Deus Ex: Human Revolution

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Deus Ex Human Revolution cover.jpg
Developer(s)Eidos Montreal
Nixxes Software (PC)[1][2]
Feral Interactive (Mac)[3]
Publisher(s)Square Enix[4]
Feral Interactive (Mac)[3]
Producer(s)David Anfossi[5]
Designer(s)Jean-François Dugas
Artist(s)Jonathan Jacques-Belletête (Art Director)
Visual Works (CGI)
Writer(s)Mary DeMarle[6]
James Swallow
Composer(s)Michael McCann[7]
SeriesDeus Ex
EngineModified Crystal Dynamics Crystal engine[8]
Platform(s)Microsoft Windows
PlayStation 3
Xbox 360
Mac OS X[9]
Cloud (OnLive)
ReleaseMicrosoft Windows, PlayStation 3 & Xbox 360
  • NA: 2011-08-23
  • AU: 2011-08-25
  • EU: 2011-08-26
  • JP: 2011-10-20
[10]
Mac OS X
  • NA: 2012-04-26
  • EU: 2012-04-26
[11]
Genre(s)Action role-playing, stealth
Mode(s)Single-player

Deus Ex: Human Revolution is a neo-noir cyberpunk-themed stealth action role-playing video game developed by Eidos Montreal and published by Square Enix, which also produced the game's CGI sequences. Released in August 2011, it is the third game in the Deus Ex series, and a prequel to the original game released in 2000.[13] The Mac OS X version of the game, an "Ultimate Edition" which also contains The Missing Link downloadable content, is published by Feral Interactive and was released on April 26, 2012.[3]

The game is set in 2027, 25 years before the first game in the series, at a time when multinational corporations have grown in power beyond the control of national governments. The game follows Adam Jensen, the newly hired security director at Sarif Industries, a growing biotechnology firm. After terrorists brutally attack Sarif's Detroit-based headquarters, the mortally wounded Jensen is forced to undergo radical life-saving surgeries that replace large areas of his body with advanced prostheses. Returning to work, he becomes embroiled in the global politics of the human enhancement movement in the search for those responsible for the attack. A central theme to the game is the rise of corporations in globalization, espionage, human survival, poverty and the ethics of advancing humans with artificial replacements for body parts.

Human Revolution received critical acclaim upon its release, with many reviewers praising the open-ended nature of the game and the weight of social interaction on the outcome of events.[14]

Gameplay

A street corner in Lower Hengsha, one of the game's hub levels.

The different "pillars of gameplay", as called by the developers, are "Combat", "Stealth", "Hacking", and "Social". Players can switch between these gameplay types whenever they please, and certain pillars may flow into others. For example, a failed hack may sound an alarm and start a fight, and social skills might lead to the player gaining access to certain areas more easily than otherwise possible (thus avoiding the need for stealth).

In the series, Augmentations are technological modifications to the human body that grant the user superhuman abilities. While augmentations in the first two games were based on nanotechnology, Human Revolution instead features mechanical augmentations as it precedes the first games chronologically. As players progress through the game, they can activate augmentations catering to each of the four gameplay types.[15] These augmentations are unlocked by either earning enough experience to level up or by purchasing an item, known as a Praxis Kit, from L.I.M.B. clincs earning the player a distributeable skill point called Praxis.

While the player character is highly capable of bringing death on his enemies, the player is never forced into acts of lethal violence, except during boss fights. Therefore, the use of lethal force becomes an ethical choice for the player. In fact, players are awarded the Pacifist achievement/trophy only by completing the whole game (including the prologue chapter) without any NPCs dying by the player's hands. This includes not only direct actions such as the player character shooting and killing an opponent, for example, but also indirect methods like re-programming security robots or turrets to fire at and eventually kill the player's enemies. Even accidental kills like the player character performing a non-lethal takedown resulting in the NPC falling into electrified water or off a ledge make it impossible to earn Pacifist unless the player reloads a previous saved game. The only opponents the player may kill and yet still receive Pacifist are aforementioned bosses as well as non-human NPCs like security robots.

