Destiny 2

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Destiny 2
Destiny 2 (artwork).jpg
Box art featuring the game's three character classes: Hunter (left), Titan (center), and Warlock (right)
Developer(s) Bungie
Publisher(s) Activision
Director(s) Luke Smith
Designer(s)
  • Gavin Irby
  • Jacob Benton
  • Lars Bakken
Programmer(s) Chris Butcher
Artist(s)
  • Shiek Wang
  • Michael Zak
Writer(s)
  • Jason Harris
  • Christine Thompson
Composer(s)
Platform(s)
Release
  • PS4, Xbox One
  • September 6, 2017
  • Windows
  • October 24, 2017
Genre(s) First-person shooter
Mode(s) Multiplayer

Destiny 2 is an online-only multiplayer first-person shooter video game developed by Bungie and published by Activision. It was released for PlayStation 4 and Xbox One on September 6, 2017, followed by a Microsoft Windows version the following month.[1][2] It is the sequel to 2014's Destiny and its subsequent expansions. Set in a "mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games, such as live events. Players assume the role of a Guardian, protectors of Earth's last safe city as they wield a power called Light to protect the Last City from different alien races. One of these races, the Cabal, led by the warlord Dominus Ghaul, infiltrate the Last City and strips all Guardians of their Light. The player sets out on a journey to regain their Light and find a way to defeat Ghaul and his Red Legion army and take back the Last City.

Like the original, activities in Destiny 2 are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and six-player raids. A free roam patrol mode is also available for each planet and features public events as well as new activities not featured in the original. These new activities have an emphasis on exploration of the planets and interactions with non-player characters (NPCs) on the planets; the original Destiny only featured NPCs in social spaces. PvP features objective-based modes, as well as traditional deathmatch game modes. All PvP game modes are four-versus-four, a change from the previous installment, which featured six-versus-six, three-versus-three, and two-versus-two variants. Like the original Destiny, the game features expansion packs which further the story and adds new content and missions. The first expansion, Curse of Osiris, released in December 2017, while a second, Warmind, released in May 2018. A third, large expansion, Forsaken, was released in September 2018, beginning Year 2.

Upon release, Destiny 2 received generally favorable reviews from critics. The game received praise for its many improvements over its predecessor. The original Destiny received much criticism for its story, but Destiny 2 was praised as having a "more robust story" and an actual fleshed out villain.[3][4] As with the original, gameplay for the most part was also highly praised. Reviews were split on the recategorization of the weapons and the newer activities like the Adventures and Lost Sectors, but praise was unanimous on the exploration of the game world. Changes to PvP were welcomed by some reviewers, though others were critical for the mode lacking player choice. Destiny 2 was nominated for and won various awards, such as at The Game Awards 2017 and Game Critics Awards.

Gameplay[edit]

Destiny 2 allows players, known in the game as guardians, to utilize weaponry and special powers alongside other guardians. Here a guardian defends against enemies while another guardian uses their powers to cast a shield made of void energy.

Similar to its predecessor, Destiny 2 is a first-person shooter game that incorporates role-playing and massively multiplayer online game (MMO) elements.[5] The original Destiny includes on-the-fly matchmaking that allowed players to communicate only with other players with whom they were "matched" by the game. To communicate with other players in the game world, players had to use their respective console's messaging system.[5] Destiny 2 features a more optimal way of matchmaking called "Guided Games", which allows players to search for clans who may need additional players for activities, such as strikes or raids. Like the original, activities in Destiny 2 are divided among player versus environment (PvE) and player versus player (PvP) game types.[6]

Character progression and classes[edit]

As in the original game, players are able to improve their characters, referred to as Guardians, by gaining experience points (EXP) — when a set number of experience points are accumulated, the player's character will "level up" and gain improved statistics which further enhance performance in battle. Milestones, including the "main scenario" milestones, are specific tasks given to the player by non-player characters (NPCs) which reward items and EXP. Completing main scenario milestones progresses the overarching plot of the game.

Destiny 2 features the same three character classes as the original Destiny. Each class has their own specific upgrades, perks, special abilities, and three sub-classes that allow players to finely tune their individual characters to provide a different play style. The three classes are Warlock, Hunter, and Titan. After choosing a class, players select one of three species for their character: Human, Awoken (bluish-gray-skinned descendants of Humans), or Exo (humanoid machines). They can then customize their character, such as changing its gender or skin color. A character's species is cosmetic and does not affect gameplay. Players can create two more characters to have a character of each class.[6][7]

  • Hunters continue to have access to the Solar-based "Gunslinger" sub-class from the original game and the Void-based "Nightstalker" sub-class from the original's The Taken King expansion, both with gameplay changes. The Hunter's new sub-class for Destiny 2 is the Arc-based "Arcstrider", replacing the "Bladedancer" sub-class of the original. Arcstrider's super, "Arc Staff", focuses on an electrified staff and a large amount of rapid mobility.[7] Forsaken adds three new supers for each of the Hunter sub-classes: "Blade Barrage" for Gunslingers, focusing on throwing a volley of flaming knives; "Spectral Blades" for Nightstalkers, allowing players to see through walls and attack with Void daggers; and "Whirling Guard" for Arcstriders, which allows players to block projectiles by spinning their Arc Staff.
  • Warlocks continue to have access to the Void-based "Voidwalker" sub-class from the original game and the Arc-based "Stormcaller" sub-class from the original's The Taken King expansion, both with several changes. The Warlock's new sub-class for Destiny 2 is the Solar-based "Dawnblade" with a super called "Daybreak", replacing the "Sunsinger" sub-class of the original. The Daybreak super allows the player to make Solar Light blades to strike enemies from mid-air.[7] Forsaken gives Warlocks three new supers: "Nova Warp" for Voidwalkers, allowing players to warp around the battlefield and unleash a Void explosion; "Chaos Reach" for Stormcallers, which unleashes a beam of Arc energy which can be turned off at any time to conserve Super energy; and "Well of Radiance" for Dawnblades, allowing players to create a healing and empowering aura for players to stand in.
  • Titans continue to have access to the Arc-based "Striker" sub-class from the original game and the Solar-based "Sunbreaker" from the original's The Taken King expansion, both with significant gameplay changes. The Titan's new sub-class for Destiny 2 is the Void-based "Sentinel", replacing the "Defender" sub-class of the original, although the Sentinel sub-class can create the Defender's Ward of Dawn shielding bubble if this option is selected. Sentinel's super, "Sentinel Shield", allows the player to summon a shield that can block enemy fire and be used offensively (similar to Captain America's shield).[7] Forsaken will add three new supers for Titans: "Thundercrash" for Strikers, allowing players to launch into the air and slam onto the ground; "Burning Maul" for Sunbreakers, which players wield a large hammer than can unleash flaming tornadoes; and "Banner Shield" for Sentinels, which unleashes a protective barrier that allows other players to shoot through.

