Devil Kings

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Devil Kings
Devil Kings.jpg
North American cover art
Developer(s)Capcom
Publisher(s)Capcom
Director(s)Akitoshi Yokoyama
Makoto Yamamoto
Producer(s)Hiroyuki Kobayashi
Designer(s)Mitsuru Endo
Programmer(s)Yasuyuki Saito
Artist(s)Makoto Tsuchibayashi (character)
Hirokazu Yonezuka (background)
Hideaki Tanaka (visual effects)
Composer(s)Marika Suzuki
SeriesSengoku BASARA
EngineCRIWARE
Platform(s)PlayStation 2, PlayStation Network
ReleasePlayStation 2
  • JP: July 21, 2005
  • NA: October 12, 2005
  • EU: February 3, 2006
  • AU: February 16, 2006[1]
PlayStation Network
  • JP: June 19, 2013
Genre(s)Hack and slash
Mode(s)Single-player

Devil Kings, known in Japan as Sengoku BASARA (戦国BASARA), is a 2005 video game for the PlayStation 2, developed and published by Capcom. It is the first installment in the Sengoku BASARA franchise. The original game's theme song is "Crosswise" by T.M.Revolution. The game was followed by several sequels and an anime series, all of them using the original title and setting of Sengoku BASARA only.

Story[edit]

Sengoku BASARA takes place during the Sengoku period, or Warring States period, of feudal Japan during which Japan was split into many minor states battling over power and land. The game features two historical warlords as the main protagonists: Date Masamune and Sanada Yukimura.

Devil Kings' main character is Devil King (Oda Nobunaga in Sengoku BASARA).

Gameplay[edit]

It is a hack and slash, action game similar in concept to Devil May Cry and Samurai Warriors.

Some significant gameplay changes were made to the Western versions of the game. Four of the characters were made non-playable and various weapons were removed or added. The difficulty levels were shifted to make the game more difficult (with Easy becoming the Japanese Normal and Normal becoming the Japanese Hard). The fighting system was also modified, adding an element called "Priming" (one of the characters special attack was made the priming attack, and used that attack to "Prime" enemies making them more susceptible to damage and allowing for higher combo chains).

Characters[edit]

Cast[edit]

Localization[edit]

While releasing Sengoku BASARA, Capcom attempted to appeal to the western audience, by removing all Sengoku and Japanese references in favor of a generic fantasy story vaguely connected with Capcom's hit franchise Devil May Cry (a DMC-type font was even used for the cover title of Devil Kings).

An extract from IGN interview with the game's producer Hiroyuki Kobayashi:[2]

Kobayashi: In Japan, Devil Kings is called Sengoku BASARA, which means Samurai Heroes, and it focuses on Japanese history but with a Capcom style, a Capcom flair to it. When we were making the game, we told ourselves, "What can we do to differentiate this to make this different from other hack and slash games?" And we decided the secret maybe lay in some other games Capcom has done. We said, "Let's give the characters a kind of Devil May Cry flair -- some really cool moves, like the kind of things you might see in Devil May Cry. Let's make the characters all vastly and distinctly different from one another, like in Street Fighter II. Let's give them some interesting skills, like in Onimusha." That's the Japanese version. Then, we said, "Okay, let's release it in North America and Europe -- what can we do to make it different again? What can we do to make it appeal to North American and European audiences." So then we asked a few video game developers, and gamers from North America and Europe what they wanted. They said they didn't want a game with samurais and ninjas in feudal Japan, they wanted a game that was dark, slightly devilish, and had a fantasy setting to it, they wanted a game with a huge Devil May Cry feel to it. So we said, "Okay, we'll make it dark." Call it Devil Kings. The main character will be called Devil King. We'll darken up the background, give more moves, more ability to power your character up, and things like that for the North American and European markets.
IGN: Plus it's not historically accurate?
Kobayashi: The Japanese version of the game is based on Japanese history. There are some fantasy elements that didn't actually happen, of course, but enough of it is there. With the North American and European versions, we've taken that element out entirely. Some of the backgrounds may retain that Japanese flair. Many of them don't and are brand new; many of the enemies are brand new; and it's no longer based around the idea of feudal Japan at all. That part of the game has now been changed to be darker.