Augmentations, while enhancing the player's performance in each of the gameplay types, also allow players to craft their own methods of play as they see fit. For example, players can prioritize augmentations that either improve the player character's combat prowess or his hacking abilities while (mostly or completely) neglecting the other without ever being unable to complete a mission objective. Every enemy squad has an identifiable squad leader who directs the team's actions. If the leader is eliminated, the squad falls into disarray. Enemies also react to subtle player decisions, such as a change in behavior or weapons, etc.[15] Unlike in Invisible War, weapons will fire distinct ammunition types instead of depleting a unified pool. They can also be upgraded like in Deus Ex via a variety of so-called "weapon mods" to improve their performance, such as reducing the time it takes to reload, increasing magazine size, adding a laser targeting device for increased accuracy, and so on.[13]

Deviating from previous titles in the series, Human Revolution uses a regenerating health model. This change was made because the developers did not want players to get into a situation where they were unable to progress due to low health, and would be forced to "scrounge for med packs" and food.[13] This 'scrounging' breaks the flow of the game when the player retreats to search the entire level for medical supplies. In combat, only brief exposure to enemy attacks is necessary to kill the player, so regenerative health is only a major factor between fights, not during them. The player can, however, use medical supplies (such as painkillers) and various alcoholic beverages to regenerate the character's health, and even boost it up to twice the normal amount.[16]

Similarly to regenerative health, the game also features a new regenerative energy system, deviating from the previous title's use of items to restore energy. While players will still need to use items to boost their energy cell charge past one, the first cell or any cell partially full will gradually recharge. Despite upgrades to the energy recharge portion in the skills, ultimately only the first cell will recharge by itself when completely depleted.

Another major change seen in Deus Ex: Human Revolution is the highlighting of objects a player can interact with, explained via the in-game plot as tactical vision Augmentation. This feature can be seen in the gameplay preview released in March 2011.[17] This highlighting of objects can be turned off in the game options.[18] Human Revolution is primarily a first-person game, but switches to a contextual third-person viewpoint when using the cover system, climbing ladders, activating certain augmentations, or for melee combat.[19]

Synopsis

Setting

This cyberpunk-inspired game takes place during the year 2027, 25 years before Deus Ex. Nanotechnological augmentations have yet to be developed and biomechanical augmentations are the current state of the art. The player's character, Adam Jensen (voiced by Elias Toufexis), is a private security officer with Sarif Industries, a leading biotech company that specializes in human augmentations. After an attack on his company leaves him horrifically injured and forced to undergo augmentation to survive, "the conspiracy begins."[13] The player travels to several locations over the course of the game: Detroit, Hengsha (a fictional city on Hengsha Island in the Yangtze River near Shanghai), Montreal, Singapore, and Panchaea, a facility in the Arctic Ocean.[8]

