second and third place respectively within the Japanese software sales charts for that particular week.[120] Destiny was the third best-selling retail game in the United States in 2014.[121] On May 6, 2015, Activision Blizzard announced that Destiny, along with another title from its subsidiary Blizzard Entertainment, Hearthstone: Heroes of Warcraft have generated nearly one-billion dollars for the company.[122]


In November 2014, Bungie confirmed that a sequel to Destiny was already in production.[123] Players' characters and progression are expected to carry over to the follow-up.[124]


  1. ^ The game was published by Sony Computer Entertainment in Japan
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External links[edit]