Upon reaching the character EXP level cap (level 20 at launch, expanded to 50), character progression shifts to improving their "Power" level (formerly "Light" level) by acquiring new and better equipment. This equipment can be gained through a variety of sources, including "strikes", raids, and in-game events. The three weapon classes and five pieces of armor each have a Power level; a character's Power level is the average of that gear. A higher character level allows for better equipment with higher Power levels to be equipped. A higher Power level improves damage output and defense. The highest obtainable Power level at launch was 305 and is expanded to 600. Weapons and armor were reorganized in Destiny 2. In the original game, weapons were divided as Primary, Special, and Heavy weapons. At launch, the weapons were categorized as Kinetic, Energy, and Power weapons. Primary weapons and some Special weapons in the original - such as hand cannons and sidearms - are classified as Kinetic and Energy weapons. Those without an elemental damage type go in the Kinetic weapons slot while those with an elemental damage type (Arc, Solar, or Void) go in the Energy weapons slot. Power weapons include the Heavy weapons and the more powerful Special weapons from the first game, such as shotguns and sniper rifles, as well as new weapon types, such as the grenade launcher. As of Forsaken, the weapons system was overhauled, with many Power weapons, such as most shotguns, single-shot grenade launchers, and most sniper rifles, being reorganized into Kinetic and Energy weapons slots. With armor, the name of the stats have been changed. Instead of Strength, Intellect, and Discipline, there are stats for Resilience, Recovery, and Mobility. Also for armor, the helmet, gauntlets, chest, legs, and class item slots have remained unchanged, but the artifacts slot has been replaced with one for a player's clan banners.[8]

Player versus environment (PvE)[edit]

Like the original game, player versus environment game types make up the majority of the game. Areas to explore include Earth's European Dead Zone (which was only represented by PvP maps in the original), Saturn's moon Titan, Jupiter's moon Io, and the centaur planet Nessus. The Curse of Osiris expansion adds Mercury as an explorable area, while the Warmind expansion adds Mars. Forsaken adds two new explorable areas in the Reef: the Tangled Shore and the Dreaming City, the latter being the mysterious homeland of the Awoken race and an end-game area that is accessible after completing the campaign of Forsaken. There is also a new social space in the European Dead Zone called "The Farm", as the main portion of the Tower of the original was destroyed at the start of Destiny 2's campaign. However, a lower, undamaged portion of the Tower becomes the main social space post-campaign. Like the original, there are Patrol missions and public events, but emphasis has been placed more on exploration of the worlds, including towns that players can visit and friendly NPCs who can be found in-game and will give side-quests. New missions were added called "Adventures", which allow players to explore the area and go on a treasure hunt-like journey to dungeon-like areas. Some Adventures culminate in what is called a Lost Sector, which are somewhat hidden areas in worlds that lead players to a boss that yields rewards upon its defeat. Lost Sectors can be found and accessed without doing an Adventure. Starting with the Curse of Osiris expansion, Heroic Adventures were added, which are harder versions of Adventures and they rotate each week. A map has also been added to the game, which shows the locations of the NPCs, Adventures, Heroic Adventures, Region Chests, and Lost Sectors. The maps of these new areas are much larger than those in the original Destiny, with one being described as twice as large as any area of the original. Players no longer have to leave a planet and go to orbit to travel to another location; they can now do so immediately from their current in-game location.[6][8] Another new activity has been added called Flashpoints, which is a weekly milestone that takes place on one of the eight locations and rotates each week. Players complete public events, loot Lost Sectors and complete Heroic Adventures to earn high level rewards.[9] Similar to the original game, players can pledge their allegiance to one of three factions — Dead Orbit, Future War Cult, or New Monarchy. In Destiny 2, however, the factions now compete against each other in the Faction Rally, which is a periodic event that lasts for one week. Faction points are earned by doing various activities. The faction with the most points at the end of the week earns a high level reward for 1,000 Glimmer (in-game currency). The losing factions can also gain the reward, but must pay 50,000 Glimmer for their faction's item.[10]

Once a player has completed the main story and has reached the level cap (currently 50), they unlock access to different types of end-game content. These activities include Nightfall strikes (a weekly featured strike with modifiers and high level rewards; as of the Forsaken expansion, players can choose one of three featured strikes), a strike playlist with modifiers, a Daily Heroic Story playlist, the "Leviathan" and "Last Wish" raids, the "Eater of Worlds" and "Spire of Stars" raid lairs, and the "Escalation Protocol" and "Blind Well" horde activities on Mars and the Dreaming City, respectively, among other PvP activities. A harder difficulty mode called "Prestige" is available for the raids and raid lairs, with modifiers. These end-game activities reward players with powerful gear upon successful completion to increase their Power level.[11]

Player versus player (PvP)[edit]

Like the original, player versus player combat exists in what is called the Crucible with Lord Shaxx returning as its NPC. The original Destiny's Crucible featured six-versus-six and three-versus-three game modes, as well as a limited time two-versus-two mode. At launch, all game modes were four-versus-four as Bungie shifted their focus to smaller teams for competitive multiplayer and better map design, but Quickplay modes eventually became six-versus-six. Like the original, player statistics such as weapon power and defense are balanced between players in Crucible game modes. The in-game HUD was updated so that players can see if an enemy has their super charged or has power ammo. Players currently do not have the option to select a single game mode to play. Excluding Trials of the Nine and Iron Banner modes, Crucible features two options, quickplay and competitive. Quickplay rotates between three game modes from the original Destiny that were modified for the new player count: Clash, Control, and Supremacy; Supremacy was eventually moved to its own playlist in an update. Competitive rotates between Destiny 2's two new modes: Countdown and Survival, as well as four-versus-four versions of Control and Clash. "Countdown", a best-of-ten rounds mode, is "an asymmetric objective mode where players have to plant a bomb in the enemy base and then defend it until it explodes." One team attempts to plant bombs at designated locations, while the other team defends those locations to prevent bombs from being planted. If the opposing team plants a bomb, they must defend it until it explodes, while the other team attempts to defuse it. If the original defending team kills all players on the offensive team, the round is over, similar to the 'Search and Destroy' game modes from other first-person shooters.[6][12] In "Survival", a best-of-seven rounds mode, a team has a certain number of lives that is shared across that team. If a player dies and their team's total lives is at zero, they cannot be revived for the remainder of the round.[13][14]