Characters

  • Adam Jensen – The player's character, voiced by Elias Toufexis.[20] Adam was a SWAT commander in the Detroit Police, but his career came to an end when he refused to follow a questionable order.[21] Subsequently, Adam became a private security specialist for Sarif Industries, assigned to protect scientists on the verge of cutting edge breakthroughs. During what should have been a routine security detail, an ambush by a rogue black ops team, the Tyrants, leaves Adam critically injured and his charges dead. Adam awakens with cybernetic augmentations, and begins a relentless search for the truth behind the attack.
  • David Sarif – The founder and CEO of Sarif Industries, voiced by Steve Shellen.[22] David is a futurist who developed an interest in machines at an early age. He is known for his forward, honest demeanour, though he has no aversion to keeping secrets when appropriate.
  • Bill Taggart - A psychologist, Bill is the founder of the Humanity Front[23] and becomes a leading opposition to human augmentation, a cause he took up after his wife's murder by an augmented addict.
  • Hugh Darrow - The godfather of Augmentation, after having retired, builds Panchaea to help control global warming. Seen as a hero for David and Megan.
  • Zhao Yun Ru - One of the main antagonists, she is the president of Tai Yong Medical, a rival company against Sarif Industries whose company is attempting to take control of the bio-modification market.
  • Dr. Megan Reed - One of the lead researchers at Sarif Industries and Adam's ex-girlfriend. Dr. Reed is considered a pioneer in the field of human enhancement technologies. However, dedication to her research and an aloof demeanour has made it difficult for her to cultivate lasting interpersonal relationships.
  • Faridah Malik - A helicopter pilot for Sarif Industries, she transports Jensen into various missions and locations. In one of the side missions, Malik asks Jensen to help her find the murderer of her best friend in Hengsha and bring him to justice.
  • Frank Pritchard - The head of Sarif's cyber-security team, Frank has a sour relationship with Jensen, however, he is Jensen's main logistical support during his missions.
  • Eliza Cassan - A reporter for the international news network, Picus TV. She shows interest in Jensen and his activities and supports him in uncovering the conspiracy.
  • Arie Van Bruggen aka "Windmill" - A highly-skilled Dutch freelance hacker. Was hired by Zhao Yun Ru for her operations against Sarif Industries only to order his death after he failed the mission to steal the Typhoon, forcing him to go into hiding.
  • Isaias Sandoval - Taggart's chief aide, who joins the Humanity Front after his augmented brother goes on a rampage and is talked down by Taggart.
  • Lawrence Barrett - A former marine turned mercenary, Barrett is a member of the Tyrants. He has augmented his already impressive physique with numerous cybernetic upgrades. He lives for the moment when he's beaten his enemy into submission, and Adam Jensen is his next target.
  • Vasili Sevchenko - Ukrainian scientist at the Sarif Industries' labs.
  • Yelena Fedorova - A statuesque, athletic woman of Afro-Russian descent, Yelena is one of Belltower's most elite assassins. Unlike Barrett, she favours stealth over brute force. Being one of few women in a male-dominated profession has strongly influenced her world view, making her cautious of everything around her.
  • Jaron Namir – An Israeli-born mercenary, Namir is the field commander for the Tyrants. Officially a senior member of the PMC Belltower Associates, he actually takes his orders from the Illuminati. A merciless combatant, yet also a devoted family man, he has had numerous cybernetic enhancements to compensate for the decline associated with advanced age.
  • Tong Si Hung - The biggest crime boss in Hengsha, Tong owns a nightclub called The Hive. Later he is revealed to be the leader of the Harvesters, a gang who deals in black market human enhancement augmentations as well as being the father of Tracer Tong, a character in the original Deus Ex.
  • Zeke Sanders - A former augmented soldier, Zeke is the leader of the anti-augmentation extremist group, Purity First, who leads an attack on a Sarif manufacturing plant.
  • Bob Page - The known wealthy philanthropist and the founder and owner of Page Industries. He is a member of the Illuminati.[24] He is briefly seen during the game's intro and after the credits.

Plot

The story opens with Adam Jenson escorting his former girlfriend and genius scientist Megan Reed to a summit in Washington to reveal a leap forward in Augmentation Technology, made by Sarif Industries. But, before they can leave, the building is attacked by a mysterious group of mercenaries called the Tyrants. Megan and several other scientists are apparently killed during the raid and their leader, Jaron Namir, severely injures Adam before shooting him in the head. With his injuries unable to be properly healed, the CEO of Sarif Industries, David Sarif, uses Augmentation technology to save Adam’s life. Six months after the attack, Adam (now Augmented to the point of being a cyborg) is recalled from sick-leave to intervene in an attack-turned-hostage crisis launched by the anti-Augmentation movement Purity First, which is secretly backed by Bill Taggart, an outspoken opposer of Augmentation technology and a key figure in the Humanity Front. While inside, he finds an Augmented hacker stealing data from the system, who is forced to commit suicide by a controlling force when discovered (and later, the police deny the hacker was Augmented, implying a high-level cover-up). After retrieving the hacker’s neural hub, Adam and a slightly hostile co-worker Pritchard trace the signal to a hidden FEMA base, where the Tyrant mercenaries are holding up with large stocks of weapons. After confronting Namir, Adam has to fight Barret, one of Namir’s henchmen. Barret is defeated and gives Adam an address in Hengsha City, an island city off the coast of China, before unsuccessfully trying to suicide-bomb him.

Adam, together with his pilot Faridah Malik, travel to Hengsha to find the man who was apparently controlling the hacker, Arie van Bruggen. Adam finds that van Bruggen has earned a death mark from the head of Tai Yong Medical, Zhao Yun Ru, and is being hidden by the Triad group known as the Tong. When Adam finds van Bruggen, the hacker gives him a way into Tai Yong Medical. Once there, he finds a recording that reveals that Megan and the other scientists were kidnapped not killed, and that their locator chips were rendered useless. It also reveals that Eliza Cassan, a news reader and key figure in the media, is somehow involved, her company having used their satellites to block the chips during the kidnapping. When he finds Zhao and confronts her, she reveals that she is working with a powerful group of people who are 'bigger than Sarif, bigger than Tai Yung [and] control global interests at a whim', before sounding the alarm, forcing Adam to escape and find Eliza Cassan in Montreal. Throughout most of this part of the game, and several following levels, Adam experiences glitches in his Augmentation software. This is apparently becoming common and people are being urged to get new chip upgrades from LIMB clinics.

