Devil Dice

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Devil Dice
Devil Dice Pal.jpg
Developer(s)Shift
Publisher(s)
Director(s)Hiroyuki Kotani
Producer(s)Tomikazu Kirita
Designer(s)Yuichi Sugiyama
Programmer(s)Masahiko Wada
Shuichi Yano
Artist(s)Seiji Yamagishi
Composer(s)Kemmei Adachi
SeriesXI
Platform(s)PlayStation
Release
  • JP: 18 June 1998
  • NA: 24 September 1998
  • EU: 15 January 1999
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Devil Dice (in Japan known as XI, pronounced [sai]) is a puzzle video game developed by Shift exclusively on PlayStation. It was originally created for the "homebrew" Net Yaroze platform, but it later turned into a commercial game.[1][2][3][4] Released in 1998, it is one of only a handful of games to make the leap from Net Yaroze to commercial release. The game is a million-seller and a demo version was released as a PlayStation Classic game for the PlayStation 3 and PlayStation Portable (PSP) on 7 November 2007.[5]

Gameplay[edit]

Screenshot of gameplay.

Devil Dice is a unique puzzle video game, where the player controls a small devil that runs around a grid covered in large dice. The player can both stand atop dice, and stand on the ground (with the dice towering above). When standing on the dice, the player can move from die to die, or can roll a die in the direction he or she runs, revealing a different face as the die rotates. Creating a group of adjacent dice with identical pips—the size of which must be at least the number of pips—causes those dice to slowly sink into the field before disappearing. Chain reactions are possible by adding additional dice to a sinking set. Different types of dice are available in some modes, with different properties to make the game more challenging.

The game features the following modes:

  • Battle - Pits the player against a single computer opponent, both attempting to build up chains and negate those of the opponent.
  • Puzzle - Mode in which players must solve puzzles (i.e., clear all dice) using only a limited number of steps or moves. Solving a whole row of puzzles allows players access to a picture that they can play on in Battle mode.
  • Trial - The standard arcade-style mode, where the objective is to remove as many dice as possible (and thus score as many points as possible) before the grid completely fills with dice.
  • Wars - A frenzied multiplayer mode, supporting up to four simultaneous computer opponents, or five human players when using a multitap. Players damage each other as they complete chains, with the "last devil standing" becoming the winner.

Reception[edit]

Devil Dice received positive reception from critics since its release.[18] According to review aggregator GameRankings, the game holds a 79.40% rating based on five reviews.[6] Famitsu reported that the title sold over 131,815 copies in its first week on the market and approximately 864,844 copies during its lifetime in Japan.[19] GamesTM regarded it as one of "10 Underrated PlayStation Gems".[20]

Next Generation stated that "THQ's puzzler may be too hard for some [...] but its learning curve is just right for any player who's been around the puzzle gaming block once or twice. Devil Dice comes highly recommended."[15]

Sequels[edit]

XI Jumbo was only released in Japan exclusively on PlayStation.

XI Little was also only released in Japan exclusively on WonderSwan Color.

Bombastic (XI Go in Japan) was released in Japan, North American and Europe exclusively on PlayStation 2. It incorporates all play modes from previous releases.

Xi Coliseum was only released in Japan exclusively on PlayStation Portable. This version includes support for ad hoc wireless play between up to five players.[21]

References[edit]

  1. ^ "XI". PlayStation Magazine (in Japanese). Vol. 80. Tokuma Shoten Intermedia. July 16, 1998. pp. 58–59.
  2. ^ "Vol.3 Psychedelic Revolution". The PlayStation (in Japanese). Vol. 112. SoftBank Creative. July 31, 1998. pp. 86–89.
  3. ^ "XI 制作于ーム『shift』インタビュー". Game Criticism (in Japanese). Vol. 22. Micro Magazine. September 1998. pp. 80–83.
  4. ^ "Devil Dice - Review". Absolute Playstation International. Archived from the original on 2006-10-20. Retrieved 2006-11-08.
  5. ^ "XI[sai] Trial Version(for PS3/PSP)(Japanese Ver.)". Sony Computer Entertainment. Archived from the original on 2007-08-24. Retrieved 2008-04-07.
  6. ^ a b "Devil Dice for PlayStation". GameRankings. CBS Interactive. 2019. Archived from the original on 2019-12-09. Retrieved 2021-02-17.
  7. ^ Weiss, Brett Alan (1998). "Devil Dice - Review". AllGame. All Media Network. Archived from the original on 2014-11-15. Retrieved 2021-02-17.
  8. ^ Toxic; Homsy, Richard (January 1999). "Test PlayStation - Devil Dice". Consoles + (in French). No. 84. M.E.R.7. pp. 106–107. Archived from the original on 2021-03-04. Retrieved 2021-02-17.
  9. ^ Hsu, Dan; Smith, Shawn; Davison, John; Williams, Ken (October 1998). "Review Crew - Devil Dice". Electronic Gaming Monthly. No. 111. Ziff Davis. p. 262. Archived from the original on 2021-03-04. Retrieved 2021-02-17.
  10. ^ Mielke, James (April 28, 2000). "Devil Dice Review - Unlike the legions of Tetris clones that populate the puzzle-game market, Devil Dice is as unique a game as its predecessor was and about ten times as hard". GameSpot. CBS Interactive. Archived from the original on 2019-05-01. Retrieved 2021-02-17.
  11. ^ Perry, Doug (September 29, 1998). "Devil Dice - The most addicting puzzler since Tetris has arrived". IGN. Ziff Davis. Archived from the original on 2019-05-01. Retrieved 2021-02-17.
  12. ^ Pissavy, Sébastien (February 16, 1999). "Test de Devil Dice sur PS1 par jeuxvideo.com". Jeuxvideo.com (in French). Webedia. Archived from the original on 2020-11-26. Retrieved 2021-02-17.
  13. ^ Szriftgiser, Gregory; Hellot, Grégoire (January 1999). "Test: Devil Dice". Joypad (in French). No. 82. Yellow Media. pp. 108–109.
  14. ^ Schneider, Rene (January 1999). "Test Spiele: Devil Dice - Die Teufel sind in einen Würfelbecher eingefallen". Mega Fun (in German). No. 76. Computec. p. 106. Archived from the original on 2021-03-04. Retrieved 2021-02-17.
  15. ^ a b "Finals - Devil Dice". Next Generation. No. 47. Imagine Media. November 1998. p. 156.
  16. ^ Pottier, Christophe (January 1999). "Tests: Devil Dice - Prise de tête à six faces". Player One (in French). No. 93. Média Système Édition. pp. 104–105.
  17. ^ Karels, Ralph (January 1999). "Test - Devil Dice". Video Games (in German). No. 86. Weka Holding. p. 82. Archived from the original on 2021-03-04. Retrieved 2021-02-17.
  18. ^ Hendrix, Air (November 24, 2000). "Devil Dice Review for PlayStation". GamePro. IDG. Archived from the original on 2004-03-15. Retrieved 2021-02-17.
  19. ^ "Game Search". Game Data Library. Archived from the original on 2021-01-29. Retrieved 2021-02-17.
  20. ^ "Essentials: 10 Underrated PlayStation Gems". GamesTM. No. 155. Imagine Publishing. December 2014. pp. 156–157.
  21. ^ "Sony Brings Puzzlers to PSP". IGN. Archived from the original on 2021-03-04. Retrieved 2006-11-08.

External links[edit]