Trials of Osiris from the original game was replaced by Trials of the Nine. Like Trials of Osiris, Trials of the Nine begins on Fridays and ends with the weekly reset on Tuesdays. The game mode for this new Trials, however, has changed; instead of using the Elimination mode of the original, Trials of the Nine rotates each week between Destiny 2's two new game modes, Countdown and Survival. Only one map is featured for Trials' four-day duration, but the map also rotates weekly. Player's gear is locked during Trials, meaning they cannot change it for the duration of a match. Unlike Trials of Osiris, players can gain access to the Trials of the Nine's social space called The Spire, located in unknown space, for completing a match of Trials and earning Trials tokens. There, players will meet an NPC called the Emissary of the Nine, who will exchange tokens for gear. Gaining three, five, and seven wins on the score card, respectively, gains access to the upper tiers of the social space with greater rewards at each tier. Going flawless with seven wins allows admittance into an exclusive area with even greater rewards. Three losses resets the score card. To access Trials of the Nine, players must have completed the campaign, completed Lord Shaxx's "Call to Arms" milestone, and have a Power level of at least 260.[15][16]

The periodic competitive Iron Banner PvP mode of the original game, which disabled balancing of player's gear, also returned for the sequel. Destiny 2's Iron Banner, however, does not disable balancing, with Bungie stating that "Your fighting abilities, not your power levels, will decide the outcome". This was changed following the release of Forsaken, with balancing becoming disabled like the original game. Like the original, Iron Banner lasts for one week and features milestones to complete daily. Players must have completed the campaign and be level 20 to access Iron Banner, which features the returning Lord Saladin from the original game as its NPC.[17]

A new PvP mode that was added in the Forsaken expansion is called Gambit, a best-of-three rounds mode that combines both PvE and PvP, featuring the Drifter as its NPC. A 24-hour free trial of the mode was made available to all players on September 1, 2018, three days prior to the launch of Forsaken. Two teams of four players compete against each other by defeating PvE enemies. Enemies, when defeated, drop motes which players can pick up and deposit in a bank in the center of the arena. Depositing 5, 10 or 15 motes send small, medium or large enemy blockers, respectively, to the opposing team's arena and locks their bank; the opposing team must defeat the blockers in order to reactivate their bank. Every 25 motes deposited opens a portal where one team member can invade the other team's arena. Defeating members of the opposing team drops any motes that they are carrying. After depositing a certain amount of motes, a boss will spawn in the middle of the arena; if a team member is defeated by an invading member of the opposing team, the boss regains health. The first team that defeats their boss wins the round.

Plot[edit]

One year after the SIVA Crisis, Cabal forces of the Red Legion launch an aerial assault on the Last City, destroying the main portion of the Tower, the headquarters of the Guardians. The player's Guardian and their Ghost respond by assisting the Vanguard in assaulting the Red Legion command ship. As they confront the Red Legion's commander, Dominus Ghaul, his forces attach a device to the Traveler and begin draining it of the Light, the power used by the Guardians. The Guardian loses their powers and is nearly killed by Ghaul. Waking two days after the attack, the Guardian locates their Ghost. They find a haven known as "the Farm" in the European Dead Zone (EDZ) with the assistance of Suraya Hawthorne, a non-Guardian human from the outskirts of the Last City.

The Guardian follows a vision to encounter a shard of the Traveler hidden in a forest within the EDZ. Ghost interfaces with the shard and both its and the Guardian's Light are restored. After restoring long range communications, Hawthorne intercepts a distress call from Commander Zavala, urging surviving Guardians to travel to Saturn's moon Titan and assist in mounting a counter-offensive. Against Hawthorne's objections, the Guardian travels to Titan, which has been overrun by the Hive. With assistance from Deputy Commander Sloane, they learn that the Red Legion was dispatched to the Milky Way in response to a distress call sent during the Taken War two years prior, and that Ghaul possesses a superweapon known as the Almighty, a space station capable of destroying stars. Resistance to Cabal rule has resulted in entire star systems being destroyed. The intelligence also reveals that the Almighty is positioned near the Sun, breaking up the planet Mercury as fuel. Zavala tasks the Guardian to find Ikora Rey and Cayde-6 to assist in a counterattack to retake the Last City. During this time, it is shown that Ghaul, aided by his mentor, the Consul, overthrew Emperor Calus and took control of the Cabal, and has been studying the Traveler in order to learn how to use the Light and legitimize himself as Emperor.

The Guardian locates Cayde-6 on the centaur planet Nessus, which has almost been completely transformed by the Vex. With the aid of Failsafe, an AI from the crashed starship Exodus Black, the Guardian frees Cayde from a Vex portal loop, and claims a teleporter for use in taking back the City. Cayde directs the Guardian to find Ikora on the Jovian moon of Io, where she had gone to find answers about the Traveler. Ikora and Io researcher Asher Mir directs the Guardian to locate a Warmind, an ancient defensive AI for intelligence on the Almighty. Afterwards, the Vanguard reunites at the Farm and conclude that the only way to retake the Last City and save the Traveler is to shut down the Almighty first, eliminating the possibility of it destroying the Sun. The Guardian boards the Almighty and destroys the weapon, signaling Zavala to begin the counterattack. As the Vanguard begins the assault, the Consul admonishes Ghaul for his obsession with the Traveler, and urges him to take the Light; Ghaul is reluctant until the Consul kills the Speaker, whom Ghaul had captured and tortured to try and learn more about the Traveler. Ghaul then proclaims that he will take the Light, and strangles the Consul in a fit of rage.

The Guardian returns to Earth to assist in the counterattack and infiltrates Ghaul's command ship alone to save the Traveler. Ghaul forcibly takes the Light, corrupting it, and uses its power against the Guardian, but the Guardian is successful in defeating Ghaul. Ghaul reemerges as a massive ethereal figure who then speaks to the Traveler directly. In doing so, the Traveler wakes from its long sleep, destroying the device that was harvesting its power and killing Ghaul. It sends a massive shockwave, restoring the Light and decimating the Red Legion's forces. The game ends with a posthumous voiceover from the Speaker, reminding all that the Light can never be stopped. The Guardian and Ghost convene with Zavala, Ikora, Cayde, and Hawthorne at an undamaged portion of the Tower, with the Vanguard returning to their old duties and Hawthorne assuming a new post there. In a post-credits scene, the shockwave sent by the Traveler is shown reaching the entire system. The wave of Light extends beyond the Solar System and spreads beyond the Milky Way, before panning across a fleet of dark, unknown ships sitting some distance away in extragalactic space.

Following Ghaul's defeat, a massive Cabal ship called the Leviathan appears in orbit of Nessus, under the control of the exiled Emperor Calus. Calus invites Guardians to complete a series of challenges before reaching his throne. A fireteam of Guardians complete his challenges before facing Calus himself; however, after overcoming his strange powers and defeating him, they discover that they were fighting a mechanical doppelganger. The real Calus speaks through the machine, claiming that what they know is a lie and that there is a truth beyond what the Speaker had told them.