Arriving at Eliza’s station, he finds it both deserted and full of enemy soldiers. Making his way into the heart of the base, guided in part by a holographic image of Eliza he finds in her office, he finds himself in a large computer complex. Here, he finds the true Eliza, a highly advanced AI created by the same group Zhao is working with. After confronting another of Sarif’s mercenaries, Eliza shows him a hologram of Sarif talking with an anti-Augmentation activist Iasias Sandoval. Eliza then helps him to escape and tells him to talk with David Sarif, warning him that 'everybody lies'. Confronting Sarif, Adam learns that the force behind it all is an infamous secret society, called at times the Illuminati, who have been secretly controlling events in history for centuries. Either after or without confronting Bill Taggard, Adam finds Sandoval and the doctor reveals to him that the chips could not be removed without killing the scientists, so they were adjusted to a lower bandwidth, so they can still be found. Then one of the trackers surfaces in Hengsha, that of scientist Vasili Sevchenko. When Adam arrives, his ride is ambushed and, depending on what the player does, his pilot Malik is killed. He later finds that Sevchenko is dead and that the signal is coming from his Augmented arm, being used by one of the leading Tong members. They direct him to a facility belonging to Belltower, a law enforcement group. Advised to plant a bomb there, Adam creates a massive distraction that both allows a Triad member to escape and for Adam himself to stow away in a hibernation pod.

Waking a few days later in a secret facility in Singapore, Adam finds and convinces each of the three surviving scientist to create a distraction and lower the level of guards around Megan. After learning more facts from the other scientists, he works out what the Illuminati are planning; they kidnapped the team, created the chip faults and took over many of the global corporations to implant a new bio-chip that acts as a kill-switch for Augmented humans, allowing the Illuminati to control most of the world. Adam meets Zhao again, who tries to use the kill-switch on him (whether it succeeds or not depends on the player’s own actions), then she orders Namir to kill him. After defeating Namir, Adam finds and confronts Megan, berating her for apparently cooperating with the people who almost killed him. Megan, assuring him that the kidnapping was real, then reveals more about her discovery; the key to cleanly blending Augmentations with living tissue was Adam’s own DNA, and the Illuminati wanted to use it for their own interests. Also, she reveals that Hugh Darrow, a founder of the Augmentation technology, has been secretly plotting against the Illuminati. It is then that they see a broadcast from Panchaea, a facility built in the northern hemisphere to prevent global warming via iron seeding. There, Hugh Darrow starts up the control signal, but instead of deactivating them, it starts driving Augmented people across the world insane.

While Megan escapes with the other scientists, Adam travels of Panchaea, where he finds Darrow witnessing the chaos. Darrow explains that he is doing this to expose the Illuminati and warn the world of the dangers of Augmentation technology. He offers Adam the chance to expose the truth about the conspiracy (ensuring that Augmentation technology is banned for good). As he travels through the complex, Adam finds both Taggart and Sarif alive, and each offer him different alternatives; Sarif suggests they shift the blame onto the Humanity Front (opening the way for further experiments with Augmentation technology), while Taggart suggests he blame it on tainted Augmentation anti-rejection drugs (forcing the decision to strictly regulate Augmentation).

Adam finally goes to the heart of the complex, where rests the Hyron Project, a human-quantum hybrid supercomputer: Augmentation taken to its extremes. There he also finds Zhao, who is preparing (using Augmentations derived from Megan’s research) to hack the signal using Hyron and rework it to the benefit of the Illuminati. Adam destroys the computer, causing Zhao’s death. Finally, he comes to the control centre and Eliza offers him all the choices presented to by the others, together with the fourth option of destroying Panchaea completely, leaving the world with no answers and no-one to spin the story. All of these choices leads to a slightly different ending, though each of them sees Adam reflecting on how his Augmentations have interfered with his own human nature and his hopes that mankind will make the right choices in future. If the player chooses to destroy the facility, there is a post-credits scene foreshadowing the events of Deus Ex. In it, Bob Page is heard talking to Morgan Everett about using the remaining "wreckage" of the Hyron Project for something they can use in the 'Morpheus Initiative'. Megan Reed is revealed to be working for him on "the nanite-virus chimera" (i.e. the Gray Death).

