Die Hard Trilogy 2: Viva Las Vegas

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Die Hard Trilogy 2: Viva Las Vegas
Die Hard Trilogy 2 - Viva Las Vegas Coverart.png
Developer(s)N-Space
Publisher(s)Fox Interactive
Producer(s)Marcus Lindblom
Gary Sheinwald
Designer(s)Andy Paciga
Joel Carrol
Rik Levins
Programmer(s)Shawn Leaf
John M. Meyers
Artist(s)Bradley Weckman
W. Randy King
Platform(s)Microsoft Windows, PlayStation
Release
  • NA: February 29, 2000 (PS)
  • NA: March 9, 2000 (PC)[1]
  • EU: 2000
Genre(s)Third-person shooter, light gun shooter, racing
Mode(s)Single-player

Die Hard Trilogy 2: Viva Las Vegas is a video game developed by n-Space and published by Fox Interactive for Microsoft Windows and PlayStation in 2000. It is a sequel to Die Hard Trilogy, which was based on the Die Hard series of action movies. Like its predecessor, the game features three distinct genres; a third-person shooter, a light gun game, and an action driving game. However, unlike Die Hard Trilogy, which featured three separate storylines based on the first three Die Hard films, Die Hard Trilogy 2 features a single original storyline that alternates between the three genres throughout the levels.

Gameplay[edit]

Unlike the Die Hard Trilogy, the different sub-games or genres (third-person shooter, light gun shooter and driving) are integrated into "Movie Mode" with the player moving from game to game as they progress rather than selecting a single stand-alone game genre to play through. However, an individual sub-game can still be selected via "Arcade Mode".[2]

Screenshot showing third person shooter segment.

The third-person shooter segments feature more advanced enemy AI in comparison to its predecessor with enemies walking patrol paths, actively looking for the player and responding to noises made by the player. Stealth elements are also incorporated into the game. A variety of standard weapons are available along with less traditional weapons such as a jackhammer.[2]

In addition to the standard PlayStation controller, the PlayStation Mouse, steering wheels and light guns can be used in the relevant parts of the game.[2]

Plot[edit]

John McClane is living in an apartment in New York City until he receives a phone call from Kenny Sinclair, his best friend in the NYPD, to come to Las Vegas. Kenny was appointed as the new warden of the Mesa Grande Prison and is throwing a party in his honor. McClane accepts the invitation. At the party, McClane gets into a brief conversation about a prisoner named Klaus Von Haug, and meets Reese Hoffman, the owner of the Roaring 20's Casino, and his secretary Elena Goshkin. However, during the party, a prison riot occurs and Von Haug escapes from his prison cell, which meant it was up to McClane to defeat terrorists again.

As the game progresses, it is revealed that Kenny, Reese, and Elena are all in on the terrorist plot in their attempt to control Las Vegas. McClane dispatches them all, with Kenny being saved for last.

Development[edit]

Gary Sheinwald, senior producer for the game, stated in an interview with OPM – UK in regards to the development that "The prime directive for DHT2 was that everything had to be better than Die Hard Trilogy". He mentions that the game engine was state of the art and that hi-res models, bigger levels than the original game and more animations were the major improvements.

Reception[edit]

Reception
Review scores
PublicationScore
PCPS
AllGame3.5/5 stars[3]3/5 stars[4]
EGMN/A6.17/10[5]
Game InformerN/A7/10[7]
Game RevolutionN/AD[10]
GameFanN/A70%[6]
GamePro4.5/5 stars[8]3.5/5 stars[9]
GameSpot3.8/10[11]6.3/10[12]
GameSpy64%[13]N/A
IGN5.7/10[1]3.5/10[14]
OPM (US)N/A2/5 stars[15]
PC Gamer (US)34%[16]N/A
Aggregate score
GameRankings60%[17]59%[18]

Die Hard Trilogy 2: Viva Las Vegas received "mixed" reviews on both platforms according to the review aggregation website GameRankings.[17][18]

IGN's Sam Bishop criticized the PlayStation version for failing to perfect any of the three gameplay genres featured, and stated that "there's really nothing to enjoy". He did give credit to the generally solid framerate and decent animations, despite bland textures.[14] Game Revolution described the music as "awful" and criticized the same PS version's camera for allowing the player to see through walls. Additionally, the light-gun segments are noted as being terrible, despite praise received in the original game. Of the driving segments of the same console version, the review states that "whoever designed this part of the game should be sent to prison".[10]

References[edit]

  1. ^ a b Lopez, Vincent (March 16, 2000). "Die Hard Trilogy 2: Viva Las Vegas (PC)". IGN. Retrieved September 22, 2017.
  2. ^ a b c Official UK Playstation Magazine - Issue 048 (Future Publishing)(GB). August 1999. pp. 48, 49.
  3. ^ Nguyen, Cal. "Die Hard Trilogy 2: Viva Las Vegas (PC) - Review". AllGame. Archived from the original on November 16, 2014. Retrieved September 22, 2017.
  4. ^ Nguyen, Cal. "Die Hard Trilogy 2: Viva Las Vegas (PS) - Review". AllGame. Archived from the original on November 16, 2014. Retrieved September 22, 2017.
  5. ^ "Die Hard Trilogy 2: Viva Las Vegas (PS)". Electronic Gaming Monthly. 2000.
  6. ^ "REVIEW for Die Hard Trilogy 2: Viva Las Vegas (PS)". GameFan. March 15, 2000.
  7. ^ "Die Hard Trilogy 2 [Viva Las Vegas] (PS)". Game Informer. No. 81. March 2000.
  8. ^ Burns, Enid (March 28, 2000). "Die Hard Trilogy 2: Viva Las Vegas Review for PC on GamePro.com". GamePro. Archived from the original on January 24, 2005. Retrieved September 23, 2017.
  9. ^ Lou Gubrious (March 29, 2000). "Die Hard Trilogy 2 [Viva Las Vegas] Review for PlayStation on GamePro.com". GamePro. Archived from the original on March 13, 2005. Retrieved September 23, 2017.
  10. ^ a b Baldric (March 2000). "Die Hard Trilogy 2 [Viva Las Vegas] Review (PS)". Game Revolution. Archived from the original on February 19, 2004. Retrieved September 22, 2017.
  11. ^ Wolpaw, Erik (March 23, 2000). "Die Hard Trilogy 2: Viva Las Vegas Review (PC)". GameSpot. Retrieved September 22, 2017.
  12. ^ Fielder, Joe (March 2, 2000). "Die Hard Trilogy 2 [Viva Las Vegas] Review (PS)". GameSpot. Retrieved September 22, 2017.
  13. ^ Koltookian, Gary (February 24, 2000). "Die Hard Trilogy 2 [Viva Las Vegas] (PC)". GameSpy. Archived from the original on February 13, 2002. Retrieved September 23, 2017.
  14. ^ a b Bishop, Sam (March 2, 2000). "Die Hard Trilogy 2: Viva Las Vegas (PS)". IGN. Retrieved May 25, 2015.
  15. ^ "Die Hard Trilogy 2: Viva Las Vegas". Official U.S. PlayStation Magazine. 2000.
  16. ^ Poole, Stephen (2000). "Die Hard Trilogy 2 Viva Las Vegas". PC Gamer. Archived from the original on March 15, 2006. Retrieved September 23, 2017.
  17. ^ a b "Die Hard Trilogy 2: Viva Las Vegas for PC". GameRankings. Retrieved April 26, 2013.
  18. ^ a b "Die Hard Trilogy 2: Viva Las Vegans for PlayStation". GameRankings. Retrieved May 25, 2015.

External links[edit]