Curse of Osiris[edit]

After the awakening of the Traveler, Ikora calls the Guardian to the Tower, explaining that her agents, the Hidden, discovered a damaged Ghost on the intact remnants of Mercury. Ikora identifies the Ghost as Sagira, belonging to her former mentor, the legendary Warlock Osiris, who had been exiled from the City years before the first game (detailed in the supplimentary webcomic Fall of Osiris).[18] Traveling to Mercury, the Guardian locates the gateway to the Infinite Forest, a simulated universe created by the Vex inside the planet's core, but is unable to enter; the Guardian then comes under attack from Vex constructs from various points in time. Brother Vance, the fanatical leader of the Followers of Osiris (returning from House of Wolves), directs the Guardian to a hidden temple in an abandoned radio tower in the EDZ on Earth, with a modified Vex device that can restore Sagira. The device temporarily merges Sagira with the Guardian's Ghost, allowing them to access the gateway to the Infinite Forest.

Inside the Forest, the Guardian encounters reflections of Osiris created to explore its different simulated realities. The reflections explain that in the past, Mercury had been a garden world shaped by the Traveler, before the Vex arrived and created the Forest in Mercury's core. The Guardian witnesses a simulated future scenario created by Panoptes, the Vex Mind that controls the Infinite Forest, in which Light and Darkness no longer exist, all non-Vex life has been wiped out, and the Sun is darkened. Osiris' reflections claim that they have been unable to find a way to prevent the dark future, but believe that the Guardian may be the key to stopping it. Ikora directs the Guardian to the Pyramidion, a Vex construct on Io, which contains the location of a map that leads to Panoptes' lair. Following the Pyramidion's data back to the Forest and battling Red Legion simulations within, Sagira discovers that the map changes too quickly to find Panoptes. The Guardian travels to Nessus to obtain the core of a smaller Vex Mind to boost Sagira's processing power. Returning to the Forest's simulated past on a tip from Ikora, the Guardian combines the map data with Panoptes' algorithms from the moment of its creation, allowing Sagira to locate Panoptes' lair. At that moment, Panoptes itself arrives and forcibly separates Sagira from Ghost before ejecting the Guardian from the Forest.

Regrouping at the Tower, Ikora accompanies the Guardian back to Mercury, where she forces open the gateway to allow the Guardian to return to the Forest. Upon reaching Panoptes' lair, the Guardian fights through Panoptes' simulated legions, but is unable to damage the Vex Mind alone; Panoptes prepares to "delete" the Guardian from the Forest when Osiris himself arrives to aid the Guardian. Osiris is able to hold Panoptes at bay long enough for the Guardian to weaken and then destroy Panoptes, freeing Sagira and preventing the dark future from occurring. The Guardian and Osiris emerge from the gateway, where Ikora invites Osiris to return to the City. Osiris declines, and bids farewell to his former student and the Guardian before returning to the Infinite Forest.

Following the defeat of Panoptes, Emperor Calus extends another invitation to travel to the Leviathan on Nessus, where the fireteam of Guardians venture deep into the Leviathan's core to confront Argos, Planetary Core, the Vex Mind which was responsible for the transformation of Nessus. After destroying Argos, the Guardians are nearly consumed by the Leviathan's fiery inferno, but are saved by Calus, who once again offers a place by his side and more than just the power of the Light.

Warmind[edit]

The Guardian sets out for Mars, the first place where Humanity encountered the Traveler, pursuing the remnants of the Red Legion as they scavenge across the Solar System in their retreat. As the Guardian's ship arrives, orbital weapon platforms known as Warsats begin falling out of orbit and smashing into the surface. The Guardian receives a distress call on the Vanguard's private comm channel from a Hunter named Ana Bray, warning that the Hive have breaking out of the southern polar icecaps and attacking the Clovis Bray Research Facility at Hellas Basin. The Guardian goes to the surface to assist Bray, who reveals that the central core of the ancient Warmind Rasputin, which controlled the Warsats, is inside the facility, and that the encounters with Rasputin in the Cosmodrome on Earth (as seen in the original Destiny) were fragments of his personality left behind following the Collapse. Reluctant to involve the Vanguard due to its policy of not pursuing past lives, Bray asks the Guardian to help her get inside Clovis Bray and protect Rasputin. From her ability to access the security systems, it is revealed that Bray had been a scientist at the facility, operated by her family, in her life before becoming a Guardian.

As the Guardian fights through hordes of Hive to reach Rasputin's central core, the Warmind activates a javelin-like weapon called the Valkyrie to assist the Guardian in battling through the elite Hive forces. As the Guardian and Bray enter Rasputin's core, however, they are confronted by Zavala, who excoriates Bray for focusing on her past life in defiance of Vanguard law, instead of helping the Guardians fight against Ghaul on Earth. As the facility shakes, Zavala reveals that Rasputin was "not the only thing to awaken on Mars". A Hive worm god called Xol, Will of the Thousands, has also arisen, and is directing the frozen hordes of Hive around Clovis Bray to attack the facility and destroy Rasputin. Bray insists that Rasputin is the key to defeating Xol, but Zavala refuses, considering Rasputin to be too dangerous.

To bait Xol, Zavala sends the Guardian back to the EDZ on Earth, to investigate another shard of the Traveler broken off when it awakened at the end of the Red War. The Guardian finds the fragment in a Taken containment shield, and Bray is able to call upon Rasputin to retarget a Warsat in Earth orbit to fire on the fragment, disabling the shield. Returning to Mars with the fragment, the Guardian ventures into the Hive's caverns deep beneath Hellas Basin to locate Xol's feeding ground, where they encounter Nokris, Herald of Xol and the exiled son of Oryx, the Taken King (who was killed in The Taken King). After the Guardian defeats Nokris, they set down the fragment. Xol emerges, ignoring the fragment and burying the Guardian in the collapsing ice caves. Though the Guardian is able to crawl out of the rubble, Bray warns that Xol is heading directly for the Clovis Bray facility to destroy Rasputin, which would make the worm god all but unbeatable. Setting aside his reservations about the Warmind, Zavala reluctantly agrees to Bray's plan to use Rasputin in order to destroy Xol.

As the Guardian fights through Xol's hordes, Bray calls on the Guardian to overload Rasputin's core to channel more power into the Valkyrie. After disabling the cooling system and forcing a core meltdown, the Guardian emerges on an exterior platform to confront Xol. With Bray's help in stabilizing the power to generate Valkyrie javelins, the Guardian destroys Xol in a pitched battle. The Guardian then joins Bray and Zavala at Rasputin's central core. Speaking in Russian (with Bray as translator), the Warmind declares that while the Bray family sought to make him into an "all-seeing savior", and the Vanguard sought to wield him as a "primitive weapon", he would define his own existence from now on, and defend Humanity on his own terms. Rasputin then releases a new network of Warsats to the edges of the Solar System and beyond, to ensure that "never again will a threat go unseen".