The Missing Link DLC

The Missing Link downloadable content occurs during the period of time that Adam is aboard the cargo ship from Heng Sha to Singapore. Adam is discovered and captured aboard the ship. Two Belltower commanders, Pieter Burke and Netanya Keitner, torture him for information on his identity. After the EMP chair holding him captive mysteriously deactivates, Adam is able to retrieve his armor with the help of an unknown hacker, who contacts him via radio. The ship docks at Rifleman Bank Station, a seaborne regional Belltower supply hub. After escaping into the station, Adam discovers that it was Keitner who set him free. Disillusioned with the unethical nature of local Belltower operations, she wants Adam to find concrete proof of illegal research that she can use to deliver to Interpol. She also instructs Adam to obtain weaponry from Garvin Quinn, resident technician and black market weapons trader.

After infiltrating the station's secure wing, Adam discovers that the station is in reality a massive detention camp - hundreds of innocents are kidnapped across the globe to further Illuminati research for the Hyron Project. As the biological parameters are stringent, most captives die after being subjected to experimentation. After overhearing a conversation between Burke and two of the scientists, Gary Savage and Tiffany Kavanagh, Adam is able to gain access to a concealed elevator that takes him to a massive undersea research facility. Kavanagh, who already had misgivings about the inhumane nature of the research, agrees to turn informant. Burke discovers Keitner's mutiny, however, and have his soldiers kill her. Burke then initiates "Code Yellow": pumping toxic gas into both the detention camp and the research facility to eliminate any witnesses. As he can only redirect the gas flow, Adam is forced to choose between Kavanagh and the prisoners. A secret path nearby allows him to save both. Adam then backtracks through the base and confronts Burke, who can be either killed or incapacitated. Adam is then contacted by the hacker, who informs him that another ship is about to depart to Reed's location. He then reveals himself as both "Quinn" and Keitner's Interpol contact. He explained that he was withholding the truth from both Jensen and Keitner to use them as pawns against Belltower, and in extension, the Illuminati. Quinn then proceeds to either commend or question Jensen's actions (based on whether he saved or sacrificed Kavanagh), before placing him back in a cryosleep pod. The pod is then delivered via helicopter onto the departing ship.

Development

Deus Ex 3 was announced on May 17, 2007, in an interview with Patrick Melchior, the director of Eidos France, on the French-Canadian television show M. Net.[25] An initial teaser trailer was released on November 26, 2007,[26] and around one year later PC Zone ran a first preview which detailed some of the game's mechanics and setting and provided the first true artwork and screenshots.[13] Several of the design decisions mentioned, most notably the introduction of regenerating health, precipitated an initial backlash amongst many fans of the original Deus Ex.[27] In November 2009 it was announced that Square Enix was to publish the game, and that the CGI sequences were to be created at its Japanese Visual Works studio with direction from Goldtooth Creative in Canada. The results of this international partnership were first seen in the teaser trailer shown at the 2010 Game Developers Conference (by which point the game's subtitle had changed to Human Revolution and its release pushed back to "early 2011"), which was expanded to a three-minute trailer at E3 2010. E3 2010 also saw a second major preview of the game, this time in PC Gamer UK, which provided engine-rendered screenshots and gameplay details.[19]

At Gamescom 2010,[28] producer David Anfossi told VG247 he was creating downloadable content for the game which, he says, is "an extension of Deus Ex: Human Revolution." On December 16, 2010, Square Enix announced that the game had been pushed back to their next fiscal year, which began April 6, 2011.[29] At the Penny Arcade Expo East in March 2011, it was announced that the game was being released on August 23, 2011 in North America and August 26, 2011 in Europe. On May 31, 2011, a preview build of the game was leaked online.[30][31] The Japanese release of the game has been given a CERO Z rating, but it will have one cutscene edited because it shows a man's internal organs exposed and a sexual object.[32][33] Originally Eidos had intended to make the PC retail version of the game region locked. The reason behind this was due to DVD limitations which meant the languages on the game had to be split.[34] However due to negative reaction from the public, this lock was not implemented.[35]

