Die Hard: Nakatomi Plaza

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Die Hard: Nakatomi Plaza
Developer(s)Piranha Games
Publisher(s)Sierra Entertainment[a]
Director(s)Russ Bullock
Bryan Ekman
Producer(s)Chris Miller
Designer(s)Alan Freemantle
Programmer(s)Dejan Cecar
Artist(s)Bryan Ekman
Writer(s)Tom Gastall
Blake McCallister
John Melchior
Composer(s)Guy Whitmore
EngineLithtech 2.0
Platform(s)Microsoft Windows
  • NA: April 22, 2002
  • EU: May 24, 2002
Genre(s)First-person shooter

Die Hard: Nakatomi Plaza is a first-person shooter video game developed by Piranha Games and published by Fox Interactive alongside Vivendi Universal Games and its subsidiary Sierra Entertainment exclusively for Microsoft Windows. The game originally used a modified Build engine, later the GoldSrc engine, before it was finally moved to the Lithtech engine. The game features the voice of Reginald VelJohnson, reprising his role as Al Powell.


The game consists mainly of recreations of events from the first Die Hard film in the form of a first-person shooter; however, there are additional elements that are exclusive to the game. Players assume the role of John McClane, attempting to thwart the terrorist attack at Nakatomi Plaza. The levels are based on the sets from the film, and the various action scenes from the film have also been recreated.

The game expands on the film's plot, adding a few missions that did not occur in the film, such as escorting a SWAT team around the office building and saving various hostages on several floors.

The game features standard first-person shooter gameplay. There are five different types of firearms, as well as other items, such as a Zippo lighter and a Motorola radio, that can be used to accomplish various tasks.


The game received "mixed" reviews according to the review aggregation website Metacritic.[1]



  1. ^ a b "Die Hard: Nakatomi Plaza for PC Reviews". Metacritic. Archived from the original on September 17, 2016. Retrieved September 3, 2017.
  2. ^ White, Jason. "Die Hard: Nakatomi Plaza - Review". AllGame. Archived from the original on November 16, 2014. Retrieved September 3, 2017.
  3. ^ Price, Tom (August 2002). "Die Hard: Nakatomi Plaza" (PDF). Computer Gaming World. No. 217. p. 76. Retrieved September 3, 2017.
  4. ^ Taylor, Martin (May 21, 2002). "Die Hard : Nakatomi Plaza". Eurogamer. Archived from the original on March 5, 2016. Retrieved September 4, 2017.
  5. ^ Brogger, Kristian (May 2002). "Die Hard Nakatomi Plaza". Game Informer. No. 109. p. 91. Archived from the original on May 10, 2005. Retrieved September 3, 2017.
  6. ^ Sanders, Shawn (April 2002). "Die Hard: Nakitomi Plaza [sic] Review". Game Revolution. Archived from the original on September 19, 2015. Retrieved September 4, 2017.
  7. ^ Ajami, Amer (April 23, 2002). "Die Hard: Nakatomi Plaza Review". GameSpot. Archived from the original on June 9, 2019. Retrieved September 3, 2017.
  8. ^ McGovney, Brian (May 12, 2002). "Die Hard: Nakatomi Plaza". GameSpy. Archived from the original on January 12, 2005. Retrieved September 4, 2017.
  9. ^ Butts, Steve (May 7, 2002). "Die Hard Nakatomi Plaza Review". IGN. Archived from the original on April 27, 2016. Retrieved September 3, 2017.
  10. ^ Morris, Daniel (August 2002). "Die Hard: Nakatomi Plaza". PC Gamer. p. 69. Archived from the original on March 15, 2006. Retrieved September 4, 2017.
  11. ^ "PC Review: Die Hard: Nakatomi Plaza". PC Zone. 2002.
  12. ^ Saltzman, Marc (May 28, 2002). "Movies inspire more video game titles". The Cincinnati Enquirer. Archived from the original on November 15, 2006. Retrieved September 3, 2017.

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