Following Xol's defeat, the remnants of the Red Legion, led by Val Ca'uor, assault the Leviathan in an attempt to assassinate Emperor Calus. Calus once again calls upon Guardians to his aid. With aid from Calus's psychic powers, the Guardians repel the Red Legion assault and defeat Ca'uor. Calus then congratulates the Guardians for their efforts and tells them he awaits the day they stand by his side when the end comes.

Forsaken[edit]

The Guardian and Cayde-6 travel to the Reef, where they aid Petra Venj in securing a breakout from the Prison of Elders by the Fallen legion, the Scorn. However, during the assault, Petra discovers that someone else had released the prisoners and escaped. Cayde goes to find them, only to be attacked by the Scorn and his Ghost destroyed. The Guardian and Petra attempt to rescue Cayde, but Uldren Sov, who was behind the breakout and is searching for his lost sister, Mara Sov, murders Cayde with his own handgun before fleeing.

The Guardian takes Cayde's body back to the Tower, where Ikora Rey holds a funeral for the fallen Vanguard. Without the support of the remaining Vanguard, the Guardian sets out to hunt down Uldren and avenge Cayde, tracking Uldren and the Scorn to the Tangled Shore, a lawless wasteland in the Reef. The Guardian is contacted by Petra Venj, who introduces them to the Spider, the leader of a Fallen crime syndicate, and establishes an alliance. With help from the Spider and Venj, the Guardian sets out to eliminate the eight Scorn Barons, one by one. Meanwhile, Uldren, who was corrupted by the Darkness after the Battle of Saturn, is apparently guided by visions of Mara to free her, and takes a shard of the Traveler from the European Dead Zone.

After the Guardian eliminates seven Barons, they are contacted by Petra, who informs them that Uldren is headed for the Awoken Watchtower in the Tangled Shore. The Guardian, aided by the Spider's crime syndicate and Petra, assault the Awoken Watchtower and eliminates the final Baron. The Guardian makes their way through the Watchtower, as well as the Ascendant Realm in search of Uldren, who offers the shard and his own Darkness to open a gateway to the Ascendant Realm. Instead of Mara, however, Uldren is devoured by a grotesque creature, the Voice of Riven. The Guardian slays the abomination, releasing a weakened Uldren. They retrieve Cayde's gun, and soon after, Petra arrives, with Uldren adamantly declaring that everything he did was for his sister. The Guardian and Petra then point their weapons at Uldren and execute him, avenging Cayde.

After Uldren's death, the Guardian speaks to Petra and is presented with a broken Awoken talisman. They set out to repair it with Light and Dark energies, and after doing so, they meet her at the Awoken Watchtower again. The Guardian follows her into the Awoken homeland, the Dreaming City, where Petra attempts to contact Mara Sov using an Awoken device. The Guardian and Petra repair the device, and establish contact with the Queen, who became trapped in the Ascendant Realm during the Taken War. She reveals that the Taken corruption in the Dreaming City, as well as Uldren's corruption, were caused by Riven, the last living Ahamkara, who was taken by Oryx during the war. The Queen then declares the Dreaming City open to Guardians in hopes of ending the Taken threat by killing Riven.

A fireteam of Guardians make their way through the Keep of Voices in the Dreaming City, freeing two Awoken Techeuns, Kalli, the Corrupted, and Shuro Chi, the Corrupted, from their Taken corruption. They advance further and kill Morgeth, the Spirekeeper, before facing Riven of a Thousand Voices herself. After killing her, the Guardians take Riven's heart out of the keep, unwittingly unleashing the Taken curse upon the Dreaming City.

Development[edit]

A sequel to Destiny was first mentioned in November 2014, two months after the original released, by Activision chief executive officer Eric Hirshberg, where he said "Work has also begun on future expansion packs as well as on our next full game release".[19] Based on documents of the original release schedule for Destiny, Bungie and Activision intended to release new, disc-based sequels every other year until 2019, with large downloadable expansions in between.[20] Originally planned for a September 2016 release (based on the original documents),[20] Bungie confirmed on February 11, 2016 that a full sequel would release in 2017.[21][22] That same month, video game writer Christopher Schlerf, who was the lead writer for Halo 4 and worked on Mass Effect: Andromeda, joined Bungie.[23] In December 2016, Bungie announced that Vicarious Visions would be joining the development team along with Activision.[24] Unlike the original, it was rumored that Destiny 2 would also release on Microsoft Windows,[25] which was confirmed on March 30, 2017.[26]

In Activision's earnings report for 2016, Hirshberg said that Destiny's sequel was still "on track for release this fall [2017]." Activision said the sequel would "broaden the franchise's global reach." Hirshberg elaborated that players who had spent hours in the original would "love" the sequel, and for those who had not played Destiny, or had not played in a while,

...we think we've made a sequel that's going to have a lot for them to love, too. The cornerstone of that is a great cinematic story that's been a real focus with a great cast of memorable, relatable characters, coupled with some very nice ways to make the game more accessible to a casual player. Without losing anything that our core players love, we've made it more accessible to someone who just wants to have a great, more casual first-person action experience.[25]

Bungie had said that players' characters and progression would carry over into future releases.[27] However, this turned out to only be half true. Characters and progression did carry over into Destiny's expansions, but for the sequel, only players' characters' physical appearance carried over if they had reached level 20 and completed the Black Garden quest in the original. In regards to why progression and items did not carry over, Bungie said "We believe this is the best path forward. It allows us to introduce the major advancements and improvements that all of us expect from a sequel, ensuring it will be the best game we can create, unencumbered by the past." Bungie awarded veteran players in Destiny 2 with in-game emblems that acknowledged their accomplishments in the original Destiny. Players' characters, progression, and items are still accessible in the original Destiny, which will continue to remain online.[28]