Themes

Human Revolution deals with the ethics of transhumanism, and carries an overarching message of humanity's reach exceeding its grasp. "Mankind is using mechanical augmentations," director Jean-Francois Dugas said before the game's release, "but there is still much to be determined in terms of their effect on society and the ultimate direction it will lead us in."[8] The Greek myth of Daedalus and Icarus appears in Adam Jensen's dreams as an allegory to this thought, and also—given that both Daedalus and Icarus were the names of artificial intelligences in Deus Ex—an intellectual bridge to the original game. With correct provocation in the final location of Human Revolution, Hugh Darrow likens himself to Daedalus having seen his creation seemingly spiral out of control. The pace of technological development is reflected visually by a Renaissance theme. Characters supportive of the human augmentation movement dress themselves and decorate their homes in reinterpreted late-medieval Italian style, and the game as a whole has a sepia-tinted colour palette reminiscent of historic manuscripts. In contrast, characters who are opposed to or are of neutral persuasion toward the human enhancement movement wear clothing that is more reminiscent of contemporary fashions.[36] As was the case in Deus Ex, conspiracy theories and immensely powerful corporations feature strongly.[8]

Marketing

Special editions

An "Augmented Edition" was released in select European countries, Australia, New Zealand, and the United States. It includes a making-of documentary, motion-comic, E3 trailer, game soundtrack by Michael McCann, animated storyboard, and a 40-page Artbook. In-game, the player will receive an additional mission, weapons, and cash via the included Explosive Mission Pack and the Tactical Enhancement Pack.[37] The Augmented Edition is also available in North America, but does not include the Explosive Mission Pack or the Tactical Enhancement Pack.[37] These packs are available solely as pre-order bonuses from select retailers.[38] In addition, there is a "Collector's Edition" which includes all the contents of the Augmented Edition as well as a Play Arts Kai figure of the game's protagonist, Adam Jensen. This edition was released exclusively in Europe.[39] A "Nordic" or "Benelux Edition" was released as the default game version in Nordic countries and Benelux, which included both the Explosive Mission Pack and the Tactical Enhancement Pack.[citation needed]

GameStop reaction

GameStop, a video game retailer, came under fire from critics when customers discovered that content had been removed from the original packaging of the game.[40][41][42] They had instructed employees to remove coupons for free access to Human Revolution on OnLive, an online gaming service. They stated that the coupon promoted a competitor of one of its subsidiaries, Spawn Labs and Impulse, which it had recently acquired in April 2011.

As an apology, GameStop began giving customers a $50 Gift Card in-store to those who purchased copies of Deus Ex: Human Revolution for PC prior to August 26 and who brought the issue up to their staff.[40]

Downloadable content

A purchasable downloadable content pack, The Missing Link, was released on October 18, 2011 for the PC and Xbox 360, with the PlayStation 3 content being available the day after.[43] According to VideoGamer.com, the content adds approximately 5 hours of gameplay.[43] The DLC addresses criticism of the core game's boss battles, featuring a boss developed in-house by Eidos Montreal whom the player is not required to kill.[44]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings(PC) 90.00%[48]
(PS3) 89.89%[49]
(X360) 89.41%[50]
Metacritic(PC) 90/100[45]
(PS3) 89/100[46]
(X360) 89/100[47]
Review scores
PublicationScore
Eurogamer9/10[56]
Game Informer8.5/10[54]
GameSpot8.5/10[55]
IGN9.0/10[53]
OXM (UK)10/10[52]
PC Gamer (UK)94%[51]