These alterations were regarded as unpopular, as the Devil Kings version was a critical and commercial failure (especially among Sengoku BASARA fans), and no more Sengoku BASARA games were brought to North America and Europe until the release of Sengoku BASARA Samurai Heroes in the fall of 2010.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic64/100[3]
Review scores
PublicationScore
Edge6/10[4]
EGM6.33/10[5]
Eurogamer7/10[6]
Famitsu31/40[7]
Game Informer6.5/10[8]
GameSpot7.5/10[9]
GameSpy3.5/5 stars[10]
GameZone6.7/10[11]
IGN5.9/10[12]
OPM (US)1.5/5 stars[13]
The Sydney Morning Herald3/5 stars[14]

The westernized version (Devil Kings) received "mixed or average" reviews according to the review aggregation website Metacritic.[3]

The Japanese version was met with "generally favorable" reviews with critics citing the character designs, the different combos that can be performed, the unique variety between the characters, character interactions/conversations, the use of famous Japanese voice actors, voice acting, graphics, and how it differentiates itself from other hack and slash games as being reasons on why they thought the game was good. Fans of the franchise gave the Japanese version positive reviews and the westernized version negative reviews. While Sengoku BASARA was considered a cult classic among fans and gamers, Devil Kings was considered a terrible localization of a good game that should've been left unchanged for its western releases. The game received an 8/8/7/8 for a total of 31/40 from weekly Japanese video game magazine, Famitsu.[7] The game was later re-released under the PlayStation 2 the Best label (which means it is a best-seller in Japan). The game sold a total of 88,711 units during its first week on sale in Japan and was the top-selling game of the week.[15] The game has sold a total of 232,589 units in Japan.[16]

Sequels[edit]

The first two sequels, Sengoku BASARA 2 and Sengoku BASARA 2 Heroes, were released in Japan for the PS2 in 2006-2007, followed by two spin-off games. The next main game in the series, Sengoku BASARA 3, was announced for the PlayStation 3 and Wii and released on July 29, 2010 in Japan.[citation needed] It was released in North America and Europe as Sengoku BASARA Samurai Heroes in October 2010.

See also[edit]

References[edit]

  1. ^ Jastrzab, Jeremy (February 5, 2006). "Updated Australian Release Lists 6/2/06". PALGN. PAL Gaming Network. Archived from the original on September 16, 2006. Retrieved September 1, 2019.
  2. ^ Cheng, Justin (May 18, 2005). "E3 2005: Hiroyuki Kobayashi Interview". IGN. Ziff Davis. Retrieved September 1, 2019.
  3. ^ a b "Devil Kings for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved September 1, 2019.
  4. ^ Edge staff (October 2005). "Devil Kings". Edge. No. 154. Future plc.
  5. ^ EGM staff (November 2005). "Devil Kings". Electronic Gaming Monthly. No. 197. Ziff Davis. p. 146.
  6. ^ Carroll, Martyn (February 2, 2006). "Devil Kings". Eurogamer. Gamer Network. Retrieved September 1, 2019.
  7. ^ a b "戦国BASARA [PS2]". Famitsu (in Japanese). Enterbrain. Retrieved September 1, 2019.
  8. ^ Reiner, Andrew (November 2005). "Devil Kings". Game Informer. No. 151. GameStop. p. 161.
  9. ^ Mueller, Greg (October 11, 2005). "Devil Kings Review". GameSpot. CBS Interactive. Retrieved September 1, 2019.
  10. ^ Leeper, Justin (October 12, 2005). "GameSpy: Devil Kings". GameSpy. IGN Entertainment. Retrieved September 1, 2019.
  11. ^ Aceinet (October 24, 2005). "Devil Kings - PS2 - Review". GameZone. Archived from the original on October 5, 2008. Retrieved September 2, 2019.
  12. ^ Roper, Chris (October 14, 2005). "Devil Kings". IGN. Ziff Davis. Retrieved September 1, 2019.
  13. ^ "Devil Kings". Official U.S. PlayStation Magazine. Ziff Davis. November 2005. p. 117.
  14. ^ Hill, Jason (February 16, 2006). "Devil Kings". The Sydney Morning Herald. Fairfax Media. Retrieved September 1, 2019.
  15. ^ "Sengoku BASARA". Salesdatabase.
  16. ^ "Sengoku BASARA". Salesdatabase.

External links[edit]