Destiny 2 presentation on May 18 at Jet Center in Hawthorne, California

On March 23, 2017, a promotional poster for the sequel was leaked by Lega Network, revealing the game's name as Destiny 2 and a release date of September 8, 2017, with the mention of a public beta for the game. The poster showed that just like the original, Destiny 2 would have PlayStation exclusive content.[29] On March 27, 2017, although not directly responding to the leaked information, Bungie tweeted an image of Destiny 2. The image showed The Last City in smoke and flames with "Destiny" and a large "2" over the Traveler.[30] This was followed up with a teaser trailer narrated by character Cayde-6. The teaser showed the Tower under attack by the Cabal, one of the enemy races from the original game. PlayStation's YouTube channel showed a slightly extended teaser, officially confirming that there would be timed exclusive content for PlayStation 4, and it would last until at least fall 2018.[31] A full reveal trailer released on March 30, showing the three class Vanguards, Commander Zavala (Titan), Cayde-6 (Hunter), and Ikora Rey (Warlock), rallying Guardians in the war-torn Tower. The Cabal are being lead by Ghaul, the commander of the Red Legion. The trailers confirmed that Lance Reddick, Nathan Fillion, and Gina Torres would be reprising their roles as the class Vanguards, respectively.[26] Nolan North also confirmed that he would be reprising Ghost, the Guardian's AI companion.[32] Bungie had a live stream of Destiny 2's gameplay on May 18.[33] On May 19, 2017, Destiny 2 project lead Mark Noseworthy told IGN that there were no plans for a Nintendo Switch version of the game. Noseworthy went on to say, "I think it's pretty unrealistic given we're an online-only game, right? The Switch, because it's a portable - and I love my Switch, I've got Breath of the Wild here, I've got it with me. It's incredible, I love the console, but in terms of where it's at, I don't want to leave anyone with the possibility of like, 'it's a thing we'll consider, maybe next year.' There's no plans right now for Switch."[34]

The Microsoft Windows version of Destiny 2 supports native 4K resolution and uncapped frame rate (fps), full mouse and keyboard support, text chat, adjustable field of view, and 21:9 monitor support, as well as being exclusive to Blizzard Entertainment's Battle.net service.[8] Although not native 4K, Destiny 2 does support 4K enhancements for the PlayStation 4 Pro, an updated version of the standard PlayStation 4 that supports 4K rendering. Similarly, the Xbox One had an updated version called the Xbox One X that released in November 2017 after Destiny 2's launch. Bungie added 4K support for the One X, as well as HDR support for both updated consoles, on December 5, 2017.[35][36] Unlike the Windows version, however, the console versions are locked at 30fps.[37] Destiny 2 also has an improvement with its servers, which are a combination of dedicated servers and peer-to-peer networking. Lead engineer Matt Segur explained, "Every activity in Destiny 2 is hosted by one of our servers. ... That means [players] will never again suffer a host migration during [a] Raid attempt or Trials match. This differs from Destiny 1, where these hosting duties were performed by player consoles and only script and mission logic ran in the data center."[8]

Grimoire cards that were found in the original game, which detailed the lore of the Destiny universe and could only be accessed from Bungie's website and the Destiny app, did not return for the sequel. For Destiny 2, Bungie shifted their focus to in-game storytelling, which was something the original was criticized for lacking. To detail the lore of the universe in Destiny 2, there are many artifacts around the maps that can be scanned by Ghost, who will give details and backstory. Exotic gear and some legendary gear also have a lore tab.[8] At the 2017 Electronic Entertainment Expo (E3), a new cinematic trailer was shown, narrated by the main antagonist, Dominus Ghaul. It showed that Bungie did focus more on the story for the sequel than the original, as Bungie was "attempting to go in-depth into the universe and the motivations of the characters."[38] E3 2017 also revealed that Destiny 2's release date was moved up to September 6, 2017, and the Windows version was confirmed for an October 24 release.[39] The dates for the beta on the console versions were also confirmed at E3 2017. Early access for pre-order customers began on PS4 on July 18 followed by Xbox One on July 19; non-pre-order customers received access beginning July 21. The console beta concluded on July 25, after a 2-day extension. The beta for the PC began on August 29 and concluded on August 31.[40]

The original score was composed by Michael Salvatori, Skye Lewin, C. Paul Johnson, Rotem Moav, and Peter Schlosser.[41] When creating the music, the composers stated their goal with it was to "capture the somber spirit of a civilization confronting immense tragedy", and also to "inspire bravery in the hearts of our heroes as they stand together and fight to reclaim all that they hold dear".[41]

Release[edit]

Destiny 2 was released worldwide for the PlayStation 4 and the Xbox One on September 6, 2017, and the Microsoft Windows version released worldwide on October 24.[39] There were several editions of the game, including a Collector's Edition, a Limited Edition, a Digital Deluxe Edition, and the standard base game. Like the original, there is an Expansion Pass, which grants access to the first two expansions of Destiny 2.[42] Also like the original Destiny, pre-orders for the game received early access to the game's beta,[26] as well as other in-game pre-order bonuses, such as early access to the exotic rifle "Coldheart".[43] Pre-orders from GameStop received a Cayde-6 collectible figure.[42] Other figures and toys, such as Lord Saladin, were released after Destiny 2's console launch.[44] The Windows version is distributed exclusively through the Blizzard Battle.net, marking the first non-Blizzard Entertainment title to be distributed via the platform.[45] Per an exclusivity agreement with Sony Interactive Entertainment that began with the original Destiny, the PlayStation 4 version of Destiny 2 features timed-exclusive content until at least late 2018.[46]

The Collector's Edition of Destiny 2 included the base game in a SteelBook case, the Expansion Pass, a themed backpack, a "Frontier Kit", which featured a solar panel USB charger with built-in light, a paracord, and a solar blanket, a 15" laptop/tablet sleeve with protective pocket slip, a Cabal-themed collector's box with various items, and premium digital content. The Limited Edition, distributed exclusively from GameStop, included the same physical and digital items as the Collector's Edition, minus the backpack, "Frontier Kit", and laptop/tablet sleeve. The Digital Deluxe Edition includes all of the premium digital content.[47] There was also a limited-time PlayStation 4 bundle that included a glacier white PlayStation 4 Pro, Destiny 2, the Expansion Pass, and premium digital content.[48]

Post-release content[edit]

Prior to the console release, Bungie said that they had already began working on post-release content. Bungie plans on providing post-release content at a quicker rate than that of the original Destiny, which was criticized for not having enough content post-launch and between each of its expansions releases. One of the team's remedies for this are the Adventures and Lost Sectors activities that were added to the free roam Patrol mode.[49] Bungie also announced the Destiny 2 Expansion Pass prior to launch, which grants access to the first two expansions of the game.[8] The in-game clan features became available a few days after the game's launch.[50] The Guided Games feature became available on September 12 for the Nightfall activity, the game's first raid, "Leviathan", unlocked on September 13 (with the Guided Games in beta), and Trials of the Nine became available on September 15, along with the character Xûr from the original game, the exotic items vendor who only appears on the weekends.[51] The three factions and their respective NPCs from the original game returned on September 26 for the new periodic event, Faction Rally.[10] The competitive Iron Banner PvP mode from the original returned on October 10.[17] The prestige mode for the Leviathan raid was originally scheduled to unlock on October 10, but was delayed to October 17.[52]