Deus Ex: Human Revolution has received widespread critical acclaim. Reviewers who had access to the game in February 2011 praised the open-ended experience of the game, similar to the first Deus Ex,[57][58] the importance of conversations in the missions,[59] and also the depth of the storyline.[60] PC Gamer UK gave the game a score of 94 and the Editor's Choice, describing it as a game that "puts almost everything else in the genre to shame." [51] Official Xbox Magazine UK gave the game a 10/10.[52] Official PlayStation Magazine UK gave it an 8/10, citing frustrations in ammo quantities, load times, and boss fights. PCPowerPlay praised the game highly saying "Yes, Eidos Montreal made a few missteps. But the fact that it got so much right is what matters. Human Revolution plays like a love letter to Deus Ex." Awarding the game a 9/10 citing "One of the finest PC games ever crafted. Eidos Montreal has touched the sun." Common criticisms included the game's inclusion of boss fights, which removed the element of player-choice and flexibility in combat. IGN gave the game 9.0, praising the nonlinearity of the main story quests and the side quests, saying, "Each of them has several layers, several angles to be explored or not, several perspectives to be considered and several possible outcomes." IGN also praised the freeform nature of the game, stating that they, "never felt punished for [their] playstyle", and that there was room for both stealth and 'all guns blazing', and that every path always had advantages and disadvantages, but ultimately, all led to success. PC Gamer UK rated Deus Ex: Human Revolution "action game of the year" for 2011.[61]

Many reviews criticized the game's boss fights. Specifically, for a game that promotes stealth and non-lethality, many reviewers found the boss fights (where Jensen is essentially forced into lethal firefights) incongruous. The British Daily Mirror newspaper wrote "the boss battles feel out of place",[62] PSM3 considered the game "Rich, atmospheric and open-ended, but let down by twitchy AI and out-of place boss fights".[63] Gamespot said "Poor boss fights remove the element of choice",[55] and finally Game Informer mentioned "horribly repetitious arena fights against super-powered foes that can usually drop Jensen before he even knows what hit him."[54] Square Enix had outsourced the development of the boss fights to GRIP Entertainment.[64]

Criticisms in regards to the boss fights were taken into account in the development of the DLC The Missing Link, which were developed in-house by Eidos Montreal, rather than being outsourced to GRIP Entertainment. Eidos Montreal Production Co-ordinator Marc-Andre Dufort stated: "You can actually not kill the boss. You can do a non lethal takedown on him. And you can kill him from afar. You can even kill him without him seeing you. It's more of a bigger challenge than a standard boss fight like we have in many games."[65] The improved boss gained positive criticism from IGN's Keza MacDonald, who suggested that The Missing Link "rights the wrongs done to us by Human Revolution's boss battles, ending with a brilliant boss encounter that lets you put all of your skills and cunning to use. It's a tantalising glimpse at how good these fights could have been in the main story, if we hadn't been forced into face-to-face confrontations that felt totally antithetical to the rest of the game."[66]

The game has sold 2.18 million copies across all platforms as of September 30, 2011, 800,000 of which were sold in North America and 1.38 million in Europe.[67]

References

  1. ^ "Interview: Deus Ex Human Revolution game director Jean-François Dugas". Shacknews.com. 2011-03-23. Retrieved 2011-06-01.
  2. ^ "‪Deus Ex: Human Revolution – The Nixxes connection explained". YouTube. Retrieved 2011-06-01.
  3. ^ a b c "Feral Interactive: Deus Ex: Human Revolution release announcement". Cite error: The named reference "feralinteractive.com" was defined multiple times with different content (see the help page).
  4. ^ Martin, Joe (November 25, 2009). "Deus Ex 3 is Eidos and Square Enix joint effort". bit-tech. Retrieved November 25, 2009.
  5. ^ "Teams - Deus Ex: Human Revolution". Eidos Montreal. Retrieved 2011-12-06.
  6. ^ Mattas, Jeff (2011-03-16). "Interview: Mary DeMarle, Lead Writer for Deus Ex: Human Revolution". Shacknews. Retrieved 2011-08-29.
  7. ^ "Deus Ex: Human Revolution Features Cybernoir Score by Composer Michael McCann". IGN.
  8. ^ a b c d Bramwell, Tom (June 4, 2010). "Deus Ex: Human Revolution". Eurogamer.
  9. ^ "Mac Announcement" (PDF). Retrieved 2011-12-06.
  10. ^ "Square Enix announces new Deus Ex: Human Revolution Japanese Release Date". Retrieved September 24, 2011.
  11. ^ a b "Deus Ex: Human Revolution Mac release date announced • News • Eurogamer.net". Eurogamer. 2012-04-04. Retrieved 2012-04-04.
  12. ^ "Deus Ex: Human Revolution system requirements announced". New Game Network. May 9, 2011. Retrieved 2011-05-09.
  13. ^ a b c d e Robinson, Andy (October 4, 2008). "Deus Ex 3: First Details". PC Zone. Retrieved October 4, 2008.
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