The game's first expansion released on December 5, 2017. Named Curse of Osiris, it focuses on the character Osiris from the lore of the original Destiny and for whom the Trials of Osiris PvP mode in the original was named. The expansion takes players to the planet Mercury with its own patrol mode. Additionally, the EXP level cap was raised to 25 and the Power level cap was raised to 330. In addition to the character Osiris, his Ghost named Sagira was added with a female voice, as well as the character Brother Vance from the original game, who is now the NPC of Mercury in The Lighthouse (formerly an exclusive social space in Destiny for those who went flawless in Trials of Osiris). There is also a timed-exclusive Crucible map for PS4 players called Wormhaven. Instead of an entirely new raid, a feature called raid lair was added, featuring new areas to the existing Leviathan raid and a different final boss.[53]

The second expansion, Warmind, was released on May 8, 2018 and focuses on the Warmind Rasputin from the original game. This expansion takes players to the planet Mars in a new area called Hellas Basin. The expansion also features a new mode called "Escalation Protocol", a horde mode which can be started by any player in the patrol mode on Mars. Players fight seven waves of Hive enemies culminating in a unique final boss which rotates each week. A maximum of six players in a fireteam can participate in the mode but other players in the patrol area may join in as well. As well, the EXP level cap was raised to 30 and the Power level cap was raised to 380. In addition to Rasputin, a new character named Ana Bray (also from the lore of the original Destiny) was added, who serves as the primary NPC on Mars. A timed-exclusive Strike called "The Insight Terminus" was also added for PS4 players. Like the previous expansion, Warmind also includes a second raid lair on the Leviathan. The expansion also added progressive ranking systems for PvP, titled Valor and Glory. Players earn Valor in quickplay matches while Glory is earned in competitive matches, with each new rank earning greater rewards. Valor points are earned regardless of win or loss, while Glory points are earned by wins but reduced by losses.[8]

The third expansion, Forsaken, was released on September 4, 2018, beginning Year 2 of Destiny 2. Similar to the original Destiny's The Taken King expansion, Forsaken will have a large overhaul on gameplay. A large expansion, the story will have a "western revenge" theme, according to Bungie. A large portion of the expansion will take place in the Reef's Tangled Shore, including a new raid called "Last Wish", which takes place in the end-game area, the Dreaming City, also located in the Reef. The developers have claimed that it has more bosses than any previous raid (including from the original game) with a massive roam area, puzzles, and the raid will change over time based on players' actions in the raid itself. There will also be a new mode called Gambit that combines PvE and PvP, and will feature its own ranking system called Infamy, which works similar to the Crucible's Valor ranking system. Two teams of four players compete against each other while facing PvE enemies. A new weapon type, a bow and arrow, will also be added.[54] A trailer displayed during Sony's E3 2018 press conference showed the death of Cayde-6 by the hands of the returning Prince Uldren Sov.[55] The launch trailer for Forsaken revealed that the player's Guardian would once again speak; the player's Guardian has not spoken since the end of the original Destiny's base campaign.

"The Dawning" holiday event from the original Destiny returned on December 19, 2017 and ended on January 9, 2018. Both social spaces were redecorated for the event along with snow weather. Players could create snowballs in the social spaces and during strikes and throw these at other players or enemies (which damaged enemies). The Crucible game mode "Mayhem" (all abilities restore rapidly) was also brought back from the original Destiny. New Milestones with event-themed rewards were also added.[56] "Crimson Days", the Valentine's Day-themed event from Year 2 (2016) of the original Destiny, returned for Destiny 2 on February 13, 2018, and like the original, it ran for only one week. Just as in the original event, Crimson Days featured a 2-versus-2 Crucible mode–the only in Destiny 2–however, the mode was modified from the original. Staying close to a teammate caused all abilities to recharge quicker, while being apart gave away both players' locations to the opposing team. Players could earn Crimson Engrams, granting new rewards.[57] Crimson Days was later rebranded into a separate but permanent mode called "Doubles" as a rotating mode in the Crucible. A brand new summer event called "Solstice of Heroes" began on July 31, 2018 and ended on August 28, 2018, to commemorate the first year of the game. The Power level cap was raised to 400 for the event. A new NPC called the Statue of Heroes was added and provided bounties that, when turned in, awarded Moments of Triumph points for players which can be used to earn exclusive rewards. Players received "Scorched" armor pieces at Power level 240 at the start of the event, which can then be upgraded to "Rekindled" armor at Power level 340, then to "Resplendent" armor at Power level 400, all by completing specific requirements for each armor piece, including playing through 5 revamped (Redux) missions from the original Destiny 2 campaign. Players could also earn Solstice Engrams, which also granted new rewards.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 83/100[58]
(PS4) 85/100[59]
(XONE) 87/100[60]
Review scores
PublicationScore
Destructoid7.5/10[61]
EGM8/10[3]
Game Informer9/10[62]
Game Revolution4.5/5 stars[4]
GameSpot8/10[63]
GamesRadar+5/5 stars[64]
Giant Bomb4/5 stars[65]
IGN8.5/10[66]
Polygon9/10[67]
VideoGamer.com8/10[68]

Destiny 2 received "generally favorable" reviews, according to review aggregator Metacritic.[58][59][60] Some reviewers labeled the game as Destiny 1.5 due to its many similarities to the original Destiny, but praise was given to improvements made over its predecessor.[61][3] Destiny 2 sold 50,263 copies on PlayStation 4 within its first week on sale in Japan, which placed it at number one on the weekly sales charts.[69] The weekend consisting of September 23, Destiny 2 took the number 1 spot on the UK sales chart.[70] For the 2017 Game Critics Awards, it was awarded Best PC Game for E3 2017.[71] At The Game Awards 2017, Destiny 2 was one of four games to receive six nominations, the most for the year's event, which were for Best Art Direction, Best Score/Music, Best Audio Design, Best Ongoing Game, Best Action Game, and Best Multiplayer.[72] Destiny 2 was also the second highest-grossing console game of 2017 in North America, and was also Activision's biggest PC release based on units sold.[73]

As with the original, gameplay was highly praised, with Chris Carter of Destructoid saying that it was what "the game nails...the most".[61] Game Informer's Matt Miller said that like the original, "Gameplay features remarkably taut FPS gunplay enhanced with seemingly magical powers." Miller went on to say that the gameplay's biggest change was a welcome, referring to the reorganization of destinations and the emphasis on exploration.[62] Evan Slead of Electronic Gaming Monthly (EGM) also praised the exploration, but was not a fan of the recategorization of the weapons. Although he said the variety of weapons were fun, the Kinetic weapons "didn't seem to pack as much of a punch as their Energy [weapon] counterparts."[3] Cody Perez of Game Revolution, however, welcomed the recategorized weapons, saying they were less restrictive and said that "Bungie are masters of gun-play".[4] Kallie Plagge of GameSpot said that the game features mostly the same structure as the original, including its "mechanically excellent shooting and satisfying loot grind".[63] Carter praised the Lost Sectors and public events, as well as the additional story quests and Adventures post-campaign.[62] Miller said that the Lost Sectors were fun, but they became less interesting with the more that were done.[3] Perez, however, was not a fan of the Adventures and Lost Sectors activities, saying they were a "disconnect [from] the main campaign". He said that they were filler content, and that they were "monotonous and a bore to accomplish, lacking the heart that fills the campaign." He did praise the public events as they are only periodic.[4]

The Leviathan raid received praise and criticism. Miller of Game Informer stated that the Leviathan raid was "one of Bungie's most intricate and fascinating environments to date", praising its maze-like structure with hidden chests and secret passages. He was critical of the award system, however, stating that it "separates the excitement of new gear from the moment of victory", as it does not offer most loot until a full completion.[62] Slead of EGM said that "the bread and butter of Destiny is still these post-campaign quests", also referring to Strikes and the weekly Nightfall activity.[3] Perez of Game Revolution, who did not play any of the original game's raids, was a big fan of the Leviathan raid, stating that it exceeded its hype.[74] Plagge of GameSpot said that "solving [the raid's] often obscure puzzles can be both rewarding and frustrating", but "each failure teaches you something new".[63]

The original Destiny was largely criticized for its story. Destiny 2, however, was praised for its improvements to the story and easier access to the universe's lore. Slead of EGM said that it has a "more robust story" and Bungie fixed the "meandering storytelling from the first".[3] Carter of Destructoid said that although its story was similar to others in the same genre, "it's easy to follow and even easier to get invested in, with the game's cast coming front and center."[61] Perez of Game Revolution said that the story "[gripped] me in a way that only Bungie's former series Halo was able to." He said that there were many moments that were of shock and awe, and that the game had a meaningful narrative with an actual fleshed out villain.[4] Plagge of GameSpot said that the story serves its main purpose and that its strength "lie in atmosphere and side details", while also praising its "mournful soundtrack" as fantastic.[63]

Miller of Game Informer praised the Crucible mode for feeling more competitive than the original Destiny's, with teamwork being "highly valued". However, Miller was "perplexed by the decision to force players into one of two playlists", instead of letting them choose. He was also indifferent to the change of making all modes four-versus-four, but said that "the compact group size demands everyone pull their weight, which is great."[62] Perez of Game Revolution was disappointed that Crucible did not receive "the same love that the singleplayer had been given." He said that although the smaller map sizes were not a bad thing, it causes multiplayer to be non-stop action, not allowing players to take a moment to strategize.[4] David Houghton of GamesRadar+ said that the changes to the Crucible mode "shine in a tight, focused, clear, and tactically co-operative format."[64]

Entertainment Weekly ranked Destiny 2 sixth on their list of the "Best Games of 2017",[75] GamesRadar+ ranked it seventh on their list of the 25 Best Games of 2017,[76] and Eurogamer also ranked it seventh on their list of the "Top 50 Games of 2017",[77] while Polygon ranked it 12th on their list of the 50 best games of 2017,[78] and The Verge named it as one of their 15 Best Games of 2017.[79] In Game Informer's Reader's Choice Best of 2017 Awards, the game came in second place for "Best Co-op Multiplayer" and for "Best Shooter".[80][81] The website also gave it the "Best Weaponry" and "Best Gunplay" in their 2017 Shooter of the Year Awards.[82] Ben "Yahtzee" Croshaw of Zero Punctuation, on the other hand, ranked the game third on his list of the Blandest Games of 2017.[83]

Destiny 2 was nominated for "Best PC Game" in both Destructoid's Game of the Year Awards 2017 and IGN's Best of 2017 Awards,[84][85] the latter of which also nominated it for "Game of the Year", "Best Xbox One Game", "Best Shooter", "Best Graphics", "Best Original Music", and "Best Multiplayer".[86][87][88][89][90][91] The game won the award for "Best Co-op Game" in PC Gamer's 2017 Game of the Year Awards,[92] and received a nomination for "Game of the Year".[93] It was also a runner-up each for "Best-Looking Game", "Best Multiplayer", and "Game of the Year" in Giant Bomb's 2017 Game of the Year Awards.[94][95][96]

Awards[edit]

Year Award Category Result Ref
2017 Game Critics Awards 2017 Best PC Game Won [71][97]
Best Action Game Nominated
Best Online Multiplayer Nominated
Gamescom 2017 Best Console Game (PlayStation 4) Nominated [98][99]
Best PC Game Nominated
Best Action Game Nominated
Best Social/Online Game Won
Best Multiplayer Game Won
Golden Joystick Awards Best Audio Nominated [100]
Best Gaming Performance (Nathan Fillion) Nominated
Best Multiplayer Game Nominated
Ultimate Game of the Year Nominated
The Game Awards 2017 Best Art Direction Nominated [72]
Best Score/Music Nominated
Best Audio Design Nominated
Best Ongoing Game Nominated
Best Action Game Nominated
Best Multiplayer Nominated
2018 New York Game Awards 2018 Herman Melville Award for Best Writing Nominated [101]
Tin Pan Alley Award for Best Music in a Game Nominated
Statue of Liberty Award for Best World Nominated
16th Visual Effects Society Awards Outstanding Compositing in a Photoreal Commercial (New Legends Will Rise) Nominated [102]
21st Annual D.I.C.E. Awards Outstanding Achievement in Sound Design Nominated [103]
Action Game of the Year Nominated
Outstanding Achievement in Online Gameplay Nominated
National Academy of Video Game Trade Reviewers Awards Art Direction, Fantasy Nominated [104][105]
Game, Franchise Action Nominated
Graphics, Technical Nominated
Original Dramatic Score, Franchise Nominated
Performance in a Drama, Lead (Nathan Fillion) Nominated
Use of Sound, Franchise Nominated
SXSW Gaming Awards Excellence in Multiplayer Nominated [106][107]
Game Developers Choice Awards Best Technology Nominated [108][109]
16th Annual Game Audio Network Guild Awards Best Interactive Score Nominated [110]
Best Dialogue Nominated
Best Audio Mix Nominated
Best Original Choral Composition ("Last Rite") Nominated
14th British Academy Games Awards Audio Achievement Nominated [111][112]
ASCAP Composers' Choice Awards 2017 ASCAP Video Game Score of the Year Nominated [113][114]
Game Critics Awards 2018 Best Online Multiplayer (Forsaken) Nominated [115][116]
Best Ongoing Game (Forsaken) Nominated
Gamescom 2018 Best Add-on/DLC (Forsaken) Won [117][118]

Sales[edit]

Destiny 2 was the second highest selling game in North America in the year 2017 (behind Call of Duty: WWII), and surpassed the sales of the original Destiny. Destiny 2 has also become the largest game on PC for Activision based on tracking the game’s number of units sold. Digital downloads for Destiny 2 account for more than half of the total sales of the game.[119][120]

References[edit]

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